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Ben
12:11 AM
@KorvinStarmast Technically I have 9, but I lost my original set. At this point I think I'm at roughly2 sets/year of gaming
 
I think I have exactly 5 sets of dice... just enough for me and all my players in my LMOP game
 
Ben
Oh, no - I lie
I have 10
One set is a set of the squishy-stress-ball ones
 
Oh no trusting you now
XD
 
Ben
Just because they're big, easy to read, and everyone at the table can use them :D
[cough] make that 11
 
Oh you criminal you
 
Ben
12:22 AM
These "just pay postage" ads are my weak spot
 
Lol
 
I have... 9d4, 36dF, 103d6, 22d8, 44d10, 17d20, 11d12, and 78 Fate tokens.
 
hey there @KorvinStarmast
 
@nitsua60 yes, and thus Mrs Starmast's ecstasy
 
And a lot of cowrie shells and plastic poker chips.
 
12:29 AM
@Ben need a link to that product
@Shalvenay As you can see above, I've shared some good news with the chatizens. @GreySage thanks, just saw that happy comment
 
@KorvinStarmast yes, I did see :)
 
What I have to finesses is how do we plan the trip, since she's most of the way across the state from us, and Texas is a big state. ;p
 
"character arc? uh. character arc. good question. yes, uh. well, here, let me go to the whiteboard. basically, you can calculate a character arc if you know approximately how much they weigh, and how fast they're moving when they're fired from the cannon."
 
Ben
@KorvinStarmast I bought them from a local shop, so I'm not sure where to get them... a quick search has turned up this ThinkGeek link however they apparently no longer carry them.
 
arrggghh, they seem so cool. rats
 
12:34 AM
"basically, if something happens that a prior event can't explain at all, that's called a plot hole. you fill those with a combination of wizards and spackle." "what?" "wizards. you put a wizard in it to explain it, then you cover it with spackle and sand it flat."
 
Ben
@BESW 103d6. Wow
 
@Ben That includes 7 that I should probably throw out because they're illegible.
 
@Ben just ordered from that river ....
 
Ben
@BESW Use them when someone asks you for the chance of [something you don't want]
Aug 10 '17 at 14:11, by Ben
GM: [rolls d0]
 
@Ben Also, some games I play expect you to have a lot of dice of particular colors, so you can roll a lot of d6s at once and use them for different things.
Like DRYH has you roll up to three colors of dice and whichever color comes out highest means something different happens.
Which means buying packs of dice.
 
Ben
12:38 AM
Ahh right. Yup
 
need to save them for grand baby :) "start them young"
 
Ben
@KorvinStarmast Put them in your inheritance. "These belonged to my great great grandfather, back when they used actual dice!"
 
@Ben Brilliant, I'll be calling my attorney/soliciter in the morning
 
Ben
"this one was his favourite. He never believed in... Uhh hang on (reads the inheritance form) ahem... 'dice voodoo', but this one was always his preferred dice"
Though if you want some dice to actually keep in the family... norsefoundry.com
 
12:59 AM
OMG, that is a dangerous site for me!
flees
 
Ben
Fortunately everything on there is just too expensive, so I just can't do anything with it haha
So now there is 3 things I want when I am rich:
1. White Power Ranger Custom Fitted Suit
2. A home theatre
3. A set of those dice. Probably one of the gemstone sets
 
@Ben Re: number two: one of my "my own house" goals is a room with a ceiling-mounted projector on a swivel, so it can point down at a table or over at a blank wall.
 
Ben
@BESW Ohhh that would be cool
 
Projecting on a table would be great for work, but also for RPGs. And then it can swivel over and project movies or what-not.
 
Ben
*Item 2 amended
Yeah that would be amazing :D
 
Ben
1:29 AM
So, I need to decide it I want an ASI, Sentinel, or Martial Adept
Can only take 1
 
1:46 AM
depends on your stats and the rest of the build
and what you want out of it
 
Ben
Barbarian. It'll be a con asi (+2). Currently he wields 2 battleaxes (Dual Wielder feat), but recently came into the acquisition of a greatsword (see previous discussions) the downside is that at some point he will need to hand it back.
 
