00:00
8 hours later…
5 hours later…
[Zomis/Games] Zomis pushed commit 780833d7 to master: Add InviteOptions, save game options in database
[Zomis/Games] Zomis pushed commit 09f3189b to master: Add possibility to change game config in invites
[Zomis/Games] Zomis pushed commit 52611362 to master: Add Hanabi config, with rainbow color and other things
[Zomis/Games] build for commit b4b333d5 on dependabot/npm_and_yarn/games-vue-client/acorn-6.4.1: This commit cannot be built
13:07
[Zomis/Games] Zomis pushed commit 878f6a6d to master: Fix unstable Splendor random play test by avoiding game lock
2 hours later…
15:34
[Zomis/Games] GustaMagik opened issue [#76: [Splendor] Change Noble claiming visuals](github.com/Zomis/Games/issues/76)
15:53
[Zomis/Games] GustaMagik opened issue [#77: [Hanabi] Swap way of showing active player to be highlighted border](github.com/Zomis/Games/issues/77)
[Zomis/Games] GustaMagik opened issue [#78: [Hanabi] hide the text discard when there are no discarded cards](github.com/Zomis/Games/issues/78)
[Zomis/Games] GustaMagik opened issue [#79: [Hanabi] [Idea/suggestion] Highlight most recently played card / discarded card](github.com/Zomis/Games/issues/79)
16:34
[Zomis/Games] GustaMagik opened issue [#80: [Splendor] Mark selection of gems from bank](github.com/Zomis/Games/issues/80)
> Idea: Border highlight in 2 different colors
yellow = 1
orange = 2
and have a "confirm gems" button
yellow = 1
orange = 2
and have a "confirm gems" button
[Zomis/Games] GustaMagik opened issue [#81: [Splendor] Remove bottom most display of active player](github.com/Zomis/Games/issues/81)
[Zomis/Games] GustaMagik opened issue [#82: [Splendor] Remove/hide debug tree](github.com/Zomis/Games/issues/82)
[Zomis/Games] Zomis assigned Zomis to issue [#78: [Hanabi] hide the text discard when there are no discarded cards](github.com/Zomis/Games/issues/78)
17:10
[Zomis/Games] Zomis opened issue #83: Only two players and even score - both are marked as WIN, should be DRAW
[Zomis/Games] Zomis added label bug to issue #83: Only two players and even score - both are marked as WIN, should be DRAW
[Zomis/Games] Zomis added label vue-js-client to issue [#78: [Hanabi] hide the text discard when there are no discarded cards](github.com/Zomis/Games/issues/78)
[Zomis/Games] Zomis added label enhancement to issue [#78: [Hanabi] hide the text discard when there are no discarded cards](github.com/Zomis/Games/issues/78)
[Zomis/Games] Zomis added label good first issue to issue [#77: [Hanabi] Swap way of showing active player to be highlighted border](github.com/Zomis/Games/issues/77)
[Zomis/Games] Zomis added label vue-js-client to issue [#77: [Hanabi] Swap way of showing active player to be highlighted border](github.com/Zomis/Games/issues/77)
[Zomis/Games] Zomis created comment on issue [#77: [Hanabi] Swap way of showing active player to be highlighted border](github.com/Zomis/Games/issues/77)
[Zomis/Games] Zomis created comment on issue [#79: [Hanabi] [Idea/suggestion] Highlight most recently played card / discarded card](github.com/Zomis/Games/issues/79)
> There's (at least) two ways to do this:
Either use the usual `view` section of the Kotlin code and have the game model keep track on what the most recently played card was.
Or use the `GameMove` message that the server sends and figure out which card that was in the client.
Either use the usual `view` section of the Kotlin code and have the game model keep track on what the most recently played card was.
Or use the `GameMove` message that the server sends and figure out which card that was in the client.
[Zomis/Games] Zomis edited comment on issue [#79: [Hanabi] [Idea/suggestion] Highlight most recently played card / discarded card](github.com/Zomis/Games/issues/79)
> There's (at least) two ways to do this:
Either use the usual `view` section of the Kotlin code and have the game model keep track on what the most recently played card was.
Or use the `GameMove` message that the server sends and figure out which card that was in the client.
Neither way is completely trivial, but the first approach is easier - although I'm not a big fan of the approach.
Either use the usual `view` section of the Kotlin code and have the game model keep track on what the most recently played card was.
Or use the `GameMove` message that the server sends and figure out which card that was in the client.
Neither way is completely trivial, but the first approach is easier - although I'm not a big fan of the approach.
[Zomis/Games] Zomis added label needs-refinement to issue [#79: [Hanabi] [Idea/suggestion] Highlight most recently played card / discarded card](github.com/Zomis/Games/issues/79)
[Zomis/Games] Zomis created comment on issue [#81: [Splendor] Remove bottom most display of active player](github.com/Zomis/Games/issues/81)
1 hour later…
18:54
[Zomis/Games] Zomis pushed commit 18c812c4 to master: Add Splendor config for showing reserved cards
[Zomis/Games] Zomis pushed commit 507abbcb to master: Hanabi: Add divider for separating play area and discarded cards #78
[Zomis/Games] Zomis pushed commit 7d618896 to master: Hanabi client: Change how clue actions are chosen
Fix potential bug with game details not being saved properly
As experienced in game d7855a4d-a6d1-402e-9b5e-5ad07be56e2e
As experienced in game d7855a4d-a6d1-402e-9b5e-5ad07be56e2e
[Zomis/Games] Zomis pushed commit 9e0edd87 to master: Fix loading of game when there is no special config saved
> If a game is unfinished, or if an error occurred during loading of the game, show the partial replay (as many moves as was possible to replay) and show a message informing about why the replay is partial (unfinished game or replay error occurred)
[Zomis/Games] Zomis created comment on issue [#78: [Hanabi] hide the text discard when there are no discarded cards](github.com/Zomis/Games/issues/78)
> I just added a dividing line, it seems to have done the trick. Please check @GustaMagik and reopen if improvements are still needed.
[Zomis/Games] Zomis closed issue [#78: [Hanabi] hide the text discard when there are no discarded cards](github.com/Zomis/Games/issues/78)
1 hour later…
20:22
20:33
[Zomis/Games] Zomis pushed commit 3ca56be8 to master: Fix bug with enum types not being saved in database
[Zomis/Games] Zomis pushed commit 36bee4b9 to master: Catch more exceptions in event system, just in case
[Zomis/Games] Zomis pushed commit ab38a683 to master: Sanity check database for GameType field to catch weird errors
21:42
[Zomis/Games] Zomis pushed commit b9bc072f to master: Fix Hanabi bug with give clue button not showing up
[Zomis/Games] Zomis pushed commit 7584fc7b to master: Change Hanabi config default to not allow empty clues
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