-(void) itemSpawnAnimation:(DTItem *)item sprite:(SKSpriteNode *)sprite {
[_sceneMovingObjects addChild:sprite];
item.animState = ItemAnimStateStateMoving;
CGPoint startPosition = CGPointMake(item.blockPosition.x, item.blockPosition.y);
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, startPosition.x, startPosition.y);
CGPathAddArc(path, NULL, startPosition.x, startPosition.y, _initialScreenSize.height/20, 1.1, 0, YES);
SKAction *moveOnPath = [SKAction followPath:path asOffset:NO orientToPath:YES duration:0.5];