Many classes incorporate the Spellcasting feature. One, Warlock, instead has the feature Pact Magic. What are the mechanical differences between the two, or is this just a distinction without a difference? The multiclass rules treat Spellcasting and Pact Magic slots interchangably, and warlocks a...
I'm planning on multi-classing in Warlock as a Sorcerer in 5e. I'd like to be able to use my Warlock spell slots from Pact Magic (that I regain on a short rest) to gain sorcery points.
I'm inclined to believe the answer to this question is "Yes", because the Font of Magic feature does not specif...
@NautArch Ha. Just as I started leaning more towards the slot created isn't tied to any class (i.e. wouldn't work with Primeval Awareness or warlock specific stuff, but works for spells and Divine Smite)
@NautArch So, if you can make a warlock spell slot (but only at the slot-level that your warlock level sets them too), would that slot then recover on a short rest?
Because I could get 6 or 7 level-appropriate slots on a short rest with Flexible Casting if it does
@DavidCoffron That may be another question. Not sure about the recovery mechanism/reset and how it may differ between the full sorcerer vs the warlock. Since the warlock refreshes on short rest and not long rest, I'd tend to think that the short rest resets it.
@NautArch Yeah, for sure another question that relies on the "any spell slot" interpretation of the Flexible Casting one
(as is the question about whether you can create 1st level warlock slots as a 12th level warlock, and whether they turn into 5th level slots automatically when you do)
Probably depends on how the rest of the party is going. If they're all using multiclass cheese to be really strong, then it'd be unfair to disallow this one cheese. If only one person is doing it, it's not really unfair. If it's discussed beforehand then it's probably not unfair either way
And from my reading, you're literally creating the spell slot and it only goes away on a long rest
@Delioth 5e generally doesn't have a lot of multiclass cheese (that i've found). Usually multiclassing gives you an edge in one area, but you lose a lot by doing so in other areas.
@Delioth Yeah, good point. "Any spell slot you create with this feature vanishes when you finish a long rest." seems fairly conclusive.
Yeah, that's fair - that's the closest to a system-agnostic answer; "if you're letting some people use [rule] by combining [ability] & [ability] to get stronger, it's probably unfair if you explicitly disallow [ability] & [ability] to combine (when their RAW reading lets them combine)"
Probably unlimited if you can manage to never take a long rest
Cannibalize all sorcerer and warlock slots into sorcery points, into refreshing warlock slots; short rest to refresh warlock slots, cannibalize into more warlock slots; etc.
I considered a houserule where sorcerer created spell slots vanish on a short or long rest, but that doesn't prevent coffeelock shenanigans, it just adds more steps. At best it adds an upper bound to the cheese.
@Delioth I've never been at a long-term table that was able to sustain munchkin-y/cheese characters for long. They are kind of fun for a bit, but once the gimmick-appeal runs out, the characters are usually fairly flat
@DavidCoffron Yeah, there's definitely something to that. Most munchkin-focused characters are built with the mechanics first rather than the mechanics stemming from the character itself. Takes work to build the characterization around the cheese. Though I have a hunch it might work if the whole table just accepts that they're playing an anime or superhero movie (and all embrace being superheroes), though this adds a lot of GM work to make novel enemies and clever situations
Well, doing it that way also gets weird since it can easily become "[Joe]'s build doesn't handle [interaction] well, so we'll have a whole fight around [interaction]." [Interaction] fight comes up - Joe sits at the table unable to contribute for [time]
But cheesy doesn't necessarily mean one-dimensional - like the warlock+sorcerer who has arbitrary refreshing Warlock spell slots every short rest (even something like 10 is a ton), but can do everything a normal warlock can do
@Delioth Right, and that character could be extremely interesting if played by the right player at the right table (especially if the GM does something like what I would do, which is have the patron get angry that the warlock is contending with more magic than the pact intended to provide)
Which can totally be an interesting character and not all that much more powerful than a normal warlock - the key difference is that this one can do stuff all day.
The short rest warlock/sorcerer thing is a concern, but it's also limiting. Sure, you can spend your sorcery points to create warlock slots that will then refresh. But then you're out of sorcery points and you could have more spell slots (and of higher levels) just by going pure sorcerer.
And a DM can just present situations where short rests aren't even really an option.
@DavidCoffron Another way to make cheese less broken is to put it on a slice of bread and melt it onto the bread in the oven. Broken cheese is now restored to one layer of cheese! (Wait, yes, it is lunchtime ...)
