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3:08 AM
@Miniman Ah, the Fantastic Beasts approach to creature containment.
 
Nice
Literally in this case
 
I've been looking around but can't seem to find dnd minis on ebay or gumtree or anything... Is there a specific way to refer to them? are they unavailable on those sites?
Or is it just that no-one sells them in Australia...
 
4:04 AM
I'd be looking at FLGS before I tried either of those, unless you are hoping to get them cheaper/avoid booster pack nonsense.
 
5:03 AM
Is someone seriously selling booster packs for DnD minis?
 
I think that may be something that's been happening for at least a few years
 
5:15 AM
@kviiri That's how they've been selling them since 5e came out.
And yes, it's stupefyingly greedy.
 
I think before that actually
 
Wouldn't surprise me. Now that's a reason to hate 4e.
 
I remember an OOTS joke that centered around not being able to get the right mini's
 
Oh yeah, true.
 
@Miniman before 4e :P
 
@Miniman My 4e "minis" are flat circular cardboard discs
I think they're Monster Vault?
 
@trogdor Yep. It's really just a reason to hate companies that are transparently desperate to take as much money as possible.
@kviiri All of my minis are dice.
 
@Miniman yes indeed, that is the takeaway I get
@Miniman yep that's the one, and it even specifically brings up booster packs
And that's a relatively early one, I am pretty sure the newest edition was still 3.5, but I could also be wrong
Not that it really matters too much either way
It's the same company deciding to go ahead and do that thing there
It just means they probably did it earlier
 
I don't really consider WotC as the gold standard of honest marketing anyway
 
Nobody should XD
I'm a little surprised they don't lose more business
Because of all the greedy practices
 
5:37 AM
Well, to many people DnD 5e == DnD == TTRPGs.
 
I remember when that was me In Fact
So good point
 
And it's a lot harder to resist new stuff when one's still playing it... and one's friends, and so.
 
I was about to mention how that was part of why I didn't try new systems myself
You win
XD
 
I've tried to stop playing DnD myself, but I haven't been able to. My friends all play DnD. They are varyingly skeptical about other systems. Were I to just drop out of DnD, I probably wouldn't get to play much anymore.
 
That is an unfortunate conundrum
Most upsetting is the reluctance to simply try a couple of other systems
But I was there once
As I recall I needed a certain amount of prodding just to try 4e
Let alone Fate later
But then after that it started feeling less like a chore to try new systems
 
5:45 AM
I just don't get it, they're all so "I don't really care about the system/rules, it's all about the group" but still they play an expensive system with bulky and clunky rules...
 
Is that an argument they make against trying new systems?
Because it sounds like it should mean they would give it a shot
:/
 
Yea, it is.
 
We don't care about the system so we absolutely must use this one
/shrug
/shrug everywhere
 
It's a familiar system, and one of our group has sunken a lot of costs into it. I see those as valid points but...
 
I feel like that should mean you can argue them into trying something else, but I know it doesn't work that way
 
6:00 AM
Yeah, the logic given isn't actually the reason, it's the justification.
 
I think we're just on fundamentally different wavelengths at times, regarding RPGs.
I am trying hard to get better than "we're having fun despite the problems", but the others seem more into "we're having fun so what's the problem?" Which makes sense in a way, but the magnitude of fun is also important to me!
There's also the mindset that if there's a problem with the rules, it's the GM's job to fix it, and so if the rules got in the way of the fun, it's primarily the GM's fault instead of the rule's. Which makes conversations about problems with the rules difficult...
They say stuff like "I don't remember a single time when the rules got in the way of a fun game": And we've had a session where one of our players was playing Hearthstone for the entire time because his character had a debilitating -3 Wound penalty that made it very unlikely for him to even get to try to act.
Savage Worlds, not even once. If it were up to me I'd say not even... zeroce?
Jun 12 at 13:29, by kviiri
I think it could've been bearably good with three stipulations: 1) No pretenses that it's not a combat game, 2) Everyone plays three or so characters so players are less likely to be left without agency and 3) Healing between missions is provided
 
6:28 AM
Sorry about venting, though. Most of this is just frustration about scheduling, I guess :|
 
6:44 AM
I think a lot of us are or have been in a similar situation.
 
 
2 hours later…
8:14 AM
Lots of nutrition spam today.
 
that seems to be what most of this new wave of spam is
 
8:42 AM
Spam is not generally considered nutritious.
 
