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12:02 AM
@CTWind I think this is a case of someone wanting a particular answer and unwilling to accept the alternative.
 
 
1 hour later…
1:21 AM
@NautArch Yeah, I'm getting that vibe, too.
 
@Miniman I've been there :) It's okay to disagree with the rules if your table is okay with it, but it's pretty clear here when the community votes.
I was/am that way with the Divine Smites and GWM (i think you should reroll the 1s and 2s)
 
1:40 AM
@Miniman This is Mearls, but sums it up
 
@NautArch Except the last thing he says is wrong, so...
 
@Miniman from crawford, implies Volley Action and Attack Action are separate but can include attacks.
@Miniman d'oh. well, maybe the crawford one is better :D
 
2:33 AM
@NautArch I dunno... my life got better when I went ahead and forgot that JC even had a twitter account.
 
@nitsua60 my life got better when I got off facebook
 
Seems to me there was something sane about "Sage Advice" in the old print days. If you had a question and wanted an "official" answer it would take a month-and-a-half, minimum, if it got answered.
 
but yes, Wizards made things awkward with their helpful/not helpful quick responses
 
For my part it never even occurred to me to ask Mentzer or Gygax how something worked. My older brother, sure, but the authors?
 
would have been better to say that Sage Advice is NOT official unless they've pulled out things they wanted to print as errata or published clarifications
 
2:36 AM
@NautArch But be careful here: what are you talking about when you say "Sage Advice?"
 
@nitsua60 I don't think Chaucer spells his first name that way.
 
Because I'd argue that the Sage Advice you've been linking here isn't official, and doesn't claim to be.
 
@nitsua60 I'm referencing Jeremy Crawford's tweets...but maybe I should be referencing the printed Sage Advice?
or at least posted Sage Advice?
 
@NautArch They're very different.
 
@nitsua60 hmmmm, i may have a massive misunderstanding....
 
2:37 AM
@NautArch Printed/posted articles are authoritative. Tweets are nothing.
 
hey there @nitsua60
 
i definitely considered Sage Advice and his tweets equal. Given that, I should probably stop referencing the tweets in answers.
 
A very well-intentioned and deserving-of-many-thanks volunteer built a site that'd scrape twitter for tweets by/about the D&D team and called that site "Sage Advice."
That site ends up creating a set of rulings/statements that overlaps some with the "Sage Advice" compendia that WotC releases. And makes hard to find.
@NautArch That's certainly my stance on them, but others reasonably differ.
@Shalvenay hiya
 
@nitsua60 Clearly, we need more herb-based RPG advice resources.
 
@nitsua60 how're things going?
 
2:41 AM
Parsley Advice, Rosemary Advice, and Thyme Advice, at the very least.
 
@BESW Like the "Thyme Pools" that kviiri just tried?
 
Seems legit.
 
"One exception: the game’s rules manager, Jeremy Crawford (@JeremyECrawford), can make official rulings and usually does so in Sage Advice and on Twitter."
 
I downvoted that answer and it strikes me as patently absurd that 50+ upvoted it. In the test of the accepted answer is quoted the WotC statement "can make official rulings... on Twitter." Published SA articles have a bunch of "this is official" verbiage to them. The tweets don't. Yet that answer-author comes to the conclusion "all his Tweets are official."
I don't see any logic to extend the notion "some JC tweets might be official" to "all JC tweets are".
And if they are we're all SOL, since examples of them contradicting/reversing each other abound.
 
@nitsua60 I was thinking the same thing. I don't think WoTC really thought that through and they along with Crawford should have made some way to mark Official Answers from advice on how to rule.
 
2:50 AM
Twitter's not a sane medium for half-assed "yeah, let's say it works that way.. oh, what? That's totally wrong. Shoot, you're right, it actually works this way" promulgation.
 
@nitsua60 Broadly speaking, you could've cut off after the first five words.
 
do any of the tweets have the "this is official" verbiage? If not, then it's kind of weird for them to say they're official and equate them to published Sage Advice.
 
@NautArch They should just say "twitter's volatile, just like UA. We don't guarantee anything but that we'll trawl back through them when sitting down to do a SA Compendium update."
@BESW =D
@NautArch None. Which, given the limitations, might make sense.
 
