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10:00 PM
Am looking for people to test an App I'm writing. OK to pitch that here?
 
10:12 PM
as far as I know, nothing is really off topic here as long as you're not rude :)
 
Cool
It's a Random Dungeon Creator. Draws some maps, and populates the rooms with Monsters, Loots, Traps etc
 
@BlackSpike * ........................ Sits up in chair.
 
If anyone is interested in testing it, seeing if it actually works, letting me know where the faults/foibles are, they can send their GMAIL to me, and I'll add them to my list. Hopefully over the next few days, i'll have it ready to send for testing
pcwizarduk@gmail.com is my Google Email, for contact re: Apps
"Just the Maps" prototype version is available at:
https://play.google.com/store/apps/developer?id=Mad+Dwarf+Productions
2
 
that's interesting and totally ON TOPIC :)
I want to try it! :)
 
:)
@Helwar If you have a GMAIL, you can join the Testers :)
 
10:19 PM
it's helwar@gmail.com :)
 
added :) It may be a few days, hopefully this side of the weekend, before I get anything out there
 
cool :)
 
Features include: Overall map Size, number of rooms (few, some, many). Monster Type, depth (number of Levels), and a few more "sliders" ...
Hopefully, I'll get it to Export the Map (or you can screen-shot it! :D ), and a .txt of the room-lists
 
exporting seems important yeah :)
 
@Helwar yeah :) It's something I save for the "Pro" versions of my apps!
I am looking into improved Art, and may include selectable "themes": Old-School Blue, B/W, Rock, Fire, etc ...
It is Android-Only ... no Apples
 
10:27 PM
i couldn't personally care any less about apples that I can't eat :)
 
:)
It's been an interesting learning experience to write it. JSON, SQL, Java, XML ...
 
sounds fun tho
I know about all those
but I wouldn't even know where to start programming an app
 
And by "interesting", i mean "slamming my head into the keyboard" :D
 
oh i knew
haha
some people here know me for asking programming questions when I can't do it myself T_T
 
I pretend I know about all those ... and mangle them into something resembling an App :) I did a bit of BBC/Sinclair BASIC, then was supposed to learn Engineer's PASCAL ... then had 20 years off ...
 
10:35 PM
@BESW I'm glad this got a 2nd edition, the first was a classic but the rules were hard to follow
 
I went through a Udemy basic Android course. Best bit was this line:
Novices ask "Where do I put the code?"
Professionals ask: "I already wrote the code, why doesn't it work?"
 
:P
 
@BlackSpike i can relate to that...
 
@BlackSpike And everyone asks StackOverflow
 
@MikeQ True!
 
10:36 PM
@BlackSpike android studio saves lives
 
@V2Blast Yeah, I felt like the first one didn't get playtested much? It looks good on paper but it's really hard to actually play.
 
I love that....
 
@Helwar I would love it ... If it did actually help ... unfortunately, my questions/style do not seem to be a "good fit for the site" (read: tumbleweed)
 
@BlackSpike Oh I liked the meme. SO ignores me as much as you or more
 
10:40 PM
Searching for other peoples' Q/A = yes! V useful!
Asking my own? ... hmmm ...
 
when I get help, is from friendly people here in the chat :)
 
@AndrasDeak Saves the ones it puts in danger in the first place ... :D
 
@BlackSpike hey, tumbleweed is not bad at all
if it's a bad fit it'll get closed :)
 
@AndrasDeak :D yeah, I suppose "No news is good news" ...
Most of my Queries are about Structure/interface ... i can usually mash the code, if I know what I'm trying to do ... :)
So I end up spending a lot of time rewriting Lyrics, with a Coding theme :) (other themes are available)
But back to the #BlatantPlug : who wants to test my App? :D
 
@GcL I think this is precisely the point of confusion. There seems to be a disconnect where people think the only options for subjective support are "long, drawn-out explanations of every detail of one's experience" vs. just leaving it implied that the recommendation is a good idea. But I don't think that's the case. You can focus on just the important details (e.g. major pros/cons) without feeling like you have to support every sentence of your answer individually.
(That'd probably serve as the basis of a good answer on meta but honestly I wouldn't know which question to leave it as an answer to. There's just too many and I'm not sure I understand the difference in what they're asking.)
 