8:53 AM
Started my first bounty!
 
 
2 hours later…
11:12 AM
1
Q: The [story] tag should be merged with the [plot] tag

V2BlastThis issue of the confusion between the story and plot tags has been brought up twice in the past (years ago): How should the “story” and “plot” tags be used?, in November 2011 (eventually closed as a duplicate of the later post...) Do we need both [plot] and [story]?, in October 2014 Also semi...

 
Could be a Disney film protagonist
 
 
1 hour later…
12:54 PM
Morning folks!
 
Afternoon :>
 
Never fails lol
Stupid languages using primarily time-based greetings :)
 
That's right, we should maybe proceed as a species towards other greetings too
 
Since nobody else is talking I will make a note about my most recent game that I found interesting. In my Masks game, for the first time in my GMing career, I am finding it interesting/fun/appropriate to introduce forces into the game which challenge the characters to actually leave the team. I even underestimated how successful my initial efforts would be.
And the choices I'm offering are very far from a clear distinction what is a good/bad right/wrong decision.
Personally, the lazy DM in me hopes they end up staying together. But I think that it would be very interesting story-wise if they choose to go down the path I have offered.
 
1:14 PM
temptation to tone police KRyan rising
 
If you think someone's being mean, rude, condescending, etc, feel free to flag it for moderator attention.
 
yes, I remembered that was a thing and I did it
 
1:52 PM
@Rubiksmoose Selamat obrolan! [Colleagues told be that Indonesian can have a “happy”/“good”/“safe” (‘selamat’) anything. There is time-based stuff, like ‘selamat sore’=“good afternoon”, but also ‘Selamat bekerja’ = “Happy working”. ‘Obrolan’ might mean “chat”.]
 
2:19 PM
@Anaphory Well same to you!
 
2:32 PM
I used to play Sheikh Salama (a minor Muslim lord in Western Iberia) a lot in Crusader Kings 2. AFAIK it's related and means "peace" (or "peaceful"?) but in Finnish it means " thunderbolt" :>
 
Any advice on that mount/falling question appreciated.
It feels overly complex - but I think there's probably more than one question there really.
 
2:48 PM
@Tiggerous Looks like you covered a lot of scenarios and maybe answered a little more than what was asked, which isnt a problem, its a good detailed answer
The question as asked is "Do you take damage when falling off of a mount" and the RAW answer is "You take fall damage according to the rules on fall damage" and also "Your DM can decide if you fall too fast/hard/on spikes and take more"
 
@SirCinnamon I think you're right - I think most of the other stuff were things I incorporated into the answer based on the comments.
 
@Tiggerous youve written a nice detailed answer which really covers all scenarios of "what happens when I go from mounted to unmounted" - If the asker wants more they should probably ask a new question
Also, you have a hilarious typo: "specific beast general"
 
Haha
Would you believe me if I said my day job was as a copywriter? That's a pretty funny error :P
 
3:29 PM
Specific Beast General, ruling over his armies of Generic Beasts and Varied Beasts
 
With time and effort he can have some Corporate Beasts.
 
@Carcer Also Fantastic Beasts if you can find them.
 
@Tiggerous It's even funnier that you had to edit that very chatpost for punctuation
 
How D&D is presented on tv: a band of stoic heroes fight dragons and rescue maidens fair. Actual D&D: dysfunctional adopted family of bisexual disaster kleptomaniacs set everything on fire while drunk and flirt with anything vaguely humanoid.
3
 
@SPavel beautiful
 
3:43 PM
There's something poetic about "disaster kleptomaniacs"
 
right!?
 
It's the "murderhobo" for refined people of taste
 
it's become a thing to refer to the character of Beau on critical role as a "disaster lesbian"
I wonder if this was partly inspired
 
@Carcer Huh, especially with the bisexual so closeby.
@SPavel That exact phrase stood out to me as well. Love it.
 
4:25 PM
Dysfunctional heroes with problems who after toppling the villain, decide that his lair has amazing property value potential and spend the rest of the adventure getting money to clean up the place, get rid of the really evil stuff, then sell the property.
 
@Maximillian oh yeah dude, property improvement, great idea
 
"But this is kings land in a feudal economy, you have no ownership." "Well fine, we did labor on the kings land to fix and repair a property he wasn't aware he owned. Pay us!"
 
4:37 PM
The wizard casts mass polymorph then the barbarian pops the "you and what army will stop us?" question.
 
