@NautArch They don't seem like duplicates. One is asking in general about casting a spell the other is asking how casting "Wish" interacts with those requirements
@NautArch that strange really make sense in this case.
Duplicate closure is a way to group questions together so that we don't have multiple conversations. There is no conversation possible on a closed question. Being closed means there was something wrong with the post. And if that same issue is not present in the new question it should not be tied to the fate of the flawed question.
The point of duping is not to shut down conversation but to group it together.
@Rubiksmoose I would argue that a question closed as unclear cannot be a duplicate of any question, since by definition we don't know what it is asking
@NautArch I disagree I think. Firstly, I think it is an important and interesting question. But there really is no way to narrow it down without asking about each requirement separately.
Which really wouldn't work.
The requirements thing in wish has always confused me a bit.
@Shalvenay today better than yesterday. I found a clue to the BIG problem, wich is a lot compared to having no clue at all why was it happening. So I breathe a little more easily :P
@Helwar yeah, I've been having similar sorts of issues at work lately actually -- had to do a bit of a dice-roll move to get breathing room, but it seems to have worked out at least
It would be useful to have a utility to condense duplicate questions or synthesize a summary page for duplicated questions with different, but useful answers.
A useful kind of comment we get on both questions and answers frequently goes as follows:
Related: [link description](link target)
or, less helpfully:
[Related](link target)
When this is, in fact, related material these comments are very useful to anyone interested in the question and...
@Carcer To be fair, there are few comments that objectively ever need to be on a question.
(if any)
The time cost of sorting through all the comments is far more than the value that is lost most of the time from just removing a whole chain. And the mods have been around long enough to generally it seems be pretty good at picking up on stuff.
@Carcer For sure, I'm just saying a vast majority of ones are not though. And sometimes it just makes sense that a mod cannot vet every comment looking for rare gems. From what they say comment management is a large portion of the workload of a mod day-to-day.
Not saying it is perfect or excluding the possibility of areas for improvement, but just throwing that out there.
@DanB I don't want to ask that question because I have no doubt in my mind that TPK's can be fun. All the doubt is coming from the 'fair' term. In my experience, as long as you can make something fair, its a lot easier to accept as being fun. — John Carroll2 hours ago
@JohnCarroll Perhaps I'm being overly logical, but I think you've answered the question yourself here ^^.
@nitsua60 should this be locked? It's just zombing along attracting really long comment chains, tiny tag edits, and no sign OP want to work at all to improve the answer. Plus it is duped to a question that is also locked.
@KorvinStarmast I think you should just stop engaging at this point. They have not shown any willingness to do anything to help this situation resolve. There is no point in beating this horse further.
The root problem with that question is that what the OP is asking for is something that doesn't meaningfully exist in 5e. There's existing practices/conventions the designers used when creating statblocks for monsters, but OP seems to think there's going to be a table or chart somewhere doing exactly what older editions did, and there just isn't.
@Rubiksmoose "You must have at least 5 reputation on Role-playing Games Stack Exchange to ask a question on meta, but you may ask a question about your own Role-playing Games Stack Exchange post specifically." and that is where I am supposed to ask for deletion? — Blue Shocker 6451 secs ago
@Rubiksmoose it does not help that the belligerent tone never left the discourse. At SO, I suspect the response to that question by blueshocker would be "do your own homework question" with a few snarky comments added ...
@Rubiksmoose Just trying to be helpful, but as you noted, someone is in "transmit mode only" today. :(
Don't get me wrong I really appreciated you being helpful. It is just good to know when to call it. At some point you are just wasting your time :( We got close to getting them to go to meta though. I'm pretty sure it wouldn't have helped though.
They seemed very averse to working with anybody to help address the issues.
@Rubiksmoose I've been in a number of situations where I just want a quick off-the-cuff answer and don't really want to be bothered with discussing meta.
If something contentious pops up, I'd rather delete it than hassle people with meta discussions.
If it's a question that I actually feel is important, then I'll probably hash it out.
But sometimes, it's just a "what if"/brainstorming question rather than an actual problem I'm dealing with.
@Yuuki Yeah which i get, but if the question is "What do the rules say about X" and you wont accept "that's not really a rule anymore" and are unwilling to address any way around that then there's going to be some lockup
@Xirema we already told him that in the other Q&A. I also note with some irony that with deleting his own question, he now has enough rep, 18, to ask on meta, but I doubt that is going to happen.
