D&D settings also quickly became dense and complex.
So even with the simplest character (which was often a matter of navigating dense choices which wound up being less dense in play), your interaction with the world might be highly complex.
It's hard to generically summarise a system that spans several decades, extremely wide variety of options and diverse editions, that has codified the RPG culture as a whole, then became skub and every time managed to defend itself from the changing playerbase.
Well, first you need to ask a more fundamental question, @BESW. Does the game assume or encourage a specific style of roleplaying or specific narrative choices from you as a player or a GM, implicitly or explicitly?
Playing Fate is about players making interesting choices for their characters; playing WH40k is about players making grimdark choices for their characters. In both cases the characters may (will) often not be willing parties to these choices. The experience of "making grimdark choices" isn't something a WH40k PC wants; it's what his player wants.
@Miniman Contrary, Fate is not at all about picking from a list. You come up with stuff yourself, and mechanics make it work within the game, whatever you came up with.
@Miniman Nope. Some choose to use Power Attack taking a -2 penalty, because that's the optimal hit chance to damage ratio for them. Others choose to throw chickens at the enemy because that's how they're entertained.
@Magician Right. They make a choice to throw chickens at the enemy. This is a choice of which mechanic to use and what to do with it. The outcome is amusing, where the outcome of the Power Attack is optimal but not interesting, but it's still a mechanical choice.
One of the big criticisms aimed at 4e was that it narrowed down the choices available in a fight to a list of options. Ergo to many people, it wasn't the case in 3.5
So, while some games have implicit or explicit choice parameters, we're saying that 3.5 doesn't? Or are we saying that 3.5 offers players the choice? Or something else?
Further than that, it seems that in 4e it was a conscious design choice to make the lists more like each other to promote this style of play more strongly.
@BESW Either, in this case. While there's some expectation that players will pursue the mystery and try and avert the eldritch horror, there's no expectation that they'll seek the ruination of their characters. Contrast that with Fiasco, where that's the goal.
It's mostly on the GM to provide the horror in CoC, players just react to it.
I think... I think it's kind of late, and my brain may not work well. But I think that a lot of games don't strongly encourage any kind of choices. In fact, I'd wager that's a relatively recent development.
And for "old school" systems it's important that they can accommodate any and all kinds of choices, or pretend that they can.
Strongly, I agree. Many games have no explicit choice paradigms. However equally many have implicit, soft encouragement ingrained in their systems, mechanical or narrative.
World of Darkness does it implicitly, but a certain degree of overacting, brooding and theatrical excess in roleplaying is evident when applying the systems in play.
@eimyr The description I've seen repeatedly, is that WoD thinks you'll be playing angsty drama about their tormented existence, but majority of players wants to wear trenchcoats and wield dual silver katanas.
@eimyr I actually checked before posting as I wasn't certain. "Rail: complain or protest strongly and persistently about."
@Magician In a similar fashion, new-school (modern?) players scowl at D&D for the exact same reason. They are accustomed to systems that limit the narrative choices but not mechanical or storytelling ones. D&D and friends do the opposite.
@Magician I thought of come together again in order to continue fighting after a defeat or dispersion. or a mass meeting of people making a political protest or showing support for a cause. as a noun
I had some bad experiences with Call of Cthulhu. I played in a game with no monsters and it was very repetitive - but from what I gather no monsters are good monsters in Cthulhu.
It's hard to run investigative games, even harder if they're meant to be horror as well. The first two games I ran, out of a book, were horrible. Players didn't know what to do, neither did I, they bounced around for a few days achieving nothing, then the Big Evil Thing happened and they fought it. The end.
HPL stories mostly dealt with an unnerving, eerie sensation that wasn't cause by specific danger, but one that is poorly understood and intimately personal.
@Magician Fear and sorrow, in that order, are the greatest testament to GM's skill, if the GM can invoke it in the players.
@Polyducks let's take a simple story, a ghost in the attic is haunting a man, and run it through some settings, k?
The Witcher: A ghost haunts a man. PCs meet the ghost and it's a ghost of a little girl that was raped by a man. The man offers a bribe for not telling.
@Magician Well, my character ended up in a hospital. I don't know if that's related. I got bored of the game because the DM had a Mary-Sue PC so I told the Mary-Sue's wife about his affair. Not my proudest moment.