Actual D&D: The bard gets a free pass on a skill check to distract the big bad, by actually belting out the entirety of the Pirates of Penzance 'Major-General' song, from memory, on key, with unprompted applause from other players.
(Had no idea he was in the theater troupe in highschool)
 
Protip: On-key only matters when you're performing with more than one source of sound. Otherwise the intervals just need to sound correct (if a sound is sharp or flat it doesn't matter, you only need to be in-tune when there's more than one source of notes, so they agree; also you can transpose anything and it'll still sound right)
 
4:54 PM
Still. Hearing the bard player say, "Guys, I'm gonna buy you five minutes, get into position." was a fun thing.
 
Oh yeah, I was mostly just remarking that "on key" is an irrelevant modifier since it's nearly impossible to be off-key while alone
 
Point.
 
5:35 PM
For anyone still in here, what's a good, complex, 5E tank?
*DnD 5E
I'm talking about the opposite side of the spectrum from a Champion Fighter.
Or rather, comparable durability, but versatile and difficult.
 
Hm, I dunno, but maybe some Barbarian or fighter subclass from XgtE?
Generally, "complex" and 5e tanky classes simply don't mix.
 
AFAIK, "complex" and "5e" don't mix (for given definitions of "complex", I guess)
 
Well, 5e casters are somewhat more complex than 4e ones. For some metrics, I guess.
 
5:50 PM
@DanielZastoupil Maybe something like a BladeLock?
 
@kviiri Cool, yes! It is indeed selamat < ar. salāmāt, pl. of salām ‘peace’. Cool, I never made that connection!
 
digging the new code of conduct
@DanielZastoupil lemme refresh
Its been awhile since I looked at the 5e classes and the tanking is reduced from 4e form what I remember
 
@Secespitus BladeLock was one I was looking at, but it seems primarily focused on damage, not defending.
You don't get any defensive features other than the Shield spell until level 7-ish
 
Warlocks have Armor of Agathys
 
@Secespitus It's not too great. It blocks about a single hit's worth of damage.
 
5:58 PM
@DanielZastoupil So Paladin with oath of vengeance has a lot of punishment mechanics
 
And deals damage at the same time.
 
Now, if you combined it with Barbarian's Rage, that'd be something.
 
and you get plate armor to start
so you will be inherently tanky just on the armor prof
 
@JoshuaAslanSmith I've been considering that one. I'm a little disappointed by the out-of-combat abilities of the paladin, so I might consider that one.
 
the ranger rework that was in the Dragon mag online might also be viable I have to find it again
 
6:00 PM
Vengeance Paladins in particular don't have many "defender-esc" abilities, though. Mostly it's "I'ma get you!" or "Hey, stop moving!"
 
that would certainly give you better out of combat
generally the control aspect that much of 4es classes in the defender/tank role relied on is absent from 5e
its pretty much written for theater of the mind/wysiwyg styles
so you lose out on the combat chess
so the UA3 rework for ranger basically drops spellcasting
gives you access to battle manuevers and superiority dice and transforms some of those spells into class features that recharge on rests
 
@DanielZastoupil Just a quick note: whatever this source is that you are using that is "not 100% correct" you should probably stop using it? Quoting incorrect rules sources can create confusion and other issues. Especially when we are supposed to be the experts.
I only mention it because I'm pretty sure that I've seen it happen at least 2-3 times with you recently (feel free to correct if that is not true). And that seems like an issue to me.
 
@Rubiksmoose Yeah, that's probably fair. I don't have access to my books, so I end up relying on an app that has failed me a few times. I'll make sure to check my stuff.
 
theres also a pdf version for download
look for the "Example: Rangers with No Spells"
 
I just might do that.
I'm really just looking for a tanky character that looks and feels interesting in combat. Like creative uses of Lightning Lure, utilizes different weapons for different uses, or well-timed uses of resources. But there's not a lot of support for any of that, it seems.
Battlemaster, maybe?
 
