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8:26 AM
The more time I spend reading 5e questions on this site, the more I think the Attack/attack distinction in 5e is a serious design flaw...
 
8:38 AM
@kviiri What should the action be called? Enact Violence?
But joke aside, yes, I agree that it is confusing.
 
@Szega Dungeon World uses "Hack and Slash" :)
Although it's for melee only.
 
@kviiri Yeah, I don't like that. It has a sense of recklessness
 
"Strike/Shoot"?
 
also, it is the name of a specific playstyle
@kviiri "You take the Strike action to make 2 attacks"? ... Eh
 
@Szega I don't think it's too bad.
 
8:52 AM
"Offense"?
 
Alternatively one could rename lowercase attack.
 
@kviiri but "attack roll" is a classic phrase
 
We should have a contest about this. The best suggestion gets starred once and gets an eternal place in the chat transcript of fame.
 
nwp
Maybe attack action and weapon attack.
 
@nwp weapon attack is already a phrase
and you can use Attack to make an unarmed strike
 
nwp
9:04 AM
Allowing weapon attacks without a weapon seems much less of a problem and fixable with one sentence ("You can make an unarmed strike instead of a weapon attack.")
But yes, ideally you wouldn't need that.
 
Or Extra Attack could be reworded, as that is why there is a difference
Like in SotDL: when you use your action to attack with a weapon, you can make another attack with a weapon for free anytime later in your turn
or something similar
 
nwp
That excludes unarmed strikes again.
 
@nwp I paraphrased one of the warrior features there, and that is for weapon attacks only
 
nwp
Maybe it makes sense to say "Fists count as weapons for the purpose of weapon attacks".
 
yeah, as there is no unarmed defender rule in dnd, why make that distinction at all?
Which, in itself, is kinda ridiculous. "Ah, I'm not gonna draw a blade, it will not help with defending myself at all!"
 
9:37 AM
DnD is ridiculous in a lot of good ways and a lot of bad ways.
 
10:02 AM
"Offer Violence."
 
@BESW "Decline violence, suggest coffee"
 
10:34 AM
@doppelgreener The name change seems logical. I doubt though it is a useful tag, I think a tag about the system would be more useful than a tag about the society. Seeing the questions, I don't think they are all relating to the organization.
 
11:09 AM
@Flamma We do have at least, and yeah that's a good point that they look like they aren't asking about the society
 
 
2 hours later…
1:06 PM
Legendary! At last!
6
 
@Miniman Yay! congrats :)
 
@Adam Thanks!
 
@Miniman Mazel Tov!
 
@Miniman congratulations!
 
@NautArch @Szega Thanks! I'm pretty excited about this one, I've been working on it for a while :)
 
1:11 PM
hehehe
at least 150 days :P
 
@Miniman I'm still only halfway to Epic, so I can appreciate the effort :)
 
I've been trying to get Fanatic for the last several months. Invariably I always end up missing a day over some weekend or another.
 
@Adam I got Fanatic despite missing an entire weekend - I'm still not sure how XD
 
@Miniman maybe your phone automatically reloaded all open pages on startup?
 
@Szega Nah, I was on a boat with no reception whatsoever. Heck, my phone wasn't even on.
 
1:16 PM
well, you can miss nearly 48h in a row
if you log in just after and before midnight
 
@Szega True dat! Especially for those of us in timezones where midnight happens at a convenient time XD
 
1:37 PM
@nitsua60 I did a quick play of Little Adventures with my 5 year old last week :)
 
2:28 PM
@Miniman congrats!!
 
 
1 hour later…
3:28 PM
Anyone else checking out the eclipse today?
 
Definitely, but just 62% coverage for me.
 
in london there's just a tiny bit of coverage and, well, omnipresent clouds
 
I do not think we get any of the fun here in Budapest
 
 
1 hour later…
4:58 PM
Trying to buy a car is so stressful
 
@GreySage I love car buying :) But I also love haggling.
are you buying new or used?
 
Used. We need to buy a van for when we have our next kid. But they are expensive, and we're poor
 
Couple of things to consider. While the total purchase price of used is cheaper, another way of looking at things is to look at your monthly costs instead of totals. Especially consider the financing deals a new can end up being cheaper for you on a monthly basis ( oreven at end of life after the inclusion of interest)
Have you taken a look at rental car agencies as well?
 
