« first day (3318 days earlier)      last day (1649 days later) » 
00:00 - 16:0016:00 - 00:00

4:07 PM
Glad to see pathfinder 2e gaining a little traction in the site (and with some questions that aren't just overlooked traits or trait descriptions)
 
@NautArch Alright, let me know if there's something I might've missed: rpg.stackexchange.com/a/158717/41726
 
@DavidCoffron Got me thinking and was looking at this question:
15
Q: Just what are the differences between Spellcasting and Pact Magic?

nitsua60Many classes incorporate the Spellcasting feature. One, Warlock, instead has the feature Pact Magic. What are the mechanical differences between the two, or is this just a distinction without a difference? The multiclass rules treat Spellcasting and Pact Magic slots interchangably, and warlocks a...

which then got me thinking about flexible casting
So in this case, the warlock level defines the amount of sorcery points required to create a new spell slot?
I think the implication is whether or not pact magic are Level X slots, are act in that manner and it's different enough to be different?
 
@NautArch If you are able to craete a warlock-specific slot, that would be another question to answer. I'll mention it in my answer
 
Also, here is the opposite question with the opposite answer (that supports you):
16
Q: Can I use Pact Magic spell slots gained on a short rest to gain sorcery points?

Rob RoseI'm planning on multi-classing in Warlock as a Sorcerer in 5e. I'd like to be able to use my Warlock spell slots from Pact Magic (that I regain on a short rest) to gain sorcery points. I'm inclined to believe the answer to this question is "Yes", because the Font of Magic feature does not specif...

@DavidCoffron Wait, i thought this was about using flexible casting to create warlock slots?
 
@NautArch The question is broader (about any other class)
That's just the main contentious part
 
4:20 PM
ah, gotcha. PHew, i thought i was looking at this entirely wrong for a second :)
 
Haha; no, that's why the lead answer reads:

Yes, it can make spell slots used by other classes.
No, it can not make a Warlock spell slot specifically.
 
@DavidCoffron and i'm starting to lean in your direction of yes it can
It just becomes increasingly costly as you level your warlock side
 
@NautArch Ha. Just as I started leaning more towards the slot created isn't tied to any class (i.e. wouldn't work with Primeval Awareness or warlock specific stuff, but works for spells and Divine Smite)
 
balance must be preserved
 
@NautArch So, if you can make a warlock spell slot (but only at the slot-level that your warlock level sets them too), would that slot then recover on a short rest?
Because I could get 6 or 7 level-appropriate slots on a short rest with Flexible Casting if it does
 
4:26 PM
@DavidCoffron That may be another question. Not sure about the recovery mechanism/reset and how it may differ between the full sorcerer vs the warlock. Since the warlock refreshes on short rest and not long rest, I'd tend to think that the short rest resets it.
 
@NautArch Yeah, for sure another question that relies on the "any spell slot" interpretation of the Flexible Casting one
(as is the question about whether you can create 1st level warlock slots as a 12th level warlock, and whether they turn into 5th level slots automatically when you do)
 
In a game that allows multiclassing, would it be unfair to houserule that Pact Magic slots can't be converted to/from sorcery points?
 
@MikeQ I don't think it'd be unfair (that's how I was leaning originally), but it does seem that in theory it was supposed to work.
I'm also not sure it's a big issue, especially if the short rest resets it.
 
Probably depends on how the rest of the party is going. If they're all using multiclass cheese to be really strong, then it'd be unfair to disallow this one cheese. If only one person is doing it, it's not really unfair. If it's discussed beforehand then it's probably not unfair either way
And from my reading, you're literally creating the spell slot and it only goes away on a long rest
 
@Delioth 5e generally doesn't have a lot of multiclass cheese (that i've found). Usually multiclassing gives you an edge in one area, but you lose a lot by doing so in other areas.
@Delioth Yeah, good point. "Any spell slot you create with this feature vanishes when you finish a long rest." seems fairly conclusive.
 
