Or you could use an illusion spell to conjure up a mirror so that the beholder either beholds itself, or thinks there is another beholder and attacks. Then ... fog cloud, grapple, melee (helps to have a hasted rogue for that last part)
@NautArch not sure, I have two of four showing up for sure, my son had to quit last month due to work schedule change. The other two are ... uncertain.
(insert face of sheer disappointment here) It has been two months since all players shows up on the same night.
@MarkWells I had one game where the rogue stumbled upon a conversation about a mutiny, and as soon as he realized what was going on (as well as the fact that the mutineers had caught on to the fact someone was watching), he tried to bail, realized he'd barely outrun them, and tried to hide. He failed the roll and his RP of that was to place a leaf in front of his face, then hastily realize that was terrible, then kept running.
A scenario popped up in my mind that seems legal but feels like cheating. Say a level 20 wizard used True Polymorph to become an Adult Gold Dragon, at age 800 years and 364 days old. As stated in another question, this puts him a day before he becomes an Ancient Gold Dragon. So the wizard just wa...
First session of a new Cyberpunk campaign last weekend--it was a blast. (Sometimes I go too long and I forget how much frikkin' fun it is running a game for teenagers.)
I've wanted to play a proper Cyber-punk game for a while. Our regular game is... an odd configuration. The setting is always, like, a functional setting, the only "problem" is an uprising, that we have to deal with before it actually affects anything.
It's been a while since I've played in a setting where everything is already messed up, and our job is to stop the bad guy from literally destroying everything.
True. There nothing wrong with that, but it adds an extra level to the gameplay when you have to carry around a fire extinguisher at all times, in the not-quite-so-off chance that we need to put out a fire after not quite accidentally setting a fire in order to make sure a deal goes down the right way, or as a bludgeoning weapon
If the story is such that the players should upset the status quo, then that demands a more dynamic world
You may want to ask yourselves what choices you actually have, in terms of affecting the world. What happens if you allow any of these uprisings? Is that always a loss condition, or is it an option you're allowed to pursue?
@Ben In our setting everything's screwed up and the goal is to scrape out an existence without getting nabbed by the cops or having to sell out. And maybe, just maybe, they'll have enough oomph to stick it to a Corp or two every once in a while.
@V2Blast Oh wow. Reminds me of a video I saw once about a game that had been running for something like 20-30 years. It was the same campaign, and the DM had just been developing the world in real time. Players could jump in and out as they pleased, the world kept moving around them
@MikeQ Chaos? Not so much. Heresy? Hell yeah. You gotta burn that s*** down.
My Techpriest lost more limbs to Heretics than he ever did to Demons XD
Not to mention my Servo Skull. He was effectively useless for 7/8ths of the campaign, and then as soon as I gave him some useful upgrades, Heretics blew him up!!
Actually, I just had a thought... for my "short story" I'm writing; the one about my Techpriest, he's a mind-wiped. The Servo Skull that he has is from a previous iteration of the character, which was created from the Skull of another PC from that game.
Would/could a Psyker's skull still carry trace elements of psychic energy..?
I play a Tortle Draconic bloodline sorcerer and my DM and myself are scratching our heads on what it's AC total should be. Draconic Bloodline gets 13 + dex, but Tortles get 17 flat with no dex mod. I have a shield that gives +2 so total is either 22 or 24. Thoughts?
Is there any guideline for what constitutes extended discussion? It feels very inconsistent to me. 8 comments from 6 people is fine, but 2 people posting twice each and ending the conversation is not? It's very confusing.
I guess it's something like a number of characters per person so if you have more people making short comments then there can be way more individual comments?
It sort of what feels like a conversation that is going to take a while to get to a conclusion. The system will automatically "flag it" with a link to "move to chat" ( though I think that might be the OP?)
@jgn That's cos it is, most of the time. For example if two people are arguing about "whats better", that can probably get moved to chat, or even deleted all together. Or a discussion about two different interpretations of a specific rule that's taking its time getting to the point.
There's not "one rule" of what defines an "extended discussion"
@Ben Indeed, only mods can do it. Otherwise, comments might slip in due to the fact that at least some of SE's restrictions (e.g. the inability to answer closed questions) are implemented clientside, so the page might not yet be updated on the commenter's end to prevent them from doing so. Not sure on that.
@jgn I have no idea whether that's actually true for comments, I just know it's happened for answers coming in after a question is closed and the explanation given was that the restriction on that was clientside
@jgn What are you wanting clarification for? We always try to be constructive and helpful, so if you have something you feel needs to be said, you can say it, so long as you Be Nice
@Ben For why the thread was moved and when it is done in general. Be Nice is great in theory but just leads to people making snide/condescending/technically acceptable comments in my experience :/
@jgn In which case those people making such remarks are not Being Nice, or the interpretation is taken incorrectly. Criticism can seem harsh, but is not always intended to be.
@Ben I just find it stressful to be attacked or see the refund rep or whatever, so I'd prefer not to "cause problems" as others have put it. I asked in a general way and it seems there are no rules, so if I can't ask in private there's not much else I'm comfortable with. Thanks for the suggestions though.
