Craig Campbell wants to know (twitter link) "the coolest thing about the indie RPG you designed in one sentence."
Melancholy Trip by ThatAceGal is a oneshot RPG game about being trans, superpowered teens on the run from their shitty superhero mentors. As it's inspired by sad and angsty trans fanfics, please read the content warnings before playing.
@Ash Interesting. My wife gets migraines & sometimes has a blue light in the corner of her vision when they are starting (visual artefacts are common with migraines apparently). It's progressed over the years to the point that blue LEDs can bring on a migraine. Also flashing lights (of any colour).
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@Adeptus This is completely separate from my migraine stuff - it's not that it causes a migraine or headache, it's like literally nauseating stabbing pain.
@Adeptus I briefly considered swapping the blue LED in my bench USB hub to a red LED, but decided I couldn't be arsed to have it there and just snipped it out instead
Here is the scenario.
I am attacking a fighter with a crossbow. I run out of bolts and am unarmed as he charges at me with a spear. My opponent has a short sword on his belt. He misses with his initial spear attack and it's my turn.
I want to take his sword from its sheath and if possible atta...
Speak the Sky has dropped the price of Twilight Song as an experiment. It's a pastoral sci-fi map-and-story game where you play an immortal narrator living in a time of quiet wonder and strange transformation as the world becomes something new.
Every now and then somebody goes around using their upvotes to nudge people over into getting deserved-but-not-quite-achieved badgers.
Hmmm. Between the TTRPG Book Club talking about the art of gapping and closure games, and that Twitter thing for "one interesting thing about your indie game," I've been thinking about how Goblin Court has a "hidden" play option that to the best of my knowledge no one has yet actually played.
@Someone_Evil I was debating running statistics on the likelihood of it being chance but the timing means it's almost certainly not, suppose it's just somebody going "and you get a badge and you get a badge..."
Trudging through a few of Lovecraft's stories, I had an epihpany (supported by a thought I had when I finished about three dozen non Sherlock Holmes AC Doyle stories) ... that bloated prose style (downright painful for me to read) strikes me as the kind of writing that informed Gygax's ponderous prose style in the AD&D books.
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And then I had a thought related to a Great Old One warlock: what if what the nameless ones had, and where they lived, were a version of dark matter and dark energy that sometimes crosses the boundaries to our usually experienced matter and energy ... which made me realize that I don't understand dark matter very well so I need to read up on it.
I just kinda enjoy all writing... Never really felt that something was wrong just meant it might take longer. Some of this is probably because I cannot imagine books as a I read them so description just kinda falls flat on me
@AncientSwordRage Not really since I can picture a beach (though it has to be a beach I've actually seen which I can then modify) but with books there's just kinda nothing there. I just gain information
@KorvinStarmast I majored in linguistics and did some undergraduate research, though I'm not going into the field
That also definitely gets into weirdness of "is the second extradimensional space inside the first?" as well as "What can you see from inside the second space?" Hmmm
I had a GM once who decided that extradimensional spaces described with indefinite articles were actually all cells in an infinite honeycomb of pockets that all indefinite extradimensional spaces led to.
(1) Cast first rope trick (2) Bait BBEG into first rope trick room (3) Cast second rope trick (4) Bait BBEG into second rope trick room (5) Spam paralyzing spells and abilities till BBEG is paralyzed
I'd say you can't create the second extra dimensional space "Attacks and spells can't cross through the entrance into or out of the extradimensional space"
Once had a botched plane-shifting spell result in the party winding up 2/3 of the way between two planes, and then somebody tried to put something from one of those planes into their 2/3-shifted bag of holding, then shifted fully into a third plane before pulling the thing out of the bag.
Yeah, i'm realizing that the 'problem' with 5e is that the rules are semi-codified. It makes hard for it to just be "let's come up with something cool!" when there are rules that kinda/sorta apply. The vast majority of questions are here on that edge, and a huge amount of general table play is on that edge.
@NautArch And 4e, and 3.5e, and Pathfinder, and 13th Age, and... that "rules as half-baked laws of physics" approach to game-making is Deeply Ingrained and Rather Fraught.
One of the great things about many of the games I've played recently is that the rules are clearly story rules, not world rules.
So even when they're kinda wonky, you know where you stand with them.
A game can tell me what theme the outcome should touch, whether there's a triumph or crisis, which factions are involved, if someone has to give up something important, if something important is gained...
Physics engines don't care about whether stuff's important or triumphant or revelatory or any of those things that make stories actually interesting.
@Medix2 I think in 3.5 the default was that either the spell would fail and you wouldn't move at all, or you'd get shunted to the astral plane. But don't quote me, it's been nearly ten years.
@Someone_Evil Yup, same; it was why I asked and answered this question
But also there is this question where the answer suggests doing exactly what you're asking. Having a steed so you can use tenser's transformation @ThomasMarkov
I am using the UA Revised Ranger in one of our D&D games. I am currently 2nd level and have had my Ranger animal companion from the start instead of summoning him at 3rd level (the wolf doesn't gain the conclave features until 3rd level, as ruled by my DM). He is a normal wolf.
