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12:17 AM
Thanks for the comments. After last session when the player summoned flying creatures specifically because that'd be useful there I was wondering if I was allowing summoning to be too powerful (as summoning 8 creatures is amazing as is), but it's not like it's actually causing problems I suppose.
The main problem is actually our pace of play. Our combats take forever in part because our players control a bunch of creatures.
 
Ah that does sound like an issue
 
I've retired more than one D&D character because too many minions slowed everything down to a crawl.
 
@BESW MinionOverflowException
 
I assume that 5e didn't learn from 4e on this one, either.
 
@PeterCooperJr. I mean, there are definitely discussions to be had about this. I let my players know pretty early that whatever they could do with 8 pixies, I could do so much worse.
 
12:20 AM
Aren't pretty much all minion spells in 5e concentration?
 
Our combats also take forever in part because we're still feeling relatively new and understanding what the options are for everything.
 
So I'd start by saying "hey, 8 small creatures really slows things down - do you mind going for fewer, more powerful creatures?"
 
We're really enjoying the dynamic of lots of creatures, and it's really working well with the character of the druid.
 
So if you're enjoying it, why change it?
 
Not really looking to change much, I suppose. I guess we're just hoping to figure out how to speed things up, as not all the players are quite enjoying the combat aspects
 
12:25 AM
One thing that worked well for us is making all the creatures the same, and having them take their turns all at once.
 
Oh, we do that, and it certainly helps
And probably not as nearly as much of an issue as the other causes of being slow.
 
Plus it means someone gets to experience rolling 32 attacks simultaneously XD
 
Yeah, she had to borrow some dice to roll 8 d20s as once, which was fun in and of itself
 
12:38 AM
Actually, it never even occurred to us that it could in theory create eight different creatures.
 
 
1 hour later…
1:49 AM
@BESW this, all day =)
 
@nitsua60 When I figured out this principle, my life changed.
 
I can definitely see that angle too
Just the little 4e stuff I ran a bit ago was more tracking then I ever asked for
And that was mostly stuff I made up myself
 
2:14 AM
@nitsua60 -- check your Discord PMs :)
 
kk
 
I think we know which sheepy is you ;)
 
OMG that poor/awesome sheep!
 
@nitsua60 I think this is a good explanation of why Apocalype's "ask questions and use the answers" is so helpful. You're just mining your players for creativity.
 
Ben
 
2:28 AM
But if one guard says that one of them speaks the truth, and the other guard says that the other one always lies, it can't be true.
 
Lol
The way I see it the liar technically said the other guard lies
 
Ben
Yeah, if the liar said they tell the truth (one speaks nothing but truth), they'd be referring to themself; but if they said one of them lies, they'd be referring to the other
It only fails if fingers are being pointed
 
An important point is whether each of them is forced to tell a lie or the truth, rather than say anything they want to get you to believe the right/wrong thing.
 
I like the version where you ask if they're friends.
 
@BESW I don't think I've heard that one before, but suddenly I'm trying to work it out.
 
2:41 AM
@BESW because in order to sit there all the time with each other they kinda have to be?
 
@trogdor Do you have coworkers? :P
 
Yes
 
@JoelHarmon As I recall, they both said "yes" and then one of them said "hey!"
 
@BESW oh even better yeah
 
Nice.
@trogdor I meant that partly rhetorically and partly humorously. It's possible they have any number of social relationships, but are both there because it's their job. I try to be friendly with all of my coworkers to foster a good environment, but that doesn't mean I hang out with my coworkers regularly.
 
2:47 AM
@JoelHarmon fair way of putting it
 
@JoelHarmon "'friendly' not 'friends'"?
 
@nitsua60 Yes. Note the qualifier of "all" in there. There are several people at work that I'm pretty sure I met when they came on, and have said maybe ten sentences to since then. If I bump into them in a hallway or some such, then I'll politely say hi or make casual conversation. It's unlikely I'll invite them to my house, or to hang out with my old roommates or something.
@nitsua60 Thinking about it, I more or less translate the "Be Nice" policy to that sphere of life.
 
@JoelHarmon also, yeah that's fair, but I also got your point right when you asked
Like,... There are some co-workers here I would not be likely to be friends with
 
3:02 AM
@trogdor But that doesn't (or rather shouldn't) prevent you from being friendly and polite to them anyway.
 
Doesn't mean I can't be civil, or try my best to be nice, but does mean I won't be making effort to hang out after hours
@JoelHarmon yes
But the distinction, as @nitsua60 put it "friendly not friends"
And also in just a couple of cases,.. a small amount of disdain and polite ignorance
 
Hmm. Seems I misread his line as questioning my word choice in the previous statement. On review, I've revised that to thinking he meant to confirm it, succinctly.
 
