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1:49 AM
Am I misreading the question? rpg.stackexchange.com/questions/19176/…
'cause it looks to me like the person is asking for a single encounter, and everyone's recommending entire adventures.
Even a single-session adventure is going to take more than the 2 hours he says he's planning for.
 
Only the Red Box answer is a full adventure
But yeah... they might well be too long or hiis purposes
 
Maybe 'adventure' is the wrong word. What do you call a self-contained story module like the ones in Dungeon Magazine?
 
There were Delves - 3 linked encounters in a short dungeon
 
I've always thought encounter = single combat or skill challenge unit; session = unit of continuous play for a group (varies by group); adventure = unit of narrative catharsis.
So I thought a delve was just a mini adventure.
 
Yeah, but delves are very short, self-contained and don't branch at all. They're designed to be about a session long
 
1:58 AM
@somori I need to turn my sprawling plot notes into delves.
Well, it sounds to me like the guy is looking for even less than a delve.
Especially with people new to the system, 2 hours is basically one encounter with maybe enough room left over for some RP.
 
@BESW Yeah. Sounds about right. So, looking at old Encounters seasons might be ideal.
 
@somori What are those?
 
They were (are?) Organised Play for 4th edition. Basically, once a week, you play through one encounter and keep your character from week to week.
 
Oh, cool.
Are those acquirable in some reasonably-legal way?
 
Handily, the packs came with pregen characters too.
 
2:03 AM
(Mostly when I try to find out about the quality of organized play stuff I just find people foaming about it Ruining The Genre.)
 
@BESW yeah..... I've just found that too :/
I think the best place to find the packs is from FLGSs who might be holding onto old materials.
 
Sigh. Unlikely, but I'll try.
Our gaming stores are generally Pokemon havens or baseball card closets that happen to have a Magic: the Gathering display.
 
0
Q: Is it valid to ask similar questions, one requesting RAW and the other XP?

LitheOhmRelated to this question. I am wondering if it would be excessive to split up questions requesting RAW answers and actual experience answers. One example would be if I took this question and reworded another question modeled after it looking for essentially the same thing except instead of the ...

 
@BESW Ahhh, well, encounters is for retail stores only.
So it would be a struggle to get new stuff if your FLGS isn't being cooperative.
But, it's useful for increasing interest in the game.
No idea what's happening with the run up to D&D Next though
 
@somori I really like the philosophies behind D&D Next... but I can't see Wizards of the "our developers are on crack and our quality control is mythical" Coast making that kind of comprehensively modular system be much more than playable at best.
 
2:19 AM
@BESW So far, I agree with the idea that it's D&D Previous, rather than Next.
 
Reminds me of recent computer OS design choices: trying to meet the whims of everyone instead of appealing to a small enough demographic that you actually can do what they need.
 
@BESW Yeah. But the OS is something that should be in the background and getting out of the way.
 
@somori [hollow laugh]
 
@BESW That sounds like bitter experience.
 
@somori I'm mostly just amused that both Apple and MS are making the exact same bad move simultaneously, by releasing desktop OSes that mimic their mobile OSes.
 
2:27 AM
@BESW Yeah, but look at the difference of method. MS have gone big bang and Apple are slowly nudging that way.
 
But, um. I'm the guy who gets to teach 400 Superior Court employees, from security guards to judges, how to use MS Word because the new system requires it, when they were all perfectly happy using Word Perfect. I have seen their pain.
 
@BESW WordPerfect still exists? I thought that died around 1995... No wonder you're struggling since the WordPerfect User Theft layer was written out years ago. Apps are different though.
 
@somori D&D Previous sounds about right. "Oops, 4e was a mistake. hehe." But I like the modular ruleset concept.
 
@BESW Shame that it's still a concept at this point.
 
...I just think they don't have the quality control to make it work, and the more they succeed at it, the more it'll shatter the RPG community more than it already is.
 
2:32 AM
Well, there are people who agree with your point about creating and fulfilling niches in the RPG market.
The death of the mass market RPG. Apparently.
 