@nitsua60 sadly, they didn't and instead said the opposite. But ultimately, it goes to crawford's most useful tweet: "Reminder: The rules and my rulings are tools for the DM. The DM decides how to use those tools for a particular group of players"
 
But then how to determine which are controlling, given that JC's own statements say that some of the tweets are wrong.
In this giant convoluted Liar's Paradox, the only sane thing is to ignore them all and reprogram the Kobayashi Maru.
 
2:54 AM
agreed
or at least, rule to how you and your friends/strangers have fun at your table.
 
3:11 AM
Gnight and enjoy your games, however we may play them
 
Ben
@NautArch that sounds like some kind of prayer lol
may your dice roll well, the experience flow wildly, and the snacks be good and plenty
 
3:31 AM
I'm not a big fan of Good & Plenty.
 
Ben
4:00 AM
delicious and plenty then :P
In other nrews... I found my dice! I had a custom d6 printed, from the US; cost me $50. I lost it several months ago after leaving it at a friends place (they did find it, but they then placed it in "the safe place"). But, after moving, and the last box was cleared out, one guy pulled it out of his pocket saying "look what I found".
They had the good graces to return it, thankfully. They knew how important it was to me :)
 
@Ben Congratulations!
Can I ask what you had custom printed on it?
 
Ben
@Miniman It's a companion cube :D
 
@Ben Awesome!
 
Ben
 
That's amazing. Is it balanced?
I was so happy when Companion Wisp was released.
 
Ben
4:12 AM
Amazingly yes :)
(The <3 is the 6)
@Miniman for WoW?
 
@Ben DotA 2, actually.
The Wisp hero came second (or possibly won, depending who you believe) a contest for which hero would get a new skin.
Then the next time said contest was run, he wasn't included. People (including me) were worried that they didn't want to risk him winning, especially if he actually should have won the year before.
Then they surprised us all by releasing a new skin which turns him into a companion cube!
 
Ben
Well fair enough :) apologies if my understanding of all that is a little vague haha
 
@Ben All good! It was a bit of a random comment from me if you didn't already have the context.
 
Ben
Along those lines (mmorpg) I have really been getting into Neverwinter.
 
4:28 AM
@Ben How are you finding it?
 
Ben
Enjoyable :) I mean, I really haven't been paying attention to the storyline for the most part (talk to that guy, kill stuff, get the thing, return for xp), but I am enjoying the gameplay a lot.
 
@Ben I'll freely admit to not having given it much of a try, but it's fairly standard MMO gameplay, right?
 
Ben
I can also understand why it is similar to 4e. I mean, both were made by Hasbro, but they also have a similar structure: Class > Subclass > Skillset
@Miniman pretty much. They do have areas that force multi-player, but that's handled by queueing, but if you really want to, you can play it mostly solo
My only complaint, as it would be with any game that has it: micro-transactions
 
@Ben :(
 
4:45 AM
How's the actual gameplay in it? I've been playing Secret World Legends with friends, now that it's FTP, and while I like the writing a lot, the actual gameplay is pretty "meh". Not to mention the overabundance of typical MMO elements that don't fit the theme.
So I'll play through the story, but won't hang around there. Guild Wars 2 all the way. Especially with the second expansion a month away.
 
@Magician Ok, so, some friends and I spent considerable time in the past trying various MMOs. At the end, the conclusion we came to was that they're all kinda the same, fundamentally, with skin-deep differences, and that we didn't really enjoy the core gameplay. I have heard a lot of good stuff about GW, though, and it sounds like you play a range of MMOs - is it worth giving it a go?
 
I'm a bit biased, seeing as I've been playing it since the release. But yes, absolutely, it's my favorite MMO ever.
The actual combat feels fluid and mobile. After many other games that were basically "stand in place doing your rotation until the enemy drops", it is great. Exploration is rewarded, the world is huge and keeps getting larger.
 
@Magician Do you know what I mean by MMOs all being the same? Because that's a really important point for me.
 
Yeah. To me, GW2 is significantly different. If there's some specific element that concerns you, I could elaborate.
 