@NautArch Agreed. This can also be solved with the kinds of solutions that present themselves in-universe. Kind of like the ambush outside of your rope trick for the 1 hour adventuring day folks
@NautArch I was a player. Talked them out of it saying, no we don't need you Arcane Recovery for fly. We are better off helping to rescue more of the townsfolk on foot in the short term
@DavidCoffron Yeah, short rest mechanics are hard sometimes. Both for classes that depend on them and for abilities or things like ritual casting. Sometimes time is necessary, but other times time is a limiting factor and you need a new solution. Tables and players should be open to both.
'Animal' familiars, as summoned by the 5e [ritual] 1st level spell, are not normal creatures. Technically they are 'spirits': fiends, celestials or fay. Does the age of the body change &/or grow old?
Common problems / concerns:
(Note: Not trying to answer the question with these options. The id...
In this case, I think the spirit does age (I think feys/celestials/fiends age...maybe?), but the body technically doesn't. But I'd have no issues with a player who wanted to summon the same body and have it age with them and then figure out a dr.who-type scenario of getting a new body.
@NautArch I think it's a discussion prompt. And it's also one of those things where "at this table, we dont' worry about this" and "at this table, let's fold this into our familiars to make them more than a mechanic."
@Delioth I did the same. Used a lot of sprite maps from SNES games since they line up nicely, but that was a lot of work. I can draw with my vis-a-vis markers on the acetate grid like.... really quickly. Also, I don't waste time drawing crap that isn't needed.
@NautArch Oh, the kicker there, it doesn't work very well with wacom tablets, so even if you do have a nice digital art setup, you can't use it.
You can make combat go longer if that's the desire. A chase sequence in the middle and enemies showing up at different times, you can have a pretty drawn out battle.
and he doesn't want others playing cus they won't know when we get a call or similar and he can't get their attention in person when we're waiting on them
> Any humanoid on the planet that has been brought back from the dead begins to waste away. Its hit point maximum is reduced by 20 (1 for each day the Soulmonger has been active) and decreases by 1 every midnight until the Soulmonger is destroyed. If a humanoid’s hit point maximum drops to 0, it dies. Traveling to another world or plane does nothing to halt the wasting effect once it has begun.
> You might have convinced a deity to let you return to the Material Plane, perhaps you signed a deal with a fiend, or maybe you used an artifact that revived you.
Could be resurrection, could be reincarnation, could be something else entirely. Besides, you could just say that the resurrection occurred before the events of the campaign
@MikeQ Well, it does support a particular playstyle. (2 sneak attacks per round using ready action). I meant in the sense that it's a random mishmash of unrelated features.
Memories of past lives, sure. You're undead-ish...okay? Necrotic lasers, sort of fits with being undead-ish I guess. Speak with dead and get a random ability...what? Ask "the powers of death" questions...why? Near death experiences let you change your personality completely...??? Teleportation???
Rune knight has the same problem, but it only has 2 unrelated things (rune stuff and giant stuff) and they've included an explicit "these things are totally related" statement in there.
Beekeeper actually sticks to its theme, its features just aren't very interesting. Which is disappointing, because it's a cool theme.
(Just to be clear, I absolutely think rune knight should focus on runes and leave the giant stuff to a giant-themed subclass, I'm not letting it off the hook just because they said it's all one theme. Because it isn't.)
I think the thing with "ask 'the powers of death' questions" comes from still having some form of contact with them, they let you leave for a reason. The "speak with dead" bit is you forming a connection to their spirit. The proficiency gained from it is a memory either of your own or of theirs.
The teleportation is meant to be kinda like a ghost slipping into and our of the ethereal plane but that's definitely not how it needs to work
@Himitsu_no_Yami But the description doesn't really imply "the powers of death let you leave for some reason". That would be a much clearer and stronger concept.
Here's what puzzles me. Most subclasses are good at something, or have the bits to support a certain playstyle, usually in a way that synergizes with the base class. That's what makes it an interesting choice for the player. But when I look at Revived, I can't figure out what it's supposed to be good at.
@Miniman "You might have convinced a deity to let you return to the Material Plane, perhaps you signed a deal with a fiend" or "you are one of death’s representatives among the living."
Well, that's kind of the opposite (undying patrons are mortals who've gone to incredible lengths to avoid death), but there's definitely some thematic overlap there.