@ColinGross I went to the 3.5 wiki and searched progression and can only say that the term is used a lot; I searched damage progression and table and found little that was helpful in terms of being comprehensive. But I began to get the idea for what he was talking about.
I have a question about my Role-playing Games Stack Exchange post: What is 5e's Damage Dice Progression?
I am removing the Question for a lack of valid input in an attempt to clean up spam and trolling. Delete it, as it refuses to allow me to do so.
I think he means a general rule for increasing damage dice 1 step at a time, d4, d6, d8, d10, d12, 2d6, etc. I think there is a chart like that for Monster damage, but it's only for balancing a creatures damage output, not for PCs or weapon upgrades
Also, it's bizarre to try and stick to an array of dice sets that MUST be defined in the rules, when trying to create a weapon which is going to fall far outside of the rules. Custom weapons are not gonna be balanced
If you are curious about what I infer by accusing the comments about being trolling, they asked pages of questions with the capability of fully knowing that I am incapable of moving the discussion elsewhere, they also repeatedly changed the question I was asking. I plan to recreate the entire question in an attempt to clean up the entire thing, as even I would downvote it because of what they did to my question. — Blue Shocker 642 mins ago
@NautArch It is, but the problem would be the current answers
there is MULTIPLE damage dice progressions for players actually, monk being a great example, as well as rogue, Cantrips, and apparently (over) 30 more different examples. — Blue Shocker 641 min ago
I think what they are looking for is multiple lists compiled into one table/answer. Right?
If a Player crafts or acquires something that a player obviously would normally be incapable of using, I as the DM would need to know what it's baseline stats would be, and then work from there. There are plenty of examples in the books, but I do not own all of the Books, nor can I easily access the internet (you'll notice I vanished for about a week, I don't have home Wi-Fi, that was why), and I'm likely not the only DM with such problems. Combined with my (now) Months of searching, I have still yet to find such information gathered in a single location. — Blue Shocker 641 min ago
Setting aside the issue that we should not be giving them too much info from books they do not own
"If a Player crafts or acquires something that a player obviously would normally be incapable of using, I as the DM would need to know what it's baseline stats would be" boils down to "create an rpg which has rules for arbitrary weapons" - 5e isnt that. Pick one weapon from the weapons table that it's most alike
@GreySage They kind of do. But they want all of the smaller lists instead so they can make rules and generalizations from them.
@Rubiksmoose those questions are in fact one and the same if you actually pay attention to the comprehensive data, although it does take up more than a single list. From what I've seen there is only around 2-3 different types of progression, but I would actually need to look at the comprehensive data to scientifically prove my theory. — Blue Shocker 641 min ago
@GreySage This is really the crux - 5e's weapons are basically pairings of traits and damage dice which really cant be touched. You can give a +X or whatever but a "light finesse 2d6 weapon" would be game breaking
@DavidCoffron Yeah haha. Concentration too, so if youre using it youre unlikely to keep it a full minute. So having a light finesse 2d8 weapon is so strong that its locked behind a 2nd slot and concentration per minute. Aka giving someone that weapon all the time is stronger than giving them the ability to have dragons breath all the time
@nitsua60 People can have fun with something whether it is fair or not (probably). If we had a venn diagram, I'd say we have two different circles. A giant, slightly nebulous FUN circle and a more defined and smaller FAIR circle. There's a lot of overlap, but some things that are fair are not fun, and some things that are fun are not fair. My point with that comment was that fun is a different term from fair, and the one does not fully encompass the other.
well, including a "-" anywhere in your Google search results in telling Google "Find everything except pages containing the following" for example searching "Spider-Man" would search for all pages that contain "Spider" and omit any results containing the word "Man". If you wish to have me stop adding the Tags, then correct the Tag Descriptions, and the Tutorial & Help. My Question meets the criteria for which I have submitted and applied them to based on the information shoved down the throat of everyone who creates an account. — Blue Shocker 646 mins ago
"But I thought all of the rules for the game were free and on the web." @doppelgreener is that what we may be running into here, in terms of expectations?
@KorvinStarmast I...don't think so. They seem to fully recognize that books need to be purchased and that there is a limited set for free from their comments.