@NautArch What kind of rental car agencies?
 
@GreySage are you in the states? But places like Hertz sell their cars
 
5:05 PM
@NautArch West coast of Canada
@NautArch You mean buying used rental cars?
 
I'm guessing they sell in Canada, too but am not sure. hertzcarsales.com
yeah, buying a used rental. They take care of their fleets likely better than a private owner does.
 
The local ones are all 17000+, we're more in the $3000 range
 
but in general, do your research on car values (KBB, truecar, etc.) and have the number you're willing to spend. Walk out of any negotiation where you aren't getting your # and don't feel bad about it :)
@GreySage that's kind of why i was asking about financing. You're looking at the final number, but unless your paying upfront in cash what you're more interested in is the monthly cost and what the whole thing ends up being when paid off.
I'd like to answer this question but I'm unclear on 1e rules. Paging @KorvinStarmast or someone else who may know :)
 
@NautArch seems pretty system-agnostic to me
 
I suppose if you were going to use some in game mechanic to resolve the situation, then the system might matter. but if the answer is based only on communication and roleplaying, then I agree that it's pretty system-agnostic
 
5:20 PM
@Szega Yeah, although I wonder if the DM is hand waiving rules allowing this mechanic to work. In 5e, for instance, this simply wouldn't work. The DM has control over the animal and not the player and could easily say "you try to throw your war mastiff over a wall...it bites you"
 
@NautArch I mean, by that same token any DM in any edition could just say "I'm not comfortable with that kind of animal abuse, your character doesn't do that."
 
@NautArch The question is not whether this works or not. It has already happened. Also, the source of animosity is secondary.
 
@Adam He could, but I just didn't know if 1e has similar animal handling/control rules as 5e. Mechanically, this just wouldn't work with a Level 1 or 2 ranger in 5e. I understand that's somewhat of a separate issue, but I do think it's related and should be addressed in an answer.
I mean, I get that he's trying to understand what to do in the current situation, but if the situation is predicated on a misunderstanding of the rules, that should be clarified.
 
@NautArch You say "mechanically this doesn't work" but as far as I'm aware 5e doesn't have any rules on how animals act for the most part. An animal does whatever the DM deems appropriate and pretty much all interpretations are rules legal.
If that means that a DM feels that a trained mastiff will trust its owner to do what is in its best interest, even if that isn't actually the case, then...well I feel sorry for the mastiff.
Though I understand what you mean where if 1e did have a codified set of rules of how animals behave, then it would be a good idea to reference those in the answer. But the answer will still need a little more juice than that to be useful since, as has been noted, the inciting incident has already occurred.
 
@Adam Yes, it works as a DM says it would - not as the player says it would. Even a trained War beast may not like the idea of being tossed away from it's owner to attack solo. And the person selling them (and has spent the time to train and likely bond) may not continue to sell to someone who just keeps killing them.
This did make me question things like the 5e Bag of Tricks where you can pull random animals out.
 
5:29 PM
True, but the crux of the issue remains "My character is mad at another character, but I hold no animosity toward the other player. How do I play this out without being a jerk?"
 
@NautArch Every trained police dog I've known would respond to "being thrown and commanded to attack" by attempting to rip the thing it was thrown at apart.
 
I have to admit knowing the rules would help. My first thought was that as a druid he could just charm any new animal he buys and set them free or keep himself.
 
@NautArch When I gave my players a bag of tricks, I told them that it produces soul-less, magically created animals that are bound to serve their will. And so, they should have no qualms about doing anything they want with it.
 
@godskook I'm not a police officer and haven't worked with trained attack dogs so I can't confirm nor deny that :) But those officers have trained and worked with those animals. They didn't go to Bob's House of Attack Animals and purchase one and expect it to work the same way.
I think i'm going to not answer :D
 
@NautArch have you ever owned a dog trained to do more than basics?
 
5:33 PM
@godskook I have not.
but again, the dogs I've owned, I have raised from 1 year or younger and bonded with them.
 