4:34 PM
Yeah, that's fair - that's the closest to a system-agnostic answer; "if you're letting some people use [rule] by combining [ability] & [ability] to get stronger, it's probably unfair if you explicitly disallow [ability] & [ability] to combine (when their RAW reading lets them combine)"
 
So this combo definitely would give you more short rest refresh spell slots
 
Probably unlimited if you can manage to never take a long rest
Cannibalize all sorcerer and warlock slots into sorcery points, into refreshing warlock slots; short rest to refresh warlock slots, cannibalize into more warlock slots; etc.
 
@Delioth The sharpest multiclass cheese in 5e is coffee lock, and even that is not as strong as it seems in practice
 
@Delioth And that's usually where a DM would step in and stop that
 
I considered a houserule where sorcerer created spell slots vanish on a short or long rest, but that doesn't prevent coffeelock shenanigans, it just adds more steps. At best it adds an upper bound to the cheese.
 
4:38 PM
@NautArch Which is understandable, but should be part of a larger discussion (is this table being cheesy or munchkin-y, or not)
 
@Delioth True. But I think most tables trying to follow the rules are not like that. For the ones that are, then yeah, it's a viable option.
 
@Delioth I've never been at a long-term table that was able to sustain munchkin-y/cheese characters for long. They are kind of fun for a bit, but once the gimmick-appeal runs out, the characters are usually fairly flat
 
@DavidCoffron Yeah, there's definitely something to that. Most munchkin-focused characters are built with the mechanics first rather than the mechanics stemming from the character itself. Takes work to build the characterization around the cheese. Though I have a hunch it might work if the whole table just accepts that they're playing an anime or superhero movie (and all embrace being superheroes), though this adds a lot of GM work to make novel enemies and clever situations
 
@Delioth It becomes very easy, in fact. Oh, you do this extremely well? Well, have this encounter that doesn't allow that interaction at all.
 
Well, doing it that way also gets weird since it can easily become "[Joe]'s build doesn't handle [interaction] well, so we'll have a whole fight around [interaction]." [Interaction] fight comes up - Joe sits at the table unable to contribute for [time]
 
4:48 PM
@Delioth Right, and that's why one-dimensional builds are boring because you need one dimensional encounters.
 
@Delioth If you want to be superheroes, at least one user here will suggest Masks (CC: @Rubiksmoose)
 
But cheesy doesn't necessarily mean one-dimensional - like the warlock+sorcerer who has arbitrary refreshing Warlock spell slots every short rest (even something like 10 is a ton), but can do everything a normal warlock can do
only... more
 
@Delioth Right, and that character could be extremely interesting if played by the right player at the right table (especially if the GM does something like what I would do, which is have the patron get angry that the warlock is contending with more magic than the pact intended to provide)
 
Which can totally be an interesting character and not all that much more powerful than a normal warlock - the key difference is that this one can do stuff all day.
 
In my opinion, the best way to make cheese less broken is to provide in-world reasons that it isn't fool-proof.
 
4:51 PM
The short rest warlock/sorcerer thing is a concern, but it's also limiting. Sure, you can spend your sorcery points to create warlock slots that will then refresh. But then you're out of sorcery points and you could have more spell slots (and of higher levels) just by going pure sorcerer.
And a DM can just present situations where short rests aren't even really an option.
 
@DavidCoffron Another way to make cheese less broken is to put it on a slice of bread and melt it onto the bread in the oven. Broken cheese is now restored to one layer of cheese! (Wait, yes, it is lunchtime ...)
 
@NautArch Agreed. This can also be solved with the kinds of solutions that present themselves in-universe. Kind of like the ambush outside of your rope trick for the 1 hour adventuring day folks
 
@DavidCoffron poof Did someone say Masks?!
 
@DavidCoffron That, too. But I've been in a lot of time-crunch situations where we as players said no to short rests because it didn't make sense.
 