Finally, Lovecraftian Horror: A ghost haunts a man. The man is slowly driven insane by the haunting. Turns out the ghost is not a ghost, but something else that now also demands PCs souls. PCs move away, but the thing is relentless and returns to haunt them after 5 years. PCs discover the true nature of the thing, but lose all sanity and the secret is never revealed to the world.
CoC is supposed to be about facing overwhelming challenge and not being able to respond with authority, instead trying to trade away yourself for slight mitigation of impending doom... that never comes. But surely will come soon. You just gave humanity a little bit of time.
its a master class in tension building but the reader needs to be able to go with the 1920s setting and flow for it to work
its got such a great twist ending
>! test
hmm spoiler quotes dont work in chat
well no on eis really here
when you realize that the short story you are reading is actually a long form letter like the one that starts off the the events its a nice no you too are part of this dread thing
1 or 2 enemies are terrifying because you only have 3 shotgun shells and your shotgun is also down to condition 2 (out of 10, with 10 being pristine) so it might jam
System Shock 2 is a first-person shooter action role-playing survival horror video game for Microsoft Windows, OS X and Linux, designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock; the alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher. System Shock 2 was released on August 11, 1999, in North America.
The game takes place on board a starship in a cyberpunk depiction of 2114...
1999 like the prince song
@eimyr its got some mods to update the textures and its available on the cheap through steam and our beloved GOG.com
I had previously made all GOG.com purchases on my credit card which didnt care but the debit/credit card from my bank did apparently
@eimyr I do hence "our beloved" but I actually only realized it like last year despite buying games off there since it launched
it was like ah yeah gog's non-drm strat makes even more sense now (I have read up on the history of cdprojekt and games piracy as a cultural legacy of the soviet block)
the fact that piracy was almost the only way to obtain good prior to 89 and in the 90's the prices were crazy, Poles (and others) have an unhealthy obsession with piracy.
I think gog has a good business model of being better than free though, they have a great client now and even before that with the downloader their dosbox installs and all the bonus goodies as downloads work great
@eimyr ive totally bought old games like rollercoaster tycoon which I have a disc for still simply for the ease of install and library function of having them on gog
If I wanted to buy software in SE asia, would be crazy how much my purchasing power could go there (there isnt the market for the type of prices charged in the west but microsoft still wants to sell copies, hence region locking)
The main protagonist is bitter because he has a broken leg in a cast and can't get up to see the meteor shower
haha
I think it had something to do with radiation. The implication is that the meteors were man-made weapons - but because it's the pov of a survivor there's no way of knowing
likewise it's implied that the spores for triffids were purposefully spread from a plane and it got transmitted around the world by odd air currents.
They were being harvested for some sort of miracle resin too
So there were large farms full of them.
When people became blinded they stopped turning up to work. The triffids went to seed and nobody weeded them up. The spores landed in yards, alleyways rubbish pits and grew.
I an building a campaign for my players. I want them to have been experimented on by some evil wizard/sorcerer and have lost memories of what happened, only knowing that something did and they aren't the same as they were before. I have ideas like an enemy with a mind affecting attack triggering ...
@Polyducks Lovecraft himself was interested in cosmic fear. The authors who expanded and codified the Mythos after his death tended to be more pulp in style. This leads to a distinct rift directly down the centre of Mythos play.
I'm eager to hear how other people handle this? I do quite a bit of GM-Less gaming in Mythic and some other fringe systems, but, sometimes it's just better to be playing 'other sides' even if you're still cooperating to build a story.
So, what game systems do you use when there's only you and a...
If myself and an old buddy sit down for a night of roleplaying, what game can we use? I've heard of a couple of romantic games, but they're not really for buddies. Are they? Suggestions please.
Apocalypse World seems to be designed for a small group of PCs, all interacting fiercely. This is a part of both the hard-and-fast mechanics, like Hx, and the MC techniques, like the emphasis on PC-NPC-PC triangles. Sometimes you really want to play a game and there's just two of you, though.
Ca...
The Situation
I'm looking for a system that I would be able to GM and have my wife as my only player. I am experienced with RPGs; she is not. She joined a D&D 4e game with me and my friends once and ended up intimidated because we all knew the rules and system well and she did not. I tried to...
A little background info might be helpful: I've roleplayed in online games and have some experience with single-player computer games based off of pen & paper game systems (The Dark Eye), and I'm thinking about trying to start a pen & paper game with my boyfriend. He's an experienced pen & paper ...