5:45 PM
@NautArch Yes, but this bonding attitude is, likely, a function of your lifestyle and the intent behind purchasing the dog. Case in point: Dog fighting rings always manage to find more dogs to put in the ring.
And dog-fighting is less morally acceptable than adventuring is, by default(LG types can always adventure, can't always participate in dog-fights).
 
6:21 PM
@godskook That's an interesting viewpoint. Although I'd posit that a War Mastiff is not the same thing is a pit fighting dog.
 
@NautArch I'd almost posit the opposite, that a war mastiff is exactly like a pit fighting dog
At least based on my nonexistant understanding of war mastiffs and pit fighting dogs.
 
@Adam Really? I'd say something like a Schutzhound is very different than a fighting dog. Fighting dogs are generally abused, starved, etc so that they're as mean as possible in the ring. The former are trained to work with their owner/partner.
In my mind it's trained animal vs vicious animal that may bite it's own owner. But I"m mostly thinking of how Vick treated his dogs vs how a soldier or policeman trains and treats theirs.
 
@NautArch look at who the Schutzhound training is being offered to: civilians who go most of their lives not needing protection.
 
@NautArch That makes sense. Still, there's a certain sense of obedience from dogs that I think makes them less inclined for self-preservation if they are trained for combat. A war dog will do what it's told, even if it's killed in the process, without even thinking about its own life. Because, well, it's a dog and it seems plausible to me that a dog bred and trained for combat would do that, at least in a D&D world.
 
@NautArch look at who the Schutzhound training is being offered to: civilians who go most of their lives not needing protection.
 
6:34 PM
@godskook that's schutzhound as sport - not schutzhound as job. The job enters the world of protection/search and rescue/actual police work.
@Adam Quite possibly, but animals still have their own instincts. And while you could do it once, If i was the purveyor of trained animals I'd be less inclined to continue to sell animals I've put time into (and likely care about) to someone that keeps coming back repeatedly after theirs dies.
but that's more of a DM issue :D
 
Also, I should note, I've never known a dog that needed to be trained on how to attack, only for certain values of when, such as "on command". I'd venture to say that most house dogs would die fighting a bear(or orc) to defend their owner.
 
@godskook Some of it is still how, but the when is the more important. If they don't know when then they're pit fighting dogs. War Mastiffs would know when. If it's just a pit fighter, then it could attack the party at any time.
 
6:50 PM
@NautArch I...ok I'm a tad lost, where are you going with that?
 
@NautArch On principle of how you feel animals should be treated, perhaps. But if you are breeding and training dogs for war, you have to assume they're going to die. Plus, once the animal is sold and the exchange is made, you've been paid, and have no more stake in the animal's fate
A suitably dark (evil) breeder would probably love that you continue to provide your coin and business every few months.
 
Hell, Puppy Mills are STILL a thing.
 
@godskook That there is a difference in training between pit fighting dog and a war fighting dog. And a PIt fighting dog isn't 'loyal' and may attack the party at any time.
@Adam I'm still thinking that anyone who puts the time into training an animal doesn't want to see them killed willy-nilly. Unless the price is several times more than a regular dog because they know how they're being used (not as a companion on the field of battle but as fodder).
If i was the DM and had a player doing that, I'd adjust pricing/behavior and roleplay accordingly. If the purveyor is evil and does that sort of thing, then working with a purveyor may have in-world issues. You'd also have to find a purveyor who was willing.
 
@NautArch While that is an honorable stance, I'm afraid that I just don't think that's how it works. People who sell animals don't get attached to them, because they might die, or barring that, they have to see them go. They also have to make sure that the animal will bond with the new owner, not with the breeder. And while a good person would most certainly care about the welfare of the animals, an evil person cares only about profit.
 
@Adam Yes, but finding that evil person willing to do that isn't as simple as finding a standard seller.
and the cost may be different based on that.
But I'm also probably overthinking it and if someone wants to spend their action to release an animal that will immediately die after doing likely minimal damage then that's a player's choice to spend their action as such.
 
