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12:15 AM
@Joshua In character knowledge of the six stat system. Wisdom, charisma and such not being abstract game rules, but real in-universe phenomena which some people are keenly aware of.
 
@doppelgreener -- yeah, while characters may not have numbers to slap on them, it'd be absurd to say that they aren't qualitatively aware of those traits
 
@Shalvenay well, they are aware of strength, and quickness, and climbing ability, and so on, but are they aware they come down to one score called dexterity and another called strength? (okay, they're probably aware of strength, but dexterity?)
 
@dp[[e
gah
 
likewise are they aware that situational awareness and human insight both come down to a thing called wisdom?
 
@doppelgreener -- DEX, INT, WIS, CHA, and to some extent CON can all be subdivided, yeah
 
12:27 AM
I think this sentiment is applicable to ability scores as well:
> I find it difficult to imagine that in a world where spells effect creatures in recognizable, quantifiable ways that are directly based on HD, and the same world is filled with towers of wizards dedicated to fully understanding the universe in general and magic in particular, that nobody sat down for some empirical testing to figure out what HD are. (source)
 
@BESW -- exactly!
 
have a star, even :D
 
To the point that quantitative understanding is, I think, inevitable among at least a narrow elite.
 
aye -- I can see where you're going, even
 
12:30 AM
If you can find the right magical academy and give the right wizard the right gift, he'll have his apprentices run you through a battery of extremely uncomfortable tests. If you survive, he'll tell you what your ability scores are.
4
 
of course after signing a waver
 
This is highly probable.
 
and agreeing to dedicate your body to sci-I mean-Magic if you die
 
So to me, it's not a matter of whether anyone in a D&D-like system knows about the mechanics of his world; it's a matter of how widespread the knowledge is and how many people really understand it well enough for it to be useful to them.
 
@BESW If you don't survive, he'll call his Cleric buddy in and have you raised. For a fee of course.
 
12:34 AM
I suspect it'd be sorta like quantum physics: most people with some education know it exists, but a much smaller number really understand it and even fewer ever find the knowledge practical.
 
@Adeptus sounds like Horrible Test Insurance
 
It's probably BYOD (Bring Your Own Diamond).
 
"Pay this small fee, and if anything goes horribly, horrifically wrong, our ready Clerical consultants will be in to fix you right up."
 
@doppelgreener Insurance in that system should also be much easier, because you can just run the numbers, because many of them aren't some one in a million thing, but derived from 5% steps.
 
@BESW under the general modus operandi of insurance, not every participant will need a diamond - just the ones that go wrong. so they take enough money from each participant that they can afford the diamonds they do need.
if 1 in 10 people die, and everyone else is insured, then every participant pays 10% of the fee involved in resurrecting one person for insurance. plus a little extra for shoring up against freak sprees of too many people dying, and for profit, etc.
@Anaphory of course! \o/
 
12:41 AM
Oh Gods, I've invented D&D insurance... what have I done!
3
 
I have heard of groups (playing baby dragons, in 3.5 under a GM who's quite the min-maxer himself) running a country and the numbers associated with it, and doing seriously weird stuff with it.
 
LOL
 
Far beyond turning ladders into 10-foot-poles.
 
that could be a hoot
although, the ten foot pole really does exist
 
(I was referring to the thing I know from legend, that the price for one 10 ft ladder was cheaper than a 10 ft pole of the same material)
 
12:43 AM
@Anaphory Well, yeah, D&D price/availability numbers are based entirely on the value of a commodity or service to the average adventurer.
This makes the actual economics of a D&D world fanciful, at best.
 
An accountant poring over the wizards' records: "Have any of you noticed how all of this stuff is almost perfectly aligned to 5% increments..?"

Several wizards' eyes light up, and they glance around at each other excitedly. "Another case of 5% increments! This supports Gilgabash's metaphysical twenty-sided polyhedron theory!"

Another thumps the base of his staff on the ground and scowls. "Not this poppycock again! There isn't a metaphysical dice! That is absurd!"