Mm
And in those cases I only go that far because they act in a rude fashion rather often, casually, and after I have tried politely correcting them on that specific behavior
For my part I am simply done wasting energy on them
The majority of my co-workers are at least tolerable though
Some can even be pleasant
 
@JoelHarmon Orite! Yes, I was agreeing, and tossing out there the phrase I use to describe that sort of relationship in my own life. Sorry for the confusion!
 
@nitsua60 Certainly not a problem (other than reading comprehension) on my end.
 
3:14 AM
@nitsua60 I did figure you meant it that way, I don't seem to recall you butting in to simply make a correction like that
 
You're not married to me =|
 
A suggestion seemed more plausible
@nitsua60 no thankfully
I don't think that would work too well for either of us :P
 
=)
On a different note:
Went to see the Christopher Robin movie tonight with wife and daughters. That thing needs to come with a sternly-worded warning. We were each holding a child on our lap with tears streaming by the time the title sequence started.
 
user15026
@nitsua60 ....I was going to go see it but now I am questioning that
 
It's really good. Part of this is that I'm particularly touched by Pooh--I've read them in their entirety, one-on-one, to each of the kids.
Gave a talk in our school's chapel about Galleon's Lap.
Built a garden above that chapel with Pooh quotes lining the paths.
 
3:21 AM
@nitsua60 Bob Chipman said, "Your kids are gonna love it. Just tell them the theater gets really dusty at the adult eye level."
 
@Ash Anyway, it's the typical "kid's grown up, forgot how to be a kid, isn't relating to their own kid, we've got to help them rediscover the magic of childhood" thing.
@BESW Nice.
 
Glad I don't have any kids then I guess
I did like Whinny the Pooh but not enough to want to watch that familiar narrative
 
@trogdor Brad Garrett was a nice choice for Eeyore--came close to stealing the show.
 
Lol
At the very least that is some amusing trivia
 
Ben
3:51 AM
So... I have a group of semi-noobs that I want to run a one-off game for. Am thinking 5e, make it a bit of a puzzle dungeon... keep it simple. But I don't want them to be level 1... there's not much diversity in what a character can do. But obviously they're not experienced enough to be anything like level5.
 
Mind you that I haven't actually gotten to level 3 yet, but it seems like a good compromise
It adds a lot I'm looking forward to trying,... But I don't know if maybe it's too much?
For people new to tabletop RPGing or at least new to D&D or 5e itself
 
Ben
I was thinking level 3.
 
3 seems good
 
Ben
They've played before, they understand the concept of the game, but maybe not necessarily the rules as they are.
 
Oooh ok
 
Ben
3:56 AM
Like, they know to roll the dice when doing stuff, the DM runs the game, their characters have stats to use...
 
I'm behind them then, and I'm looking forward to level 3 so
I think they should probably be good for that level
 
Ben
4:20 AM
Just reviewed the classes... for the most part that's when they all usually get another class feature
 
Yeah for paladin it looks like a pretty big level at least
Only class I have played so far
 
Ben
Well, the Fighter and Barb get a similar progression. Martial Archetype and Primal Path Respectively. Same sort of thing
The Caster classes all get a specialist ability
 
4:55 AM
But it sounds like everyone gets at least one interesting thing that level beyond what they already had
Which is, I assume, the point
 
 
2 hours later…
6:26 AM
We in our group joke that L3 is when the game starts for real.
 
@kviiri certainly in 3e/PF my general rule was that 3rd level was the new 1st level
for a one-off game I'd say 3rd level is a good compromise, if it was the start of a longer campaign then starting from 1st isn't so bad, so long as you get them through that initial couple of levels at the same kind of rate as they are mastering the game basics
I'd never be so cruel as to make a group of experienced players start characters at 1st level
5
 
7:29 AM
So, if D&D starts at level 3 and peaks at level 6...
...if I had any interest in playing D&D again ever I might be tempted to make a 3e6 hack.
 
8:10 AM
I'm on my third day at a new job and already want to throw an office one-shot with a lightweight 4e hack
 
8:20 AM
Why not InSpectres?
It's the office comedy RPG.
 
 
2 hours later…
9:57 AM
I'm just feeling hack 'n' slashy :>
 
you should get that looked at
 
10:44 AM
@Miniman o/
HELLO EVERYONE
 
11:20 AM
@Ben Not just a class feature; level 3 is when most classes pick an Archetype, which is a big deal.
@kviiri Someone (I want to blame nitsua here) on the site had a breakdown of expected number of encounters to get each level, and it worked out to basically being level 1 for a session, then 2 for a session, then about five sessions for each other level (with a peak around level 10 or so, for some reason).
 
what's the comment shortlink to the tour again?
Is it just [tour]?
 
yep
[edit] is the other one I use commonly
 
[help] is also nice and [chat] can be useful, too.
 