2:18 AM
@Ben Ultimately, Martial Adept lets you use one maneuver per rest, which I don't think is truly worthwhile. It's something you choose because you think it'd be fun, not because it'll truly make your character more powerful.
Sentinel is very party and DM dependent, and only you can judge whether it will actually do anything in play.
 
Ben
I don't want to take GWM because I have to give the sword back... and while they're not overly useful, they are more useful than Mobile, at least
 
I'd lean towards the Con, myself - especially since, at such high levels, Con saving throw spells are a real threat. Although that brings me back to Resilient(Wis), which would help patch your (presumably) greatest weakness.
 
Ben
Well my con save is +10, so that's not bad
Whereas my Wis could do with a boost, which will also increase my Storm Herlad abilities
 
@Ben you don't want to be turned loose on your party. I'd go res wis for that common save ... also saves versus fear.
Ancient dragons have DC 21 fear. You don't want to be running away from the big prizes.
 
2:39 AM
hey again @KorvinStarmast
 
hey, wassup?
 
just thought of how to scare a dragon -- make them do night traps on a carrier
 
@Shalvenay Dragons can come to a stop to land, like a helicopter. Magic. Not scary for a dragon.
Scare them with the horrible bug juice in the drink dispensers on the mess decks ...
 
@KorvinStarmast eheheh
 
aha, there's my son on Hearthstone, cya. :)
 
Ben
2:43 AM
@KorvinStarmast Ciao :)
 
If you want to scare dragons just leave gold coins lying around
Nothing else, no jumping out of them with your horrible scale-less body
Or breathing non fire or any of that
No touching them with your un-clawed appendages either
XD
Just gold coins
 
Ben
"Ohh… piece of candy... Ohh… piece of candy... Ohh… piece of candy..."
 
Gems work too, silver is also fine
Very scary stuff believe me
I'm scared just thinking about it
 
Ben
@trogdor That took me a sec. Lol
 
3:26 AM
Hehehehehe
 
3:52 AM
In somewhat unrelated news, Trogdor the Board Game has a pretty great "so you've lost" process for a co-op game.
I don't think you could really adapt it to anything but a oneshot RPG because of the relative timescale. (you're all cultists of Trogdor trying to influence him to burninate the countryside. When you lose Trogdor breaks free of your control and rampages for a while before leaving, via pulls from the NPC move scatter deck; if his rampage burninates the countryside you have still technically won.)
 
Lol
 
4:06 AM
I remember watching Achievement Hunter play the Trogdor board game on their board-game show Let's Roll
seems fun
 
 
1 hour later…
5:29 AM
My 5e wizard just successfully saved against a feeblemind spell. (8th level party vs. some fiends)
Most clutch roll I've ever made.
 
Ben
Niceee
 
6:13 AM
In the final battle of CoS, my Monk was surrounded by enemies and was at low HP. He was saved by a wizard fireballing him, since Monks can ignore damage on successful dex saves after some level
 
6:25 AM
It was a neat moment of emergent gameplay
 
6:50 AM
yep, it's identical to the rogue's Evasion feature. just higher level I think
maybe 14th?
(7th)
 
7:10 AM
Grr, leaving for work without eating breakfast was a bad idea
 
it's the most important meal of the day
 
Yes
I neglect it all too often
 
same
 
7:53 AM
Lunch is the most important meal of the day. The breakfast thing is just propaganda spread by cereal companies.
 
@Miniman Personally I favor second breakfast
 
8:10 AM
@Miniman Joke's on them, I never eat breakfast cereal
 
@kviiri I do! I use non-dairy milk and carb-free cereal.
 