"Well, it doesn't ACTUALLY exist, but it's just a convenient metaphor for all these 5% increments! It's just like in that Mort
 
"The gods do not play dice with the universe!"
"Don't be ridiculous, nobody would claim that. If you got enough of them for a decent game together in the same room, they'd kill each other."
 
well, this is an 8' pole since I couldn't find an online shopping link for the 10' version, but benmeadows.com/…
 
The D&D "economics" conundrum is a great example of how systems are designed to facilitate certain kinds of gameplay. Money in D&D represents adventuring agency, rather than economic agency. Playing Lawyers & Ledgers in that system just isn't gonna hold together.
 
@Adeptus Roaming death insurance. Just leave a phylactery with us, pay for its safekeeping in regular installments, and should you die on your adventures, our clerical team will resurrect you in the warmth and safety of bountiful Nerath's mountainside health spa resort!
 
12:51 AM
o/ @Bankuei
also -- if I can get a ten-foot pole, what's to stop me from getting a telescoping 25' pole? xD
 
@Shalvenay The Department of Safety Device Suppression?
 
@BESW -- LOL.
 
[quickly sketches notes for OSHA vs DSDS game]
 
Ah... yeah, D&D and realism
 
1:00 AM
I do like adding BITS of realism, mostly to the monsters.
 
@Bankuei I think it started with the question of whether D&D characters know about the six character stats.
 
"You're trapped in the library, and the gelatinous cube, which is 3 tons of acidic jelly, had decided, you, the delicious heat source, is where it should be going. Books and bookshelves be damned/devoured. About 300 lbs of books are now falling on you along with the bookshelf. Roll to save."
 
When I was running D&D games, I would sprinkle in emotional realism more than physical realism.
Like the NPC guarding a giant rock that floated up and down to cover and uncover a doorway? Totally stood around waving his hands at the rock like he was making it move.
 
On the other hand, I also encouraged players to think the same way.
 
...this led to him getting immediately shanked as a wizard when the party showed up.
 
1:03 AM
"It's chasing us? Ok, I grab my caltrops, cast Heat Metal and throw them into it's mouth." "Ok, I guess we'll just count that as critical damage every round that spell kicks off. Geez."
 
yeah, my thing is that my thought process is pretty thoroughly conditioned towards linear problem-solving
 
One of my favourite D&D moments was when my players, upon discovering that the travelling merchant they were buying from got lonely on the long journeys from town to town, bought him a dog.
 
that's great!
 
xD I do like that, yes
 
Naturally, I had him become a recurring character who showed up in the middle of nowhere just when they were lamenting how they had all this cash but no place to spend it on [object that would solve their current dilemma].
He never had exactly what they wanted, but he always had a handful of nearly-as-good alternatives. "No flying carpets, but a couple broomsticks, a pair of seven-league boots, and a flying mortar and pestle."
At the end of the campaign they arranged for him to broker an economic agreement between two major trading nations, in order to break the power base of the villain.
 
1:08 AM
:D
 
@Adeptus I see you have discovered the wonders of the Tippyverse.
 
practical question for you folks -- small, easy to conceal blowguns are a common fictional trope, but it seems that RL blowguns are oh, 5-6' pieces that are almost impossible to conceal...what's the smallest you can make a practical blowgun IRL?
 
Depends on your ammo, distance, and accuracy requirements.
 
Apparently the Cherokee used ones ~6-22 inches
 
@AgentPaper -- very interesting! what sort of distance did they get out of them?
 
1:16 AM
Dunno, it's in the Wikipedia description
 
@AgentPaper You're looking at the wiki entry, right? That's the dart length.
 
@BESW -- 15-30' would be a reasonable top-end distance range -- ammo would be a type of dart made to suit
 
The tube is six to nine feet.
 
Ah, derp.
 
@Shalvenay Pen tubes are fine for shooting wads of paper around the classroom...
 
1:20 AM
@Adeptus -- hrm...I suppose the question then is "how small can a dart be before it no longer can fly stably and pierce skin on impact?"
 
