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1:52 AM
@doppelgreener Nice and thin/lightweight ones? I believe you'll be surprised =)
Also: it's a wonder for keeping your shirts clean, and in an emergency you can rip off your outer shirt for tourniquet/bandaging and still be clothed =)
 
2:04 AM
that's definitely a bonus
 
2:34 AM
@doppelgreener The list is pretty handy, I suppose, but as I mentioned I find [tour] and [edit] to be sufficient most of the time.
 
2:49 AM
@nitsua60 During a time in my life when I found myself walking on the side of the road at night semi-regularly, I'd wear a white undershirt so no matter what my outfit was, I could take off the outer shirt and become very visible.
 
@BESW ah, the joys of pedestrian hostile road design sighs
 
@BESW also a good idea
 
3:10 AM
our dragon's head is now cut :(
heyo @Shalvenay
 
@daze413 how're things going?
 
just recovered from a bout of fever, but am ok
as for you?
 
3:26 AM
doing OK here
 
 
2 hours later…
5:52 AM
is there anyone online right now with experience with the review queue?
 
I am online, but I don't what kind of experience you want without further specifics.
 
Hi, there was an edit suggested for this question (rpg.stackexchange.com/questions/128617/…) and I think I handled it poorly
after improving the edit I noticed that the user who proposed the edit is probably a second account of the same person who asked the question, which seems odd to me
so I tried to rollback the question to before the suggest edit, but that didn't work
The user(s) in question are Azathoth and eoredson
 
6:09 AM
Prolly worth flagging it with a custom flag reason saying that same stuff. Looks like you're right about the duplicate account.
 
alright
 
6:31 AM
I was the guy who always wanted to play Arkham Horror with Azathoth, "the ol' poop donut"
Because the boss fight minigame puts me off.
 
@kviiri You mean because it's a long and boring series of uninteresting dice rolls and just overall anticlimactic?
 
@Miniman Eeyup
I don't really play AH anymore. It's generally a rather displeasing game to me.
 
6:58 AM
@kviiri It has a lot of problems, that's for sure.
 
7:09 AM
@nitsua60 yep. I found some that were like £20 for two... and a few shelves back, better ones that were £12 for three. :P
 
@doppelgreener well that's just silly XD
 
7:46 AM
room topic changed to RPG General Chat: Main chat room for tabletop role-playing games [dice] [pen-and-paper] [roleplaying]
 
nooo not birds apparently! XD
 
8:04 AM
the bird has fled the nest. repeat, the bird has fled the nest.
 
I could only watch it for like 5 seconds tops before it went to loading hell
soooo
mostly I reveled in how much other people seemed excited by it
 
birds are cool though
or most birds anyway
Drongos can still go #$@#$#%$ a #@%#$%#$ $%#$% $#%
 
i was very confused for a moment
In Australia, drongo is just slang for idiot
@AlexP Wow, that's awesome!!!
 
@doppelgreener hah appropriate
really they are smart birds
but they are huge jerks
apparently they bully other birds? but I have personal experience on several occasions of them dive bombing me for,... walking too fast or running
and other people
the first ever time was near a nest,... that they put over a running track
but other times they have done it from power lines far from any possible nests
I hate them
 
 
2 hours later…
10:35 AM
I wish my players would respond to communications when trying to schedule games :|
"Hey guys is it ok if we play next week with X absent and the week after that with Y absent? The alternative is to wait until September but I wouldn't like to"
<no response>
 
bystander effect
alas
 
@kviiri It is annoying but I find that you can often get better results by asking each person individually
 
@Sdjz I did ask X and Y separately too
It's annoying that they won't reply because I really need to know if they're cool with skipping a game each. (we did agree early on that we'd play more often than before, but still... they'd probably not want to miss session 1.
 
10:52 AM
Or you can just have Trogdor in your group. He always responds, and that often breaks the bystander effect.
 
11:08 AM
I would tbh
 
lol
do I literally always respond?
I think I must have missed a couple times
anyway, yeah I don't let there be any bystanders, who's thatched roof cottage would be left for me if I allowed the peasants such an easy opt out?
BURNINATE
 
Life is otherwise so enjoyable, why do my friends torment me so ;_;
 
just spew an angry rant and ragequit, that'll learn them
 
I was about to do that but then I remembered that I love them despite their shortcomings
 
Hm. Are there any d20-system derivatives where a natural 1 on an attack roll isn't an autofail?
 
