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00:00 - 12:0012:00 - 00:00

00:05
@inthemanual hiya. New dad--that's awesome! Contrats. (Remind me: did I know about this already?) First? Nth? Baby and momma healthy?
You might know about it if you happened to be here for the tiny blurb i was around about 3-4 weeks ago.
First, and all are healthy
Glad to hear it!
I really enjoyed the bit of Gloomhaven I've played. Personally, if I'm going to play something persistent and fantasy-plotty and sword & sorceryey, I'm going to elect for a TTRPG. But if I'm with a bunch of friends who're up for something fantasy-plotty but don't know/like/want any TTRPG, I think Gloomhaven occupies an excellent space.
it's a nice game. our group tends to over-discuss and over-plan in a way that the game discourages, so we have an easier time with it than we're meant to.
in that way it kinda misses the social aspect that TTRPGs fill, which may be why I'm wanting to push the group back in that direction
00:21
@inthemanual How old now? five or six weeks?
3 weeks
that tiny blurb was a "coming any day now" mention
Oh, right--so you said just a few messages back. Awesome! How's the alertness?
my alertness? or the baby's?
00:45
Baby's =)
Interesting conversation/developments over on SO--worth a read (IMO) by anyone who's interested in the Network writ large:
-426
Q: We’re removing “Hot Meta Posts” from Stack Overflow's sidebar for now; moderators now fully control [featured]

Tim Post tl;dr: We're removing the "Hot Meta Posts" from Stack Overflow's sidebar while we work on looking at how Meta can better meet its goals. To ensure that moderators are able to bring important posts to the community, we'll be giving them exclusive access to the featured tag. "Featured on Meta" w...

104
Q: The world is big and I am SO small. What are the implications for our meta community with the changes in Stack Overflow?

Yvette ColombTL DR: The input from meta carries far less sway than it used to. The Stack Overflow Company (I'll refer to as the network) is making the decisions on site changes. We need to adapt to our new limited influence. So this is less of a discussion, more of a heads up, a pointer to a good chat roo...

@nitsua60 I try to avoid being interested in the network writ large, for my own sanity. :P
@inthemanual Congrats on baby! Hope all is well!
@inthemanual It's too early by years to ask you about your alertness, silly =)
@nitsua60 Do babies grant the Alertness feat? Does that mean babies are familiars?
Hey room: what about a "happy life events" meta? For that time you just feel like shouting from your metaphorical rooftop "I have a new baby (or whatever) and it's amazing!" What're the obvious downsides/repercussions of such a thing?
00:58
while they're cot-bound, it's fine ... once they can move about on their own, you'll need your wits about you! :)
@nitsua60 Do we need to hive it off into a separate area? Would that stop people seeing it?
hey there @BlackSpike, how're things going?
@Shalvenay hey. Hot. UK heatwave continues unabated
@BlackSpike alright here
@BlackSpike My nascent thought is an rpg.meta Q that says "Wanna share?" (or whatever) and explains the "rules" in the body (share what you're comfortable with, this is meant to be a way to help people share genuine joy, we recommend sorting by "newest/active", voting probably basically means nothing); each announcement would be an "answer."
@Shalvenay 2nd hottest day EVAH! 37'C. We're 2AM now and still well over 20'
Ben
Ben
01:02
@BESW I saw your ping about LLKoM, but didn't get a chance to respond
Been pretty hectic the past few days
No worries!
I really shouldn't be doing any more RPG design for the next several days. I shouldn't have written Kapok Hearts at all.
Ben
Ben
I'm open for a quick chat now though :)
Okay!
Hopefully it won't lead to me spending the rest of the afternoon knuckles-deep in text revisions.
Ben
Ben
Haha. Fingers crossed
17 hours ago, by BESW
Cards no longer grant extra dice, they're all rule-bending powers. Instead, everyone has [ X - Y ] dice where X is a fixed number like 5 and Y is the number of power cards the monster has.
01:03
@nitsua60 are you up for a chat now, or not so much?
@nitsua60 I dunno, it seems that this current chat seems to fit that purpose. It's not just about sharing things with strangers, it's sharing things with a community that you relate with.
Ben
Ben
Ok, I follow so far
@MikeQ I agree. Meta seems ill-suited to the purpose.
Not really. I'm just barely-coherently bouncing from idea to idea, and can barely hold a complex thought together. I don't want to be responsible for actually processing in a responsible way my input stream.
(My current workflow here seems to be 1. type overly-convoluted thing; 2. re-read for coherence; 3. try to figure out what the heck, if anything, was the context/prompt for the thing I just typed; 4. tab over to something I don't remember opening up; 5. return to chat, see a full entry box, and hit <ENTER>; 6. GOTO 2.)
@Ben That's all I've got, really. I'd need to come up with more rule-bending features (like double headed) and tweak the X number. Just--do you think it'd be a decent change?
01:08
@MikeQ I can totally see that.
I'm thinking it might even replace Target as a "don't knock out the little guys too fast" rule.
(WHOOPS)
@nitsua60 I assume you meant to reply to @Shalvenay :P
lol
Ben
Ben
Ok, so to clarify, what affects this? Does everyone start with that same X number? And does the Y value come from your cards, or the other players?
@nitsua60 okiedokie. probably best to catch you either right before or right after Sat's game, provided you're up for that session that is?
01:09
@V2Blast (wonders who'll believe nitsua if they say mis-replying was unintentional.) That was unintentional.
hahaha
@Shalvenay Yeah. I imagine that tomorrow's feeling/coherence will be a strong indicator of... things.
@Ben I'm pretty sure he means the X dice are the same number for everyone and doesn't change
And that the Y fluctuates because it's based on how many cards you have
@Ben Yeah, I'm thinking that X is universal, and Y is from your own cards. That would make your attack and defense ratings the same, which I'm not sure how I feel about--I could make a Y and a Z where Z is the opponent's cards and get more complex with the math but I don't like that.
Ben
Ben
Yeah. But what determines the number that it is? Like, what determines the value of 5?
01:11
I'm going to incoherently bug/sidetrack other people for a while. (Teacher's Lounge: prepare to be boarded!)
11
Q: What is the difference between 1/3, 1/2, and full casters?