7:05 PM
It might be, but that goes into how you want to build your world. Maybe it isn't all that complicated. Maybe the dude isn't evil, they just don't care what you do with the animals after you buy them. Maybe the PC tells the seller months later that the dog served faithfully and was unfortunately killed, or just doesnt tell them the fate of the old dog and says that they want to buy another because the breeder just has good animals
 
@NautArch I didn't bring up pit-fighting dogs for their training caliber, and thus I still don't know where you're going with that point.
 
@adam And that's totally reasonable. But if some adventurer keeps coming back to buy more, I'd be asking for a deception check :)
@godskook I brought in pitfighting when you initially mentioned dog-fighting and training. That made me consider a vicious animal vs a trained animal and what you pay for either.
 
@NautArch That goes to your DM style and is totally fine. It's also totally fine with what their DM decided. Ultimately, none of the choices about how the seller will react to the news of the dog's demise at the player's hands solves the issue of roleplaying a conflict between PCs in character where none exist in person.
 
@Adam true, and at this point, I think I've moved on from answering the question for them and more into how this would work in a game (or at least my game)
 
@NautArch And how is pit-fighting level training relevant to anything? House dogs with minimal training required to defend their master from obvious threats, while simultaneously not biting their master. Pit-fighting training is more work for less of what most Adventurers would want.
 
7:12 PM
@Miniman Woo-hoo! (There was a time when I thought I might really work at it and beat you there. I've grown up a lot since then.)
@NautArch Awesome--how'd it go for ya?
 
@godskook Again, I'd brought that in because you had mentioned dog-fighting and then Adam had mentioned pit fighting. It then led me to consider a trained war animal vs an animal simply trained to fight and be vicious.
@nitsua60 Really well! I think he liked the character creation and we did a couple of encounters. The bigger issue was him not really understanding the dice and more interested in rolling the shaped die he wanted (d4). I just adjusted the difficulty and went with it.
@nitsua60 He made "Joe the Hunter who was tall with black hair and blue eyes wearing armor who was good at Fighting, Saving, Playing, and Sharing (in order of how good he was at them)
 
@NautArch Cool. Those are some nice abilities to work with, I'd think.
 
@nitsua60 yeah, we did a fighting encounter and then started another but he got tired. It was also his first night sleeping in a tent :)
WHen he succeeded I asked him to tell me what happened and I used his explanation and then gave him more detailed scene of it and his face lit up.
 
@NautArch That's excellent. One of mine recently asked if we can start a third (!) game (because two others are tied to other people being around, and a one-on-one we can do any time) and I've involved him heavily in world/setting-building. He spent multiple hours of a 9-hour drive drawing maps, diagrams, ships, designing towns... score all around!
Hiya @ByrelMitchell
 
7:31 PM
@nitsua60 Don't scare the lurkers :P
 
@godskook You're right--that doesn't end up going very well...
 
Felt like I played emergency service tonight...
Got a new group that played the first time together on sunday. One couple, one player, two singles (one of either gender) and me. For most part it worked well, just the single girl felt overwhelmed with how the male of the couple was clinging spotlight and drowned her and the other single out with becoming loud and interrupting. I talketd to her when I drove her home, then all was fine. Now, the girlfriend felt offended with her not reacting to calling twice and claimed to set up pretty harsh house rules (as in rules for her home). They were o
 
@Trish trying to parse that out and failing :(
 
@Trish That is really hard to read without names (even fake names)
 
is the situation that the males were making it hard for the females to participate?
 
7:48 PM
@NautArch Seems to be the single woman had difficulty with the coupled man, then the coupled woman gave the impression of being overly harsh, then people started talking and getting confused/frustrated
 
@GreySage rereading, i'm seeing it as the Male of the couple was spotlight hogging and pushing out the two singles. And that the female of the couple reacted badly to the unhappiness of the singles?
I"m so confused.
 
@NautArch kinda, giving them names....
Anna is Bob's gf. Charleen is a female and had a problem with how Bob hogged the limelight. Don is passive guy. Charleen felt offended by Bob during play and made a few slightly harsh comments on how loud he got to get the limelite. Anna tried to contact Charleen, she didn't respond and claimed "but she was online on ...." as being ignored. Then Anna put up the houserules without talking to me (offending me as a GM) to try to force a reaction.
Charleen answered to that while I talked to Anna on the phone: she would talk to Bob. Anna didn't mean it 'tha
Don has no opinion on the whole thing, he keeps quitet...
 