@Rubiksmoose Haha. Figured you'd pop in. Just doing a name-drop for the superhero-type of table.
@NautArch I wish one of my tables was more like that. They wanted to take a short rest during a town fire...
 
4:55 PM
@DavidCoffron Let 'em. And then show the repercussions of that decision.
 
(though maybe also do the "Are you Sure?" to make sure they actually understand what they're trying to do)
 
@NautArch I was a player. Talked them out of it saying, no we don't need you Arcane Recovery for fly. We are better off helping to rescue more of the townsfolk on foot in the short term
 
I should try Masks but I don't think my usual group wants that
 
@DavidCoffron Yeah, short rest mechanics are hard sometimes. Both for classes that depend on them and for abilities or things like ritual casting. Sometimes time is necessary, but other times time is a limiting factor and you need a new solution. Tables and players should be open to both.
 
5:13 PM
@DavidCoffron Well, I guess that JC tweet thing does come back to bite.
 
5:24 PM
@NautArch hah! When doesn't it?
 
@Rubiksmoose :D
 
@kviiri Oh man, I enjoyed it so much. Definitely not for all tables but ... <3
 
@KorvinStarmast That familiar question about aging is weird.
I can't figure it out
 
wait what?

A question about a familiar getting older

or a question about getting older that seems familiar?
 
-1
Q: Do creatures from Find Familiar (spell) age & grow old?

Tim of Time'Animal' familiars, as summoned by the 5e [ritual] 1st level spell, are not normal creatures. Technically they are 'spirits': fiends, celestials or fay. Does the age of the body change &/or grow old? Common problems / concerns: (Note: Not trying to answer the question with these options. The id...

 
5:33 PM
ah
 
In this case, I think the spirit does age (I think feys/celestials/fiends age...maybe?), but the body technically doesn't. But I'd have no issues with a player who wanted to summon the same body and have it age with them and then figure out a dr.who-type scenario of getting a new body.
 
6:00 PM
@NautArch I think it's a discussion prompt. And it's also one of those things where "at this table, we dont' worry about this" and "at this table, let's fold this into our familiars to make them more than a mechanic."
 
@KorvinStarmast It could very well be that.
But I think your question about "why" is super important.
 
@NautArch I am not able to give my full attention, but I'd like to see the asker engage before I do anything else.
 
@KorvinStarmast yeah, i'm debating about voting to close as unclear.
the examples confuse me, because they are both about the spirit and the manifestation.
 
OK, you vote and I'll vote.
 
done :)
 
6:07 PM
@NautArch done as well
Off to RL now
 
So the campaign is on pause again because the DM forgot to build the next floor on Roll20
 
@Himitsu_no_Yami Did you talk with them about the non-combat stuff?
 
Not really but things were working well-ish last session so I didn't see the need to bother
 
@Himitsu_no_Yami I would probably recommend against that strategy :) It's going to come up again and getting ahead of it will help.
 
I was more focused on figuring out what to do last game as I was the only player
 
6:20 PM
@Himitsu_no_Yami That alone (no pun intended) is kinda weird.
well, pun probably intended
yeah, it was intentional
 
it wasn't intended at first but once you realized it you went with it?
 
yeah, i'm gonna go with that :P
 
anyway I was controlling my two and the other guy's character just kinda followed me
 
@Himitsu_no_Yami is it just two players and the DM?
 
yeah, possibly adding a third but he won't be around for most of the time during the session
 
6:36 PM
Did you have your first combat yet?
 
GcL
@Himitsu_no_Yami That's the problem I ran into for virtual table tops. The time involved in building was too high.
 
@NautArch barely
 
@GcL Yeah, and the pen tool is really frustrating. I started just looking for pre-made maps I could use that were 'close enough'.
 
@GcL I've had a lot of success pre-making a bunch of random location-y maps with a nice tool and just reusing them a few times
 
@Himitsu_no_Yami ?
 