The greater the length, the greater the speed and accuracy (until the tube's volume exceeds about 1/10 your lung capacity, at which point you need to stop).
 
Yeah, everything I can find says "bigger is better". A very small blowgun should work just fine, it'll just have less energy and less range.
 
yeah -- the biggest question I have is how fast the range falls off as you make it smaller
 
Given the size of those blowgun darts, I'm thinking that 1 HP of damage is probably under-selling it.
Unless you really are using a 1-2 foot blowgun, I suppose.
 
1:21 AM
@AgentPaper -- yeah
@BESW -- why didn't they report the PSI their compressor was set to deliver? O.o
 
@Shalvenay science fair.
 
or the actual range results they got
@BESW -- still, basic reproducibility
 
interesting -- 110fps doesn't look too terribly shabby
and it only drops off at 0.7fps/in of length
 
@Shalvenay How's that compare to bow/crossbow speeds?
 
1:28 AM
a modern crossbow will do 200-350fps
 
Shortened length does seem to also impact accuracy.
 
not surprising
more drop, more vuln to wind/... drift due to the lower velocity
 
Also you have less length to sight down.
 
that too
@waxeagle -- I likely will be a trifle bit late (half an hour tops) to tonight's game -- dinner delay
 
@Shalvenay no problem
we don't have a ton to do tonight, and I don't anticipate starting on time really after so long away
 
1:40 AM
@waxeagle Did we level up?
wait, no we're in the middle of a dungeon so that would be silly
 
yeah, no we'll level up after tonight
 
dat sweet extra attack
 
IT COMES
 
2:03 AM
@RobertF you around?
 
2:26 AM
Ok I'm here, I apologize
 
3:13 AM
Mornin'
 
@JoshuaAslanSmith BUT DID YOU READ IT?
 
@waxeagle btw, thoughts on IDOdds? You took part in coming up with the Mandrake Equation, after all.
 
3:43 AM
Any 5e DAms here?
Error...DMs
Ok....I will check back tomorrow
 
@DavidWilkins I think one of our 5e GMs is currently running a 5e game.
 
4:04 AM
yeah -- I've also DMed a 1shot
in 5e
 
@waxeagle thank you again
 
@Magician been busy, haven't had a chance to look, checking out now
 
@JoshuaAslanSmith DID YOU READ IT?
 
bad news folks Frulam Mondath, definitely an ID
@DavidWilkins /me raises hand
I've yet to actually play 5e...only DMed
 
I was looking for help formulating a question around the HotDQ and tRoT and new DMing
 
4:08 AM
@DavidWilkins ah, well for that, we have a room :)

 HotDQ discussion (warning spoilers!)

Horde of the Dragon Queen discussion
let me get it thawed
 
That's sweet!
 
@Lord_Gareth no because I was too disheartened by work to read past page 1
 
@JoshuaAslanSmith A. you missed the best/worst parts and B. YOU DO NOT EVEN YET BEGIN TO COMPREHEND MY SUFFERING.
 
I have been there in other ways
 
I HAVE NIGHTMARES WHERE THAT THREAD GOT REINSTATED AND I AM FORCED TO MODERATE IT
 
4:11 AM
I actually partook in WOTC's DND Next forums during the playtests
YOU HAVE NO IDEA
 
@JoshuaAslanSmith Giantitp has a 5e section. If WotC's has managed to be a more wretched hive of villainous, subhuman stupidity than that, I think there's a bigger problem at hand.
 
@Lord_Gareth WotC is about the same, just less eloquent.
For example, few of them know what the word "eloquent" means.
 
I feel like they are on a similar level
 
@AgentPaper I think it's a class feature? But only bards get "eloquence" at like level 11, and who would ever take 11 levels of bard.
4
 
but WOTC forums are worse simply because there should nto be so much ignorance and disinformation on the official forums
 
4:14 AM
Just play a Wizard and cast "Enhance Eloquence" on yourself starting at level 3.
 