B. S. MorgansteinI saw in a recent answer a reference to 1/3 casters and 1/2 casters, and have never encountered this terminology before: Paladin's are known as 1/2 casters, so their spell progression isn't as big as full casters. What does it mean to be a 1/3 caster vs a 1/2 caster vs a full caster? How d...

The basic idea is, you start out with lots of rule-bending options but not many dice, and as you lose options (and get closer to death) you get more dice so your agency doesn't diminish.
@Ben Playtesting.
@Ben Peano's axioms. (ducks and runs away)
Ben
Ben
@BESW ahhh I see
@BESW lol
Ben
Ben
01:13
Like a desperation style of thing
And yeah, I don't think the Z is needed.
@nitsua60 that was a bad throw anyway, it certainly went over my head
@Ben It's a pretty deep-dive into number theory:
In mathematical logic, the Peano axioms, also known as the Dedekind–Peano axioms or the Peano postulates, are axioms for the natural numbers presented by the 19th century Italian mathematician Giuseppe Peano. These axioms have been used nearly unchanged in a number of metamathematical investigations, including research into fundamental questions of whether number theory is consistent and complete. The need to formalize arithmetic was not well appreciated until the work of Hermann Grassmann, who showed in the 1860s that many facts in arithmetic could be derived from more basic facts about th...
@nitsua60 I really wish I'd taken Maths Degree. (option: Pure Maths as a BA, not BSc)
Ben
Ben
I do humour, generally on the form of puns and general word play. Haha
@BlackSpike Not sure I'm following: are you saying you did a BA in maths and regret not doing the BS, or vice versa, or something completely different?
@nitsua60 I started on Accouting, ditched it at 1st opportunity as it was dull as all heck, and moved into Computers. left "maths" behind. Shame, I really enjoy numbers
01:22
My son's watching a British show about animal rescues and hospitals; one of the vets' names is Cat. I'm really anticipating an animal-themed episode of Benny Hill to just up and break out.
@BlackSpike Gotcha. Thanks.
@nitsua60 Another option I only learned about too late was combined Maths/philosophy
(but I'm chasing a tangent-bunny. You were talking Game.)
01:36
hey there @Viishnahn, how're things going?
@Shalvenay It's going pretty well, despite the fact that I had to leave two gaming groups in two weeks due to the game getting bad
@Viishnahn awwww :/ what sort of bad? :o
@Shalvenay First one started off with 5 players, quickly dwindled to 2. One session the DM did nothing but narrate descriptions of empty rooms. Eight rooms, in a row. For two hours.
@Viishnahn wow, nothing in those rooms whatsoever to be interacted with?
Second one the DM basically said that he reserves the right to railroad us whenever he feels that it is necessary. And I'm talking "You fall asleep", no dice rolled railroading
nope
01:39
yeah, that's pretty O.o
I've had one other GM out of five that hasn't had their game fall apart due to their own choices or inactivity.
I've only been TTRPG'ing for about 2 years now, but I feel like it's been much longer
@Viishnahn I've been doing it for less!
@V2Blast O.O
you wut m8
@Viishnahn perhaps we'll have to find a way to play together sometime?
also, weren't you running a campaign of your own at one point? how's that coming along?
@Viishnahn I started playing D&D 5e in November 2017
01:42
@Shalvenay Once I'm back in school in *looks at watch* a month I might have time
@Viishnahn ah
@V2Blast October 2017 myself. How's everything on your end?
@Viishnahn Going pretty well. Haven't heard from my CoS DM in about 2 weeks though :/ Hope everything's okay.
@Shalvenay It's still going somehow. First ever game, people in and out all over, plenty of big and small mistakes, still have the core two players, though. Had to switch to monthly since I took an internship three hours away.
@V2Blast Yeah, DMs that have communication problems are red flags in my book (no offense meant, I've just gone through a couple lately, so I may be just a bit testy)
@Viishnahn ah. good to hear it's still going-ish. DW's dwindling somewhat due to scheduling issues, but I did get to take Fellowship for a whirl, so that was cool
01:46
@Viishnahn He's usually pretty good at communicating which is why I'm worried
@Shalvenay From my brief internet search of the system, it sounds interesting. How do you like it?
@V2Blast Text? Steam/Discord/whatever? FaceBook/Twitter/whatever? Call? Nothing?
@Viishnahn I like it quite a bit, the playbook choices do limit flexibility somewhat in a sense, but that's something I've found pretty livable as a player so far
(I'd have a bit more trouble with that as a DM though)
@Viishnahn It's an online game. I only have his Discord
@V2Blast Ah. Can't say that I've done any online play. Hope everything turns out for the best. Are you running any games of your own right now?
@Viishnahn Nah. The only game I DM is with my IRL friend group (Starter Set campaign). Scheduling is the worst. I don't want to deal with this again :P
01:50
@Shalvenay I can imagine. Letting go of a few things in DW was hard enough, like trying to call for a Discern Realities check without a PC first asking for it
@V2Blast I had a player (twice, he left again) who is a chronically poor communicator. Would infrequently return calls/texts 24+ hours later
Great guy, but good luck getting ahold of him