11:22 AM
Lol
@kviiri too bad, I was going to suggest saying annoying things to them until they gave up and responded, oh well
 
obviously waiting forlornly for the OP of rpg.stackexchange.com/questions/129255/… to come back and tell us what he's actually playing but I'm wondering if there's any surprise system he could be playing that does actually change what the answer is
 
If you actually care about them that's kinda off the table :P
 
@Carcer Dark Eye if I remember correctly
It has a roll under mechanic so a 1 would be pretty darn good
 
@Secespitus not a d20-system derivative, and the context of the question makes that one exceedingly unlikely unless the OP is extremely confused
Fading Suns (at least one of the editions) has a d20-roll-under system too
 
@Carcer Microlite20 has critical hits but a 1 is not an automatic miss on an attack
 
11:32 AM
Tangentially related: in DnD 4e a natural 20 is an automatic hit but crits only if it would've hit anyway.
(In 4e, to-hit and defenses go waaaay into double-digits)
 
@Sdjz ooh, that's the kind of thing I was curious about
given he's specifically saying "critical fail" it seems unlike it's that either, but you never know, could turn out to be one of those people that's playing a hodgepodge mishmash of systems.
@kviiri 3.X has critical threat/confirmation, so you roll the attack a second time (where a hit = crit, miss = normal hit) - 4e's seems like a simplified version of that
 
What does a crit do in 3e?
 
double damage
that's an interesting edition change thing actually
 
@Carcer does 3.0e not have weapons with >x2 crit multipliers?
 
not sure exactly how it works in 4e, but in 3e a critical hit means you roll weapon damage twice and add your flat bonuses to damage twice but by and large you do NOT roll "additional dice" twice (e.g. sneak attack or a flaming weapon)
oh, sure, by default it was double damage but some weapons/abilities could make it 3x or 4x
notable in 5e the rule is opposite - your flat bonuses are only applied once but all the dice you would've rolled get doubled/rolled twice
 
11:43 AM
In 4e, you maximize the normal dice you'd roll, and then you roll additional non-maximized dice based on the kind of magic weapon you have (usually 1dsomething per + on the weapon).
Non-dice modifiers are unchanged.
 
interesting
guarantees respectable damage on a hit at least
there are few things quite as sad as a critical hit where you proceed to roll snake eyes for damage and do less than your normal average
 
Yeah, a lot of 4e's rules are help with consistency.
 
hm... and "assume the maximum roll" is in fact statistically exactly double the expected result on the dice of a non-crit
I might even adopt that as a 5e house rule, let a crit choose between actually double-rolling all the dice or just taking the maximum on a single roll
 
I think it's also nice to roll dice, so maybe also add in some approximation of the 4e +dice on crit.
Like, roll an extra weapon die per + on the weapon.
 
Many people like rolling dice. I remember the first time one of my players rolled the damage for a Fireball - everyone on the table was so happy to see those rolls, add up the numbers and realize how many grilled Goblins they would get.
 
11:49 AM
I'm not a huge friend of critical hits and especially fails as a mechanic, and crit confirmation sounds a bit weird to me since they don't actually sound very "critical".
 
Similarly every critical is interesting for them.
 
I once played with a guy who'd designed his character so he'd need a Big Gulp cup to roll his dice.
It only happened on the first turn in a fight, and he was totally useless in all other situations, but he was happy on that first turn.
 
I once had a troll in a very high-powered SR4A game had a damage resistance pool nearing 40 dice, depending on exactly what hit him.
 
The urge to answer this question "how can I pick my players' brains" with "use an ice pick" was almost overwhelming. I empathize with the asker, but I think it's going to take some work to get it to fit.
 
@KorvinStarmast I saw it in the feed and immediately thought "dwarven pickaxe"
 
11:53 AM
@Carcer Yes, the dice can be fickle.
 