10:58 PM
@V2Blast "It's a good answer, but I'not sure to what question" ... :D
 
lol... yeah
My extemp/impromptu speech experience from high school forensics club is showing
no matter what the question, find a way to center it around the same few topics :P
 
@V2Blast "Thank you for your question .. here is what I was going to say anyway .."
have you tried running for office?
My gf is trying to get more Improv (Acting) experience, to help her GMing. I give her the same advice: Prep! have some answers ready, no matter what the players do! :)
 
@BlackSpike hahaha
 
I've heard good things about Improv for Gamers but haven't had a chance to read it. Personally I find that one of the greatest tools is to ask leading questions.
 
@BESW Evil Hat are usually pretty good
Yeah ... I fidn it hard to take my Viking Hat off, and let the players define stuff ...
 
11:09 PM
I did too! I found that some systems, like Lady Blackbird and Roll For Shoes and Microscope and Great Ork Gods, were good for training those kinds of collaborative habits.
 
@BESW I've had fun with Microscope.
( I even wrote an App fro it!)
 
user15026
What is Microscope?
 
@Ash It's World/History building "game". Everyone takes it in turns to add a "section" to the Timeline
Very free-form (within strict guidelines! :) )
 
@Ash so, you make a world/history (world could even be a whole galactic empire or something) then you start like, chunking out a timeline and things that happened in it colaboratively
 
user15026
@trogdor Like Cozy Town but on a bigger ones scale with less art?
 
11:18 PM
it's not got a lot of rules about role-playing but it does have a more or less bare bones option to sort of zoom in on a particular point and role play important occurances
@Ash and less focus specifically on being cozy but yes
cozy town is pretty similar
 
@Ash Yes, but without prompts and out of order.
 
yeah
 
user15026
Ah, okay, that makes sense
 
it doesn't have the prompts cozy town has, and you can shove things in the middle of stuff that already happened in Microscope
 
Don't know Cozy Town
 
11:19 PM
Microscope don't care about established continuity
 
Imagine if in Cozy Town, you could start with summer and then go to autumn and then go back to summer to add more details.
 
Yeah, big part of Microscope is Non-Linear ... you can insert stuff between other suff
 
And the reason I bring it up here, is that one of the principles of Microscope that's not a Cozy Town thing is, you can't ask for help to come up with whatever you're adding on your turn.
 
"oh, you said that happened in Winter? Ok, on my turn, I want to go back to Autumn and add a new Scene"
 
user15026
Oh, interesting!
 
11:20 PM
instead it has like, pretty much mostly rules about how and when to place a new,.... chunk of history
 
You can't negate what has already been added, but you can add prior details which might completely change its context.
 
@BESW Yup! Once it is Said, it is True (for certain definitions of True) :)
 
So each person has complete and total control over the thing they're adding on their turn and nobody can change it... but by changing the stuff AROUND that thing, you can make it mean something different.
 
it's pretty weird XD
 
It also means that you can sink Atlantis without keeping other people from still playing in Atlantis.
 
11:22 PM
yes true
also you can sort of change the reason, or context, of why Atlantis sank
or what effect it had on the rest of the world or wtv
 
So it doesn't allow for intentionally vague or alternate histories (like Points of Light)?
 
We recently (2 years ago?) did a friend's "River World" ... setup: fantasy. Big river. Everyone lives on islands. There is a Big Bad, that controls the Deep Mines. And then we jumped around, defining things
 
@MikeQ It does Allow vagueness
Not alternate though
The vagueness is why you can say, make Atlantis sink assuming it was a natural disaster, but someone later can declare they were at war with another ancient/advanced civilization
 
vague is ok if it is flavoursome :) you have to -say- something
 
Sudennly it might look like that sank them instead
 
11:26 PM
@trogdor Once someone says that Atlantis sunk due to war, does that make it historically canon? Or does that just become a popular theory (in-universe)?
 