(I was really surprised when I finally tried WoW and found out that it was just like all the others.)
@Magician It's hard to put my finger on it, honestly.
Which I know sounds like a cop-out.
 
Ben
4:53 AM
Unfortunately I haven't played many mmo's at all, so I couldn't say.
 
One of the big things that set it apart is lack gear grind. You hit max level in a month of two of leisurely play. You can get exotic gear more or less straight away. Ascendent, the highest tier, is only marginally better, and you don't need it for any of the open world PvE content. After that, you just explore the world. Which isn't to say there aren't things to strive for. There's plenty of horizontal progression:...
 
@Magician Do you miss out on much by sticking to the free stuff?
 
...from account-wide mastery system which unlocks buffs and non-essential but useful abilities like use of environmental stuff e.g. bouncing mushrooms, to ahievements forming collections which award cosmetic items which in turn form their own collections, to legendary weapons which are very shiny looking, but have same stats as ascended tier.
@Miniman Well. The core game has gone ftp at the release of the first expansion. You get the massive open world, no limits on levelling or the like. Expansions are paid for, giving you further story, more maps and more masteries. Gliding! And mounts in the upcoming expansion.
They do ongoing story updates, which usually add even more maps, and you just have to log in during the release period to unlock it. Otherwise, you can buy the previous episodes.
As for actual microtransactions, they are all vanity or convenience, like extra inventory space or unbreakable gathering tools. Those are a must.
 
Hmmm. Sounds like I should give it a try, at least.
 
It's free! :D
 
5:01 AM
@Magician Yeah! Sadly, my free time is extremely limited atm.
And my list of games I need/want/should play keeps getting bigger.
 
I know the feeling!
 
My brother plays GW2, and recommends it. He's always had good taste
I also got into Neverwinter a few years back, and got off it because of the frustrating duo-currency economy (i don't know if that's still a thing now)
 
But I have been looking for something to play with a friend - we got sick of both the games we were playing together, but still want to have something to do together.
 
@Miniman Urrrgh. [glares balefully at list of TTRPGs he hasn't even read yet]
 
@daze413 I tried it, realised it wasn't Neverwinter Nights 3, and basically gave up on it straight away.
More than a little petulantly, I'll admit.
 
5:05 AM
Also, the song at the end of the main storyline, Fear Not This Night is my favorite piece of game music, ever.
 
@Magician Ooooo~oooooh. I'm a sucker for a good soundtrack.
 
But Neverwinter has this really cool custom stories that I really wanted to get into, but left before really learning how to make one
 
@Magician That's pretty great. A bit Mass Effect-ish (not a criticism, just an observation).
 
Ben
@daze413 "duo" is an understatement
 
5:16 AM
@Ben wut? It's gotten manier?!
 
"The currencies! They're...multiplying!"
 
Ben
As far as I can tell, the primary currencies are Zen and Astral Diamonds, but there are plenty others. Seals, bars, shards, and a handful of others, as well as event currencies, on top of area-specific "bounty" items that are used as currency (thank god they don't take up space in your inventory)
I mean, handling it all isn't too much of an issue, it's just a matter of going up to vendors and saying "what money do you take"
Oh, and the obvious gold/silver/copper system for all your consumable needs
@daze413 I have started these, as they're only late-game as far as I'm aware (lvl 60+), and I am enjoying them
 
I think I remember a player-made quest there whose start was the end of LotR, where you have to destroy the macguffin by throwing it into a volcano, all the other "PC"s were intolerable, so you decided to use the macguffin to kill them and you bargained with a shady guy to get another artifact... Is this quest still there?
 
Ben
I'll let you know if I come across it haha. I've only just started one: an undead dwarf has taken control of vampire drow to fight the demons that stole his dead King's helm
 
5:38 AM
That's certainly a deadapalooza.
 
A coffinful. A cryptomania. A graveyard party. Enough to rock Charon's boat.
 
A full necrop.
 
Ben
But, somehow, I'm not entirely sure, it took a left turn and now I'm rescuing a living dwarf from a bunch of orcs. Either I missed a plot point, or I am confusing my quest lines
I wanna say the latter... but don't let me stop these drop dead hilarious puns
 
@Ben Yeah, you wouldn't want to kill off this conversation.
Although I'm really beating an undead horse at this point.
 
