I'll never forget my GM having a stained glass golem step down from the back of a church.
A brewery. You need gremlins. They love machinery and making it go boom.
If it's an anything goes world, you might have disgruntled Trolls that normally work the hazardous machinery. Having workers that regenerate is useful, even if they tend to be a bit mean.
For the brewery, I'd like to have large pipes that go in between rooms (i.e. different machines in different rooms) that the players can manipulate...somehow. Maybe use that to hide small enemies, or even let the players use it to scout.
The brewery premise is that the spies have a secret lab in the basement, hidden by the machinery sounds, and they use the brewery as a front to bulk import alchemical ingredients. So it's possible the workers aren't all spies. As for the other areas, I don't really know what the premise should be.
@Maximillian Maybe, but I definitely want to have a challenge involving a psychic + mesmerist duo. There's been a heavy martial/elemental focus in the challenges so far, and the players have yet to deal with things like Feeblemind or Dominate... :)
@Carcer Heh okay, maybe I'll stick a few in the basement. What about the art/music/theater area? I think I'll put the occult casters there, but I can't figure out what kind of scene to use, i.e. what kind of building it should be or what rooms it should include.
@GreySage Hm, infiltrating the spies at a fancy party... It's a cool idea but I'm not sure how to pull that off, or make it "dungeon-like". What were you thinking?
@GreySage Possibly. I'm not entirely sure how to make a theater into a (mechanically/strategically) interesting environment. The stage area is just a big open space. The back halls are just narrow corridors, possibly with tiny rooms on the side.
@MikeQ Exaggerate a little. The costume room is usually confusing and labyrinthine, exaggerate that. The catwalk system is interconnected and dangerous, exaggerate that. There are ways to get from the front to back of the house without being seen, exaggerate that.
Make it an old theater that's been repurposed and partly rebuilt several times, so there's bits that don't fit together and forgotten areas that've been walled off...
the Colosseum in Rome could do theater, or contests of skill, or animal fighting, or human fighting, or get flooded to recreate historical marine battles.
D&D usually avoids that kind of shenanigans with some caveat about not being able to treat parts of living beings as independent from the whole unless the spell specifically says otherwise.
An adult person has a volume of about 20 gallons according to the internet. So about that for a medium water elemental, plus or minus some factor for bigger or smaller versions.
Yes, but 20 gallons is the total volume of a person, not the volume of the water in their body. I'm assuming a medium-sized elemental is the same size as a person, since people are medium-sized, but there's room for some fudge factor if you think an elemental fills up more of their space than a person does (some of their art makes them look bigger than a person)
@BESW Actually, in 5e they even removed that shenanigan - you can only destroy water in an open container. So unless you can talk the water elemental into climbing into a jar...