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8:01 PM
In regards to torture, I'd only allow it if it doesn't become a toxic element to the social aspect. If everyone's cool with it and no one's feeling pressured to take part in the evil deeds, then it should be fine to integrate that level of abuse into the story. But the second you notice someone from your group burning things in the park, shooting bbs at birds, and acting otherwise off, it's time to go back to Rainbow Puppy Land and teach villains the power of friendship.
 
> Tome of Unspeakable Power: The book glows visibly with arcane magic. Each page is inscribed with words of various languages, some forgotten. Anyone who reads from a page is unable to describe the spells contained within.
 
Really dark evil stuff can have adverse affects on the players outside of the game if it's normalized for hours on a weekly basis.
@Yuuki The book tells you how to gain Omnipotence, but the ritual for it is incredibly embarrassing and if anyone found out, they'd think you tried it.
 
> “What’s in that magic book, Jimmy?”
> “It’s a... I mean, it’s like, one of those things you, it’s just a...”
 
"Well, can I see it?"
"NOOOO!"
 
@Axoren Oh it totally bit them in the butt later on. Word got around, and they found recruiting help was a lot harder and the kind of help they were able to get was the less reputable/dependable kind.
 
8:05 PM
One time, our Paladin cut off a prisoner's foot because he wasn't talking... right before the Bard and the Warlock were planning to Dominate the prisoner and make him talk.
Let's just say, they never heard the end of the story of NoName-Five Toes.
 
Does dominate prevent prevarication ?
I thought you only got simple commands with dominate
Like move, attack, or stay
 
@ColinGross Tell me the truth.
 
@Axoren We may have cut the hands off of a caster who was working with devils as a means to continue having him around for while reducing risk.
 
Of course, the issue with asking for a group consensus on torture, is if any players feel pressured into pretending that they're comfortable.
 
@Axoren "your breath stinks"
 
8:07 PM
@MikeQ Anonymous voting with Secret Hitler cards.
@ColinGross I then take total and precise control.
 
@Axoren "The truth, the whole truth, and nothing but the truth?"
 
Dominate doesn't give you access the the targets memories
 
@ColinGross If it doesn't, then it doesn't give total and precise control.
And it doesn't say that you don't get access to memories.
 
The marionette aspect would allow you to use the target to say things you wanted it to say, but not remember things the caster doesn't know
 
Just warning you, a surprising amount of the weird bits involve frogs.
 
8:09 PM
@NautArch Why not just cuff him?
Cuff and Gag. Tried and true for anything but a sorcerer or psion.
 
@Axoren Manacles in 5e don't technically prevent somatic.
And we also didn't want to have worry about escape from said manacles.
 
@NautArch Somatic (S)
Spellcasting gestures might include a forceful gesticulation or an intricate set of gestures. If a spell requires a somatic component, **the caster must have free use of at least one hand to perform these gestures.**
If your hands are bound, they're not free.
 
@NautArch Barring that, just tape two rocks to their hands. Or equip a piece of armor they're not proficient with.
 
@Axoren I guess it's kinda DM prerogative? Ours had said manacles don't.
 
8:14 PM
@NautArch Well, in protest, you should start taping rocks to peoples hands.
 
We didn't have a lot of time and had a sword of sharpness held by the true king who was pretty miffed at this guy.
 
A rock in the hand is worth two in the bush.
 
Finger cuffs!
 
I recommend using a team of diminutive-sized monks to grapple their hands
 
@MikeQ Hand shapped bag of miniature monks for grappling fingers? Monkens? Monkacles?
 
8:16 PM
Honestly, to avoid things getting stupid, I'd ask your DM to reconsider his ruling going forward, or you're going to be doing stupider stuff to non-lethally subdue spellcasters.
Like using your Free Object Interaction each turn to hand them a Sword they don't want to hold to interrupt their spellcasting
 
But things getting stupid is the essence of a healthy D&D misadventure
 
@Axoren I mean it doesn't say a lot of things.
 