@Miniman That's not a necrotically correct thing to say.
 
5:47 AM
Aug 11 at 3:55, by Miniman
2 days ago, by daze413
Jun 16 at 2:57, by Miniman
20 mins ago, by BESW
2 days ago, by nitsua60
@JoelHarmon "groan" button next to "star" button.
the groaning could be from zombies though
 
"Puuuuns", the zombie groaned as it shuffled closer.
 
@Magician I've only managed to come up with the skeleton of a rebuttal to this accusation.
 
@Miniman And it doesn't make a lich of sense, either.
2
 
@Magician Yeah, you've got me dead to rights.
 
@daze413 That requote is getting bloated.
 
Ben
6:01 AM
@BESW well that's cos it needs to be revived constantly
 
@BESW I'm reading this as a reprimand, and will refrain from future use of the [groan] quote
 
Nah, just a joke that was dead on arrival.
 
@BESW I think you were a little too deadpan - it made it hard to tell whether you were being serious or getting on the pun train.
 
Ben
6:20 AM
@Miniman I'd say any mods wanting to clean this up would have to use their "cleanse undead" abilities
 
So in addition to a request to replace stars with elephants in this room, we also want to not just add a "groan" button, but shape it like a zombie, too.
 
@Magician Sounds like a job for a StackApp - someone needs to make the official RPG.SE Reskin.
 
Just don't mix your zombies with your elephants.
No shambling zombephants, please.
 
Ben
6:40 AM
@BESW What about undead bears
Or undead Owlbears @Magician
 
@Ben For undead bears to exist implies that it's possible to kill a bear in the first place.
Bears are immortal, unkillable engines of destruction who will outlive the universe (if only because they'll be responsible for its demise).
 
@Miniman Clearly another bear has killed it. And raised it.
 
@Magician Well that's a thought that'll keep me up at nights...
 
@Ben Do I... have a reputation?
 
Ben
@Magician Sir Bearington decided to dabble in necromancy
 
6:44 AM
@Ben I just can't bear the thought of an ursine necromancer.
 
 
Ursinecromancer
 
Ben
 
I do have a reputation :D
 
@BESW it must die, but it cannot be killed, what a conundrum
 
Ben
6:48 AM
@Miniman Alongside dolphins and cockroaches
 
> Reputation. When meeting a new person, roll 1dF. Minus: They've heard of you, and aren't happy to meet you. Blank: They haven't heard of you. Plus: They've heard of you, and are pleased to meet you. For any result other than blank, gain the aspect My reputation precedes me with one free invoke. (Note: being pleased to meet you doesn't necessarily imply they'll be helpful or friendly.)
 
7:00 AM
"Pleased to meet you. At last, a sacrifice worthy of the Dark Dragon."
 
Ben
@Miniman Just saw this. Must say: wow
 
Ben
7:14 AM
AS in congrats haha
 
7:31 AM
@godskook 6400 Mages are very plenty: there are most likely less than 2000 nobles that can pay to hold a private mage, and the Empire and subsidiaries hold a staf of maybe another 3000 for the army and in the academues. Leaves about 1400 "free" mages inside the middle empire that work as alchemists or otherwise pay back their debts (ok, not all academiey give you debts, but a lot)
 
Speaking of reputation to maintain, and promises (threats?) to fulfill, I present to you: Illiphant‌​.
3
 
@Ben Thanks!
 
1
Q: Why is asking how to roleplay a slave off-topic?

ErikThis meta is about: How do you roleplay a suddenly-free slave? It was asked yesterday, then answered (with a good answer), then closed, and now it's on 4 open votes (not including mine; I could reopen it myself). There seems to be some disagreement on whether or not it's on topic, so I'd like t...

 
Ben
@Magician I'm really not sure to blame for this. The artist, for providing the visual stimuli, @BESW for implanting the idea in your head, or you for actually going through with it and writing up a stat block haha
 
But my calculation would go a bit different: ~10.000 people with raw magic potential. only about 75% are detected, so 7500. Mage training takes about 7 years, starting at worst around 12, so 'underage' or 'traineees' making up maybe ~23% of that. makes 5775 trained mages. Makes just about 775 free mages competing as alchemists and loan mages.
 