6:38 PM
@NautArch We fought one creature and idek wtf it was
 
That sounds like a first combat
 
"barely" because it was literally one thing and it lasted like 3 rounds and then we went on with our business
 
GcL
@Delioth I did the same. Used a lot of sprite maps from SNES games since they line up nicely, but that was a lot of work. I can draw with my vis-a-vis markers on the acetate grid like.... really quickly. Also, I don't waste time drawing crap that isn't needed.
@NautArch Oh, the kicker there, it doesn't work very well with wacom tablets, so even if you do have a nice digital art setup, you can't use it.
 
@Himitsu_no_Yami I don't know about your games, but in ours combat only lasts between 3-6 rounds most of the time
 
6:40 PM
@Delioth idk it just didn't feel right to me
 
@GcL Yeah, I definitely lean more into map-prep with dungeon painter rather than trying to find exactly the right thing
 
Yeah, most combat is in the 3-6. I can probably count on one hand combats that lasted over a minute in the past several years of playing.
and you're level 10 @Himitsu_no_Yami?
 
GcL
You can make combat go longer if that's the desire. A chase sequence in the middle and enemies showing up at different times, you can have a pretty drawn out battle.
 
@Himitsu_no_Yami that's an 'easy' combat. Little surprised it lasted that long!
Should have only had about 70 HP.
 
6:44 PM
it was in total (magical) darkness so out of the 3 characters fighting it two had disadvantage trying to hit it
 
GcL
@Himitsu_no_Yami Did anyone try casting magic missile at the darkness?
 
nobody had it
 
(I gochu GCL)
 
We had two warlocks (one that was half cleric) and a barbarian
 
@Himitsu_no_Yami er, if it was in magical darkness, it wasn't able to see, either.
 
6:45 PM
@NautArch DM said it had the equivalent of Devil's Sight
 
@Himitsu_no_Yami Not RAW, but they may have tweaked it.
 
what is the name of that thing anyway?
 
@Himitsu_no_Yami shadow demon
i ran a tineye search on the image you gave me :)
 
I hope they gave you more XP than standard for it!
 
 
2 hours later…
8:53 PM
Well fuck me... The barbarian died and the player's schedule changed too
So now I'm the only player
 
@Himitsu_no_Yami Just a quick note, the use of profanity is not an approved norm for this chat.
 
my bad. I think I'm still in the editing window
nope not quite
But yeah, I'll keep that in mind sorry
 
@Himitsu_no_Yami I hope that you mean that the Barbarian PC died, and not the person who played the Barbarian?
 
yeah, the character died
 
Good, wanted to make sure I hadn't misunderstood that.
 
8:59 PM
the player's schedule changed tho so he can't play
 
But also bad, now you need a new group
And so the hunt for a group begins ...
 
I'm the only one who fits with the DM's schedule though
 
There are bound to be people somewhere, but where to find them? That's part of the challenge.
 
but we're playing at work
 
Oh, yeah, that makes it a bit trickier, I suppose.
gaaaaaaaaah
 
9:01 PM
and he doesn't want others playing cus they won't know when we get a call or similar and he can't get their attention in person when we're waiting on them
 
9:53 PM
I think I figured out the worst class you could ever possibly play in Tomb of Annihilation
 
10:42 PM
@Himitsu_no_Yami Worst in the sense it would be overpowered, or underpowered?
 
It would die too quick
it's revived and there's the whole death curse
> Any humanoid on the planet that has been brought back from the dead begins to waste away. Its hit point maximum is reduced by 20 (1 for each day the Soulmonger has been active) and decreases by 1 every midnight until the Soulmonger is destroyed. If a humanoid’s hit point maximum drops to 0, it dies. Traveling to another world or plane does nothing to halt the wasting effect once it has begun.
 
So I don't think the Revived is technically someone who has been brought back from the dead?
Not in the way that you'd think of it.
 
"You’ve had a soul-shaking realization: you’ve been dead before, yet somehow you are alive again."
 