The full list is here , where you may need to expand that section.
 
thanks
 
 
2 hours later…
2:02 PM
howdy howdy
 
Morning!
 
howdy at you too
 
this question seems like he needs to talk to his players about game expectations.
@Carcer We generally start at 1st level with new campaigns and are experienced. I kind of like it.
 
@NautArch that was my takeway from it too NautArch
 
@Carcer And honestly, that storyline seems like a lot of fun. Just maybe not for that particular table.
Especially as he said he's not taking away stuff, just making them determine whether or not a fight actually makes sense.
 
2:11 PM
@NautArch I feel like 9 times out of 10 when an experienced player creates a character, they already know which subclass they're going to pick etc. I just don't see the point of playing through the first couple of wimpy levels. But I concede that others may enjoy it anyway
@NautArch Agreed. The only thing I think he did wrong was not making sure he and the players were on the same page
 
@Carcer And honestly, in retrospect I'm doubting my own statement :) I know which subclass, but it's the grind and danger is what makes it kinda fun. But it also makes it a potential dead character that had effort put into design and backstory whose story ends because of random 1st level squishiness.
 
that was always my issue with level 1 in 3.X, at least
it's just too easy to die to the whims of a single roll because you've got sod all HP
 
I did just recently start up a campaign with some friends, but none of them are super experienced (one is a new DM and hasn't played a PC for 5e, one has played only a couple games of 5e and not much else, and the last is new to 5e.) So I started at Level 1. There was quite a bit of RP in the first session, so I made sure they had enough XP to level for the next session.
 
one of the few mechanical changes 4e introduced which I actually liked was that you get your con score as base hit points and then add on more for your levels
gives you a sane HP buffer at 1st level
 
@Carcer I'm still considering diving into 13th Age. I think my main table would really like it. It's nearly 100% combat driven players.
 
2:16 PM
at least I remember that being something 4e did? It's possibly I am misattributing a house rule I came up with.
 
But the current DM (whom I really don't like as a DM in terms of player management), wants to try starfinder (or whatever that pathfinder in space spinoff was.) I'm not so interested in playing with him as a DM again.
Once our current campaign is over, that is.
 
Yeah, it's Starfinder
 
@Carcer From what I've read about pathfinder, that seems very crunch for a one-off or short trial. But 13th Age may have the same issue.
 
(Shameless plug: Pathfinder 2e also gives you a decent hp buffer - you get a number of HP from your ancestry, and then also some from class; so like a Dwarf Fighter starts with 10 (Dwarf) + 10 (Fighter) + CON mod.)
 
is PF2 out yet or is that just pre-release/playtest still?
 
2:25 PM
It's playtest (which just dropped a week ago)
But it seems pretty solid. Full release isn't for about a full year
 
ah-hah. I remembered seeing a couple of dev videos some while ago but hadn't heard anything since
not that I've been actually trying to keep with it or anything
 
Yeah, the book/pdf just dropped a week ago or so (Thursday). Lots of people are loudly complaining about things being different, others are complaining about balance issues (why though, it's the first version of a year-ish long public playtest?). On the whole though I think there's a lot of good reception for what PF2E is doing
 
be interesting to see how well that does commercially. My understanding of pathfinder's history is that it was largely successful off the back of people who really just wanted more 3.X D&D, so it'll be interesting to see if diverging significantly from that works out of them
*for them
(speaking as someone who was definitely a person who just wanted more 3.X D&D and played Pathfinder instead of 4e for that reason)
 
It probably will; it's a bit simpler than Pathfinder 1e so it's easier to get into, but it also has way more customization than 5e (Pretty sure you make as many choices in the first 5 levels of PF2e as you do in a whole character's lifetime in 5e)
 
with lots of customisation comes lots of balance issues
 
2:29 PM
Pathfinder's also been losing some market share over the last couple years or so as far as I know; the new system allows a ton of design space to build things that work fluidly
What they're diverging from is customization that just adds numbers though
 
I was a fan of the greater flexibility in 3.X myself, but I recognise that 5e's more rigid approach to character building makes the balance much less all ove rthe shop
ach, gotta go faff about with a bunch of stuff in a datacentre. Toodlepipskidoo
 
It's a lot easier to keep balance issues out when 1) All bonuses are typed, bonuses of the same type don't stack, and there are exactly 2 kinds of bonus any ability can give you (there are also Item and Proficiency bonuses, but htose are static)
And 2) the customization mostly comes from new Actions, which generally can't be used together (can't use Power Attack with Double Slice, since both are their own Actions)
 
2:48 PM
the wizard spell acquisition question is pretty relevant to a new campaign we should be starting in a month or so. I've got a wizard and I'm not sure we'll be getting a lot of opportunities for scrolls.
Good news is, there's another wizard in our group (we're brothers), so we'll actually have opportunity to copy each others spells into our own books (once we get spellbooks...we're starting without them.)
 