7:52 AM
Crusader Kings II is a fun game. I spent yesterday's session trying to murder two ten year olds so I'd inherit their barony, then proceeded to become a drunkard within a few months and had to give the barony away because of too low Stewardship stat :)
 
8:15 AM
that sounds horrendous
 
I think that's two different History plays at once.
 
I mean, it could actually be three
but my point was the child murder,..... if that was not already obvious
 
8:39 AM
Yo.
 
Hi
 
[wave] What's new?
 
I'm back in Maine. Brushing up on my coding and saving up money while I try to get a game dev job.
I hear there's a lot of those types of jobs in Seattle, and they pay well even at entry level.
 
9:11 AM
Seattle is one of the IT capitals, so chances are yes!
 
I saw it in the feed, but I don't know enough about Blades in the Dark to think I could parse it usefully.
What are your thoughts?
 
Mostly I'm just thinking about how it would be really useful for a shonen battle manga game, in the vein of Dragon Ball. Scale, effect, and risk open up a ton of room for expressive powers that the vast majority of systems lack. Because most games model skill and such as a higher number compared to some other number, which lessens the room for expression or tactics.
 
It reminds me a bit of Dresden Files Accelerated (and its beta test version).
 
But these sorts of rich but systemic descriptors of situation make it easy to talk about how powers work in these situations. "Punching Crocodile is no effect, he's sand... but what if I get him to clump together with water?"
I should take another look at DFA. What do you see that's particularly similar?
 
DFA has a tier system for determining power. If a high-tier character faces off against a low-tier character, there are mechanical limits on how much the lower-tier character can succeed and how much the higher-tier character can fail.
However, these limits are restricted to whatever the character's supernatural comfort zone is.
 
9:34 AM
Ah, yes. Built in scale is a pretty big part of shonen.
 
In the context of physical confrontation, a human can never succeed with style against a troll... unless the human is using an iron weapon, which ignores the troll's superior tier.
Similarly, a wizard is always just a normal squishy human for the purposes of tier effects unless the particular interaction is about the wizard wielding magic.
At really high imbalances of tier, you wind up with a situation where you're only ever rolling to find out if you fail, or fail by three or more. That means you need to run and come back when you've found a way to confront the enemy with more tier on your side, or a way to confront them that doesn't let them bring their tier against you.
In the final product of DFA it's less pronounced; power imbalances tend to grant a lot of bonuses and that's about it.
But for a shonen battle game... absolute tiers like the DFA beta used might be useful to consider.
 
nwp
@BESW That feels like a cop-out. "We failed to properly balance encounters, so now you automatically succeed/fail in the encounters we meant to have you succeed/fail".
 
That proceeds from the assumption that DFA is a game which cares about balance in the same way a D&D-like game does.
 
"Encounters"?
 
Fate doesn't really do encounters. Or mechanical balance beyond "PCs shouldn't overshadow other PCs."
 
nwp
9:43 AM
@JuneShores "Encounter" here essentially means anything you roll for or against to determine success or failure.
 
@nwp That's called a "check." An encounter is literally "we ran into a monster in the dungeon, now what?"
Or "We are faced with this dilemma, now what?"
 
nwp
Well, I'd count traps and puzzles as encounters, but "check" works well too.
Except that a monster usually counts as 1 encounter even if it requires multiple rolls to beat.
Anyways, I should stop commenting on Fate discussions. Nothing good comes from those uninformed comments.
 
Mmm. Fate works in ways that make this sort of thinking... irrelephant.
 
nwp
Fate works in mysterious ways. Who would have thunk it?
 
I think that there is merit in showing the PCs their limits in this way. Fate can easily degrade into the PCs being demigods, if the compels aren't hard enough. With risk, effect, and scale, the conversation around that is a lot more grounded.
White room game balance is overrated, I think. The important thing is giving everybody something that tips the balance. That's how you design for players to do things and affect the situations in interesting ways.
This is the problem with the mundane/caster divide in D&D. Wizards get all the tools and fighters get none.
 
nwp
10:03 AM
At lest in 5e it is not so bad as every class has some way of getting a bit of magic. Having the option of an easy class for children to play as has its merits, too.
"Every class" might have been an overstatement, but at least the Fighter does have the option to go Eldritch Knight.
 