(For those with not enough rep to see it, the spam was a relevant snippet of text copied from the rules or from a legit quote in another answer, with a "for more info" link leading to a online store selling knives)
@PierreCathé Fluish, at a very bad time of the year :>
But I've been having these mini-flus a lot lately, I think this'll clear in a matter of a day or so
For context, my character just got pounded by flaming boulders. She is currently immune to fire for story reasons, so the fire damage is null. However, she has to make a dexterity saving throw against the bludgeoning damage. It deals 60 damage, however if she succeeds she takes half damage.
Wha...
@HotRPGQuestions I once had a GM who insisted on house-ruling a variety of critical hit mechanics for saving throw spells as well. I found it silly at the time, but in retrospective, I think critical hits would make more sense for them than for normal attacks
@jgn Two parts to that: First, just because it it's present doesn't make it 100% okay; we may simply have not seen it. We don't see every post and comment on the site. Second, comments have specific constructive purposes: they are meant to be actionable requests or suggestions, or minor moderation or meta stuff (like "related:" links on questions). Things that aren't that get removed. “Actionable” is also a key word here; unactionable commentary gets removed.
Extended discussion is specifically when folks are leaving discussiony comments, and not necessarily prolonged length alone. Six people leaving eight comments could be leaving approximately eight perfectly appropriate comments, each suggesting improvements, requesting clarification, etc. There might be a couple of "Thanks, I've done that now!" type responses from the author. All of that is perfectly fine and we wouldn't move it to chat. We'd remove the actioned comments though.
Now we could just nuke all the comments so they're gone forever. That's exactly as easy as moving them all to chat. When we're moving them to chat, that's because we're fine with the discussion that's happening, but we're moving the discussion and its participants to somewhere more appropriate for it.
And yeah, moderation involves a lot of judgement calls and some educated guessing. Not everyone's judgement calls will always line up but that's fine. This stuff is hard.
@NautArch Most people would argue that a ladder is an improvised weapon, and I would accept arguments that a ladder has reach.
And regardless of that, if one could obtain an improvised weapon that closely enough resembled a whip, then it would "be treated as such", gaining reach by definition
@BESW yeah that's fair enough, and yeah I looked at them and just thought "wow I can't get any of these without basically cheating until the ones where you vote on a particular day"
I'd want "Living in the Future" (self-answer a question you asked before Winter Bash and score +5 on the answer) and then I'd put a different time traveler in it every day.
It was 1932 and Cold Comfort Farm was parodying the kind of saccharine loam and lovechild novels which delighted in phonetic spelling of quaint rural accents.
@NautArch But the other problem is that a halfling will often not have any instinct to duck and thus avoid bumping their head on the ceiling or the door jamb. So they'll now and again take a point or two of bludgeoning damage as a result. ;p
@goodguy5 Right; that is suitable anatomy to be carried, but is it suitable anatomy to "mount" (which requires a certain level of combat-synergistic mobility)
In either case, the "appropriate anatomy" is vague enough that any GM can decide what kind of mounts they want. You can be an "anything goes" or a "requires long-back and sturdy shape" or even an "only explicit mounts" GM
We have previously determined that an awakened creature or a familiar can attune to magic items, but one of those is a sapient creature, and the other "always obeys your commands". A paladin's steed (per the Find Steed spell) is also 'unusually intelligent' and falls within the score range for s...
@goodguy5 I debated making each hoop of the ring go through either ear, but that would take more editing to move the ears closer, so I just went with the lazier route
A nose ring is a ring made of metal designed to be installed through the nasal septum of pigs (to prevent them from rooting) as well as domestic cattle, usually bulls. In pigs, nose rings are alternatively pierced through the rim of the nose. Nose rings are often required for bulls when exhibited at agricultural shows. There is a clip-on ring design used for controlling and directing cattle for handling. Nose rings are used to encourage the weaning of young calves by discouraging them from suckling.
== History ==
Historically, the use of nose rings for controlling animals dates to the dawn of...
so my dm is giving me an item that lets me teleport know as the hyperdimensional transport cube it has a 60 ft range as a sphere and I can warp to it. We haven't gotten the exact details together since it's something I pulled out of my ass but that's what I have so far. We're tying it into my class. So that begs the question what am I to do if an enemy runs off with it mid-fight and how am I to prevent it from happening.
If it breaks I could probably make a new one with effort but I really can't think of a way to get it back if someone runs out of range. Technically assuming I still had uses left I could just teleport to it to avoid wrestling it out of some dudes and or grabbing it from their bag. But the range issue would still be a problem.
If it gets stolen by the DM, be glad to be rid of it. Sounds like it's going to be more hassle than it's worth for combat, especially if the DM is intent on stealing it.
I'd ask that on main site, but I think the answer is "yes" if they don't first turn into a specter(wraith) or a zombie(Wight) or a vampire spawn (Vampire)
So, a character died from Draining Kiss of a succubus and his Max HP is 0. Can he be restored by Raise Dead, or does he need a higher level spell? Or a Greater Restoration cast on his lifeless body before Raise dead?
I'm probably interested in RAW interpretation, since the character is in Adventu...
@KorvinStarmast "This spell has no effect on a shapechanger or a creature with 0 hit points." However, once it has died it is an object and not a creature