For instance, Giantitp engages in defending the design decisions that created intellect devourers in 5e
Their current favorite approach is the Dark Souls Argument
 
@JoshuaAslanSmith At this point, I think the only reason official forums for any game exist is exactly TO be a hive of scum and villainy, just so that the unofficial forums stay relatively clean.
 
Otherwise known as "git gud scrub"
 
@Lord_Gareth ...link to them IDOdds, I dare you.
 
@Magician I see your IDOdds, and raise you a Tippyverse.
You'll need to do better than that if you want to shock the Playgrounders with the ramifications of DnD rules.
 
4:18 AM
@AgentPaper That is a silly place, let's not go there :D
 
Actually, it's a really awesome place, but you get my point. :p
 
Aye. That's also the reason I was unimpressed with a recent series of articles on the "economy" of D&D that everyone's been linking (maybe not here). Yes, adventurers bringing thousands of GP from a dungeon would do strange things to a village. But trying to extrapolate D&D world economy from D&D treasure rules is about as useful as trying to extrapolate D&D world aerodynamics from flight rules.
 
The only other setting that really seems to buy into how world-changing wizard powers can be on the world is the Mageborn series.
We actually already know what happens when adventurers are able to gain gold from killing monsters: They start trading Stone of Jordans.
 
In other news...
 
img fail?
 
4:23 AM
ugh...
exploding kittens hit $3m
 
Hmm. If I ever run a D&D-like campaign again (unlikely), I might have a plot wherein some NPC is trying to establish a more logical but not D&D-trope-compliant ethos in the society and re-shape the environment based on the influence of wizard magic et al.
And the PCs are tasked, by all the various powers who have vested interest in the status quo, to bring this fool down before he ruins everything.
(IE, the D&D world is illogical because gods and demons and other high-powered beings WANT it that way, and actively work to keep the apparently inevitable ramifications of its system from taking hold.)
 
Amusing!
 
> 31,319% funded; $3,131,917 pledged; 27 days to go
 
@Adeptus crazy
 
Just pledged $20
 
4:29 AM
Clerics and druids are granted their game-breaking powers specifically to use in the interests of upholding the ridiculous status quo.
 
@Adeptus But is it actually a good game? Cause, um, it doesn't look to be that interesting.
 
Don't care, kittens are exploding, what else could you possibly want from a game?
 
@Magician it looks amusing enough to justify the ridiculous conceit?
 
@Magician No idea. It's mostly the popularity of The Oatmeal that's fuelling it, I think.
 
yes
 
4:31 AM
I have two full shelves of games. Not rows on a shelf, entire shelves. This one seems a tad overpriced for what's in the box, and not that innovative.
 
It looks kinda like a ridiculised version of Uno.
But the "you drop dead" element seems like a fun-lessening change.
 
My family's favorite game is Bezzerwizzer, a very simple game where you ask trivia questions and go around a board with a straight track.
We consistently pick playing it over the other board games we have, including Settlers of Catan and Monopoly. Sometimes it's the simple stuff that works best.
 
@AgentPaper Try Coup or Saboteur if you want a simple game.
 
I haven't played Monopoly in decades. Cluedo (aka Clue) gets a regular workout though. I'm tempted to buy the D&D or Harry Potter versions (yes, they exist)
 
DnD Clue sounds pretty sweet.
...actually, Exploding Kittens clue sounds even sweeter.
 
4:44 AM
Sir Pounce, under the couch, with a hand grenade?
 
More like, Crazy Harry, in the Galactic Core, with the Thousand Year Back Hair.
 
 
2 hours later…
6:37 AM
@BESW Upon further contemplation, I actually prefer Sir Pounce, under the couch, with a hand grenade.
 
Mmm. Gameplay issues aside, I think the downfall of the Exploding Kittens concept will be overreaching into the ridiculous so that it loses any normality against which to contrast its extremes.
One surreal experience can be sanity-shattering; living in a surreal world just makes it hard to find your car keys.
 