Kids can handle complexity, and a lack of complexity doesn't have to equate to a lack of effectiveness. The Fighter would be a lot of fun with, say, abilities to shove people around the battlefield, heal others, and deliver multi-kills with ease. Those kinds of abilities don't need to be complex to maintain or to use, either.
 
nwp
5e fighters can do all of that.
 
Not well.
Definitely not on the scale that a well built caster can.
 
Let's not make 5e fighters the new 3.5 monks, please.
 
And correct me if I'm wrong, I don't have my book with me, but aren't those abilities locked to a particular archetype?
What's up with 3.5 monks?
 
nwp
10:13 AM
Anyone can shove, anyone can heal others using a healing potion and every class either gets multiple attacks or magic.
 
They're heavy on flavor and have a pickup truck full of abilities, but they don't synergise well with themselves and most of their abilities are situational enough or limited enough that they're not particularly effective in any given situation.
This leads to monk effectiveness being very reliant on the GM's attitude toward them; the more a monk is given situations tailored to their grab-bag of abilities, or "you're a monk, you can do that" replaces dice rolls, the more a group feels monks are awesome or even overpowered.
But it's very much a case of "everything that would make a monk great is something someone else could do better."
But monks are awesome and fun in the right group.
 
Yes, ANYBODY can do that. But I'm talking about things on the scale of the 4e Warlord. What does the fighter get that's special?
 
So there's a lot of resistance to statements that monks are, on paper, one of the least whelming classes in the PHB.
 
What can allow them to act on the shear scale and majesty of a caster's potential?
 
Resistance to the point that we've had times in the chat history where this conversation would be whisked away to a private room immediately before it could turn into a flame war.
 
10:18 AM
A good analogy about Fate balance was we had in the same group: a technodragon with a ferociously powerful bite and problematic temper, a girl with a malfunctioning time gun and jet boosters, an animalistic plant girl, a robot clockwork scientist robot, and a swamp man, and some other weirdos. Many of these characters couldn't fight very well. All of them contributed powerfully without undermining or overshadowing each other.
If anything the dragon probably had the most trouble because of his lack of social hooks.
 
Yeah, Fate's a game where a cyborg dragon isn't going to steal the spotlight or the agency from a human IT specialist.
It's also a game where it's okay to lose. Losing a conflict is often more fun and interesting than winning.
 
nwp
@JuneShores They do comparable damage, have much higher AC and the option of a lot of tricks like making the opponent fall prone, disarmed and causing disadvantage to a monster when an ally gets attacked. Or they just go champion and get crits at 18+ and regenerate hit points. No caster can do that.
 
Fate cares less about your numbers, more about what meaningful complexity your character as an individual with a personality can bring to the storytelling. People like using the high numbers, so those say "this is how I'm more likely going to solve problems."
But solving problems that way can lead to more problems: I have a character who's just caused a terrible situation because he's great at shooting and he thinks sufficient power solves any problem. So he tried to defuse a situation with shooting, and people including himself got hurt. That's caused a character change to how he thinks.
 
Backing off the Fighter thing, because I have not the time nor energy for it. But yes, @doppelgreener has it right, that is how Fate works. There is no encounter, only characters and their conflicts.
 
4e fighters also basically come with being really sticky
enemies can't get past them all that easily at all
casters typically can't do that kind of thing, at least not at will
 
10:29 AM
@BESW Yeah, in fact we have explicit mechanics to reward players for something going badly for them. Losing is a way forward. It's also totally okay to rock up to face The Night Queen, against whom you cannot possibly succeed, and try to start a fight - and have bad things happen, fail for it, get captured, etc. The characters might come out of it with 3+ fate points each plus awesome story.
(I'm thinking: 1 fate point for a consequence, 1 for conceding a conflict, 1 for the compel from the GM that they should concede.)
 
Fate is better for stuff like that for sure
I didn't realize that it wasn't just a question about what 4e fighters could do XD
 
Yeah. :)
I think there's like, 2 conversations going on at once. One about fate balance, one about fighters. I'm only across one of them.
 