@BESW yeah, that's why I figured I would make it a choice - you can roll the dice if you want, or you can just take a max damage roll
I guess you could half-way between those by saying you automatically do half your max damage and then add another roll
ensures at least a decent roll without affecting the average
 
@Carcer In 4e, you automatically do max damage AND roll extra dice.
 
or at least affecting the average by only .5 depending on rounding
@BESW I get that, but I'm trying to make a mechanic will still respects the expected average damage on a crit in 5e, not makes crits super powerful
 
Like, if you've got an axe that deals 1d8 damage, and your ability mod is +4 and you're using a +2 weapon with +1d6 per plus, then a basic attack would be 1d8+6 and a critical with a basic attack would be 2d6+14.
 
12:14 PM
@BESW I am amused to note in your example that the critical roll you would make is almost identical to just doubling the normal damage (the mean/median of 2d8+12 being the same as 2d6+14)
obviously doesn't hold true in most cases by the look of it though
 
12:26 PM
Hmm, let's go extreme: a level 29 daily power that deals 7[W] damage with the same axe but it's got a +6 enchantment with d12-per-plus.
That's... let's say a normal roll would be 7d8+14, for an average of ~46 damage and a max of 70. And a crit would be 70+6d12, for an average of 109.
 
12:51 PM
Should be noted that crits are relatively less "critical" in 4e too, by virtue of attacks in general doing less damage in proportion to hit points available.
 
 
1 hour later…
2:12 PM
Hey
 
@LukeSommers howdy
 
What's up?
 
@LukeSommers trying to get through my last few hours before i start my vacation :)
 
@NautArch Nice. I'm in school and have free time right now, everything is blocked though.
 
2:36 PM
Our school had an internet blocker, but for some reason using a proxy circumvented it.
One'd assume magicks ancient to block outside internet would include proxies but... magicks ancient are magicks ancient.
 
@kviiri Hm.
They blocked a lot of proxies...
 
People looking at that teleport question.
 
@Tiggerous yeah
I'm trying to find some related questions (like polymorph into forcecage or other fun interactions)
 
I'm tempted to write up a slight frame challenge - (he's requested a RAW answer and this wouldn't exactly be that). Most teleports have a chance to fail, with a location as unfamilair as a monster's stomach, even if DM allows he only has a 25% chance of success and he could crush himself or an ally instead, let that happen and he'd quickly learn it wasn't an effective use of a level 7 spell slot.
Would that be a helpful contribution here?
 
@Tiggerous I'm not sure. I think before you have a chance to fail, there needs to be clarification on whether or not it's possible in the first place?
 
2:43 PM
Well that's why it wouldn't be exactly RAW.
It could be a more interesting way to resolve it at the table, though.
I mean compared to the damage that another level 7 spell could do it's a pointless and inefficient gamble by the player - it just sounds cool in principle.
 
@Tiggerous Yeah, it's not a great use of a level 7 spell.
too clever :P
 
too clever by player?
 
@Tiggerous yah, although I think NathanS has the challenge you were thinking of :)
 
@NautArch Ah well, too slow by me.
 
@Tiggerous the thing is it is not difficult to imagine a circumstance where "25% chance of instantly murdering creature with a rock, 75% chance of killing myself" would be an acceptable gamble. If your only disincentive to the action is "well, it's super risky!" there will inevitably be a situation where the risk becomes worth it
 
2:57 PM
I didn't see anyone challenging what was meant by area. The spell description seems to be using the definition of area as "A region or part of a town, a country, or the world", and not as "a part of an object."
@Carcer Long shots do make for entertaining stories.
 
@Carcer Sounds like an interesting story to me! Though I'd probably make it 25% of dealing a comparable amount of damage to other level 7 spells, 65% chance of rock appearing somewhere else harmlessly, 10% damage of hitting an ally / yourself.
 
 
1 hour later…
4:18 PM
my god I hate weather
 
@Carcer Any specific kind of weather, or just all weather in general?
 
the kind of weather I've got
 
@Carcer Have you considered working long hours in a laboratory?
 
it's been raining all day and now it's just started thundering
I'm wearing sandals!
 
Lots of climate benefits. HEPA filtered air. Humidity controlled. Always 22C.
@Carcer No socks though?
 
4:20 PM
no socks
 
Are they rubber soled sandals?
 
@Carcer trade! It's just been drizzling here but there's so rarely thunder and I miss it
 
yes.
 
Contact your local druid for weather-related assistance
 
I have to walk some distance home in this soon though
 
4:21 PM
You're fine. The bottom is water and lightning resistant!
Don't fail your save if one of those clouds casts lightning bolt though... they ALWAYS upcast lightning bolt.
 