It seems to be related to munchkin in that regard: gags would get old eventually, and the actual game is mediocre. Of course, we don't know that about kittens yet.
Of course, Munchkin has a silly amount of expansions, which seem to still be coming out regularly.
I'd be curious to see if the later boxes of Munchkin are better, somehow, but not enough to actually pay for them.
 
 
3 hours later…
10:00 AM
[sigh] I just spent two hours trying to figure out why my upgraded Photoshop is missing an interface feature that only Illustrator has.
 
@BESW [consolatory backrub]
 
Eh, it's a pretty good summary of this whole week.
 
10:41 AM
But most of your Adobe problems are solved now?
 
Well, InDesign still has a bug that needs me to restart the computer regularly, and I have to get used to the new suite because of the upgrade.
In summary: I spent $300 to upgrade my system, which I've been meaning to do for some time, but it didn't solve the problem which made me finally decide to upgrade.
 
augh, that's really annoying.
 
Mmm. Yes.
 
Plus days and days of hassle on top of it.
 
Alas, it is not the Big Stress Of The Week.
[mixes up a mug of super-thick bitter spiced hot chocolate]
Baker's chocolate, cinnamon, chili powder, cayenne pepper, and just enough Ovaltine to make it drinkable.
Oh, and the interface feature I was looking for in Photoshop but only exists in Illustrator? Has no official name.
[is more bitter than his drink]
@Fazuul Hi!
You'll need at least 20 rep on any one Stack Exchange site before you can type in chat rooms, but you're welcome to hang out until then.
 
11:13 AM
Is there some free ARRPG stuff around? I want to have a look at it, but I'm still hesitant to spend the 15$ on the pdf. (Will probably do it later anyway…)
 
@Anaphory Are you familiar with Fate Core?
 
Yep
I do own it
I mostly want ARRPG because you chat guys have discussed nice additional rules and good explanations can be found in ARRPG
and I'm looking to make my Fate GMing better.
 
atomic-robo.com/volume-1-issue-1-cover There is a webcomic you can read for learning about Atomic Robo itself
But I don't think there's a free version of the RPG itself
 
I know. I spend all yesterday doing that.
 
11:21 AM
o/\o
 
I figured I was at risk of telling you something you'd already know
 
Okay, maybe I just have to get the book then.
Probably also a good way to support Robo, because I doubt I'd ever get the comics in paper copy, actually…
 
@Anaphory One moment...
Doesn't tell you much about the rules, but shows you the flavour of Fate character you get from the rules.
There's also some Actual Play out there which I can dig up if you want.
 
one of my favourite things: every character has a few Modes which define them, like Action, Intrigue, and so on.
 
Jenkins is a good (+3) Jenkins. Nice.
 
11:34 AM
@Anaphory this is the thing I love.
 
And still has Fair Action.
 
Each Mode is simply a selection of skills. You pick three modes which broadly define your character's competencies and rate them +1, +2, and +3.
That then defines how all your specific skill ranks fall out, with a few extra points to upgrade specific skills for customising the character further.
And instead of a Trouble aspect and three other aspects, you have one aspect that relates to each of your three modes, and your fifth aspect is a wild card.
The default modes are Action, Banter, Intrigue, and Science, but you can also create custom ("weird") modes if your characters needs them--like the Jenkins mode.
 
@BESW That sounds like it might work for my Greek game, where I have the problems that Aspects, Professions and Stunts might need to be a bit more clear-cut.
 
Extras are called mega-stunts, and have to be tied to a Weird Mode unless they're representing temporary access to awesome hardware.
(In Core terms, all of a character's permanent extras need to have both a mode and an aspect as permission.)
 
I don't think that's a thing I need to steal for this game, but it's a nice tool in the toolbox.
 
11:40 AM
So really, all you have to do is pick and rate three modes, throw down a high concept, and you're ready to play.
 
What's Jenkins' advantage of having closely overlapping modes? The permission to have two aspects and stunts in that area?
 