The point being that you can't declare definitively what effect it has on the points of history you aren't placing
 
Dec 12 '17 at 12:09, by BESW
We once played a game about how a great empire was destroyed by a technovirus which turned living creatures into cyborgs, leaving only a handful of humans alive in the end. Halfway through the session we discovered through play that the great empire was an empire of dragons and humans were slaves who got freed by the virus because they were the only creatures immune to it.
 
@MikeQ If it is SAID, it is True. But a player might say : "Historians record that Atlantis sunk due to War", or "Commonly believed" ... etc
 
@MikeQ The thing is, Atlantis sinking is it's own timeline
So if it wasn't spelled out why during the sinking, then nothing is set in stone about why until you finish
But if the cause is specified that's always the cause
That's part of what makes it weird
There is allowance for vagueness but once something is established it never changes
 
@trogdor The next player is always free to say "Yes, that is True .. but <additional>"
 
11:29 PM
@BlackSpike Yeah
All yes and
Like improve XD
Har har har
 
:D that's where Creativity comes in ... work with what has been defined ... but slip your own stuff in anyway :)
 
And in my earlier example, assuming no one placed down a specific reason Atlantis sinks, abd then this war happens right before sinking, the next person could once again put something in between sinking and the war
 
Get you some real good games for $15 (or more - however much you feel it's worth): twitter.com/pixeljamgames/status/1184125853371949056
 
Implying the war also was not the immediate cause of sinking
 
@trogdor Implied .. or Imploded!
 
11:33 PM
XD
I mean, I can definitely see it getting slightly out of hand
 
Also: Microscope's actions are about establishing events, not explaining them.
 
But it's really good for allowing everyone to put what they want where they want it to go in the timeline
 
The explaining emerges organically through the way the events communicate with each other.
 
Your Atlantis sinking will still always be after the war ( not necessarily immediately but still)
 
You set up a "Pallette" beforehand. List of "Yes, these are allowed" and "NO, these shall not appear"
 
11:35 PM
And the age of curiosity you put after the sinking will still always be after the sinking
No one can move what you placed, only put something in between it and what you placed it next to
Which honestly is pretty cool because that means that your friend wanted to put something related to what you placed or what you were interested in influencing
And if you place something, it will always be the future or important history (respective to what it is placed in front of or behind)
 
@BlackSpike I really like how the palettes are phrased as "things which would be obvious to include but we won't" and "things that might seem unusual to include but we'd like to."
 
@BESW Yup! I like it forcing the "these things need mentioning": Are they Yes or No?
 
Nothing gets removed or invalidated, it's context just shifts
 
I've got notes toward a Microscope-palette-inspired generic tool for use in other RPGs.
 
I sometimes get mixed up with Universalis. A similar 'game', but much more linear -> time always moves forwards ... you can only addon to the end ...
in Microscope, you already know The End. (you define "book-ends", right at the start). In Universalis, you don't know where it is going
tangent: we started our Rolemaster game
 
11:56 PM
@BlackSpike ah, how'd that go?
 
@Shalvenay Ok, as an Intro session
 
@BESW that sounds like an interesting way of framing it, yes
 
We sailed across teh Lagoon to The Mysterious Island and met with the Plot-Givers: There is a Werewolf!
 
@Shalvenay And at the end of every round, one person gets to pick a thing from that round and add it to a list. And at the start of every round, one person picks a thing from that list which will be the focus of that round.
 
I rolled MINUS 150 to recognise one of the Pot-Givers ... he looks a bit like my Cousin Eric ...
@BESW ah yes. Focus. "This is what we talk about this round". gives a nice guideline , stops people from wandering off, or having nothing to say ...
 

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