I could go for some rain here, it's way too hot.
 
well yeah
that's what I said two days ago, GreySage
the heatwave has broken and now it's gone too far the other way
 
Water is falling from the sky! Like in the good old days!
 
@Carcer To be fair, we've been complaining that heatwave is broken for years now. Way too OP
 
4:52 PM
22 C is never like summer, which should have time over 30 C every day.
 
I feel like all the True Polymorph questions are thinly veiled cross posts from stackoverflow.
They're all implicit type conversions and the breaking edge cases that come along with that.
 
"Does my aura work on them?" "Do they implement interface Ally?"
 
Wouldn't it be great if an RPG system was nice and strictly typed like that (PF2 appears to be trying something like this though, which is probably why I'm so fond of it)
 
I think the RPG tendency is not so much typed as tagged
 
@Carcer I'd settle for a defined interface system. I think DnD really needs an ontology to define some of the contentious relationships.... or that's just to use sparql queries.
 
5:00 PM
I think we can reopen this?
 
NautArch I think it's a reasonable enough question, personally.
 
If it got re-written as what are the complications that type switching would incur? but even that might be too broad.
 
I think it's especially fine if people remember that a question can have many valid answers, so a good answer is just one that says "here is a feature which might break if you do this", they don't have to be a comprehensive list
 
@Carcer What's kind of a bummer is I don't have the time to answer the question they are now asking, but I guess that's okay.
I think my answer is still somewhat kinda sorta helpful.
 
@Carcer Fair enough, though D&D derivatives until PF2 haven't really defined those tags explicitly (just sometimes statements of e.g. "this is a fear effect" and such); Pathfinder 2e explicitly says tags exist (Traits) and "things" and Traits have an "is-a" relationship (Strike is-an Attack Action, Somatic Casting is-a Manipulate Action, the bestiary Wererat Rogue is-a Beast & is-an Evil creature & is-a Werecreature, etc.)
 
5:08 PM
@Delioth Sure. I wasn't commenting really about D&D in particular, but as a system I am almost certain I have seen that in other games (albeit none are immediately springing to mind, and those games might well actually have been CRPGs or similar)
 
@Delioth Using traits is probably a better way of categorizing things than creature type. It's more flexible that way.
 
it's definitely way more extensible than a typing system
 
@Delioth I like like me some is_a relationships.... but multiple inheritance will eventually bite you on those.
Squircle: is_a square.
Squircle: is_a circle.
 
Cultist Simulator is actually the game that's springing immediately to mind, thinking about it, all cards have aspects (tags, sometimes with a value) and for the most part how things behave in that game is determined largely by what aspects they have
 
I hope they get rid of the "animal" vs "magical beast" label, and other inconsistent applications of arbitrary realism into their explicit fantasy world
 
5:10 PM
@Carcer MtG has a similar system, but there isn't a legal generic type conversion card to play.
 
is-a only becomes an issue if your design makes it an issue and doesn't state how to deal with it (if you have an effect that functions differently on square and on a circle, which takes precedence?)
 
All the type conversions are explicit.
@Delioth That's the one. When you have inheritance from exclusive siblings in the graph.
 
@MikeQ I was going to say they had gotten rid of it but it looks like it's just turned into "animal vs beast"
 
Sigh. It seems like unnecessary extra levels of complexity.
5e did the smart thing and just grouped them together as "Beasts", because again, it's a fantastical world and it's silly for Paizo to pretend that certain animals are more or less natural than others
 
@ColinGross At that point though you can always explicitly define what the behavior should have been - if it's assume-worst, creator-of-effect-chooses, target-chooses, or higher-in-list-has-precedence
Also to be fair on the Animal/Beast divide, they're still in first version of playtest and that distinction could go away
And it looks like the only distinction is Intelligence anyways - Animals can't speak or reason and usually don't have >3 Int; Beasts may be able to do those things and have 4+ Int
 
5:15 PM
Doesn't it make a big difference for Rangers though
 
Why would it?
Favored Enemy doesn't exist
 
Oh. I've only seen bits and pieces of the playtest material. Enough to get a gist of how the system works, but not enough to know all the classes and options. How do rangers work in 2e?
 