@NautArch Oof, GM wants to hamstring wizards? Because that's how you get dead wizards right there (no spellbooks)
 
It's weird to balance. Wizards can really take over games but anything short of actual rules modifications to try to even the playing field just completely ruins them.
 
@Delioth To start with. We're basically indigent and forced labor. I do have papers with spells on them, just not a true 'spellbook', but we have no focus or component pouches either.
 
Any sort of non-homebrew lever you can touch is really a switch between either "works as normal" or "completely destroys the class".
 
Which isn't quite as limiting as it sounds for 1st level spells. Most of mine are still usable, or need fairly easily found components.
 
3:00 PM
@NautArch oooh, a campaign that makes component relevant, interesting
 
@Yuuki Truer words probably have been spoken. But I don't know of them.
 
@GreySage at least to start with :) As we move forward and get out of the Cool Hand Luke start, I'm sure it'll return to 'normal'.
 
We had no components to start with in our Battle Royale -style game, but wound up finding three or so pouches and several thousands worth of components
I was pleasantly surprised at their abundance in drop tables. Although well, finding one pouch fast is good, but finding many is pretty boring
 
@kviiri unless other casters haven't yet found them and now can't :)
 
3:16 PM
@NautArch Enforcing teamwork: the party gets 1 spell component pouch. You can use a bonus action to throw it at another party member, who can use their reaction to catch it. For extra style points, everyone shouldn't know their initiative order so you're just hoping that you throw it at the next person to cast.
 
Oh, is the PF2E playtest stuff in the wild now?
 
@Maximillian Yeah, for a full week
www.paizo.com/pathfinderplaytest
(Scratch that, almost a full week. Released Thursday)
 
A new era of debate will be rolling our way soon, surely.
Just like with any edition release.
 
Probably. PF2E is really well-defined though. They decided to throw Traits on everything so that they're pretty strictly defined.
The software engineer in me loves how well it's defined (there's no wonder on whether something is a Move action - if it has the Move trait then it is, otherwise it's not)
 
Oh, looks like the new Code of Conduct is live.
The software engineer in me liked 4E at launch because of the procedural ordering and language of powers, but kinda felt it got out of hand as splat books increased.
I'm gonna wait on PF2E, see how it fares at launch.
 
3:24 PM
PF2E seems to be having a really solid launch. Lots of feedback I've seen, both good and bad. A notable chunk of the bad is just raw complaints on how things changed (like Longbows not being the "always best" option, Wizards in Armor being Okay, and Skill Ranks not being 100% granular)
 
Oh no, changes!
How dare you take what I've considered a staple for ages and try to make changes to keep things fresh and interesting. >:|
 
Yeah, it's almost like a new system involves changes, right?
But yeah, those three complaints are the ones I've heard the most. Well, aside from people bringing forth balance issues... but those are kind of expected anyways (Rangers look too weak, Alchemists look like they won't have enough resources for a day, both things that can be remedied)
OTOH, I'm actually a fan of those complaints though. Armored mages are cool, Skill ranks were cumbersome, and there shouldn't just be an option that's always better than all the other ones
 
I'm okay with armored mages.
 
Yeah. I mean, they have to invest a little bit to be good (they start untrained with armors, so either 3 general feats of 1 class feat); but spell failure is gone
But if they really want to, even wearing Half Plate while untrained still nets you +2 AC over unarmored, though I think that ends up lowering your TAC by 1
 
@JoelHarmon oh boy, i didn't know there was a list of these!
 
3:30 PM
(Assuming you aren't restricting your max dex)
But armored vs unarmored is mostly a matter of choice now. Every armor's bonus+max dex adds up to +7 AC, and as of yet 24 (+7 mod) is the highest you can possibly get in a stat
And you get a ton of stat boosts, so most of your stats can be good (every time you get a round of free boosts, you get 4 of them; you just can't boost the same stat twice at once. And you get a round at level 1,5,10,15, and 20)
 
Are stat boosts by class progression (like in 5e) or HD progression (like in 3.5/PF1e)?
 
@MikeQ There's not a distinction. Multiclassing as previous editions is gone entirely
Multiclassing is more like PF's Variant multiclassing, where you get to trade out Class Feats for other class Dedications (which give some features and unlock class feats from those classes)
But if you're a Fighter at level 1, you're a Fighter at level 20. No Fighter 6/Ranger 2/Paladin 6/Fighter 3/Monk 1/Ranger2
 
Interesting. I suppose that simplifies things by restricting player options. Unsure if that's an improvement.
 
I'm of the opinion that it's an improvement; what it does is it lets you keep progressing your core abilities from your class, but it lets you slip out of your class' niche and poach abilities from others.
 