6:07 PM
realistically I think you might need to spec out into custom content to get what you want
 
Maybe. I really like lightning lure, but it's frustrating trying to find a decent use for it. I think things are way too mobile in 5e.
Every monster has like 60 speed or some kind of engage. Attacks of Opportunity are usually either worthless or completely ignored.
 
its basically rocket tag on motorcycles
basically me and all of my 4e playgroup were pretty let down by the combat change
there are a lot of great ideas that 5e poaches from other systems
but generally it plays less enjoyably for us
honestly theres probably a wizard/warlock build that would be what you want
youd be tanky by virtue of spells and reaction cast spells and would get to do things like move people around or freeze them in place
 
Warlock gets level 1 spells shield and Armor of Agathys, and gets the level 2 spell Blur, but I'd burn through my very limited spell slot selection very quickly.
Shield and Blur also don't scale with spell slot level.
Which is a huge downside for Warlocks.
And the first defensive class feature kicks in at level 10.
 
@DanielZastoupil this is what Im talking about wizard wise
 
@DanielZastoupil Thanks! :)
 
6:14 PM
I also personally had 2 friends cheese it out with fighter 1 then MC into cleric
 
I've heard some good things about Abjuration Wizards in particular.
And they get enough "out of combat" options to be interesting.
I have heard they're unfun to have and to DM, but I haven't seen one in action yet.
 
I totally agree with you that the majority of non full progression spell casters basically get gimped in their options to do things
 
Paladins in particular could be made a lot better, IMO, if they ditched the Divine Smite.
 
Saw the thing about Pirates of Penzance, it was preformed at our local college. One of the officers was played by a guy who's skinny and around 7' tall, the uniform pants were mid-calf for him. He leaned down so far to talk to one of the daughters.
 
You could knock the enemy prone with thunder, heal an ally as you smack him, knock him into a bunch of allies, charm him, or do a whole bunch of other things.
Or...you could just deal extra damage.
There are a ton of smite spells that only the Paladin can use, but because of the Divine Smite feature, nobody uses them.
So Paladins now have this stigma of being boring and used for power-gamers who only care about killing stuff in 1 hit.
And with how efficient the feature is written, it's hard to justify not using it.
And if you take it away, paladins don't have the spell slots needed to keep up with other classes.
Hmm...Level 2 Paladin, level 1 Warlock seems worthwhile.
 
6:26 PM
@DanielZastoupil DEX paladin would lessen MADness if you're heading that route
 
That's true.
Looking at Multiclassing, there's no real penalty to having Warlock as a second caster class.
 
DEX, medium armor, rapier and shield?
Plus, EB gives you good range with your casting stat
Grab Hex and Hellish Rebuke
 
I wouldn't be too terribly interested in using EB. It's worth mentioning, but likely something I wouldn't use.
 
@DanielZastoupil What would you choose then?
 
@DanielZastoupil I'm currently prepping a wizard and flip flopping between wanting abjuration or divination.
 
6:32 PM
I'd be grabbing Warlock strictly for the easy spell slot regeneration
 
Booming Blade would be nice
Oh, Toll the Dead.
 
I'd probably use Lightning Lure as one, and an RP option for the other.
 
@DanielZastoupil Is that a warlock spell?
 
Oh, huh.
 
6:35 PM
Heh, just thought of a fun combo. Create Bonfire to block a hallway while you take up the rest of it. If something tries to get past you, move and yank them into the bonfire with Lure.
GET OVER HERE
 
Could be cool, but booming blade gives another d8 automatically at character level 5
Lure Lightning + Booming Blade = LIGHTNING AND THUNDER
 
The extra damage is to help magic/melee characters keep up with melee characters who get extra ttack.
Paladins are one of those who get extra attack at level 5.
 
@DanielZastoupil Paladins only get one extra, right?
 
Correct
But they do have a number of on-hit benefits, so having more ways of activating them (like having more attacks) is very beneficial.
 
So 1d8 + DEX and a chance to have another 1d8 + DEX, or 2d8 + DEX + 3d8 if they move
 
6:39 PM
So while booming blade can be upgraded by having 5 levels across multiple classes, with what I plan on playing, I'd only have 1 level into warlock.
So I'd be a 4 Paladin, 1 Warlock when Booming Blade gets upgraded, and I'd just have to level once to get my extra attack.
 
@DanielZastoupil Yeah, so it would still scale.
 
You can't use extra attack with booming blade.
You get 1 booming blade, or all of your normal attacks, but not both.
 
I know that, I'm saying that would give you more damage without using a spellslot, and you don't always have to use it.
 
That's true.
 
Just an idea.
 
6:42 PM
But if I don't, then all of my investments would be put towards combat, and I like having at-will RP abilities.
 
Then what do you propose? Also, ideas on your Oath?
 