@Anaphory Ah, that's actually kinda cool.
Jenkins has Will in his highest-rated (Jenkins) mode. That gives him a rank in Will equal to that mode's rank (+3).
But he also has Will in one of his other, lower-ranked modes (Survival). This "reinforces" the skill, giving it an extra +1.
He's got Athletics in all three Modes, so it starts at +3 and gets reinforced twice to +5.
(The numbers on the sheet are different because he also has extra skill points he's spent to further increase some of them.)
(This makes it a little confusing to reverse engineer.)
You can't ever reinforce a skill (through multiple modes OR through skill point expenditure) more than +2 above the rank of the highest-ranked mode it's in.
 
Hmm. So underlying it I still need a skill list, which was a problem I had earlier, and then my players decided they wanted mostly-free-form occupations instead, so I did not think about it any further…
 
Things I want to do:
- fate looms, and I have actually been doing bits of it!
- a mode calculator. will be part of above. no idea how to do it in google sheets, so i'll do it in what i know best: web app!
- an index of all of atomic robo's stunts. for personal use, and in fate looms if i can have permission (even if it's conditional, i.e. please give us X royalties or something)
 
Atomic Robo stunts are awesome.
 
11:46 AM
fate looms? Is that something you write as commission?
Or do you mean “playing” when you say “doing”, or sth?
 
fate looms is an online play environment for fate games i was actively developing several months ago, and have resumed active development of recently (whilst puzzling over everything and realising i need to do the interface totally differently)
 
@Anaphory It's a browser "tabletop" environment for Fate, which he's making in his spare time.
 
Ah.
Misread your last statement.
 
It's kind of a lightweight roll20 custom-made for Fate.
 
As “an index of all of atomic robo's stunts. for personal use, and from fate looms if i can have permission (even if it's conditional, i.e. please give us X royalties or something)”
This makes more sense.
 
11:49 AM
Hmm. @doppelgreener, help me with balancing this stunt?
> Point Blank Range: +2 when using a gun to attack with Combat and your opponent is in your zone.
It's for an ACORC character, so he'll mostly be shooting at things you don't want anywhere NEAR your zone if you've got the option to shoot at them far away.
 
@BESW mechanically that is about the same as: "+2 to Attack with Combat in melee."
with the requirement of using a specific thing
seems fine
 
Cool.
[amuses himself]
> A PhD in [cough]: Spend a Fate point and choose a Science skill. You have +1 in that skill for the rest of the issue.
> The Bait: +2 on any roll made to get the attention of a dangerous monster.
(It should probably be +1 by strict balance, because it's any application of any skill, but--dangerous monster bait.)
 
12:25 PM
I'm totally fine with both of those; they look like fun.
 
I'm also re-fluffing some ARRPG stunts, as always.
> Presumed Dead: In lethal physical combat, you can concede after you’ve already rolled your defense against an attack.
(There's one character who does the "heroic sacrifice to save everyone else, then somehow shows up to save them again later on" thing semi-regularly.)
(Amusingly, at one point later on in the series he spends a year convinced he's the only surviving member of the original team.)
 
Debating whether to use my income tax refund this year to go to PAX East
 
12:57 PM
@DavidWilkins lol
you could save it
for an emergency
@kryan thanks for the best answer
 
1:22 PM
@BESW What's ACORC?
 
Jan 18 at 12:49, by BESW
ACORC: Anomalous Chronal Observation and Response Centre.
 
Though I think "Chronicity" is better than "Chronal."
 
1:38 PM
more available free as PDF online stuff please
 
oh hey kender
 
dirty dirty kender
im excited for warforged
I enjoy the idea of a dead PC having their soul imbued in a warforged
 
i just flat-out like warforged
that is a cool idea though
 
Oh I mean I like that too
but it gives me easy carte blanch to import a lot of my favorite sci-fi and cyberpunk tropes
 
2:02 PM
@waxeagle sorry about last night, being distracted when it was my go, cat was behaving strangely
 
Man, it's so weird to go to other SE sites with different cultures.
I've been asking questions on superuser over the past week or so, and they have this annoying tendency to make comment threads instead of answers.
 
yeah
SU is not the best
I honestly feel we have the best SE site userbase even with our warts
6
 
Also, a question of mine got closed for no reason at one point.
They've be helpful enough, on average, but it's a little frustrating.
 