Like, they didn't die and then get resurrected, they're like a descendant of their Ancestors.
The reason they get so confused ("Wait, wasn't I dead?") is because they're getting interfering memories from their past lives.
 
> You might have convinced a deity to let you return to the Material Plane, perhaps you signed a deal with a fiend, or maybe you used an artifact that revived you.
Sounds a lot like resurrection to me
 
10:57 PM
Could be resurrection, could be reincarnation, could be something else entirely. Besides, you could just say that the resurrection occurred before the events of the campaign
 
> Besides, you could just say that the resurrection occurred before the events of the campaign

Syndra died once before the events of the campaign but the death curse is affecting her
... quoting does work right in the chat
 
Ugh, yet another reason why no one liked that subclass. It's too contradictory on what it's actually supposed to *be*.
 
11:13 PM
I love the idea of it myself
 
I'm with @Xirema on this one. Don't see how the concept fits the rogue class, either mechanically or narratively.
Some of the classes and archetypes are derived from fictional characters in other works. Maybe it's based on someone specific?
 
@MikeQ I mean, I'm not opposed to the concept being paired with the Rogue.
 
I don't have strong feelings about the concept, but I think the subclass as presented is kind of a mess.
 
The bigger problem is that they've not defined particularly well what the archetype actually is.
@Miniman This.
 
11:31 PM
In the sense that it doesn't support or open any particular playstyle? Or do you mean something else?
 
@MikeQ Well, it does support a particular playstyle. (2 sneak attacks per round using ready action). I meant in the sense that it's a random mishmash of unrelated features.
Memories of past lives, sure. You're undead-ish...okay? Necrotic lasers, sort of fits with being undead-ish I guess. Speak with dead and get a random ability...what? Ask "the powers of death" questions...why? Near death experiences let you change your personality completely...??? Teleportation???
Rune knight has the same problem, but it only has 2 unrelated things (rune stuff and giant stuff) and they've included an explicit "these things are totally related" statement in there.
Beekeeper actually sticks to its theme, its features just aren't very interesting. Which is disappointing, because it's a cool theme.
(Just to be clear, I absolutely think rune knight should focus on runes and leave the giant stuff to a giant-themed subclass, I'm not letting it off the hook just because they said it's all one theme. Because it isn't.)
 
11:47 PM
I think the thing with "ask 'the powers of death' questions" comes from still having some form of contact with them, they let you leave for a reason. The "speak with dead" bit is you forming a connection to their spirit. The proficiency gained from it is a memory either of your own or of theirs.
The teleportation is meant to be kinda like a ghost slipping into and our of the ethereal plane but that's definitely not how it needs to work
 
@Himitsu_no_Yami But the description doesn't really imply "the powers of death let you leave for some reason". That would be a much clearer and stronger concept.
 
Here's what puzzles me. Most subclasses are good at something, or have the bits to support a certain playstyle, usually in a way that synergizes with the base class. That's what makes it an interesting choice for the player. But when I look at Revived, I can't figure out what it's supposed to be good at.
 
Although it's also kind of a warlock concept, so maybe that's why they didn't say it.
 
@Miniman "You might have convinced a deity to let you return to the Material Plane, perhaps you signed a deal with a fiend" or "you are one of death’s representatives among the living."
 
@Himitsu_no_Yami 1/3, maybe 2/3 if we assume the deity is a deity of death. Definitely more of a warlock concept when you put it that way, though.
 
11:52 PM
You're right but they've already got something similar with the Undying patron
 
Well, that's kind of the opposite (undying patrons are mortals who've gone to incredible lengths to avoid death), but there's definitely some thematic overlap there.
 
Opposite yes but also very similar in theme
 
Yeah, exactly.
I guess part of it is just that I'd really like to see a psychopomp class.
 
Have any of you read Percy Jackson? If so this rogue class kinda reminds me of Nico DiAngelo
 
@Himitsu_no_Yami Not me, sorry.
 
00:00 - 16:0016:00 - 00:00

« first day (3318 days earlier)      last day (1649 days later) »