@Trish Jiminy Christmas. Things got out of hand quickly.
 
that was the first game night...
 
Asking the obvious question...is this the first time Bob and Charleen have met?
 
7:54 PM
no...
 
I'm wondering if some preexisting conditions are at play here in that Anna feels threatened by Charleen.
 
just the first time playing DSA for Charleen, and the first time the group played in that constellation... well... Charleen has not the slightest interest into Bob, I know for sure she is working on some other guy.
 
@Trish whoa
 
@Trish I may be totally wrong on this, but the issue of Anna not wanting Charleen and Bob to work together to fix this is the odd thing - and suggests that Anna may feel threatened.
whether or not that 's actually true.
 
@Trish The HORMONES, they BURN
 
7:58 PM
you know what is the odd thing? I really felt at some point "ok, shall I give a damn about this group blowing itself up?"
Am I a bad GM for that? or did I just subconsciously realize, that this group is not going to work?
 
@Trish, if Anna continues to try to create drama by invoking houserules as conversational leverage, you do have at least one mid-way answer before kicking her. You can simply change venue.
Hell, I'd change venue as it is. And make it clear to Anna the the change of Venue was to ensure more mature group behavior.
 
@Trish No, and in fact I'd probably say trust your gut. Don't give up yet, but if the shenanigans continue, then realizing a group won't work together early is better than stretching out and possibly ruining it for everyone foreverer
 
@godskook well... kinda impossible: Don lives out of town, Bob has jsut a room in a dorm, me too.
@godskook you know what is odd?! I first suggested a meeting on neutral grounds at the local games shop... she claimed that wouldn't be to her liking... I think I figured out: Anna and Bob alienated the shopowner somehow.
 
@Trish You could always call the shop owner and see if they have any insight.
 
@NautArch Calling him past closing time? (2200 here). na, maybe drop by tomorrow.
 
8:04 PM
@Trish Dorms usually have areas QUITE suitable to gaming, and campuses often have several other buildings full of suitable rooms as well.
Unless you mean something else by "Dorm" than "student housing"
 
@godskook my college dorm has "no non student" policy, Bob's dorms have "no non resident may enter" (he has a non student one)
 
@Trish Odd, what about the on-campus buildings? Like the Library? My LIbrary has dedicated rooms that'd be suitable for gaming.
 
@godskook library could be an option, but not on sundays.
@godskook I think I put the group on probation... venting here at least has helped to alleviate the issiue in my gut...
 
@Trish Would you be open to starting your next session with a revisited Session 0?
 
@NautArch how so? they still managed to get the arcs 1 and 2 of the 3 part adventure done...
 
8:10 PM
@Trish resetting expectations and group dynamics.
and communication
 
@Trish he's referring to the parts of Session 0 that relate to table-dynamics, not character-dynamics.
 
oh, I think that will be the issiue of pre game talk, yes.
 
@godskook yes, and dogfighting :P
 
I think that I will do next time.
ohhhh, Bob appologizes for the trouble
 
@Trish i didn't think Bob was the problem? Anna seems to be the driver here.
 
8:15 PM
The spark was conflict between Bob and Charleen, Bob appologizes that I had to be involved.
and he's apologizing that he and Anna are a 'complicated' couple...
 
@Trish Glad it's resolving, but I thought Anna was more of the issue with not wanting Bob to resolve directly with charleen. But yeah, definitely seems like Bob talked with Anna and is honest about their "issues"
 
@Trish I'm a fan of Don.
=)
 
@nitsua60 me too... Just says nothing... because he says "screw them, not my beer."
 
@Trish Not a bad GM for that. You care about people feeling comfortable and being able to engage, and you (a reasonable person) recognize that that won't always happen.
 
8:31 PM
@nitsua60 I hope so... but... Honestly? I think Anna and Bob are the most immature of them...
 