I actually came in here tonight because I wanted to ask about Eberron and was wondering if there were any present with experience in the setting
@Viishnahn I have about a dabbler-level experience playing in it, no experience running it
I'm specifically wondering if it would be better to use 4th Edition rather than 5th for an Eberron campaign due to the high-magic nature of the system and setting, whereas 5th Edition seems to be aimed at lower-magic games.
@Viishnahn I don't have enough 4e experience to judge that, but it may be worth a shot
I own some 4th stuff, and I'm not too interested in going back to 3.5 (yet, we'll see in the years to come, I'm sure)
@Shalvenay How much 4th experience do you have?
@Viishnahn failing miserably at char creation, once.
01:58
@Shalvenay Fair enough. I got the PHB 1, MM 1, and DMG 1 out of curiousity
yeah, I really want to gain more experience with non-D&D systems
It led to a number of houserules that eventually got reverted, but it's really interesting to see the incredibly granular builds you can come up with using different power/feat/weapon combos
really want to try running Fate again (something based on the House of Bards campaign world, this time)
@Shalvenay Is Fate an Apocalypse-powered game?
@Viishnahn oh LOL no. Fate's its own can of fun XD
02:01
@Shalvenay I've heard them compared, I guess. Is Savage Worlds related to Fate, or am I barking up the wrong tree there, too?
also, might see about tossing my hat in the ring if BESW and co. are able to get a certain Bubblegumshoe game going (think "teenage sleuths" if you want an idea of the genre)
@Viishnahn totally barking up the wrong tree
I'm aware of Bubblegumshoe, would love to try sometime
@Shalvenay darn
Fate's basically a semi-general-purpose narrative development engine -- the base assumptions it makes are that the protagonists (PCs) are competent, dramatic, and proactive
speaking of BESW
as a result, the mechanics are both highly generic (it's very much a phrasal system) and focused very heavily on narrative-based conflict resolution
02:04
I dunno if I should ping him or not, he's pretty greyed out
@Shalvenay Ooo, that's neat
fate-srd.com if you want more info
it's a massive paradigm shift from say D&D, but also can be quite interesting/useful, lending itself to stuff that's well outside the "normal" scope of TTRPGs (see for ex. Atomic Chef, which is basically built around an alien cooking contest)
@Shalvenay Not the kind of drama I was expecting from a game, but I'm sure it's got its place somewhere.
What's the pinging etiquette in here? If someone leaves, their portrait leaves too, right?
not sure
go ahead and ping them if you have something you wish to drop them though, I reckon
Oh well, maybe he'll get back to me. I know he has quite a bit of 4th experience
@Viishnahn yeah, stuff like House of Bards (modern political intrigue in a fantasy setting) plays more to stuff we're more used to dealing with :)
02:09
Hi @BESW, hoping you're awake and around. I've got some D&D questions for you (4th Edition, and Eberron-related)
lol rip
personally, I want to run what I call "Tabula Rasa" in that system: "you are the folks left after some disaster swept through the palace, wiping out just about the entire ruling class. none of you have bloodlines or any real formal standing to take a position of power: foreign dignitaries, managerial-level civil servants, aristocratic merchants. but here you are, what's left, stuck picking up the pieces and rebuilding the apparatus of gov't, as the old ways were lost in said disaster"
@Shalvenay So apocalypse-event setting, but with rebuilding instead of living by scavenging, etc.?
I want to play some Fate
I also tried running some bubblegumshoe
that went over excellently
/s
@inthemanual What happened with that?
@nitsua60 Is it because your action is generally better spent doing your own thing? You could swing 2-4 times, or Help your buddy get advantage on one swing. The odds are not in your favor. To really emphasize it, you'd have to either buff helping, or add another action type explicitly for assisting others in some way.
02:14
@Viishnahn lots of things
By 'buff helping', I'm leaning toward a Dungeon World style system where the strength of your bond to another impacts how much you help/hinder them.
@Viishnahn less "society collapses" and more "someone just basically decapitated the gov't and all the contingency plans it had" in the style of the ending of Debt of Honor flowing into the beginning of Executive Orders, if you're familiar with the Jack Ryan novels that is...
@Shalvenay Afraid not, but I think I'm starting to see the picture
My first instinct is to ask why someone would bother to go that far
part of the idea is that life outside the palace still goes on: the traders are still trading and the craftsfolk crafting, the farmers tending their crops and the ranchers their herds, town guards are still mostly coming to their posts and soldiers reporting for patrols in the outskirts....
What are the nobles doing? Foreign dignitaries? Royal servants, guards, etc.?
02:19
@Viishnahn one mental image I had was Red Wedding-ish, just writ larger and less lopsidedly score-wise? of course, it can just as easily be a something vs. a someone
an inappropriate player kept sidelining things and trying to steal all the attention. his "secretly gay" character was nothing but mockery and innuendo.