They've got a Hunt Target action (which lasts for a dayish)
Some bonuses when tracking their hunted target, as well as reducing the multiple attack penalty against them
AFAIK there's not much that actually hinges on any creature-types, because things that were previously distinct on creature types (type, subtype) are now just Traits, same as any others
 
That's good to hear. It was always a bother trying to remember which Knowledge skill applied to which creature type, to the point that I just let my players pick a skill that seems roughly applicable
 
Which also conveniently means stuff like Werewolves don't have to be exceptions (stuff like having the Shapechanger type and multiple subtypes and special rules), they just have the Beast, Humanoid, Human, and Werecreature Traits
So if an effect e.g. did +1 damage to Beasts, that would parse to "anything with the Beast Trait", so werewolves would take the extra (As opposed to 1e where it might affect things with the Magical Beast Type... which werewolves aren't but can really seem like)
Though I do think there are defined knowledge skills to ID creatures based on traits, just that you can use any trait they have. Plus Knowledge skills are actually only like 4 skills now
(outside of Lore, which is arbitrarily defined and can be anything from "Skeleton Lore" to "Pottery Lore" to "Gladiator Lore")
 
5:23 PM
Are they changing (read: cleaning up) any of the Golarion lore as part of the 2e conversion?
 
I don't think so but can't be sure.
 
Ok. Do potential clerics still need encyclopaedic knowledge of the deities, their domains/subdomains, favored weapons, etc etc? Or can they just pick their features without bothering with the humongous list of deities?
 
Also I have to backtrack on the knowledge-skill-ID based on traits. There's just the Recall Knowledge action for the 5 knowledge-ish skills and Lore (Nature, Occultism, Arcana, Religion, Society), and each isn't strictly defined, just "creatures with X significance" and such
They do still go based on Deities but the list is smaller (no splatbooks yet) and really well organized
 
What's the difference between Occultism and Religion and Arcana? Those sound almost interchangeable.
 
Different domains, mostly. Arcana is used for magical stuff, Occultism is used for more esoteric metaphysical and such, Religion is used for deities and divine readings and such
 
5:30 PM
Weird, that sounds like they're leaving an opening to bring back the spooky caster classes
 
Notably, 4 of the knowledge-ish skills are tied directly to spell lists (Arcana=Arcane, Religion=Divine, Occultism=Occult, Nature=Primal
Not even that. Occult is a spell list. Bards use the Occult spell list
 
qué
 
Sorcerers can feasibly use any spell list, since their list is determined by their bloodline
 
Did they finally get rid of typed scrolls?
 
There are exactly 4 10-level spell lists, not a "Bard Spell List", "Sorcerer/Wizard List", etc. I'm not sure on the typed scrolls, lemme check
Yeah, looks like scrolls aren't typed at all
They just "are"
As a bonus, Sorcerers who have a bloodline that gives them Arcane spells can take a feat that lets them choose a scroll they have each day and count that spell as part of their spells known, so that's kinda neat
Also spells (like many options) have a Rarity attached, and you have to find e.g. scrolls or a spellbook containing a spell to ever learn it if it's Uncommon or rarer. So things like Blood Money that was discovered once and unique to one guy's spellbook aren't just always-options, RAW you have to go recover that spellbook and use the relevant skill to Learn the spell (either add it to your spellbook or add it to your Repertoire if you're a Spontaneous caster)
Oooh, and if the spell is on your spell list you never need to make a check to figure out what's on the scroll, you just know what it is after a minute of studying
 
5:43 PM
What list(s) do alchemists use?
 
They don't
Alchemists aren't janky kind-of-but-not-really casters at all
 
Oh, so extracts are gone? I suppose that's one way of handling the "do alchemists have caster levels" issue.
 
Yeah. They make Alchemical Items using their Resonance
Technically everyone can make the same Alchemical Items as Alchemists, but others have to spend monies and don't get to heighten bombs (like Alchemists at level 3 have a feature that heightens bombs into level 3 items, which doubles their damage)
 
Well, while it sounds like they're making a lot of good changes, I don't think I'll be touching it anytime soon. I'll stick to my awkward homebrewed/houseruled PFe1 ruleset.
 
Though I personally think Alchemists don't get enough alchemical items as of yet.
But yeah, not touching PF2e is a fine decision, I personally think it's almost flatly better than PF1e (or at the very least, has much more potential)
 
5:59 PM
 
@NautArch A budding romance?
 
