Making it cost two spell slots of at least 5th level makes it a 19th level paladin feature
but only a 10th level Bard feature
so that doesnt quite work.
How about this:
Make it a 9th level Paladin spell, then associate it with a 19th level paladin class feature that allows you to have it always prepared and cast it with two 5th level slots.
Perfectly possible (by the rules) to have spells on a class list of higher level than the class gets slots (see Warlock). But normally design would say there's no point to include them, so they aren't
So you add this 9th level spell to the paladin list, and give the paladin a 19th level class feature letting them cast it with two 5th level slots. I guess im just going to ask "Does adding this spell and class feature to the Paladin make the class overpowered" or some such. Any ideas on title/framing the question?
@Medix2 fine print at the end of the spell description: "this spell is also a bard spell so thomas can save his 18th level magical secret pick for wish and meteor swarm."
but no: Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour.
Temporary hit points in Dungeons & Dragons are a mechanic that allows "a buffer against damage" (PHB 198). There are a few spells of note that can affect a character based on how many hit points they currently have, most notably sleep, power word stun, and power word kill.
Does temporary HP coun...
@ThomasMarkov It just seems weird to me? Like if it's just a class feature then the other two steed spells get worse in a way and it directly incentivizes taking self target spells. Not bad things, but worth thinking about imo
I don't know that the other steed spells get worse, either; they stop being relevant when you get that one, but they're just as good for most of the level range
OR, forget class features, add a note in the spell description that says "a paladin may cast this spell expending two 5th level spell slots instead of one 9th level spell slot" and make it just a paladin spell.
"Doing full markdown parsing on long multiline messages can be costly and it opens up the path for trolls to be extra annoying. Chat isn't intended for posting long fully-formatted messages." (source)
Well, "litigation" in the sense that you have something you want and you're trying to get it "within the law," without regard for anything like consistency of application.
I would only interpret MFF to mean that "many demiplanes are found in the depth of the ethereal plane", not that "ALL demiplanes are in the ethereal plane unless otherwise clarified"
@vicky_molokh-unsilenceMonica Depends. Were there people who constantly responded to build advice with some 10-charm set you could litigate to be invincible?
Recently I've noticed a pattern of users answering questions by way of comments. Generally this is followed by downvoting the question itself and eventually the question gets closed.
Is that considered "good form"? I fail to see how that provides an actual answer and it ends up in questions witho...
Thanks! I fully expect to be downvoted into oblivion, but am also prepared to be pleasantly surprised. Not that I think it will lead to any real change either way sadly.
@NautArch Alas, if only. On SO it would be bascially a full-time job just policing the comments. Theoretically, after a while the community would start self-policing. But it's just never going to happen. Too much effort, too much friction, too much status quo.
@Glazius Ah, Chung. Except not invincible, depending on Stunt interpretation, but a requirement to avoid a sudden death by five mooks with big hammers.
Always answer in the answers, never in the comments
Comments are not for answering the question. They are, as laid out in the comment everywhere privilege, for when you want to:
Request clarification from the author;
Leave constructive criticism that guides the author in improving the
post;
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And because of magical secrets, i'm still not sure. I already really have an issue with bards (kinda), and other classes that get access to paladin spells before the paladin does.
@Someone_Evil technically independent, but i have a feeling most tables just leave it to the paladin/player
I'm not sure how strict most tables are regarding mount rules
"The spells must be of a level for which you have spell slots." is the exact wording for the paladin, but its close enough for homebrew if the intent as made clear, I think.
@ThomasMarkov yeah, but any find steed, especially greater (and greatest!) is a HUGE option to take. THe mobility and extra actions alone make it an incredible choice.
And if they can keep it alive, it's an ongoing effect (which a bard can via their healing)
@HellSaint Yup because you prepare as if you were individually classed in each class. A Wizard 19 / Cleric 1 cannot prepare 9th level Cleric spells. (We have questions on this somewhere)
I think the only "exploit" would be a Bard 11 Paladin 1 casting it using two 5th level slots. But if you can only expend two 5th-level slots if it is prepared as a Paladin spell, that goes away tol
@ThomasMarkov Might be worth adding that caveat in there for the paladin since spells are the level of the slot they are cast with. And that would mean that, for a paladin, by RAW, this would be a 2x5th level spell.
I thought it took 24h for True Poly to become permanent.
But yeah, True Poly might depend on your DM. "If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it." - in my case, unless the PC decided to harass or torture the poor creature, it would stay in the PC's control
btw I'm with Cubic in that answer: I think the spell introduces new, awkward mechanics, with a goal that may be explored in a simpler way through a magic item. Idk, Magic Saddle, or something haha
The fact that it is a non-concentration spell is nice, but overall summoning a CR5 creature (Summon Greater Demon, Conjure Elemental) is 4-5th level spell stuff (although they do have major drawbacks with the summoned creature becoming hostile when concentration breaks)
I think the main reason permanent summons are not a thing is so a player can not go around making an army of monsters that ultimately breaks action economy
(and, well, becomes boring to play because you have to roll 100d20)
Scenario:
I have a Wizard/Warlock with the Pact of the Chain feature, who I have themed off He-Man. I love the idea of using Tenser's Transformation to buff both he and his familiar up for combat. However, it has a range of self, which seems to really limit my options.
Does anyone have a work ar...
The Ask Ubuntu Town hall digest caused me to win the Mortarboard badge, yey!
But wait.
[Mortarboard] Hit the daily reputation cap for the first time
Per-site metas don't have any reputation... I am confused :-)
I know why I got the badge. Should I have?
Let me rephrase. Is this behavior ...
“Who is Warlock? Warlock is a character full of the magical worlds. While playing the individual who chooses Warlock would be a great knowledge seeker. “
“ For instance, if the player has two spell slots available from the third level, and has 1st level spell from the list he can increase the level of strength by leaving one slot from third, and 1st level spell intensity can be increased to match the level player is playing on. ” This is WILD