Another player wanted to emphasize the cliques everyone had placed themselves into, and wouldn't communicate with anyone in a different clique.

Everyone else except maybe one or two players just didn't care about the mystery as presented and chose to just roleplay as annoying high schoolers talking shit and gossiping about each other.
maybe a few servants and guards survive, as well as possibly a dignitary or the like who winds up in the party
@shalvenay uprising by the working class? teh servants orchestrate the "red wedding" against the rich?
@inthemanual Oof. Were these new RP'ers?
@inthemanual I was thinking that this was less of an insurgent-type "storm the castle" rebellion -- wouldn't yield the kind of framing for the aftermath I am after
02:22
new to non-D&D RP
@inthemanual Hmm, nothing special about RP in D&D, really. Were they this way in that too?
@Shalvenay not so much storming the castle, just poisoning the soup to change the people in power
Welcome @KorvinStarmast
@inthemanual yeah, same problem: I'm not just looking to change the who, I'm trying to frame a scenario where the systems and structures of power and governance have to change, because there's no rebuilding what was
@nitsua60 As an analagous challenge, try writing a seven page briefing for a Turkish Admiral while one is drunk after a NATO luncheon. I feel for you. Long Live Good Meds
@Viishnahn Hello! Cheers!
02:24
@Shalvenay poison a lot of soup
@inthemanual hrm, that could work for the disaster as well
@Viishnahn clique quy is the hyperfocuser, inappropriate player is the "gruesome" guy
@inthemanual I see. This was in-person?
@nitsua60 there is no downside to that. (says a two time dad)
@Viishnahn yes.
02:28
@BESW Oh yes you should have. I read the doc and there's some goodness in there. Let is sit for a while and come to it with fresh eyes.
@inthemanual Too bad to hear, sounds like you had some decent folk that might have just needed some encouragement to speak up for themselves a little more. Maybe you can do more stuff with them and find a way to discuss behavior change or leaving with the others.
@Viishnahn progress was made, but schedules conflicted, group fell apart, you all know how that goes.
@inthemanual Much too well, I'm afraid
@inthemanual in fact, I could see how this could work out as sort of a "hybrid" idea -- the soup/punch/... gets spiked with something that basically turns everyone there at each other's throats
But hey, you gave it a go
@Shalvenay Paranoia soup
all at once, or over time so it's not noticed?
02:32
@Viishnahn over a short-ish span of time (maybe an hour or two) -- enough that the tasters don't notice anything amiss
True. I'd just like to give it another go. we'll see how the group's schedules start to line up again soon
@Shalvenay Oh, I was talking about potentially days or weeks
@inthemanual Yeah! I hope it works out :)
@Viishnahn ah. if the event was something that long-form, that could work
might be going out on a limb here, but worth a shot
Hey @KorvinStarmast, do you have much experience with Eberron or 4th Edition D&D?
Or perhaps to have some fate/bgs/anoter non-d&d system play myself so that I can be a better guiding hand for the group as to how it's all "supposed to work"
02:36
@inthemanual I've only ever tried running something other than D&D (DW, specifically) once myself. I feel you.
02:51
@Viishnahn I'm in the middle of some heavy stuff. Ask your questions and I'll respond when I'm able.
@BESW Ah yeah, keep up the good work on your new game! I was just wondering if you had any experience playing in or running D&D in Eberron. I think using 4th Edition would be better for the high-magic inclination of both system and setting, since 5th Edition is typically used for lower-magic games.
03:04
Aug 13 '18 at 19:46, by Mike Q
@ColinGross The DC of scheduling a regular D&D game for 4 adults is "Impossible", +5 per additional adult
accurate
Seems legit
@Viishnahn I'd... wait a couple months before making that decision, if that's workable?
(maybe up to a year, actually... I'm a little hazy on some time0things.)
@nitsua60 Are you talking about Wayfinder's Guide?
@nitsua60 Can confirm
I think Wayfinder's Guide will be finalized soonish, and there's also a different hardcover Eberron book coming out this year
03:11
@V2Blast I would be pleasantly surprised should it be so soon. You're right, I forgot about that other book. Isn't that supposed to be a module or something?
@Viishnahn Unclear, they haven't announced many details on the hardcover
@nitsua60 the DC is reduced slightly by one of them being a teacher and pretty freely availale in summer months, and another being a student with similar openness.
Maybe. Not trying to be cagey, I legitimately don't know, just do know that some time (not likely more than a year) might help, if you're not in a rush.
On a completely unrelated note, I occasionally playtest WotC products well in advance of their publication, and it's hard to keep track of the sequencing of what's out ad what's coming and what pieces of playtest are destined for what products. Just a little sharing-time, no relation to the previous topic.
But Crawford mentioned in yesterday's Dragon+ that artificer was being revised after UA feedback and that the next time we'd see it would be in a book (dunno if he explicitly mentioned the hardcover)
he then also confirmed on Twitter that it'd appear in WGtE: twitter.com/JeremyECrawford/status/1154155211620884485
> Twitter user: You said during the last D+ that Artificer will be added to a new book. Does that mean it won't still be added to WGtE as an update like Mearls & Baker said it would?