[shrug] to continue the imperfect OS metaphor, Apple and MS co-existed for a long time by each catering to a broad but generally non-overlapping niche.
Apple started out with the under-the-hood market, and MS rose up to provide for the casual user. As MS became more under-the-hood friendly, Apple fell and then rose again with the iMac to provide for the casual user that MS had started to take for granted.
Now they're both trying to corner all the market, and in the process failing to really meet the needs of any demographic except the most middle-of-the-road user who is proficient but doesn't need a professional system.
There are also parallels in the computer/video game market with WoW and Halo respectively capturing previously untapped demographics.
@somori If so, it's not a death, just a collapse until someone else rises to the top.
 
@BESW The phoenix is a classic symbol for gamers for a good reason ;)
 
@somori ...there's a tortured Harry Potter metaphor about Dumbletroll in there, but I can't tease it out.
 
@BESW I've got no idea... I've never read the books.
 
@somori [impressed]
 
2:44 AM
@BESW They were well after my time... I was reading the Sword of Truth series by the time Potter came out.
 
@somori I thought HP was an unavoidable tsunami drenching all fantasy subcultures with a deluge of wand jokes.
 
@BESW Well, a significant number of new RPG players probably got started with HP.
 
@somori I feel like I read at least one of the Sword of Truth books... none of Goodkind's series ever really clicked for me.
I'm more of a Susan Cooper / Lloyd Alexander / Patricia C. Wrede guy.
 
@BESW I loved the first one. It was an excellent 90s epic fantasy. The rest of it went downhill fast into an self-congratulatory objectivism fest.
 
@somori Ooh. That's always a danger in fantasy and science fiction. Many good series have fallen to the Authorial Agenda.
 
2:49 AM
@BESW Fallen, crushed and ground into dust.
 
(I thought The Death Gate Cycle was a good example of a series that managed to Have a Philosophical Point without sacrificing the story or characters to it.)
 
@BESW I need to find that again... I'd forgotten about that.
 
@somori Alas, poor Golden Compass. You deserved so much better than the sequels you got.
@somori I set my first D&D campaign in a rough copy of the World of Air.
...when they found out the floating islands were suspended by flammable gasses, it was a matter of minutes before the island we were on exploded and we fell for two straight sessions.
 
@BESW Oh dear....
 
@somori On the bright side, 3.5 has a cap on falling damage!
 
2:53 AM
@BESW And this is why the 0.9c rock doesn't work ;)
 
We took out a dragon and three flying elven warships on the way down. The cleric survived by banishing himself right out of the campaign and back to his home dimension.
The monk and the ranger turned themselves into a crude hang glider fashioned from bedrolls.
....The fighter gave up and just fell like a stone.
Speaking of falling, I'd like to share a boss fight mechanic I ran yesterday. The party really enjoyed it, and given that I've seen some concerns 4e fights are dull...
The party came in through a hole in the ceiling, to a featureless cubical room about 35 feet in each dimension (I would've done 50, but I couldn't fit that on my map).
I drew the room on the map as the net of a cube: bbc.co.uk/schools/ks3bitesize/maths/images/net_of_a_cube.gif
I labelled each side 1 through 6.
And made sure the party understood how the net of a cube worked, where the floor was, which sides were walls, and which was the ceiling they'd come out of.
The boss had flight and (hover) and enough reach to hover in the middle of the cube and reach all corners of it.
 
That's pretty damn cool.
 
I gave the boss a minor action that turned the room randomly so a new side (roll 1d6 to determine) was the floor.
 
Standard gravity, I assume?
 
The party was forcibly slid (no damage; it turned slow enough they just slid along the sides instead of falling) to the nearest edge square on the new floor, and had to make medium-level Acrobatics or Athletics checks to avoid falling prone.
@somori Yes.
I also gave the boss an immediate reaction (recharged by turning the room again) that was triggered by a PC moving onto a new square of whatever was the floor at the time. Close burst 1, targets reflex, all creatures in burst. Effect: the floor in the burst falls away revealing a ten-foot pit. Hit: the creature falls into the pit. Miss: the creature is slid to a square adjacent to the burst of its choice.
I drew the pits on the map as they appeared, because it was possible to use a pit to stop your forced slide when the room shifted, winding up in what was suddenly a hole in the wall.
 