@SirCinnamon I'm also pretending i_amJeremy is Jeremy Crawford
 
lmao
 
@SirCinnamon The term "friendship" can be defined as "the moment when the wizard casts Greater Invisibility on the rogue"
 
@MikeQ And the idea of "trust but verify" is where the wizard turns on true sight to see what the rogue is up to, and whether the daggers are drawn or not. ;)
 
6:07 PM
Amusement occurs when the rogue doesn't know the wizard has true-sight. "Put the sweetroll down please."
 
6:29 PM
@MikeQ That was always a class move by a bard or wizard. Go forth and assassinate... I can still hear the muffled choking death rattles
 
 
2 hours later…
8:06 PM
that dndbbs question is kind a trainwreck, huh.
 
Link?
 
Looks like it from my perspective too. The system (program) looks pretty neat... but it kinda tiptoes the line between RPG and Arqade. Also seems super-Opinion-based
 
-2
Q: Are the stats in DNDBBS standard D&D attributes?

eoredsonThe computer role-playing game DNDBBS (a text adventure for BBSes) has the stats Strength, Intelligence, Wisdom, Dexterity, Constitution, Piety. There's no Charisma score. Are the stats DNDBBS uses standard D&D?

the edit history belies its bizarreness
 
I mostly just read the chat about it
 
8:12 PM
@Yuuki There's my boy. Sometimes I just gotta see him
 
Honestly, when I hear "Ranger", I think of Link. And the closest he has to an animal companion is either the fairy spirit or Epona.
 
@Carcer Agreed. Trainwreck
 
It's a shame that I have to use the Fighter chassis if I want to make a Link-esque character for D&D.
 
@Yuuki Is fighter the best class to spam a boomerang and hook shot?
 
Huh. Link doesn't really strike me as a Ranger type I guess. I'd place him somewhere between a Fighter and a Ranger, or maybe a Paladin who's not super-overt
 
8:15 PM
@Delioth Dex paladin? Seems far fetched.
or like a stretch.
 
@ColinGross With all that dex, he'll be good at stretching
 
@ColinGross I see you've not played Pathfinder, where Charisma is the god-stat
He just uses Charisma for AC, Attack, Damage, Saves, et al
 
@Delioth Link doesn't even have the charisma to avoid getting murdered by chickens.
 
New character idea - a mute bard with 20 CHA
he seduces every NPC.... with body language
 
He's got one level of Oracle. And no amount of Charisma helps to talk with animals if you aren't a druid/ranger/have Handle Animal trained
 
8:18 PM
@Delioth I guess BotW is giving me a bit of bias right now.
 
And Cucco aren't chickens
 
@Delioth To be fair, Link needs a mask to talk to animals. Or a musical instrument.
And I'm using "talk" rather generously.
 
@Yuuki I'm also playing through BotW and he definitely fits paladin IMHO better than Ranger as far as I'm concerned
 
@Delioth I've always wanted to try out a "mime" character, as a high level deaf-curse Oracle / Bard (/mystic theurge?) and see what wacky hijinks it can achieve
 
@MikeQ Sadly if you play Bard you need some houserules since RAW a deaf bard has like a 50% chance to fail any performance with sound components and Silent spell and such don't help
 
8:23 PM
I thought most of the performances were sight or sound. Darn, so much for that idea.
 
Bard with VMC Oracle would probably be the most effective way to pull it off though. Don't lose any spell levels that way
Well... you might actually be right on the sight or sound though
I haven't ever bothered to play a Bard
 
@Delioth ehhhh
 
@Delioth He gets a flurry attack and can parry, plus he throws bombs, makes potions, and has magnetic-kinesis, plus a semi-time-stopping ability
 
Link doesn't have any innate magic in BotW. Even in OoT, he had three spells.
 
I honestly just feel like rangers are too biased towards a nature-focus (a la hunting/tracking targets, defining enemies, scouting areas, and protecting nature)
Paladins don't have to have spells in the same way Rangers don't
 
8:26 PM
@Delioth And BotW has a rather strong nature focus.
 
So he's obviously the classic Ninja/Swashbuckler/Sorcerer/Ranger/Alchemist multiclass
 
@Delioth I also don't like that Rangers have spells.
 