So it's like a midpoint between traditional multiclassing, and taking an archetype that mimics another class?
 
3:40 PM
So like if you're a Fighter, you can take Wizard Dedication at level 2, which gives you a couple cantrips. Then you could take another class feat at 4 to gain an Arcane School or some Wizard spells. Then you could continue taking Fighter feats or Wizard feats, or something in-between. The only restrictions are that Dedication feats require you to take a certain number of their feats (all of them as of now are 2) before you can take another Dedication feat
 
Fair enough. I don't recall seeing anything about max stats or max AC, but it sounds like a much-needed rebalance.
Are martial classes any good, or did they try to balance the classes by making spellcasters weaker?
 
@MikeQ Yeah, there's nothing officially there, it's a soft-cap at 24 in a stat. Since you can only start with 18 in a stat, and you get 4 rounds of boosts, and a boost to a stat at or above 18 increases the stat by 1; then there's a cap of 22 on any stat as of now. Plus you can gain another +2 from a stat-boosting item tops (and you can only get one stat-boost from an item)
@MikeQ Little of column A, little of column B. Casters in general have fewer spells of each level (cap at 3, don't get extra spells from a high casting stat) and the stupid-level spells (Time Stop, Wish, Gate) are 10th level and only accessible at level 20. Martials have feats for new actions so they can be more interesting
 
Cap at 3 spells/level? That sounds like a huge nerf. I guess they expect them to be more reliant on cantrips.
 
Plus the 3-action economy is great for martials, since most spells take 2 actions to cast
Yeah, and Cantrips are automatically heightened to the highest level so they're always okay. Not that much of a nerf though, considering that Wizards almost always had 3 or fewer of their best spells anyways, plus 1-2 from high stat
And they can 1/day re-cast a cast spell via their Arcane Bond, while Sorcerers get an extra spell per day of each level that's a bloodline spell
Oh, and a lot of classes (Sorcerers and Wizards, plus also Paladins and maybe others) get a pool of spell points that they can flexibly use for Powers. Like Paladins start with Lay on Hands which uses 1 Spell Point, or Wizards start with 1 from their school, or Sorcerers start with 1 depending on their bloodline
 
I did notice there were a lot of point pools. IIRC there's one based on charisma and level, but I can't remember what it's for.
 
3:53 PM
I'd kind of prefer switching to a levelless system over half-baked multiclassing, but I'm aware no fantasy D&D derivative is going to consider that possibility
 
@Carcer That isn't cruel. Not sure why you portray it as such.
 
@KorvinStarmast cause you spend a while as a super squishy, relatively incompetent low level char usually without anyone of the cool abilities you already know you're going to choose for
 
@MikeQ Yeah, it's like 2 pools. Spell Points, which are used for powers (Monks also get a pool of Spell Points, and Spell Point pools don't stack, they can always be interchanged). There's also Resonance, which is used to use magic items - continuous magic items that aren't weapons you have to Invest a point into at the beginning of the day to get their benefits, and also consumables require spending a point. But you can overspend Resonance with a flat check.
 
Is anyone else seeing missing images for some people's icons?
 
@KorvinStarmast Depends on system. Sometimes it's kind of like the system "hazing" the player. Before you get the abilities that you actually want to use, you have to survive as a glorified commoner for a few levels.
 
3:55 PM
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Q: Is stack.imgur currently down?

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Q: Avatars aren't loading, with a status 301 (permanently moved) response

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I mean, I personally would not be super stoked to play levels 1-2 of most classes, I think that's just a crappy intro you have to deal with before you get to the good bit if you will
 
imgur servers have been having issues
 
@doppelgreener Aha! Thanks
 
so I'm projecting my own feelings about low levels onto other people
 
I would play from level 1 if i were a whole new player to the system, or if it had been a very long time
but if i've played the game a bunch of times, almost certainly i'm going to want to start a bit later on in progression
 
3:57 PM
@Carcer It's a common sentiment, 1st level often stinks in systems where power progression is linear/superlinear.
 
agreed on both those points
I'd run newbies from 1st level to ramp them up slowly, so you're introducing new abilities as they get the hang of the game mechanics
but I'd probably just start experienced players at third, even if the campaign premise was "new adventurers at the beginning of their career"
 
i'd go for 3rd in 5e since that's where we get our class-defining abilities, and in D&D 3e since that's where things are less boring. i wonder if there's an ideal starting level in 4e.
 
On second thought I'm not sure if "linear/superlinear" is the right term. In fact, I don't really know what the terms are to describe and compare character progression across different systems.
 
Unrelated:
HUGE plot hole in reality: every person carries around a device with access to the totality of human knowledge and yet people are constantly wrong about everything.
 
@doppelgreener That's because the "totality of human knowledge" means access to any information, not access to all truth.
 