3:07 AM
@BESW And then into a hole in the roof if you're unlucky ;)
 
The whole thing (together with giving the boss +2d6 damage vs prone targets) gave the strong impression that the boss was in total control of his environment and merely toyed with the players.
@somori That happened! I rolled so the floor became ceiling in a single move and the guy who hadn't climbed out of the pit yet was forcibly dumped out.
The gimmick was a little confusing at first, but my players loved it. Not least, I imagine, because they're already fascinated by 4e's physics-bending movement rules.
(Technically, from an in-game perspective, they were in a rolling sphere rather than a cube that turned from one side to the next.)
 
That is a bit weird.
 
I hope to do more like this in the final battle against a starbeast: terrain-bending is so Far Realm.
 
reworked the wealth/single item question. @Ernir sorry for lifting the accept answer, hoping keeping it 'not answered' will generate more attention, plus as it stands now it's not as specific for RAW
 
3:34 AM
@LitheOhm my rule of thumb has been 1/4 or 1/3, depending on the power level of my campaign. I actually find that 1/4 is better because it encourages more well-rounded item choices.
@somori Do you think I'm terribly off with thinking this meets the guy's needs? rpg.stackexchange.com/questions/19176/…
 
@BESW It looks good to me.
 
@somori I really want to run Smiley Bob some time.
 
@BESW Sounds like a fun intro campaign for new players :)
 
@somori It's got goblins dressing each other up as halflings to train a bear to kidnap halflings so they can have halfling stew. The inevitable goblin casualties are an acceptable part of the training process.
 
@BESW Very amusing!
 
3:41 AM
It even has a tiny ethical dilemma for the PCs, about what to do with a bear that's developing a taste for halfling flesh.
 
 
1 hour later…
4:49 AM
uurgh... accounting. at least that job is out of the way
 
Got a bowl for popping regular popcorn in the microwave. Instructions say, "Using oil is optional, but not necessary."
 
@BESW I thought oil was vital for popcorn?
 
@somori Technically not.
All you need to do is get the moisture in the kernel hot enough to vaporise so it turns to steam, expands and makes the kernel explode so it's inside-out.
You can skewer an ear of popcorn and pop it over a fire.
....catching the kernels is an issue.
 
@BESW heh, I figured the oil was necessary to transmit the heat effectively
 
I think that's one thing it does, but it's not necessary.
 
5:02 AM
@BESW fair enough
 
I can see that in a microwave, oil might be less helpful.
The whole point of a microwave being to excite water molecules.
 
@BESW mmm, but if you use oil, you get a more even temperature distribution.
 
I will look it up later. Must dash, ta!
 
 
1 hour later…
6:10 AM
@BESW noted. I'll have to give that one a shot for a campaign or two then
 
6:50 AM
one thing I hate about being wilder. Not knowing which powers to take to make myself effective. I have 1 Power of up to 5th level off the Psion/Wilder List and one Expanded Knowlege Feat so Any 4th or lower level power off any Psionic class list.
 
Same problem as being a sorcerer compared to wizard.
 
yeah
 
I guess it depends on exactly what you want to achieve in combat.
 
well currently I have a mix of blast powers and controll powers.
I have :
Deja Vu
Energy Ray
Mental Disruption
Time Hop
and Death urge.
 
Your GM let you pull the death urge trick then? :P
 
6:54 AM
0
Q: Are MUDs/MUSHes/etc. that use RPG systems on-topic?

SevenSidedDieAre MUDs, MUSHes, and similar text-based roleplay platforms that implement RPG systems in an mostly or entirely automated way on-topic? Case in point: Has Shadowrun 4 been implemented as a MUD or similiar? This question quickly generated close votes and it seems like there's a contentious or pot...

 
I didnt get it off.
The damned bluespawn Godslayer passed its will save.
I did do over massive damage with energy ray later
Oh and I forgot energy missle
Anarchic +50% Wild Surge +3 Energy ray(Max Augment)
and it was fire.
and it killed the damnable thing
after it killed our Warblade
well Warblade/Swordsage/Crusader
 
For level 5 Ectoplasmic Shambler - good battlefield control.
 
hmm. Ill take a look.
when it isnt late as hell.
 
I'd also consider concealing amorpha, greater.
 