Are you getting that? I'm not getting any nature focus other than changing outfits to suit the land. And shooting bombs at trees for wood
@Yuuki Another friendly suggestion to play pathfinder 2e, where rangers and paladins don't have spells
 
Whatever class Link is, it's part of the same system you use to make Gandalf
 
Or Pathfinder in general, there are archetypes for Paladins and Rangers that remove spells
 
8:29 PM
@Delioth It's everywhere. Ganon isn't some evil dude drunk on power. Calamity Ganon more akin to a sinister force of nature/decay.
 
See, I took him to be some primal aspect of destruction. He doesn't come quietly or slowly like decay, he comes violently every 10 millenia
 
Still not an evil dude who stole the Triforce.
 
He might be a force of nature, but not in the way Rangers deal with... he's a force of nature in the same way an earthquake is
And when I hear of fighting an earthquake, Ranger certainly isn't the go-to guy
 
@Delioth Favored enemy: Natural disasters
 
@Delioth To be fair, when I hear of fighting anything (or doing anything), Ranger isn't the go-to guy.
wew go phb
 
8:33 PM
@Yuuki Fighters are good at fighting. Rangers are good at ranging.
Sorcerers are good at... sorcering.
 
And Paladins don't just go around to kill evil things, that's a super-shallow reading of Paladins. IMHO they exist as martial servants of their god... And Link's definitely following the will if not the word of the Goddess Hylia
 
ehhhhhh
 
Killing evildoers just happens to fall under that umbrella... often
 
@Delioth In some games the master sword is a divine bond, in other games it's just a +1 holy longsword
But his best weapon, traditionally, is the bottle
 
Drunken Master Link 100%
 
8:35 PM
Or the +1 distracting rod of fishing
 
@MikeQ no no, it's tool-assisted glitches.
 
in OoT he's a chainlock/bard because he makes a pact with the Deku Tree and gets a fairy familiar, and later gets a magic musical instrument
 
Who needs to fight Ganon when you can just shuffle around weirdly, backflip, and suddenly warp reality to find yourself at the victory cutscene?
 
in MM and TP he's a class that can polymorph at will and also has a familiar of some kind
 
@Yuuki So what, 20th level Wizard who really goes all-out on Somatic Components?
 
8:39 PM
The "[non-D&D character] is a [D&D class]" truly is an endless rabbit hole
 
Link is just a 5th-level Gandalf.
 
It's even worse in excessively deep systems like Pathfinder where there might be a dozen ways to build the same character
 
@MikeQ I mean, does he really polymorph at will in TP?
Takes a few class levels to get that feature, right?
 
@Yuuki Yes, it's at the same level he gets the upgraded damage when using a longsword
 
> X is a Fighter with the Brawler Archetype and a level in Monk with Scaled Fist
> Nah, X is a Bloodrager with Bloody-Knuckled Rowdy and a VMC in Oracle
> OTOH X is a ... etc etc
 
8:43 PM
It's really almost as if people create characters without D&D classes in mind.
 
What're you talking about, class is like the third thing I give any character.

Though all characters I come up with are for D&D campaigns
 
Sonic has fast movement, no armor, and rapid unarmed attacks, thus he is a monk
 
@Yuuki Wildshape, come on
 
@MikeQ He's also been in a rather terrible slump lately, so he's also a Ranger.
 
@Yuuki Favored enemy: Chili dogs?
 
8:48 PM
@MikeQ Sonic is always in animal form, therefore he is a Druid
 
@SirCinnamon You must be unfamiliar with the Hedgehogfolk race from the expanded splat books
 
Gandalf for 5e isn't too badly approximated as an Aasimar Lore Bard.
 
> "Yer an arcanist, Harry"
 
But Grima thinks he's a College of Whispers bard ...
 
@KorvinStarmast Well, you can tell Grima to go back to getting out-gambitted by time-traveling teenagers and an amnesiac.
 
8:52 PM
It's been too long, but I think we tried to figure out Gandalf's build in Chivalry and Sorcery one drunken knight ... without quite nailing it down.
 
@KorvinStarmast Probably because he's got undefined, unknowable magical powers
 
And I still cant find my 1e C&S book. Arrgggh. My old DM from high school just found out that his 2e Chainmail rules might be worth something. He saw one sold in eBay for 600 bucks. I asked him: Gonna sell yours? He said "Nope."
@Delioth Or because we pounded down too many pitchers of beer. C&S was big on "schools of magic"
 
C&S?
 
