If anyone is interested in testing it, seeing if it actually works, letting me know where the faults/foibles are, they can send their GMAIL to me, and I'll add them to my list. Hopefully over the next few days, i'll have it ready to send for testing
pcwizarduk@gmail.com is my Google Email, for contact re: Apps
"Just the Maps" prototype version is available at: https://play.google.com/store/apps/developer?id=Mad+Dwarf+Productions
I pretend I know about all those ... and mangle them into something resembling an App :) I did a bit of BBC/Sinclair BASIC, then was supposed to learn Engineer's PASCAL ... then had 20 years off ...
I went through a Udemy basic Android course. Best bit was this line: Novices ask "Where do I put the code?" Professionals ask: "I already wrote the code, why doesn't it work?"
@Helwar I would love it ... If it did actually help ... unfortunately, my questions/style do not seem to be a "good fit for the site" (read: tumbleweed)
@GcL I think this is precisely the point of confusion. There seems to be a disconnect where people think the only options for subjective support are "long, drawn-out explanations of every detail of one's experience" vs. just leaving it implied that the recommendation is a good idea. But I don't think that's the case. You can focus on just the important details (e.g. major pros/cons) without feeling like you have to support every sentence of your answer individually.
(That'd probably serve as the basis of a good answer on meta but honestly I wouldn't know which question to leave it as an answer to. There's just too many and I'm not sure I understand the difference in what they're asking.)
@V2Blast "Thank you for your question .. here is what I was going to say anyway .."
have you tried running for office?
My gf is trying to get more Improv (Acting) experience, to help her GMing. I give her the same advice: Prep! have some answers ready, no matter what the players do! :)
I've heard good things about Improv for Gamers but haven't had a chance to read it. Personally I find that one of the greatest tools is to ask leading questions.
I did too! I found that some systems, like Lady Blackbird and Roll For Shoes and Microscope and Great Ork Gods, were good for training those kinds of collaborative habits.
@Ash so, you make a world/history (world could even be a whole galactic empire or something) then you start like, chunking out a timeline and things that happened in it colaboratively
user15026
@trogdor Like Cozy Town but on a bigger ones scale with less art?
it's not got a lot of rules about role-playing but it does have a more or less bare bones option to sort of zoom in on a particular point and role play important occurances
@Ash and less focus specifically on being cozy but yes
And the reason I bring it up here, is that one of the principles of Microscope that's not a Cozy Town thing is, you can't ask for help to come up with whatever you're adding on your turn.
So each person has complete and total control over the thing they're adding on their turn and nobody can change it... but by changing the stuff AROUND that thing, you can make it mean something different.
We recently (2 years ago?) did a friend's "River World" ... setup: fantasy. Big river. Everyone lives on islands. There is a Big Bad, that controls the Deep Mines. And then we jumped around, defining things
The vagueness is why you can say, make Atlantis sink assuming it was a natural disaster, but someone later can declare they were at war with another ancient/advanced civilization
@trogdor Once someone says that Atlantis sunk due to war, does that make it historically canon? Or does that just become a popular theory (in-universe)?
We once played a game about how a great empire was destroyed by a technovirus which turned living creatures into cyborgs, leaving only a handful of humans alive in the end. Halfway through the session we discovered through play that the great empire was an empire of dragons and humans were slaves who got freed by the virus because they were the only creatures immune to it.
And in my earlier example, assuming no one placed down a specific reason Atlantis sinks, abd then this war happens right before sinking, the next person could once again put something in between sinking and the war
And the age of curiosity you put after the sinking will still always be after the sinking
No one can move what you placed, only put something in between it and what you placed it next to
Which honestly is pretty cool because that means that your friend wanted to put something related to what you placed or what you were interested in influencing
And if you place something, it will always be the future or important history (respective to what it is placed in front of or behind)
@BlackSpike I really like how the palettes are phrased as "things which would be obvious to include but we won't" and "things that might seem unusual to include but we'd like to."
@Shalvenay And at the end of every round, one person gets to pick a thing from that round and add it to a list. And at the start of every round, one person picks a thing from that list which will be the focus of that round.