@Rubiksmoose Conversation in chat? Or in the comments to your question?
 
@Axoren Chat regarding Dominate.
 
@Axoren In general, we're not really a subdue table. The DM is a 100% clear the board before moving on guy.
 
8:19 PM
@NautArch That's a shame. Some of our favorite enemies in my Sunday game are characters who manage to escape because we didn't kill them.
 
@Axoren We're nearly at end-game. Even if he wanted to shift there isn't a lot of reason to do so.
 
Is V2Blast going for some sort of badge or record for editing posts? or is that just something he likes to do?
 
We actually tried to make a run for it last session because the fight wasn't a necessary one for our goal but we still had to clean up.
@ColinGross natural born editor
 
he literally cannot help himself. Has a condition.
 
There's this one evil monk who we have summarily stripped naked, robbed him of his magic items, frightened him into Dimensional Stepping away, convinced him to GIVE US all his magic items the second time we saw him, spied on him to keep an eye on the villain, and the list sort of stops being interesting at this point.
 
8:22 PM
Digging up posts from 4 years ago to modify bold text to use an H1 tag in an answer seems.... extreme.
 
@ColinGross but useful.
 
@ColinGross I'd allow it just because it unifies the style of answers.
Makes them easier to digest if the good bits generally look the same across answers.
 
@NautArch Using H1 tags for the top line of answers is useful for screen readers for sure, but I don't recall V2 coming down on the side of web accessibility last time that came up.
 
yeah, there's nothing inherently wrong with it. I do worry sometimes when minor necroedits bring back to the front page a question which would now be considered off-topic, though.
 
@ColinGross Speaking of that, didn't we have a discussion about H1 at the top line of a question before and decide it was not proper?
 
8:25 PM
@Rubiksmoose Yes. The visually able people decided it was not proper. Since I'm done with my month of orca, I'm not going to bring that up again.
 
@Rubiksmoose What is stopping you from ordering the dominated to tell you the secrets and memories while under total and precise control?
That's a means of access that isn't akin to mind reading.
 
For precise control are you giving them orders?
 
@ColinGross Well, in regards to your attempt to thwart "Tell the truth", you actually broke one clause of the spell by not doing your best to obey. Your reply was an attempt at rebelling against your dominator.
 
Can you choose to take an action that the caster doesn't know how to do? E.g. could you have the target cast a spell?
 
@ColinGross They could try, and fail
 
8:28 PM
@ColinGross That's how it works in most systems, though, doesn't it?
 
@MikeQ Does that fail though? and why?
@Axoren I don't know.
 
Doesn't it say that the target is compelled to complete the task to the best of their ability? Or something along those lines?
 
When you dominate someone, you can order them to do anything they can do. If you take total and precise control, you're taking their turn.
@MikeQ It says they do their best to obey.
Specific verbiage is obey.
It's not really open to grammatical word play, in the same way that a genie wish is.
I tell you what I want you to do, and you know what I mean, you do what I want you to do, not what I say.
 
@ColinGross I mean by doing it you kind of are bringing it up again?
I mean I'm not going to mess with it perse, but I just remember the whole issue causing a ruckus.
 
@Rubiksmoose I don't carry a perse anymore. I got a nicer backpack.
 
8:32 PM
@ColinGross lol
 
Lol, you guys. I definitely agree that some formatting looks awful in text-only browsers.
Messing with H# tags is definitely one of those things that screws up that software.
But... that software should adapt.
 
9:21 PM
What's the rulebook wording for Eldritch Knight's War Magic feature?
 
At level 7, you can use your action to cast a cantrip and make one weapon attack as a bonus action.
@Yuuki Actually thats slightly wrong (maybe a printing difference?) I see "Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action."
Also that site could have just edited it to fit
 
10:00 PM
@Rubiksmoose Part of this is just me soapboxing: I feel like too many GMs look for the specific rule from the PHB or DMG without first thinking about "step 2." But it may just be that I've had a long week and am cranky =D
 
10:29 PM
@kviiri Curse you for introducing me to Dungeon Crawl Stone Soup. So many hours I have sunk into it over the last week, but still not enough to become annoyed and give up on it, which is usually what happens quite fast when I play computer games.
The worst thing is that dungeon levels are of a very convenient size. It's tempting to say “I'll stop after this level“, but then that goes quite fast, so one more is always possible.
 