The closest I go is müsli, but I almost never have that either --- I overwhelmingly prefer rye bread. Fruits or fruit juices with vitamin C are a preferred drink because it helps with iron absorbtion
and water afterwards to dilute the acids of the juice
@Miniman Oat milk is my fave, I often have it for supper
 
@kviiri The joke I was trying (and failing) to make was that I just drink water.
 
@Miniman Hey, non-dairy milk is serious business
I'm also calling it milk because that's its name
 
@kviiri Non-dairy milk is serious business, and is definitely milk, but I struggle with non-mammal milk being described as milk.
 
8:36 AM
@Miniman here in Finland, the demographic who is averse to calling it (or letting others call it) milk are generally "reactionaries" against the green wave, who are ironically also grumpy about other forms of prescriptive naming the EU or other legislation has enforced
 
@kviiri It's not like that for me (at least I think). I just see milk as a specific animal by-product. If we can call any creamy substance milk, why not refer to fruit as eggs?
 
@Miniman Well, it's not exactly a new thing
or limited to milk
 
It's true.
It's not a phenomenon I''m fond of in general.
 
I just dislike it when people pretend their distaste for "hippie food" is purely motivated by linguistical purism they never exercise outside that particular issue. Especially if they oppose such purism elsewhere
But ey, I'm not here to vent about it
I have whole other channels for that x)
0
Q: How to calculate Yahtzee-like probability without too much by-hand work

Kyle WilleySo I'm working on a game that's got (to my knowledge) a novel mechanic; at least as far as tabletop roleplaying goes. So the central game mechanic is essentially lifted from Yahtzee: characters want X of a kind or a straight of X dice in a row, but they also need to do this Y times in a particul...

This question got me wondering... how integral do people see the randomization thing to a system/hobby as a whole? Do new system designers feel somehow embarrassed to borrow the die mechanic from another system or something?
 
9:09 AM
@kviiri Not sure, but on borrowing mechanics, different randomisation mechanics can contribute to the feel of a game.
I don't know of any truly unique dice mechanics, but still, if I was designing a game, I wouldn't just grab whatever I already knew.
 
9:50 AM
@Miniman Definitely, and I can understand that when the randomization mechanic has a thought-out reasoning in shaping the game
But that question isn't exactly the first time I've seen someone present a randomization mechanic whose main design motivator seems to be novelty
And I'm really a fan of trying out different randomization mechanics, and trying to find uses for under-exploited ideas --- "mini-decks" being my personal favorite :)
 
10:10 AM
Anyway, what I wonder is, do people feel they have to come up with the coolest wildest most excitingly unique die mechanic when they start designing a game?
 
10:33 AM
I feel like the answer to that seems to be yes
but then there are a lot of games that just think rolling the dice is enough to have fun
 
@kviiri It's what I call Powerpoint Syndrome.
When you start out, you use ALL the features. Stuff flies in and out, makes noises, flashes, and transitions in the flashiest way possible.
Most people get it out of their system after a while and settle down to make presentations using the best features for the job.
But those first few, you gotta do it. I see the same thing with filters in Photoshop or Aftereffects.
There's probably an HTML equivalent.
(Remember Geocities pages?)
 
One IRC channel realized yesterday that most of us have emoji support in their terminals
And blink support
It was a time trip back to 1990's with rampant blinking, colorful ascii and emoji art
 
@kviiri Ah, right. Yeah, when you phrased it as "new system designers" I guess I was thinking of professional game designers.
 
@kviiri I think there's also a thing where... if you've only played a couple of systems, you may think the novelty IS the point.
The more systems you experience, the more you realize that novelty systems are a dime a dozen.
I wonder how much new designers approach it like deckbuilding.
 
10:49 AM
like deck building games?
 
Yeah.
Like, in Magic: the Gathering, deckbuilding is often identifying a mechanic you want to focus on or a synergy you want to take advantage of.
 
like how you start thinking you should put all the powerful cards in your deck, and eventually grow to learn you should like, keep some cards out of the deck for the sake of keeping it slim and working towards a goal?
 