> Crawford: We still plan to add the artificer to the Wayfinder's Guide.
@nitsua60 I'm in no rush, I just like to plan early so that I've done some research if I need to change things around later.
03:14
Understand--I like to let things simmer a while, too =)
I'm just wondering if 5E's lower-magic design mentality won't work against the ubiquitous nature of magic in (parts of) Eberron.
I never understood 5e as a low magic setting or system
I picked up the 4th Edition Eberron Campaign Guide and like most of what I see. Obviously, there's assumptions about markets for magical items, certain wealth levels, and so on, but it totally fits with Eberron.
@inthemanual The bounded accuracy system doesn't necessitate +X magic weapons and/or armor to stay competitive as enemy challenge increases in 5th Edition. 3/3.5/4 all did that.
lack of necessity doesn't necessarily equate with a lack of availablity.
The 4th Edition PHB has lists and prices for magic items - 5th edition moved that (and made prices very ambiguous) to the DMG
03:22
okay, so its comparatively less, but that still doesn't mean that it's "low"
@inthemanual Yeah, it pretty much lets the DM make it as high- or as low-magic as they want
(within certain thresholds, of course, given the magical abilities of casters)
5
Q: How much damage does a magic stone cause when hurled from a sling?

Amethyst WizardThere appear to be two plausible interpretations. The magic stone’s effect amplifies and thereby replaces the regular damage of the stone hurled by the sling. The sling is hurling the stone at high velocity causing regular damage and the spells effect is that it causes it’s damage (additional)....