@doppelgreener Agressing a clearly superior opponent seems like an idiotic thing to do. Why condone it?
 
@doppelgreener And quite likely, one for the self-compel of saying 'Supitchoor face? to The Night Queen.
 
@Szega it's about being able to do that if it is supposed to be part of the story you are making, and already having mechanics that fit for doing it
 
10:32 AM
@Szega cuz people do that.
@BESW Haha, yes.
 
whereas D&D does not have anything that says that such a superior opponent wouldn't kill you in it's mechanics
 
@Szega Again, Fate is not a D&D-like game. It's big on drama and getting in over your head but probably succeeding in the long run anyway. Fate runs on a cycle of crisis and victory.
 
@doppelgreener Thats no reason to allow it -.-
 
It's not a tactical strategy game, nor a combat game, nor a game about people who make the best decisions all the time.
 
Fate's reward cycle isn't based around winning, it's based around exploring complexity, consequences, drama, and loss. It has mechanisms that are all about the player characters experience setbacks and complication, and they get rewarded for it.
 
10:33 AM
you are missing the point though
 
@BESW Crisis is when the superior opponent forces you to fight it somehow. Not when you go in guns blazing like a nincompoop
 
@BESW yeah this stuff here
@doppelgreener and here
 
@Szega Sometimes, yeah. And sometimes crisis is when you're so mad, or desperate, that you make a really bad choice.
 
Playing an idiot who puts their foot in it and goes in guns blazing is totally workable and fun in Fate.
 
Like the time Greener's character chose to get into a family fight with Troggy's character in the middle of a stealth mission.
 
10:35 AM
@BESW There the crisis is already there before the choice. That is different.
 
@BESW or overconfident.
 
@Szega ...hence our saying that you're starting from incorrect assumptions about Fate's narrative priorities. The fight isn't the point any more than the fights in Crouching Tiger, Hidden Dragon or Steven Universe are the point.
 
@BESW I am not talking tactics. Starting a fight or not is still a choice. How the fight plays out might be different.
But if you go up to a dragon and insult its mother, he will bite your head off
 
yeah, at this point I don't think we're all meaning the same thing when we use the same words.
 
@BESW quite possible
 
10:38 AM
Nah. Maybe the dragon will curse you, or agree.
Maybe his mother will sue you for slander.
(They're dragons, after all, and dead people don't give hefty settlements outside of court.)
 
Maybe the dragon will sit down with you and ask you where all this negativity is coming from, or agree because its mother is a pretty bad parent.
 
Not everything has to end in violence, and often the violent thing is the boring thing, anyway.
 
@BESW Yeah, I did not mean Lowfyr, more a classical "beastly" dragon
the point is that you can clearly expect it to happen
 
And yet, Bilbo grabbed the Arkenstone out from under Smaug's nose.
 
and if you still do it and it does not happen, you are going back on it as GM
 
10:41 AM
I contest the idea that the obvious outcome MUST be the only honest outcome.
 
@nwp This test was designed for 3.5 characters, but it still demonstrates the problem the fighter has.
 
@BESW I am not familiar with the situation, but that does not seem like fighting the dragon
 
Neither is insulting a dragon's mother fighting a dragon.
 
@BESW It should be a possibility
 
@Szega Did we ever say it's not?
 
10:42 AM
@BESW I might be mistaken, but I read that as implied
That death is not an option
 
Death is an option but the game's own stance is it's usually boring and should only be done when suitably dramatic.
 
What we've said is that violence and death are often the most boring outcome, and that players are willing to take more interesting risks if they know that losing isn't boring.
 
@BESW I see your point, but it feels that it would cheapen danger
 
This is why my Ducktales OSR hack is completely non-lethal.
 
Nah.
Death is cheap.
 
10:44 AM
Let's compare...
Danger is punished: players avoid it, and the DM feels pressured to create situations in which it isn't likely if the players work effectively, because killing the players is bad.
Danger and complication are rewarded: players can explore it freely, and the DM can beset them outright with considerable peril, and the players can trust them and work through it because it's unlikely to kill them and they have the tools to exploit the situation.
 