Yeah.
 
fair enough
 
And even beyond that, as you mature deckbuilding becomes about identifying something powerful and/or unexpected which will set your deck apart.
 
10:52 AM
I think I never learned that in MTG but after moving on to other stuff, like Slay the Spire, and Space Food Truck, I've gotten way better at the principle
 
You want that "watch this" moment where people are impressed by your deck, because its use of the game mechanics is remarkable.
And the more remarkable it is, the more likely you are to win.
(Even if "remarkable" is just "used the same flavor of the week everyone else is, but did it a little better.")
 
lol
honestly the competitive aspect of it doesn't tickle my fancy anymore
I would rather just do it for myself
partly, it's that there is so much effort and cultivation in it just to lose to someone who was trying even harder
which seems to happen a lot
it kinda sucks the enjoyment out
 
@trogdor Slay the Spire is lovely
 
it's great yeah
I have over 400 hours in it
keeping in mind I have it on Steam which is known for getting those numbers wrong
 
 
2 hours later…
12:56 PM
...Netflix has just recommended that I would like to watch Crime TV Shows such as One Punch Man, The Flash, and Jessica Jones. It is technically correct.
 
1:14 PM
the best kind of correct
 
 
1 hour later…
2:20 PM
Le sigh... accepting an answer 17 minutes after posting the question
 
No rule saying one should reject answers in the first 17 minutes. ^_^
 
There doesn't have to be a rule that dictates each poor plan a person can execute.
 
@BESW hah! OPM has to be the most interesting choice of the bunch for that category lol
 
I can't comment on the specific question, but if an answer is found to solve the problem the asker is facing, surely the acceptance of an answer is the appropriate reaction? Accepting soon doesn't seem to be inherently unacceptable as far as the stack code of conduct is concerned.
 
what the heck happened in that "hold a greatsword in one hand" question?
 
2:33 PM
@vicky_molokh I'm there on this. If a newish user fast-accepts my answer which is the only one extant I'll often leave a little "thanks for the accept, please know that if another answer comes along which helps you more you have the ability to unaccept mine and accept another."
But I'm not trying to insinuate that they shouldn't accept something helpful.
 
@goodguy5 what do you mean?
 
it's a rep pit.
 
@goodguy5 Also, still waiting?
 
still waiting!
 
@goodguy5 oh yeah. Well lots of people took the question as an open invitation to solicit untested homebrew.
 
2:35 PM
@Rubiksmoose -16 across all answers.
 
@goodguy5 Spicy food! Yoga! Zero-G float therapy!
 
@goodguy5 If you include the deleted ones it gets way worse.
 
@nitsua60 She won't listen. She doesn't like spicy food. Refuses to eat it.
@Rubiksmoose another 1k rep ish.
 
I'm not sure why that one got that bad, but it really attracted a lot of bad answers.
Possibly because the answer was a simple no but for some reason people really wanted to find a way to make the idea work
 
am I correct in my understanding that a medium character can wield a large longsword (2d8) with disadvantage in one hand (2d10 if twohanded), according to the guidelines in the DMG (pg 278) for oversized weapons?
 
2:42 PM
How great could a sword be if you don't have to use two hands?! I mean... that might be great for you but not really a great sword.
 
You just need bigger hands. The sword size stays the same. ^_^
 
@vicky_molokh Nah I saw that music documentary by the Foo Fighters. If you get massive hands, you don't even need nunchucks. You just slap the heck out of the attacking ninjas.
 
@goodguy5 IIRC that rule is for monsters only (being in the MM all of them are)
 
aren't we all monsters?
 
that is deep lol
 
2:45 PM
10
A: How much damage does an Ogre's greatclub do when wielded by an Enlarged character?

RubiksmooseDM decision, but probably 2d8+1d4+STR damage at disadvantage Lager weapon means more damage The Ogre's Greatclub attack does 2d8 + 4 damage according to its statblock. The rules in the DMG say that: Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. ...