 
2 hours later…
05:14
Fire in the Lake was fun and surprisingly smooth
It was quite similar to Cuba Libre except more more and more stuff. I would've been fine with less though, being a mellow man of moderation.
I did win through a risky gambit that almost failed me. It's always with these games where the objective is to "be over threshold when card X comes up" that one wants to avoid springing their positions too early to avoid prolonged defensive positions but also never too late because that's even worse.
I did spring it too early, and then I had the most experienced player of the three others basically telling everyone what to do so I'd lose. They tried. :)
Sounds like an interesting game
05:37
It has this interesting coopetition thing going on. US and ARVN are friendly to each other, as are NVA and VC. There's still only one winner, but friendly factions are rather limited in their options against their "team mate".
The game, including setup, took over four hours tho. On "short game" mode.
Oh ouch
That's a lot of time
That's approaching RISK levels
I've never managed to finish Risk
No one wants to keep playing after it's been 5 hours and no one has definitely won yet
XD
Maybe my family is just too stubborn
Risk was one of those games I saw some older kids play and I was soooo jealous. Then I finally got to play it myself, and I didn't like it :P
Oh I love it
05:47
Good that the world has taught me envy is a folly at a young age.
Unfortunately most other people don't
@trogdor I think it might have layers child me neglected though, like the "guess your opponents' objectives" minigame.
Also it takes a ridiculous amount of time on which everyone has to keep playing it
@kviiri yeah, plus you always want to stop others from getting a full continent, or expanding too quickly yourself
And use choke points effectively
@trogdor Winning too much gets one smashed
Well technically Winning is good
But you can choose to stop attacking at any time
05:50
Yes :D
And you do that for at least two reasons
You don't want more land than you can hold with your reinforcement
And defenders have advantage
So attacking weak spots close by is usually good, but carving out more land In a wide area isn't as great
Hi everyone
Is this for discussion of role playing games
@Jasmine Among other things, yes. Welcome!
Yes indeed
Which is the best role playing game
05:54
We do stray a bit off topic rather often but RPGs are the purpose of the room
Lol
Best
Your imagination is the best role playing game! ♫♫♫
XD
The game called Life
I really like telltale game series
@trogdor cool
Anyhow, when it comes to video games, the term "RPG" is used so broadly that it's hard to pin down any specific definition
@MikeQ indeed
06:01
Aug 7 '18 at 20:02, by doppelgreener
At least for this chat, going by its history, the most off-topic thing anyone's probably asked in here was a tabletop RPG question.
jcm
jcm
@Jasmine 'best' how? What are you looking for in a game?
@V2Blast lol
Hi and welcome o/
@jcm In a game I look for adventure , good quality display , strong storyline , it is the ' best ' if it feels realistic
@Jasmine We are mostly about tabletop RPGs here, but I think some of us have a pretty solid CRPG ("computer role playing game") experience too
I don't number among them though :P
jcm
jcm
06:10
@Jasmine 'good quality display' we're talking about video games then? I loved Morrowind. It's pretty old but the lore and storyline are excellent.
@jcm I was going to suggest Morrowind. The modding community is still active and there are plenty of graphic mods to make it look more up-to-date.
jcm
jcm
@MikeQ every few months I get an urge to check how the Tamriel Rebuilt project is going and to reinstall the game. Sadly I currently don't have the hardware/time to play.
@Jasmine If you like JRPGs, there's Golden Sun 1 & 2, the Persona series (I recommend 4 & 5), and some of the Tales of... games were pretty ok
@Jasmine There's also Super Mario RPG and Paper Mario 1 & 2, all good choices there. Not particularly realistic, but the writing and gameplay were fun.
jcm
jcm
My copy of Morrowind GotY is in another country. Time to think about having someone send it over.
@MikeQ My workmate also loved MW and had good things to say about Oblivion and Skyrim as well. Never played those two. What's your opinion?
@jcm Gameplay-wise, more fun. Story-wise, Oblivion has some well-written sidequests. Skyrim had more exciting combat but the writing was mostly bleh. Overall I enjoyed them all, especially messing with the AI.
06:21
I will say that while the core gameplay might have gotten more fun, it also lost everything that made it unique.
jcm
jcm
Ooh, sad to hear that about Skyrim. Story is the main thing that motivates me.
Spellcrafting, alchemy, awesome mechanics like levitate - they basically got rid of everything that you could potentially use to break the game.
Which is understandable, but the lack of artificial walls was one of the coolest things about Morrowind.
I liked Morrowind for a while, but it had an unfortunate problem of crashing frequently on my computer so I never got too deep into it.
jcm
jcm
I once RPed a MW character who wouldn't craft nor use enchanted items because they abhorred the idea of soul gems.
(I still do abhor the idea)
I eventually realized the gameplay has problems that pain me in all the wrong ways, but I really enjoy the setting not being "yet another fantasy Anglo-Saxony" but rather mixing various aesthetics and cultural themes.
06:25
@jcm Skyrim's thieves guild and assassins guild storylines were okay, plus the vampire and daedra DLC, but the core game's main story seemed kinda lazy
jcm
jcm
I guess the AlmSiVi vs Dagoth Ur was so well-written (IMO) that it would be tough to follow.
I wish I could get into Morrowind again but the level-up mechanic currently irks me way too bad
jcm
jcm
A lot of the mechanics are sooo easy to abuse
I am prone to analysis paralysis and find some relief in games that allow respeccing, or at least have order-invariant level-up choices. Eg. taking upgrade A at level 2 and upgrade B at level 3 results in a L3 character with the same specs as taking those the other way around. Morrowind doesn't do that --- increasing one's constitution has a cumulative effect on all levels past that, making buffing con early disproportionately good.
jcm
jcm
On another topic, I've made it clear through NPC interactions that it would be a very bad idea for the party to stray off the path in the forest they're about to enter. How do I 'engineer' things so they'll *want* to go off the path?

@kviiri a bit of FOMO, perhaps?
06:33
@jcm Present a better incentive to stray from the path.
@jcm just analysis paralysis. I'm also annoyed by the incentives to perform mindless busywork like jumping everywhere to buff the ever-useful Acrobatics skill
jcm
jcm
@MikeQ if there were a Round Table-like Paladin a hint of adventure might be enough but the party is very cautious.

