> The traditional structure of RPGs, from its roots in D&D, is that the players usually all work together on the same side, save for the occasional disagreement about how to split the loot or doppelganger infiltration.
A game like House of Bards, however, follows a more dramatic structure. Instead of the action being driven by external threats, the player characters are put at various cross-purposes and thrown into conflict with one another, driving the action. When temporarily allying, or even when part of the same organization working cross-purposes, different goals and drivers push tensi…