 
@goodguy5 psssh why would I trust that jerk. I downvote all of their answers.
 
me too
 
Also I misread DMG as MM. Good job me.
Anyways, I would say that rule technically doesn't apply here. The weapon isn't made for a larger creature it is made to be used in a different way.
 
I was musing posting an answer to the effect of "give them disadvantage because blah blah large weapons"
 
@goodguy5 I'm not sure disadv is enough of a penalty honestly. Anybody with a way to get any sort of adv would be able to cancel that out and then potentially use this to allow much more damage or utility than intended.
 
2:52 PM
anyone with a way to get adv would never be able to get true advantage.
 
0
Q: No access to review queues?

Peregrine LennertWhen I click on the review queue button, it shows There are no review queues available to you I previously had access and I am wondering if this is just saying that there are no queues that need to be reviewed or if it's a bug?

 
@goodguy5 Sure but they would also cancel out the penalty which would honestly be well worth it.
Especially if you could dual wield 2-handed weapons. Or 2-handed weapon + shield.
IMO at least.
 
again, large 1-handed weapon, but yea.

this is one of those cases where DM says to player "I'm going to allow this for now, but I reserve the right to veto it later"
 
I personally don't think I would ever allow 2h weapon to be used in 1h for anything but flavor.
@goodguy5 oh I thought we were talking about the 2h weapon in 1h question specifically
 
yes, but I was proposing using a large onehanded weapon
 
2:57 PM
Ah I see.
Sorry I didn't catch that.
 
3:08 PM
I might not have been clear. it's been known to happen.
 
Fwiw I think it is a neat idea, but I don't think I would necessarily pose it as an alternative to what they suggest in the question.
For one thing, it depends on the DM actually giving them a large weapon which I'm not entirely sure why I would do you know?
@goodguy5 Nah I was just being thick as usual. Also devoid of tea which has now been remedied :D
 
Seems easy enough to commission one
 
@vicky_molokh fwiw there has been conversations around that on meta: rpg.meta.stackexchange.com/questions/8618/…
@goodguy5 sure sure, just not sure I want to open that door personally, but I think it is a clever compromise that is still technincally RAW
 
3:36 PM
@goodguy5 BTW how's your wife doing these days? She and the baby still doing well as can be expected?
 
Oh nice glyph of warding -> true Polymorph for the bomb
 
@Joshua Unfortunately Spell Glyph only works with 3rd level spells and lower :(
 
Just downcast TP.
<smoke bomb> <escape>
 
hahaha
 
Read "when you cast it from a higher spell slot"
 
3:41 PM
@Joshua oops!
Though unless you have 2 9th level slots that would not work either
 
Correct
 
@Rubiksmoose There's an Epic Boon that does exactly that, IIRC.
 
You need to cast both spells which means 2 slots (at least that is the accepted answer here)
 
1. Pick up goblin in one hand
2. Goblin has two hands
3. Wielding a two handed improvised weapon in one hand
4. 1d4+STR bludgeoning
 
@MikeQ hahahaha
 
3:42 PM
> Boon of High Magic. You gain one 9th-level spell slot, provided that you already have one. —DMG pg.232
 
That made me snort hot tea so I hate you now.
 
@MikeQ So that's what people meant by two handed weapons
 
@Xirema fair enough! I always forget about those seeing as I've never got nearly high enough for them ever to be used.
 
If I read the table correctly, a mulitclass spellcaster has 2 9th level spell slots at level 18
 
@Joshua The max any classes can get even with multiclassing is 1 9th level slot from class alone.
 
3:44 PM
@Joshua Not in 5th edition.
 
@Nyakouai Yes, and it's recursive too
 
@Joshua You might be reading the table as spell slots gained at that level? The MC table is actually how many slots you have at that level.
@MikeQ Well recurves are a different type of 2-handed weapon. ;)
 
@Rubiksmoose Deja vu
 
TBH, I don't see why a character couldn't wield a two handed weapon in one hand. Just because the weapon has two hands doesn't mean the character needs to hold both of them at the same time. Weapons don't get lonely. Unless they're sentient I guess...
 