4:12 PM
@Carcer I guess we view this differently. The "start from zero" for an experienced player opens up lots of fun based on player skill (versus character skills/abilities). @MikeQ Good point, system dependent. Also group dependent.
 
@MikeQ that's true, nice point :D
 
@doppelgreener What is weird about 5e is that Clerics are Domain chosen at level 1 and get channel divinity at level 2, but get extra spells (divine domain) at level 1. Wizards get school at level two. Martials get "archetype" at level 3. Sorcerers are defined at level 1. Warlocks get patron stuff at 1, pact stuff at 3. It's uneven.
 
@MikeQ do you think it would be fairer if it said "people constantly disagree"
 
@KorvinStarmast Yep. In some systems (D&D and derivatives), everything scales with progression, and low-level play is fundamentally different than mid-level or high-level play. Other systems not so much - characters start out with most (generally, at least half) of their defining abilities, and make gradual improvements over time, so there's not such a drastic difference between early and late game.
 
@KorvinStarmast that's a little weird, yeah
(why a school at level 2? why do martials wait until level 3 for their archetype?)
 
4:16 PM
@doppelgreener What I like about starting at 3 with experienced players is that the one shot insta-deaths are fewer and further between in 5e.
@doppelgreener "Why?" indeed. But designer intent questions are now off topic. grin
@MikeQ Traveller original was one of the latter.
 
@KorvinStarmast only on main! here, let me recommend you a game. :D
 
@KorvinStarmast From what I've played, I'd include Call of Cthulhu, Mutants &Masterminds, and Dark Heresy/Rogue Trader on that list. Or some of the WoD systems. Probably some others too.
 
@doppelgreener How about a nice game of chess? (Movie reference: War Games)
 
@MikeQ Pathfinder 2e appears to bridge that gap. Most of your main class abilities are available at level 1 with incremental improvements to their function later (better action economy, higher leveled spells, etc.). But high-level characters are fundamentally better than lower, since you add your level to proficiency so that after a few levels Goblins with a +4 attack and 1d4 damage aren't deadly threats anymore. At least, that appears to be the goal. Whether it's successful, I don't know yet
 
@KorvinStarmast i get that reference! :D
i've seen that one
@Delioth Pathfinder 1e was notorious for having multiple playtest goals it never achieved or actively worsened
for example it promised to resolve balance issues and the martial/caster power gap, but actively made the gap larger, and ongoing changes consistently nerfed martial classes and buffed caster classes.
 
4:25 PM
@doppelgreener Rather, I don't think it's an active goal of the playtest/system, it's just a thing that I noticed while reading it. There aren't many direct improvements to abilities as levels go on.
 
gotcha
whether it's successful at its various endeavours is definitely something we need to measure by practice :P
 
I am looking forward to seeing more stuff on PF 2e ... here's hoping.
 
And I'd definitely argue against the increase to the caster/martial gap; martials are definitely better in Pathfinder from 3.5e, and casters are only a little better (mostly QoL stuff). Especially later splatbooks (thinking Ultimate Combat and forward, especially Weapon Master's Handbook and Unchained w.r.t. Combat Stamina)
But a lot of that also comes down to personal/table preference and playstyle and isn't worth arguing over
 
4:41 PM
[mutters darkly about SKR]
 
@Delioth multiple martial classes were straightforwardly nerfed in core features (e.g. the rogue's sneak attack), multiple martial features received ongoing nerfs for "realism" reasons (e.g. the infamous weapon strap nerf), while caster classes received buffs and new opportunities and then the arcanist was released which is brokenly powerful.
it's the best-of-both-worlds wizard-meets-sorcerer in a paradigm where the only balancing feature of a wizard was that it couldn't do what the sorcerer did and vice versa.
it's the general stance of the charop community that the gap increased, martial classes are worse in comparison to their D&D 3.5e equivalents (even assessing them against Pathfinder's own scope), and caster classes are comparatively much better and have better options. that was the case since the initial playtest and only increased since.
 
Pathfinder definitely made some improvements (skill ranks not being inane, etc.) but I never regarded it as fixing any of 3e's balance problems
 
How can you consider the rogue's sneak attack "nerfed?" It's almost literally the same ability between versions, except Pathfinder lets you sneak attack Undead (which is huge). And Arcanist is hardly "brokenly" powerful. They notably receive fewer spells per day than either Wizards or Sorcerers. Combine with Fighters getting actual class features... I actually don't understand anyone thinking Pathfinder martials are honestly in a worse place.
I mean, in Pathfinder at least the best Fighter is actually a Fighter, not a Cleric self-buffing (a Cleric does better to buff the Fighter rather than themself)
"Fixing" the balance problems may not have happened... but they're notably better in standard play (minmax is a different story)
 
Hi folks. Just dropping in to say that this site's Lines and Veils discussion is apparently cited as "further reading" for considerate play in Vampire 5th edition. How 'bout that?
8
 
4:57 PM
@Delioth I don't know if we're talking about 2e, but certain monster types being un-sneak-attackable was a major pain in Pathfinder.
It made certain themes just off-limits as a DM or just "I guess I'll take a break" as a player.
Like steampunk.
Not being able to sneak attack constructs meant that I might as well just sit in a corner and twiddle my fingers.
 