Could be. I just know Gandalf is really hard to stat out because his powers are... ambiguous at best.
 
Chivalry and Sorcery
 
8:55 PM
right.
 
I mean, per what he's got in the actual books, a level 20 Fighter isn't out of the question. But neither is a level 3 Wizard with some extra proficiencies in a world of level 1's
 
@Delioth Solution: Forget the class systems, and make Gandalf in Mutants & Masterminds instead
Put all of his power points into a single superpower: "Variable (magic)"
 
Gandalf as he is in LotR is a 5th, maybe 6th, level Gandalf. Now in the Simarillion, he's more of a 15th level Gandalf.
Post-LotR as the White Wizard, I'm sure he'll be a 20th level Gandalf once he arrives back in the West.
 
Gandalf was a Psyker
 
@Yuuki isn't it meant to be the case that he's really kind of hiding his power level most of the time? Meant to be a guide to the peoples of middle earth, not just solving all their problems?
 
8:59 PM
@Carcer That's why he's a 5th level Gandalf.
 
but he's not, though. He's still a very high level gandalf, he's just not using most of his abilities
 
What level Gandalf is the wizard of oz
 
level none, right?
 
Fair enough. What level Gandalf is Dumbledore?
 
@MikeQ He's a 8th level rogue, who has maxed out Use Magic Device
 
9:06 PM
@GreySage Or he's a wizard in a setting that follows Clarke's 3rd law
 
Dumbledore's not a gandalf either. He died and didn't come back even a little bit
 
@Carcer He came back in the prequel
 
that doesn't count
 
Ok, to avoid a cheese shop scenario here, I'll skip ahead. Who else besides Gandalf has levels in Gandalf?
 
Saruman.
 
9:15 PM
@Carcer Did Saruman come back after dying?
 
@MikeQ I don't recall if he actually ever died
 
Yes, if you mix up the books and the film version!
(in the film he dies at Isenguard. In the books, he's just driven off and ends up invading the Shire towards the end of it, and dies there, IIRC)
Isengard?
I forget the spelling.
 
9:39 PM
I've learned Shadow of Mordor/Shadow of War makes LOTR purists very, very angry.
 
@Maximillian Lots of things make lots of Purists very, very angry.
 
Seeing a friend almost foam at the mouth and mutter 'Ring Wraiths don't work that way' was worth it though.
 
It's probably a general law you could state. "Any new source makes original-source purists very, very angry". I think it works universally
 
yeah, Mordor/Wardor play quite loose with the LOTR canon
"Shelob is a sexy lady now! Also a good guy!" probably makes some people apoplectic
 
@Carcer That just makes me very confused
 
9:43 PM
I'm in a writing rut. Anyone want to help me brainstorm some content (encounters, challenges, set pieces, etc.) for the game I'm running?
 
@GreySage what's confusing about it?
 
@Carcer How and why did a giant spider become a humanoid?
 
oh she's still a spider
but she shapeshifts
and also she was sauron's girlfriend for a while?
like, not during the events of the game. But historically.
 
In the game the memories of the past actually spell out their collusion/relationship.
@MikeQ What's the setting/theme/threat level?
 
@Maximillian For my PF game. Party is 11th level. They're going to a town and hunting spies. As per previous suggestions, I'm going to distribute the spies (and their encoded messages) in different areas, effectively partitioning certain buildings/areas into "mini dungeons" (rather than having one big dungeon)
The areas I think I want are: some rooftops and alleyways (maybe with snipers? ninjas?), a brewery/lab (with alchemists, beer oozes, and mutants), and possibly some music/art-themed zone (maybe a theater or circus?)
 
9:58 PM
Do you have the PF book 'NPC Codex' ?
 
The PFSRD has a list of all the NPCs from it, so effectively yes?
 
It's got people of various races and professions at various levels, great for city encounters.
Sounds like you need people encounters over monster encounters for a city?
er, a town
 
Leaning that way. It's in a high-magic setting and I have an "anything goes" attitude toward wordbuilding, so monsters aren't out of the question. Although due to the urban environment, I'd like to stay away from big monsters, weather effects, and large-scale AOEs.
 
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