May 17 '18 at 20:11, by Mike Q
> TODO: Homebrew rules for a katamari weapon
^ I almost felt from the chair upon reading this...
 
3:48 PM
@Xirema You almost got me there lol
@MikeQ Guess I should stop drinking tea and reading chat lol
Or just stop when you come around since you are a repeat offender ;)
@Joshua Out of curiosity, what neat thing did you have in mind for that combination?
 
@Rubiksmoose considering that they're still in the same place, yea.
 
@goodguy5 good to hear :)
 
She's so ready to have the baby be on the outside.
 
Good to hear the conjure baby summoning ritual is going well
 
@goodguy5 I'll bet you both are!
 
3:56 PM
@goodguy5 4th trimester coming up!
 
4:08 PM
@Rubiksmoose: Polymorph the guy who trips it into solid oxygen.
 
@Joshua Clever! That might not work depending on if you DM considers liquids to be objects though.
But at that high of level of play that this would take place in (20th level with boons) I could see it being fun.
 
It's so weird when an old answer suddenly gets 5 upvotes.
 
right? I always try to dig around and find why. Sometimes sucessfully.
 
If you have enough patience you can cast the glyph from a scroll: rpg.stackexchange.com/questions/78353/…
 
The tricky part is when it may have gotten mentioned in a related comment somewhere
 
4:13 PM
48 weeks
 
indeed!
Still I'm not sure I would allow it at my table. It isn't allowed by RAW and insta-kills are not really something fun to introduce to the table outside of the designed options already there (especially since they can be used against the PCs as well).
It might still actually be feasible though if you change them into a chunk of sodium or the like.
 
I corrected it to solid oxygen even before you finished replying. You didn't notice. (O8 red oxygen is solid but even more explosive than liquid oxygen)
 
oh I guess it also technically wouldn't be an instakill depending on how much damage the DM ruled it would be.
Since the creature reverts back when it hits 0 HP or dies.
@Joshua So you did! Sorry about that.
 
it's not an instakill, but it's an instakill for everybody around you
Ah; we discard carryover damage when reverting from polymorph to object
 
@Joshua Eh, depending on how the DM rules it. I'd probably give it high level fireball damage as a quick ruling and allow a dex save for half
 
4:21 PM
Ah well; could always just do good old 9th explosive runes then
 
That would definitely do the trick with a lot less fussing.
 
besides the fact that I could in the same time have 47 more of them with trigger of when the first one goes off
 
Welp, I have my next NPC. diviner bookie
 
4:48 PM
@Joshua Are we saying that D&D is a chemistry simulation now? I thought we already determined it wasn't a physics sim.
@MikeQ puntacular
 
@goodguy5 that is a great idea lol
 
@goodguy5 glad my question could be of some inspiration!
*inspiration
...oh dear...14th level diviner bookie...3 portent rolls per day, plus a heap of regenerating divination spells!
 
@illustro although at 14th level I would hope the wizard would be something more powerful than a bookie! I know wizards are fond of books, but that is taking it to another level ;)
 
Add in the Lucky feat and you have created a monster!
@Rubiksmoose wizards need that sweet sweet money for scribing and experimenting!
NPC wizard runs a gambling house to fund their workshop where they create magic items and invent new divination spells
 
The presence of magic in this world makes me think that the highest paying gambling pits are somehow protected by anti-magic fields. Not that mechanically I think it would actually do anything here.
 
5:07 PM
@Rubiksmoose That's the great thing about portent, it's anti-magic-proof!
 
That is a really nice feature!
 
Would Law or Chaos be more likely to support honest games of pure chance? On one hand, Chaos is all about random events, but on the other, Law is about things happening truthfully.
 
Arguably, either would have a valid claim.
 
