> Should there be two different kinds of progressions/campaigns, one for game and one for player. Or should they be combined somehow? What if one wants to include both in the game? I feel like this also relates to Player Options (#18).
Example:
PvE game where you meet tougher and tougher monsters (campaign) and also level up your character (player-progression).
1. Player A creates invite and chooses which campaign to continue on, or to create a new one. (Part of Game Config?)
2. Player