@LukeSommers Haven't decided on the Oath. They're all kinda...bland, honestly.
"Get some defensive traits, get some abilities that hold/move your enemies, capstone is more defense".
Now make that for Law, Darkness, Light, and More Light.
 
@DanielZastoupil Do you know what your character is like? Also, God + Patron would be interesting
 
You mean like a Cleric?
 
Paladins have a deity they serve, and Warlocks have a being of extraplanar power, not usually a deity
 
6:45 PM
Paladins don't really have or need a deity in 5E.
It's more like an energy force that they choose to align with. It's...not very fleshed out.
 
Oh, yeah. Sorry, forgot about that.
 
I would have liked it if Paladins didn't align themselves with Oaths, but aligned with planar energy. Kinda like how there's paladins of specific alignments in Pathfinder.
 
Ah, that would be interesting.
 
That's almost how they're organized now, but it's really ambiguous now where their power comes from.
But a Lawful Evil Paladin, gathering energy from the Lawful Evil planes makes total sense.
 
Yeah.
Do you want the to be able to play in AL?
 
6:50 PM
It'd be preferable for him to be AL legal. I try not to use UA.
 
Nevermind, ignore that.
 
Because that would mean things as broken as the Mystic would be available, and screw that.
 
Warforged!
 
I'll probably head down the Oath of the Ancients.
Has a strong balance of control and RP abilities, with plenty of decisions to make.
Resistance to spell damage is also very useful.
And the tenants easily allow a warlock patron without much complication.
As for the Patron, it'd probably depend on the campaign. For an undead apocalypse, I'd probably forge a pact with some benevolent immortal being with the Undying patron. If a more brighter/greener campaign, a Fey patron.
 
 
1 hour later…
7:58 PM
@Carcer I'm not sure of the meme's origins, but for quite some time now there's been a meme going around on tumblr (and possibly elsewhere?) sorting characters onto a chart where the vertical column is "distinguished," "functional," and "disaster," and the horizontal is "gay," "bisexual," and "lesbian." I would not be surprised if both "disaster lesbian" and "disaster bisexual (kleptomaniacs)" trace back to this meme. :v
That tweet is such truth, though.
 
Whaaa?
 
Once I'm home, I can fish up some examples.
 
How strange
 
Indeed. And I knew none of the examples lol
 
8:04 PM
The meme has mutated into other forms recently and become a "tag meme" where you tag your alignment. The more common form contains curse words so I won't repeat it. :v But the more wholesome variant is "naive, shy, warm" x "gentle, tough, loving."
 
That tweet is right about D&D being actually about running around stealing stuff and breaking things, but that meme blindsided me for sure
 
@Pixie That sounds like an upgrade over the existing alignment system
 
A lot of things are an upgrade over the existing alignment system
 
@trogdor I might have some with characters you'd recognize on my blog, but I avoid entering the unknown wilderness of tumblr on a work computer, so it must wait. :v
@trogdor This is very true.
My friend who's only played one game of 5e asked me about the alignment system, and I was just like, "It's vague, it doesn't look anything like its origins (which made a marginal amount of sense in their original context), anything can be argued in any direction, and I kind of hate it." :v
 
When I first got into 3.5 I was definitely extremely confused by the alignment system
 
8:11 PM
But I love tagging myself with made up alignments because tag memes are great, so at least they brought about one good thing.
 
Lol
My first actual character was something neutral, I ran around doing mostly random acts of good, my brother was running the one off and had to interrupt me to change it to chaotic good
But it's still an exuse to be super random, either way
 
I've always found it odd that many people interpret neutral to be "completely self-absorbed."
 
What I've tried to in my games is to say that in-universe, alignment is recognized as an outdated concept and is based on stereotypes. Since mechanics involving alignment tend to be reserved for divine powers, I say that the alignments are subjective to the opinions of the associated divine source
 
We've always had it in the games I've played in, but we've never used it in-game.
 
e.g. When a Paladin uses Detect Evil, it's detecting whether their deity / code of conduct would consider the thing as evil
 
8:16 PM
Another plus for M20- it did the work of stripping them out for me. But, as you say, there isn't that much to strip out.
 
Lawful to me is following a code, no matter what it may be. Your code could say "Kill to keep yourself alive," you'd be following your code
 
I have never had alignment come up in a meaningful way outside of cleric spells. I've also never had a real argument over alignment. I suppose this means my play groups have always been more mature and understanding than the norm?
 