AFAIK chaos isn't really associated with unfairness or dishonesty
If anything, chaos would probably assert that randomness is more fair than whatever structure lawful has to offer
 
Except that chance can be viewed as a static law. So they might both agree.
Like consider Two-face. Uses coins to determine actions. Lawful or chaotic?
I think either would be reasonable
 
5:16 PM
I started thinking about this because I was considering ways to stop Divination wizards from abusing casinos, even with Anti-Magic fields. I figured contracting some outsider would be effective, but then I wasn't sure which kind would be interested.
 
@GreySage I have no idea how you even could tbqh
 
I figure an outsider with a homebrew ability could detect whether someone was manipulating the odds, either because they are being deceitful or because the "true" randomness is being violated somehow. Just my mind amusing itself.
 
Been doing some number crunching. This is probably obvious, but anyone planning to gamble should ensure that their average ability check modifier on all 3 checks be more than +5.
Curiously, the average matters a lot more than anything else: an especially good modifier paired with an especially bad modifier will (mostly) cancel out, though having 3 +6 checks is better than a +4,+6,+8.
(only by like 1-2% though)
 
5:33 PM
@GreySage Hire your own diviners, and have them foresee how much each patron is going to win. Anyone who walks away with more than that is not allowed back in.
 
@MarkWells I was thinking about using opposed diviners. This is a clever way to do it. Depending how causality works of course lol
 
@Xirema Are there actual gambling rules in 5e?
 
Or the boring solution, run poker tournaments and horse race betting and such where the players are competing against each other.
 
@Rubiksmoose Hire abjurers and illusionists to counter the divinations
 
On the other hand, plain old detect magic will catch most cheaters at much lower cost.
 
5:36 PM
@GreySage from a flavour perspective the Portent feature is the diviner getting "flashes of the future"
 
Honestly IRL casinos will throw you out if you win too much anyways even if you aren't cheating.
 
so it's not that the diviner is manipulating fate, but that they are recognising that this is the poinjt to go "all in"
 
Maybe the floor security people walk around scanning for magic, and alert the diviner in the back room to do a full divination on that guy in back in the red cloak.
 
@GreySage Xanathar's Guide to Everything, page 130.
 
@Rubiksmoose only if you are playing against the house!
 
5:38 PM
@illustro fair point!
 
The rules used in that post about Divination Wizards is [mostly] cribbed from the actual rules.
> The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the character has proficiency with an appropriate gaming set, that tool proficiency can replace the relevant skill in any of the checks. The DC for each of the checks is 5 + 2d10; generate a separate DC for each one. Consult the Gambling Results table to see how the character did.

Gambling Results
Result Value
0 successes Lose all the money you bet, and accrue a debt equal to that amount.
 
@Xirema I would be interested in seeing number crunching on this
 
Just to make sure I'm reading that correctly: so it's not only that you lose the money you bet, but also, you accrue a debt equal to your wager, yeah?
 
Yep!
 
So the table is something like

0: -200%
1: -50%
2: +50%
3: +100%
 
5:41 PM
@Xirema I'm unsure what the "2 successes" effect means. If you bet 100 you now have 150 or 250? In other words, are you keeping what you bet plus winning that amount*1.5 or simply getting back what you bet plus half of that?
ok nevermind that answers that :)
 
@Sdjz Well, I'm trying to confirm that my understanding is correct.
 
That's my reading of the table
It's possible that 3: is +200%
but I'd read it the way you have
 
@illustro wouldn't that also make 2: be +150%?
 
@Sdjz probably...however the language is unclear. My first reading of the table was the way @Xirema has laid it out
and that's what I'd use
 
@illustro It's probably not going to matter, and if it matters your DM will just decide one way or the other.
Unless you REALLY want to rely on gambling to make money in AL or something
 
5:59 PM
Made a question for it, if I'm wrong someone can show up and explain why I'm wrong.
 
00:00 - 18:0018:00 - 00:00

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