I forget who said it, but I've often clung to the aphorism "a wise man believes each of his opinions true and knows that some are false."
We hope that each of our groups will work well, but recognize that some will not.
 
true...
and about some groups we have horrible feelings
 
8:52 PM
aaaand... Anna messes with Charleen :/ I told Anna to back off and let it rest for the night
 
@Trish Man... this stuff was so much easier when we had to wait until Geometry class and throw notes at each other while Mr. Godszynski was facing the board.
 
Sounds far too complicated for me.
I had a rousing 11 hour game of Dungeon World this past Saturday and it was glorious and enjoyable.
My group is composed of 4 women (one of whom I am married to) and me, the male GM/MC. They approach problem solving so differently than I do, it makes the game very unpredictable, and thus, excellent.
They ran a heist of a museum and stole diamonds from a hidden vault beneath an indoor arboretum. They were almost squished by iron golems and trapped by sneaky halflings with burlap sacks. It was great.
 
@BlackVegetable reminds me of when I got this lesbian couple into a pathfinder campaign once... they so threw off how problems were solved... and they made the whole group have fun exploring a damned old well for 2 hours!
 
The strangest part was how careful they were. They were content with only stealing 2% of the treasure in exchange for a dramatically safer escape.
 
it was just a hole in the ground and they had the best ideas what it could mean. Starting with Dragon lair over access to the tunnel kingdoms to dwarven air tunnel... they almost threw in the bard without tether!
 
8:59 PM
@Trish Interesting. My father made a comment earlier this week that seemed very mildly offensive to me that he then rephrased to make a similar point: That sometimes people different than us can think in advantageously different ways. :)
@Trish Throwing a bard in the well... did their characters not care much for this bard?
 
@Trish I approve of this plan. #bardplumb
 
no, they just forgot to tie a rope around the bard until the fighter (played by the eldest alumini around) called out something like "And how do we get the info he will gain?"
 
@Trish Getting into a hole, easy. Getting out of a hole, that requires strategy
2
 
the bard even encouratged getting thrown in to some degree... called it some good oportunity to learn more!
@GreySage It was a damned old well... not even relevant to any adventure later XD
 
My wife's character has a telepathy spell. However, she failed her roll and accidentally got telepathically bonded to a random dog elsewhere in the city. She didn't realize that this stranger was a dog immediately, despite being given an early thought of "I want to smell your butt."
 
9:03 PM
But they all had fun exploring it... and felt encouraged by my maniac lauthing over some of their exploits.
 
@BlackVegetable "thinking in advantageously different ways" is an awesome phrase to keep in the holster
 
@BlackVegetable oh my... good idea!
 
Well, she was trying to bond with a shapeshifted druid in the party...
But it was a 6- roll...
So it went to a different animal instead, and she couldn't break free of it without locating the dog and physically making contact with it.
Which, of course, they didn't have time for as they needed to rescue the Thief who had gotten tied up by underworld thugs she went to for information.
So I got to interject at odd moments things the dog was thinking while they were playing.
 
characters in the group in question are btw: Anna and Bob have nature loving, spellslinging Elves with no knowledge on human culture, one bob's has an eagle as soul animal, Anna's iirc a wildcat. Don has a Mage deep in debts because his academy is so pricy. Charleen has a Witch of noble birth, that one day will bond to a cat of some sort.
 
Those darn magic academies! They don't tell you how hard it is going to be to get a job once you graduate and the interest just keeps building!
 
9:13 PM
Heh... with a <1% chance to have any magic potential among humans, and 95% of the humans becoming mages, that is still too many mages for the few spots in the Middle Empire XD
 
9:46 PM
@Adam the only point I was making in bringing up HP max and ability scores is to highlight the inconsistent uses of "your" vs. "your character's." Do you think I should spell that out more?
 
@nitsua60 No I think I am an amateur and a fool
which is why I insta-deleted the comment
 
No worries. Liked your answer, too, esp. the last sentence. +1 from me =)
 
@nitsua60 +1 to you as well for reminding people that just because the rules don't say doesn't mean the character is completely in the dark
 
In 1086 AD, I'm getting estimates of England having ~2 Million people. At a rate of 0.5% magic users, you'd have ~10,000 mages in England in that time. ~24% of them would be <20 yrs old, though. So we'd have 7,600 mages "of age". A further 6-12%(and arguably, the eldest of the 24%) would be in mage academies at best, or worst, nothing notably more than a mundane peasent.