In Fate, losing can mean completely changing the status quo, redefining the context of the whole adventure, losing something important and starting a storyline to get it back or deal with its loss. The loss matters and lingers, coloring the future, even if it's just "now we get to sneak out of the enemy's prison and maybe learn something about their weaknesses!"
 
@doppelgreener I was gonna say that I will not backpedal out of a death sentence, but then I realized that I have already done that...
 
Losing means the opponent gets what they want. Usually that's not your death.
Usually it's something much more important to the story.
 
Discarding the option that an enemy wants you dead does not seem right
 
Again, that option is not discarded.
If you're punching crocodiles while hanging off a fraying rope bridge that's also on fire, death is definitely on the table.
There are many other options, but death is among them.
 
nwp
10:49 AM
@Miniman I have no clue how to evaluate that in under a week worth of effort.
 
@Szega DMs trying to save their players from themselves is a semi regular thing. In Fate, players and GMs together can grin at how badly this is going to go, and the players might even understand it's a bad idea but everyone thinks something might be a fun bad idea to explore the consequences of. Like the time I had my character get into a shouting match during a stealth mission, and we had horrendous fun with it.
 
@BESW It seems that we mostly agree then... Why are we debating this?
 
I don't know. It feels like you're arguing with phantoms.
 
Wanted to play devil's advocate as I did not see your point clearly... Gotta learn to stop
 
nwp
The argument is that apparently in fate just jumping into ridiculous danger is fine, but it feels wrong to players who want to have their actions have consequences.
 
10:51 AM
"Devil's Advocate" is barely a reasonable position in a formal debate. It's rarely a useful tool in a casual conversation.
3
 
Yellow.
 
@nwp And yet, that's not the case with Fate at all.
 
@eimyr Bulldozer?
 
@BESW @doppelgreener WTH happened to Timely RPGery?
 
@nwp Jumping into danger does have consequences in Fate. We've had characters get horribly injured, traumatised, pinned under rubble, etc.
@eimyr what do you mean?
 
10:52 AM
Every action in Fate has consequences. It all cascades, often in complex ways. The consequences matter a whole heck of a lot.
 
@BESW I do not really agree
 
Jumping into ridiculous danger is fun, in part because you can be reasonably confident you'll live to deal with its consequences--or if not, you know that's a choice you're making going in, and can make the choice when it'll really matter.
The only kind of death Fate avoids like the plague is random, unimportant, meaningless, petty death.
 
@doppelgreener the pinned calendar of neat events on the starboard?
 
@eimyr We have Cool RPG Stuff pinned whenever there is cool RPG stuff to keep pinned, but also pins expire after a while.
 
As somebody who has been bullied relentlessly and faced with the excuse of "they were just playing devil's advocate", I'm going to have to side with BESW here.
 
10:54 AM
@doppelgreener Is there no Cool RPG Stuff at the moment?
 
Heck, we had one character get lost in time and space for several months of gameplay because he took an obviously stupid risk to save a friend.
 
@eimyr I guess not.
 
@JuneShores That is not an argument against playing D's-A, that is one against bullying
 
Trogdor had a lot of other PCs he wanted to try out, and we brought his main PC back for the next storyline that he'd be the most fun to play in.
 
@BESW I did enjoy that complication a lot
 
10:56 AM
anyway, gtg now. l8r, folks
 
@JuneShores Same. "It was a debate and you lost and now you're angry?" Devil advocates, sea lions and humiliation through discourse is awful.
@doppelgreener should we find some?
 
So here's the thing with devil's advocate: it implies you're taking up a position you don't agree with (justifiably one nobody present should agree with, you're advocating the devil here) because participants feel someone doing so is necessary allow them to explore a topic in a formal debate setting. It doesn't mean it's ok for us to make argument with someone in conversation, especially when they weren't aware that's what we were doing ahead of time.
 
it is a thing that should be agreed on from the start, one would think
 
Thanks, @eimyr.
 
@trogdor It is. In formal debate, people agree a side is going to play devil's advocate, and they do that additionally because there's visibly nobody who wants to represent that viewpoint, but people want to explore the reasoning arguing for something that they may already accept.
 

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