I mean... in Pathfinder the only creature types immune to sneak attacks were Oozes, Incorporeal, and Elementals
 
Could've sworn constructs were on that list.
 
Constructs aren't
You can 100% sneak attack constructs, it's even in the FAQ which clarifies: Some may balk at this but it can easily be imagined or explained as the rogue having found a weak point in the undead’s “body” (such as a zombie’s head) or even finding a crack or flaw in a construct’s “body.”
 
constructs and undead were immune to "precision damage" in 3e, PF made them susceptible
I think it was PF that started classifying that kind of thing as precision damage in the first place?
 
I guess it's also pretty hard to sneak attack a Swarm since they aren't susceptible to flanking, but they aren't expressly disallowed
Oh and I guess the Protean subtype confers a 50% chance to negate a sneak attack
 
5:05 PM
does the swarm subtype not confer precision damage immunity?
 
We talking about Pathfinder?
 
oh how weird
the trait on d20pfsrd at least calls out immunity to critical hits and flanking but not sneak attacks
 
Oh yeah, the swarm one does actually confer immunity to crits and sneak attacks, it just wasn't in the FAQ sidebar
 
I bet that's an oversight, anything that's immune to crits is immune to sneak attack
 
Oh nvm it's just crits. And being immune to crits doesn't confer immunity to sneak attack
> There is some degree of confusion as to what should separate a “critical hit” from a “precision-based attack” but in any event, in some cases they are treated differently.
 
5:07 PM
alright, fair enough
 
@TheAverageCanadian Yup. PF 2e
 
So I guess RAW if you catch a swarm flat-footed you could sneak attack them?
@Rubiksmoose Right now we're actually on the intricacies of 1e
 
so it seems
 
Wait what? Pathfinder 2e? Is that a thing? I'm just getting into PF, don't tell me I have to buy a new edition of books.
 
PF2 is currently in development/playtest
 
5:09 PM
I thought the big thing with pathfinder was "There's never going to be another edition"?
 
@TheAverageCanadian Playtest material dropped last week
 
@Delioth errrr yes that is totally what I said [shifty eyes]
 
Welp guess I'm sticking to 5e D&D until that's released.
 
Just go to pathfinder 2e
 
5:09 PM
Not going to bother learning the PF 1e system if the 2e system is going to release in under 6 months
 
why? there's still going to be tons of people playing PF1e, just as there's still a lot of people just playing 3.5
 
It's set for release a year from this month, you've got time
 
it's not like it's an MMO and they're shutting down the servers
 
Plus it's different enough from Pathfinder 1e that a lot of people won't make the switch
Or you could just play PF2e since it looks really solid (and playtest feedback is coming to roughly that conclusion as well, outside of some balance issues that should be ironed out in playtest)
 
Hmm ok. I was going to buy some of the 1e books but I guess I'll stick to the d20pfsrd :/
Hopefully the 2e material is put up on there not too long after release.
 
5:11 PM
Yeah, I'm not a fan of buying the books for Pathfinder. I mean I did, but I still use the online resources.
Just go get the PDF of the playtest docs (www.paizo.com/pathfinderplaytest)
 
that's an interesting question actually
is 2e still going to be under the OGL?
 
I'm a college student, I can't afford $40 per book so if the 2e stuff isn't available online then I won't be playing it
I sure hope so
 
Probably will be, though I don't have any official quotes to support that assertion. At the very least even just the playtest doc would be enough for a long time of content
 
I'm just kinda miffed because I spent the last week poring over the PF 1e SRD trying to learn the system. It's just bad timing that I started getting into it right between editions.
You said it's pretty different from 1e PF? How so?
 
@TheAverageCanadian Yeah, playtest docs dropped last Thursday. But seriously, there's a notable break from old conventions in 2e and a lot of people probably will never make the transition.
 
5:15 PM
Does it shift from being similar to 3.5e to more like 4e or 5e D&D?
 
it's a significantly different game
action economy completely changed
 
It's a whole new edition with all that comes with that.
 
it's going a different direction to both 4e and 5e D&D
 
0_0 Hmmm interesting. I'll need to look into those playtest docs.
Well I suppose as long as it's not "Hey look a replacement" like Games Workshop does with Warhammer and etc and more of "Hey look a new game, keep playing the old one though."
 