@kviiri hahaha I read somewhere about pointing your character at a wall, holding the key down with some object, and then leaving to go do something else.
If any of you are Kara, Nix, Morn, Tealeaf, or Phojeff let me know!!!
@jcm Then don't make it a hint. Be very clear about it, that straying from the path would be a better idea than staying on it.
jcm
jcm
Stay on the path: safe but not very adventurous
Stray off the path: fame, glory, and mortal danger!
Also, if you've clued in-game that they should stay on the forest path, then why do you need them to stray from it anyway?
(This reminds me of a section in Rise of the Runelords, where the party is expected to investigate a random clue in the woods, and that's the only lead into an unrelated but important story arc)
jcm
jcm
06:53
So the forest is fey-haunted, and the fey in this part of the world are very dangerous. So smart thing is to stay on the path (it's a cargo-culted rule in the are that's only vaguely understood but it mostly works). I'd like to put an optional side-quest that takes place only if I can get the party to stray.
so for the main quest the questgiver would love for them to keep on the path. If they missed the optional content I'd be a bit disappointed but I'd get over it.
Well the classical example is that there's a Scream of Distress from outside the path. But the problem is, stories where this is invoked often make it clear straying was a mistake (the scream is all too often just a decoy). If your players are shy of danger and genre-savvy as they usually are, they won't go for it.
@kviiri This is what they did in Runelords as mentioned above. It's a sudden random spooky sound in some spooky woods. Not a strong incentive to follow it.
@jcm ok I will have a check
If you want to railroad them off the path, you could make the path itself a trap. Maybe it forms a space defying curve that connects back to itself in an infinite loop.
@jcm You've communicated to your players to do X, and now you want them to maybe do the opposite. Perhaps it would be easier to have the sidequest come to them instead, such as the clue or NPC wandering onto their path?
06:57
@MikeQ Having the clue be a scream of distress works particularly well though, because it serves as a moment where heroes get to show off they care more about the helping strangers than evading dangers
thanks @jcm @MikeQ for the suggestions lets see how it goes
@Viishnahn I do think that of the D&D editions, 4e would probably be best for an Eberron campaign. This is because 4e does not distinguish, mechanically, between magical, supernatural, mundane, and technically-mundane-but-obviously-not-actually-possible-IRL effects.
Eberron is also big on blurring those distinctions more than most systems/settings in D&D, so they go together nicely.
Other systems demand ignoring, redefining, or augmenting, their existing mechanical systems because which mechanical suite you use to resolve an effect is determined by the magical/non-magical nature of the effect's origin. 4e doesn't give a h*ck.
on a different note, has there been a question here about how Guardian of Faith interacts with resistance/vulnerability?
nvm, found it:
20
Q: How much damage can the Guardian of Faith spell deal?

Allan MillsThe guardian of faith spell description states that it disappears after it has dealt a total of 60 points of damage. There are two things about that which I am questioning: What about creatures which are vulnerable, resistant or immune to radiant damage? Do you factor in the amount of damage i...

@Viishnahn HOWEVER. If you're willing to look outside D&D for a system, there are other options which might be even better because Eberron is a setting that has been settled more than the traditional D&D setting: there's more established and interconnected society to interact with as the meaningful focus of stories, so I think a system which more mechanics for social and faction interaction would be preferable.
For 4e-specific advice... there's an Eberron handbook that I'm not super familiar with except that it has one of the most coveted feats in the entire edition.
If you want a low-magic sense (and just to simplify 4e bookkeeping) I'd recommend using the low-magic-item variant from 4e's Dark Sun handbook. It replaces constantly upgrading magic items with regular increased automatic bonuses, so that magic items become useful for the extra features they grant rather necessary for their numerical additions.
Level 1 Equivalent Damage and Stalker0's Alternate Core Skill Challenge System are quality-of-life changes I'd recommend for any 4e campaign.
@BESW Low-magic isn't what I meant here. Rather, the sense that there's a lot of magic around but it's mostly casual.
07:19
@kviiri I think there was a mod that "fixed" that (or at least attempted to). It worked by recalculating your stats completely every level. Only bad result - because of that you more often than not ended up somewhat stronger than average since basically the mod reapplied any bonus (like the const one) as you gained it at level 1
07:33
Morning
@PierreCathé ello
 