That's a valid take on lawful, sure, but it's also one of those things that makes alignment functionally meaningless to me. Because everyone has a different opinion on what alignments entail and it's easy to argue any given behavior as fitting multiple alignments, I don't think they give much useful information about the character.
 
@LukeSommers but others could interpret it as needing an outside source for you to take laws from
That's the problem with it
It can be seen so many different ways
 
@GreySage That's the boat I'm in.
 
8:20 PM
For an important mechanic it does seem to not come up that often
 
Mostly because alignment has historically proven to be a really problematic mechanic and successive editions have been slowly removing it.
It still exists mostly as a vestige of previous editions and there would probably be a lot of meaningless hubbub if they actually got rid of it.
 
I've found that a healthy compromise is to leave in alignment as a per-player optional feature, but to exclude any alignment-based restrictions
Basically, to divorce alignment from playstyle and mechanical goals
This also reduces the metagame advantages from experienced players who are familiar with the published bestiaries
 
I find just treating alignment as it's listed in the PHB works. It really isn't a major mechanic. People make a big deal out of it, but the games (that I've played, dnd3.5, PF, 5e) really dont.
 
@GreySage Depends on the preconceptions of players and GMs
 
@MikeQ Exactly
 
8:26 PM
Like when players ask "Will my alignment let me do this?" or "What would my alignment make me do?", it's telling you that the game is restricting them in an arbitrary and, well, stupid way
 
Side note, if following a personal code is Lawful, then what on earth would be considered Chaotic?
 
@Yuuki Pulling a George Costanza and doing the opposite of your personal code?
 
I mean, I used to consider a personal code of honor as lawful but then I really thought about it.
@MikeQ But if you do it regularly, as being Chaotic would suggest, do you really have a personal code?
 
@Yuuki Yeah. But its preservation even in vestigial form still leads to many issues (not in my group, but in many others), and I don't think I personally know anyone who actually likes alignments. I sort of wish they'd take the plunge already and scrap it, but it's just one of those things. "D&D needs this because [waves hands vaguely]."
 
boolean personal_code() { return !personal_code(); }
 
8:28 PM
Or is your personal code actually the opposite of what you say your personal code is?
And then you wrap back around to being lawful?
Since you're still technically rigidly following a code?
@Pixie Yeah, what on earth are we going to do without those poorly constructed alignment meme jokes?
@MikeQ This is how you crash your compiler.
 
@Yuuki yeah this right here,... I expect some number of people would be mad, and they want everyones money XD
 
I wonder how my players would react to homebrew alignments
 
"I am Lawful... Asparagus?"
 
The fact that "Div" is a creature makes me indescribably tempted to make CSS jokes about it
 
@MikeQ Div is a creature?
 
8:38 PM
@GreySage Yep.
 
@MikeQ Huh. Never heard of them before
 
Unfortunately they are not, per the bestiary, abstract floating rectangles that contain other rectangles
 
You should never have a Div by any kind of void. It is never good to put a Div by zero.
^really strained joke attempt
 
The div casts invisibility.... style="display:none"
 
@V2Blast Regarding this answer I'm not sure if this is what you meant. I don't think it gets clearer than this. Or did you mean I should add a more in depth explanation of what dim light or darkness means?
 
8:44 PM
@MikeQ Hmm... I should make a puzzle fight where the party fights an immortal div. And the way to solve the puzzle is to kite it into the middle of the room.
 
@Yuuki Inside the div is another div, hence the immortality
div { vertical-align: lawful; horizontal-align: neutral; }
.Paladin { vertical-align: lawful; horizontal-align: good; background: Soldier;}
 
Good luck finding a true neutral.
 
@Yuuki Zap Brannigan killed them all
 
@Yuuki If they succeed, they get the Holy Grail.
 
9:06 PM
@Pixie No, they get the Unaligned Grail, which is neither holy nor unholy
 
9:43 PM
Hello Boys
 
user15026
Not a boy, but hello nonetheless.
 
lol
 
:p
Had my first time DMing yesterday n.n;
 
9:57 PM
That's cool, how did it go?
 
@Ghiojo What game system?
 
10:29 PM
Anyone here have enough experience to talk about 13th agae/
*age?
 
11:26 PM
I've read it, and played it once.
@Maximillian Gentrification is the real Lawful Evil.
 

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