4e went very gamey, 5e is more trad but a bit simplified - my impression so far is that PF2 is embracing the crunchy complexity
 
5:16 PM
More numbers, more rules, more space for min-maxing?
 
New action economy, standardized class feats, ancestry feats, removal of skill ranks, skill feats, multiclass/archetype/prestige all moved into one system that's based on spending Class feats on them, proficiency being a huge source of progression, and probably several others
notably NOT more numbers
 
but that's based purely on what I've seen people say about it. I'm not familiar with the material myself.
 
Simplified or more complex? That's what I'm after.
 
let's say, flexibility?
 
In Pathfinder 2e all bonuses are typed, and there are only 5ish kinds of bonus you can have (Stat, Proficiency, Circumstance, Conditional, and Item); and same-type bonuses don't stack
 
5:18 PM
4e and 5e are both notably less flexible than 3.X. PF2 seems to be retaining more options and variety.
 
BUT 5e has more flexibility in the homebrew department because the DM can adapt the rules to fit whatever they have in mind
Because the rules are less specific and don't really cover every edge case
 
Pathfinder 2e is notably more intuitive than Pathfinder 1e, and a bit simpler; but there are still tons of options and choices
Pathfinder 2e has way more flexibility than 5e, hands down
 
Alright, maybe I'll have to look into it myself :P
 
Especially in the homebrew department - in 5e if you open up player choice you have to either bend the system to give them more choices (aka feats), or relegate to them using their (extremely limited) feats for the homebrew stuff. In Pathfinder 2e, you legitimately get at least 1 feat every level in almost all cases (exceptions include some spellcaster levels sometimes not having a feat as they increase their proficiency)
 
Yeah, I think I'd have preferred a 5e design where you got more ASIs but they were only +1 or a feat at a time, and the feats could be a bit less monolithic
 
5:23 PM
Pathfinder 2e is a super-flexible framework that looks like we might be able to make e.g. a single archetype feat line that unlocks Magus, Bloodrager, Arcane Trickster, Arcane Archer, Eldritch Knight, and probably a couple others (Rage Prophet?) and combinations thereupon for building. Rather than needing to build up 3-5 full new classes with all the decisions that come with that.
 
why not go the whole hog and ditch classes altogether
have a character level and make everything represented by your selection from a big bag of traits
 
@Carcer That's probably possible, I just haven't gone through the legwork to figure out the best way to do it that's decent.
 
s/everything/"classes"/
anyway, hometime for me
 
@Delioth The best fighter in PF1e is the eidolon from APG
@TheAverageCanadian They are entirely different systems. PF1e is essentially a tweaked version of D&D 3.5e. PF2e is different - not necessarily an upgrade, just different.
 
@MikeQ Eh... kinda. Super susceptible to stuff like banishment and has limits on number of natural attacks. Best is probably actually a Barbarian with Pounce and a load of natural attacks (off the top of my head, you can get 2 claws, 2 wings, bite, gore as an Aasimar Barbarian... maybe a couple more that I can't think of). All of those at either full BAB or BAB -2, and IIRC all getting your full Strength bonus (which for a Barbarian is significant)
 
5:35 PM
@Delioth Right, but the eidolon comes with a summoner companion. They don't need the high BAB because they get multiple attacks at max BAB, rather than iteratives.
 
@MikeQ Right, which is a really squishy weak point
That's exactly what a Natural attack barbarian does though, since primary natural attacks are always at full BAB
Between an Eidolon and a Natural Attack Barbarian... the Barbarian is at a distinct advantage. Especially if the Barbarian can charge the Summoner and go for the weak point instead
Since the Eidolon is hard-limited to a certain number of attacks, and the Barbarian is only limited by how many he can scrounge up
 
It's a pretty generous limit, although you're right, the other classes can be minmaxed to get more natural attacks
And once the Eidolon falls, the summoner can standard-action replace it with 1 or more ridiculous monsters
 
And regardless of summoning more things, the barbarian can rip and tear through them at-will (ish). Higher level barbarians can rage for something like 30-50 rounds per day
(2*level, +2, +Con Mod; assuming not using a Trait or feat to add 2/4 more rounds)
 
5:51 PM
Fair enough. In terms of raw damage output and HP, barbarian usually wins. But versatility is power and that's where the martial classes tend to fall short.
 
Then the summoner re-summons the Eidolon (2nd level spell), flies out of range (3rd level) or just straight up paralyzes the barb (4th level)
 
@GreySage Right, I wasn't trying to imply a scenario where the summoner would pull out a dagger and attack the barbarian in melee
Or even be anywhere in reach or sight. The summoner is probably invisible, flying, hasted, blurred, and dropping walls everywhere.
 
6:12 PM
@AlexP That's pretty cool, glad to see that level of helpfulness.
 
6:38 PM
@AlexP That is cool! So glad that that important discussion is helpful.
 
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