1 hour later…
08:42
@V2Blast How much are we/how will we be involved in its creation and fleshing-out? (Which answer will inform whether or not I participate.)
@BESW I've run homebrew where literally every sentient being had at least a cantrip. Do you mean that sort of thing?
@nitsua60 Kinda. Eberron is a setting where low-level practical magic is industrialized (magic lampposts, elemental-powered trains) but high-level individual magic is largely missing.
Right. Ubiquity, that is.
It's aiming for a kind of magisteamdieselpunkesque world.
sans actual punk, or actual punk?
From the Wiki:
> The Eberron Campaign Setting sourcebook lists the following movies as inspirations for Eberron's tone and attitude: Brotherhood of the Wolf, Casablanca, From Hell, The Maltese Falcon, The Mummy, The Name of the Rose, Pirates of the Caribbean, Raiders of the Lost Ark and Sleepy Hollow.
Society- and tone-wise, it's aiming for a noir post-WWI tone.
08:50
(Not trying to cast aspersions on those what would adopt the aesthetic of -punk while eschewing (or being unaware of) the philosophy of -punk. just trying to be precise. At 5am.)
No worries, I've got plenty of aspersions to cast there.
09:04
lol
09:26
morning.
Been reading the latest "changes" on SO... what a nice climate of hate we carefully crafted. Must be proud of us. At least I can still come here and don't see people throwing chairs at each other
I'll just keep my head tucked into this nice little cozy spot and slowly transfer people to Discord so I'll have friends when this finally burns.
@Derpy Have you seen my new playtest-ready game? [gestures at pinned star]
09:42
@BESW yep, I have actually even read it :P
[kermitflail]
Didn't had time to actually reflect on it. Out of the blue the only thing that came to mind while I was reading the WIP rules is that I don't know if the fact that the story is random can penalize too much certain toys and advantage too much others.
But since the game doesn't seem to really be competitive I guess that should be "not-a-problem"
I figure it's an incentive for the players to push the game toward their particular specialties, which leads to a more free-wheeling story.
I dunno about anybody else, but when I was a kid having a certain kind of toy in a game meant that toy's context got added to the story whether it was strictly coherent or not.
@BESW One of the best parts of childhood imagination was being able to make p-much anything feel coherent enough to enjoy
Aye.
09:54
@BESW So you are telling me that Captain Harlock was just the childhood memory of a boy that wanted to play space marines but only had pirate action figures :P ?
I've seen at least one RPG based on that exact concept.
10:15
@Derpy What are the changes aside of slightly different display of read/posted/etc. values of a thread?
@vicky_molokh Removed the Hot Meta Questions feature. Now question will have to be manually featured by mod. You can see the alleged reasons here , but I think that the actual reasons are the one that another staff member pointed out in her reply
@nitsua60 Oooh, good question
And if you are interested, I actually took some time to write a reply here
10:38
in extreme synthesis, I find the fact that one actual staff member posted this line
> Stack Overflow Employees have panic attacks and nightmares when they know they will need to post something to Meta
extremely bad, either way you read it
Had she made it up, it is an horrible lie to say. And if it is true, it is still horrible that we have actually got so far.
Either way, it implies that the staff<->community relationship is utterly broken and may as well be past any hope of recover
I have no reason to doubt it, tbh.
Oh, I didn't meant to imply either outcome, quite the opposite - I purposely avoided to make any assumption on that line. My only concern is that either way you want to read it, the trust is still broken, shattered and currently being feasted upon by a pack of hell hounds
10:54
@kviiri those 2 comments 10 seconds apart saying almost the same thing :)
11:04
Where do I ask idea generating questions?
@Ludoss You've come to the right place!
Yeah, we don't have the Q&A format restrictions here on chat so feel free to ask them here :)
(welcome!)
11:26
Yes, I'm working on a adventure for my homebrew campaign. I want to start it in a village near a large town. What kind of encounter can there be? There are a lot of farms there and a forest. In the forest is an old battlefield.
1
Q: Proposal to reboot our forum list

kviiriOur list of forums gets used in comments quite frequently, including by yours truly --- however, while I like describing it as "our curated list of forums", many of the answers there haven't been updated in ages. This means that statements pertaining to various features like activity, moderation ...

@Ludoss Do you have Xanathar's Guide to Everything?
No, I dont have
I am not even sure if I want to run the game with dnd5
@Ludoss Hm I can't say I know much about non-D&D family games but what did you want your game to be focused on? Can you tell us a bit about what you are planning?
@Ludoss You do want a combat encounter, though, so it sounds like you're still aiming for something reasonably fantasy combat-oriented like DnD usually is?
11:39
I want it a High Fantasy campaign. At the moment I have some setting ideas: ruined land in the west, the autumn forest, brimstone dwarves, like that. It should be a band of adventures explore the worlds. Have some encounter, the whole story arc in the village should be 5 session.
not only combat encounters. I want a rich varity of enc.
@Viishnahn No I do not, sorry.
@Ludoss Have you asked the players what sort of challenges they may want to encounter?
@MikeQ No, I haven't, because the most other players don't have enough time to talk about the game-
They don't like to talk about meta questions either.
Huh, that sounds a bit worrysome
Why that?
11:54
Not having the time to talk about the game, and being unwilling to discuss meta stuff easily leads to conflicting expectations
Plus it's going to be tricky coming up with content for your players if they haven't given any preferences
@Derpy Even though I'm new to this, I've certainly found a thing or two which I would deem big warning signs, like the Twitter-is-more-powerful-than-meta affair on another exchange. That's one example that I think is hard to repair short of giving the users more direct power over these things.
Ah, okay, sometimes the players give short feedback what they like and dislike.
there is just little feedback.
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