I am training him...
I think there might be room for a question specifically about a self-spells affected/extended with FGS. The current ones seem to have other concerns, say action economy or whatever wish is
@ThomasMarkov Nah they're actually deliberately separate for things like Kensei and whatnot and sentences like "You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon."
I actually think the best answer to this is case-by-case GM/group judgement by whether doubling up the spell makes sense, but I recognise that's not how a lot of people play.
though I did get away with that one about how there's a clear RAW interpretation that I'd often ignore for the Enemies Abound/War Caster interaction ;-)
@Medix2 Pretty sure the notion of make a ruling as logical/fitting the table/story is actually codified in the game, but probably in a bit no-one reads
@Someone_Evil It's in there, but it gets the problem of "well, in most cases, I will rule as X, but for story reasons, let's go with Y" Which makes it unclear the next time if it will be X or Y.
And that lack of clarity in turn makes it hard for players to make decisions based on expected response.
the inconsistency of 5e on some of these things throws a monkey wrench in the attitude I espouse in this answer
"The rules are the primary tool a player has for aligning their expectations with realistic outcomes." -and some times its like pulling rivets with a screw driver.
Rereading Tenser’s Transformation, the second sentence says “Until the spell ends, you can’t cast spells...” (XGtE 168). Does the spell take effect a) after the action used to cast, or b) during the action in which case it would stop you from casting it?
@BardicWizard But also spell effects don't start until you finish casting the spell (which is why counterspell works in the first place) but also yeah... cast/cast/casted is definitely not a helpful thing
I made some edits to tidy up a closed question, the sorts of edits that are commonplace around on RPG.SE, such as spelling mistakes, formatting, retagging, etc.
However, I was told that I should not edit closed questions unless the edit is related to the reason it was closed (i.e. editing in info...
maaaan "does Tenser's Transformation prevent you casting itself" is reminding me of my least favourite argument I've ever seen apparently put forward sincerely, which was "the capstone of Dark Messiah Style in Exalted 2nd Edition isn't actually broken because the Instantaneous duration means that instead of being horribly OP, it just does absolutely nothing"
@BardicWizard I guess it depends on what you mean by "broken" and what you are comparing it to. I'm definitely not the biggest fan, but I'd rather play it than Pathfinder which is explicitly broken is a lot of ways. At least 5e is broken (rules-wise) in many ways that you have to look closely to find.
yeah, recognise how useful developing that kind of skill if your context tends to treat games that way - the Exalted thing I mentioned was very much a symptom of the wider culture of the White Wolf forum
At it's core though, 5e is, IMO, a bad compromise between explicit rules and "just wing it" so that might be a broken premise. But if you mean broken power-wise, it's probably not so much.
it's just I've realised I have a much happier time if I treat signs that people are taking that kind of approach as a signal that the way the games are being played here are incompatible with the way I have fun, and I should look elsewhere
and, hm, may well be less good at rules-lawyering now that I've got "that's absurd so let's take another read" integrated quite deeply into my decision-making ;-)
Me and my DM are both pretty new to dnd, and hes very much a "the rules are guidelines, im here for the story" and im more like "the rules are the law of the universe", so we talk a lot out of game about how to balance our two approaches.
@LizWeir The traditions of Exalted Rules-Lawyery have a property that to this day I'm not sure how to describe concisely. The only word I've seen used for it has unflattering religious connotations, so it would be nice to have a more neutral word for it. The property being: rules-lawyering in favour of the same section of a text being read one way in one situation, and a very different way in a different situation.
(It's been a while since I participated in those discussions so it's hard to recall all the details and examples, but the general characterisation is what stuck in my memory.)
If you like more rules and more esoteric stuff about wizards than D&D, I suggest Ars Magica.... you only need an associates degree in medieval history.
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@Rubiksmoose The hat modifiers are key. Bear dressed up as a cosplay bear wearing a cowboy hat.
@LizWeir Then you've got to look up ... wtf is red coral and why is it so expensive... how was this even obtained in the Mediterranean circa 1225?! Rabbit holes abound.
@Rubiksmoose Gold.... in the shape of a honey comb or jar, it wasn't exactly clear and there was a lot of excited rapid chatter about it at the time. Anyway, it got chalked up to confusion about the term "golden honey" which is totally understandable when you're a bear.
Disclaimer: I know that monster balance is never exact and I don't expect it to be, I'm looking for rough guidelines like they are given in the DMG for many traits.
I like to flavor up my monsters with spells. One spell that seems particularly interesting is banishment.
Monsters with that spell ...
@Xirema Oh well. It took 720 unprotections to teach a dozen rolestackers how to make database requests. Not a great efficiency, but at least it's above the implied negative efficiency!