@nitsua60 What's step 2 in this context? I couldn't find it from backtracking up the chat.
 
10:45 PM
@BESW Sorry... 1. Player narrates character's actions. 2. GM (decides how to) adjudicate the action. 3. GM narrates results.
So I feel like D&D gms, in particular, sometimes jump over the thought-beats "(a) should there be a roll here, (b) if a roll, what sort of roll should it be?"
This all came up in the context of someone asking about how much damage (HP) stomping on an interrogee's body part should inflict.
(Which presupposes--incorrectly, IMO--that HP, damage, and an attack roll are the correct tools for this adjudication.)
 
11:01 PM
Ah, yeah.
That's something different games have very different attitudes about.
D&D 3.5 seemed to be designed on the idea that every significant (here, usually defined as combative) narrative action should have its own unique mechanic which must be used whenever that action got narrated.
So someone coming from that RPG space would be confused by the idea that, if a mechanic corresponding to an action exists, you might not use that mechanic when the action is narrated.
 
I still struggle with that a little
 
This is why games like D&D 3.5 put so much emphasis on the GM as the primary master of the system: the first and often only form of adjudication is knowing what mechanic gets triggered by a narrative action, and how to implement it.
The "what sort of roll, if any" sort of adjudication only comes into play if there's no clear corresponding mechanic, or (rarely) multiple clear corresponding mechanics.
 
11:18 PM
@Tiggerous Yes; what is your question?
 
11:51 PM
@ColinGross I didn't get pinged about this since you didn't username-mention me... but I don't edit old answers to fix the header formatting unless the question is already on the front page. (And as for "I don't recall V2 coming down on the side of web accessibility last time that came up." - I don't know if I was even on the site at the time it last came up. But that is in fact the reason I do it: because it was suggested in meta that it was useful for accessibility purposes.)
 
There's no such thing as a post that's too old to be improved, provided the improvement is non-trivial. I think a significant increase in accessibility, like the kind provided by header formatting, is non-trivial.
 
@ColinGross "Can you choose to take an action that the caster doesn't know how to do? E.g. could you have the target cast a spell?" - as Mike said, they could try and fail. A related Sage Advice about using Suggestion to tell someone to "Sleep": https://www.sageadvice.eu/2018/01/21/if-i-use-suggestions-to-tell-someone-to-go-to-sleep-do-i-have-an-8-hour-sleep-spell/
"The suggestion spell allows you to compel someone to pursue a course of activity. You could, for example, tell them to go to sleep. That doesn't knock them out; it causes them to try to go to sleep naturally. It isn't magical sl
 
@V2Blast In the context of the discussion, I think it was more so "If you, the Dominator, doesn't know Spell X, but the Dominatee does, can you make them cast Spell X?"
 
I suppose I read it as "caster" instead of "target".
 
Rather than making them overcome autonomic resistance.
 
11:57 PM
If you're just giving it a command, it can do a thing that it knows how to do even if you don't. (Though I suppose telling it to cast a specific spell might not be a "simple and general course of action".) If you're taking total control, I'm not sure...
If you know that the creature can do it, then I suppose you could force it to cast that spell when you take total control
Might be worth its own question
 
I can only assume that precise control is like interfacing with a mech. You didn't know how to jettison missiles from your forehead before you got into the mech, but now there's a mental command for it.
It would be quite impressive if you could fire those missiles without the mech, however.
 
Though Dominate Person doesn't give you that person's knowledge, so unless you've seen them casting that spell, you might need them to tell you if they know the spell before you command them to do it
otherwise you wouldn't know what they're capable of
 
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