That leaves ~6,400 mages of "trained age" in the Kingdom, although I've not yet culled this number for lack of raw skill worth training, yet.
 
10:05 PM
English language quirk: Predation and Depredation are synonyms
 
@GreySage English language quirk: English :p
Not trying to be snarky, sorry about that. I would never have assumed they were synonyms either, but English itself is one giant quirk it seems
 
@Adam Indeed
 
Sometimes I look online for arguments about how 'proffer' is different from 'offer.'
 
Blows my mind how the ship functions with a 20' hole at the waterline like that.
@KorvinStarmast did you say you served on an Aegis?
@BESW about 4 points, if playing Scrabble.
 
10:12 PM
...touché.
 
@nitsua60 I am imagining how 'depredation' could end up on a scrabble board. I guess start with 'ion', then the next guy feel very clever and lays down 'predation', then the last guy takes it all with 'depredation'
 
@GreySage dation.
 
10:26 PM
Also re: English:
Just realized this is my only chance to use the word syzygy until 2024. Is...everyone enjoying the syzygy?
 
@BESW Not the only chance, you could also become an algebraist ;P
 
10:51 PM
Weeeeeeee! I just played a first session of Dungeon World, with a new addition to my Monday (Ir)regulars as GM. And I got seriously out-nerded on PbtA games, so I now look very very much forward to future Mondays. I was joyous to see the system do even more awesome than I had known it for.
 
Grats! What particularly stood out?
 
A different, more interesting (I need to ponder about “more correct”) understanding of some moves, Druid Shapeshifting in particular. Like, if you turn into a bear, and you get the „maul“ move, when you use it, you maul someone. Full stop, no dice rolled. Also, far less hesitation to use hard moves on fails, which in this case seriously improved the pacing and the progress of the adventure.
 
[takes notes]
I'll probably wind up running something PbtA again some day.
 
I would have liked to see Discern Realities, but I see the judgment that we failed some early rolls and marched head-on into announced danger, and nearly everything snowballed from there giving us barely time to Discern any possible Realities.
Actually taking the break between character creation and the first proper scene, jumping on some of the whacky stuff players had mentioned during character creation.
 
@Anaphory Can you give some examples of the hard moves?
 
11:04 PM
Being shot by sleep poison darts and dragged where the action is, stripped of stuff in a cell (stuff obviously on a table in the same cell).
Having the most obvious door to the way out smashed by the lava golem on a failed Tools of the Trade.
 
Cool!
 
@Anaphory I've seen players Defy Danger only to have time to Discern Realities. If you want to do it, you can.
 
The lava golem appearing out of hole burned by the remains of the goblin king imposter on a failed Spout Lore roll on what that imposter thing was.
(That failed Spout Lore roll would have been one where I as GM would have definitely made a soft move instead of immediately making that hard move. But oh boy did that put us under pressure, so it was not a bad thing for the story.)
@ACuriousMind I shall keep that in mind, because I love Discern Realities and I built my character (16 WIS Thief) partly with an intention to use it often. It's a good idea, because it makes Discern even more active than it already is.
 
@Anaphory I agree that Discern Realities is an awesome move. That also puts the GM on the spot, because e.g. being asked "What here is not as it seems?" if you hadn't planned any deception right now can spawn whole plots out of nowhere :D
 
@ACuriousMind EXACTLY!
 
11:22 PM
I did have a problem of some players treating it like a perception check at first, though.
The amount of times I had to say "there are no skills" during my first DW session was pretty high, but after some initial culture shock, they enjoyed it immensely
 
@ACuriousMind In which sense? In that they tried to use it passively??
 
@Anaphory No, like: Player 1: "I wanna look around the room for traps. Uhhh...where's my perception skill?" Player 2: "I guess that's Discern Realities?" Player 1: "Ah, yeah." Me (DM): "Nononononononono."
 
Ah.
 
It was less a problem of Discern Realities and more that they desperately looked for anything that they could use like a perception skill ;P
 

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