@JoshuaAslanSmith Our mods have a lot to do with keeping us that way.
Anyway, sleep nao.
 
I'm used to getting at least one useful answer to any question within an hour or two, not waiting days with no help.
 
2:11 PM
@BESW Tell me when they become a network.
(Also, goodnight. Or good morning, depending on when you read this.)
 
@JoshuaAslanSmith it's Ok, I understand it being hard to be completely focused sometimes on a web game.
specially when there really wasn't much interesting last night after the eggs
 
2:42 PM
@waxeagle but its my specific pet peeve as a player and gm, so It had to be said
 
@JoshuaAslanSmith - Did you just call me a wart?
 
@johnp not any user specifically but some users behavior sometimes, for example Im definitely not in Mxy's fanclub and he rubs me and many users the wrong way quite often but he is also very efficient when hes going through and doing diamond mod work, and he really does have the best of intentions in his actions towards the site/community
 
@JoshuaAslanSmith - That was tongue in cheek :p, but I appreciate the response.
 
So, if someone answers a question of mine, and I upvote the answer at first, but I later find out that the part of the answer that I upvoted it for is incorrect, do I have any way of removing the upvote without the answerer editing the post?
 
Confucius say, "Tongue in cheek often leads to bitten tongue"
 
2:50 PM
This answer, specifically:
6
A: What's the most efficient way to build an underground base?

RobertFThree possibilities come to mind: Summon a Dire Badger with a Summon Nature's Ally II (or higher) spell (+ casting Charm Animal may be helpful). A 2nd level Druid can cast both spells - at higher levels more badgers may be summoned for longer periods of time. Dire Badgers can burrow through 10 ...

 
@DuckTapeAl I do not believe you can change it this late minus an edit
 
added a space somewhere
you may now change your vote
 
Lol.
 
just at the end of a paragraph so visually there was no change
hey, what are these 20k rights and privledges for if not to make strange edits without comments
 
2:54 PM
yeah, white space edits to change votes aren't the best, but sometimes they're needed
 
20k...and I'm still struggling to get to 1k.
 
(just make sure that before you do a white space edit you read carefully to see if there is a real edit you'd rather do)
 
I looked didn't find a grammer or real spelling error
 
Man, I can't wait until I can make trusted user edits. :)
 
The populace here is just too damned knowledgeable. Either that or there truly are no new questions.
 
2:55 PM
@johnp the majority of that rep was in the last 6 months
 
@JohnP some of us have made serious bank on 5e
 
I haven't touched 5e yet. Still mired in Pathfinder/3.5
 
Hey, maybe you can make an answer to my underground base question and get some points there. hint hint
 
4e is still my big one
then 5e then gm techniques
 
the slope of my RPG.SE reputation graph has a huge inflection point in August of this year
 
2:56 PM
5e is a big source of points now, but I get the feeling that the site is also just getting bigger.
 
I also got awarded one or two huge bounties
yeah 1 bounty for 500 rep
rep cap was certainly exceeded that day
 
@DuckTapeAl it definitely is
 
@DuckTapeAl - I would, but by the time I thought of anything you already had 2 good answers. I did leave a comment, but...
 
Neither of the answers really helps me, though.
I'm still looking.
 
I won't throw an answer up unless I think I can add substance, and that's just hard to do with the quality of people we have.
 
2:58 PM
 
How do you get that graph?
 
@DuckTapeAl go to your profile, then click "Network Profile" then the reputation tab there
 
@waxeagle how are you seeing that graph?
is that through main se?
 
@JoshuaAslanSmith see above
@JoshuaAslanSmith yeah, that's accessible through your network profile
 
@waxeagle thats what I meant
coolio
lol
 
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