 
1 hour later…
8:11 AM
Uh. Mod team? @mxyzplk.
Or @BrianBallsun-Stanton or someone.
I reported this answer earlier as not an answer. It states something relevant to the question, but isn't an answer to the question.
My report was declined with the reason: "declined - flags should not be used to indicate technical inaccuracies, or an altogether wrong answer"
I was not reporting a technical inaccuracy, or a wrong answer! The answer is fine, it is technically correct and everything, I didn't even downvote it!
And, since it was apparently misread, my comment was "This is true"
Followed by a mention of the errata the user was thinking of, since they couldn't remember which it was at the time.
So I was verifying the answer was actually correct, and stating the source. But it's still not an answer. The question is "Is teleporting considered forced movement?". The first answer responded "No, forced movement is only pull/push/slide." The second answer was "You get a saving throw against teleportation into dangerous terrain" - that's not an answer to whether it's forced movement, nor relevant to the broader context. But it is relevant enough to be a comment.
 
9:02 AM
@JonathanHobbs I'm rather new; what result does one expect to get from flagging an answer?
[Due diligence: All I've found in the FAQ is that "abusive, extremely off-topic, inappropriate," or "bad things" can flagged and it results in removal. At best that answer needs to be edited with a cited quote of the relevant material (it does say "not forced movement") so I'm thinking flagging has some application I don't know about yet.]
 
9:48 AM
@BESW Clicking "flag" on a question will present you with the flag options, which describe all the circumstances for which you might flag a post.
For an answer, the flag options are that it's spam (advertising bots do surface here on rare occasions) or that it's "not welcome in our community" (the content is offensive, abusive or hate speech - this option does get used sometimes)
Or that it needs moderator attention. The reasons in there are "other", or... that it is not an answer. The description for the not an answer report reason is this: "This was posted as an answer, but it does not attempt to answer the question. It should possibly be an edit, a comment, another question, or deleted altogether."
It is common that a new user will answer a question with a piece of information that is in all ways relevant and helpful to the question, but isn't actually an answer in any way. Hence the "It should possibly be (...) a comment."
Users with enough rep tend to leave those responses as comments. New users don't see the option to add comments, and thus just respond as if this place is a forum.
 
@JonathanHobbs Ah, thanks for the clarification. Doesn't the linked answer say "It's not forced movement" as its opening line though? Could do with a citation and maybe a block quote from the source, but it looks answery to me.
 
I suppose. But that answer was already given, with all necessary citation, and all but four words of that answer should be a comment. The user's not so much answering the question as mentioning something off-hand that's already been stated, then offering some useful information (which should be in a comment)
 
@JonathanHobbs Gotcha. Guess I would just be inclined to let answers like that settle to the bottom if they aren't edited into usefulness.
 
Yeah I think you have seen what I didn't see. I previously interpreted that as just putting aside the topic in question in order to give a response with some relevant information, the purpose of that answer just being to inform the asker about the will save.
It might count as an answer by a narrow stretch, though one that doesn't cite anything nor say anything the previous answer hasn't already said.
 
@JonathanHobbs Thank you for being patient with me. I know in a lot of forums my question would have been seen as impertinent or baiting.
 
9:56 AM
It's fine. I didn't see it that way for a second!
 
@JonathanHobbs I'd guess the mods feel that technicality is important to avoid personal preference coming into the process.
 
I suppose, but I was just a bit annoyed because they had completely misunderstood my previous report - thinking I was reporting it for being incorrect when I in fact found it very helpful and correct!
I won't mind if they decline me now. I guess they might since it does answer the question, though it isn't much of an answer. It would be better off just as a comment providing good information, instead of an answer that's probably going to get downvoted a bit more.
 
@JonathanHobbs Agreed; it would be better as a comment. What rep do you need to leave comments?
 
@JonathanHobbs Hm. That's a puzzler; if the guy had 13 more rep I'd say someone should leave him a comment graciously explaining the whole "should be a comment" thing, but that seems cruel if he can't do anything about it.
 
10:07 AM
Yeah, he can't, and generally the response for someone clearly trying to leave a comment (or saying "I can't leave comments yet so I'll just post this as an answer") is that they can't leave comments yet, and there's a reason for that, so they should wait until they can.
@BESW Though in this sort of case, it's short enough to fit as a comment, so the mods have the option of converting it into a comment on the main question.
 
@JonathanHobbs I see that. Sad, though, as he has a good comment to leave and he's being downvoted for it so he's even further from being able to leave it.
 
The comment on this question was an answer until I reported it as not an answer, and it got converted.
@BESW Yeah but he has a really good answer elsewhere that has already completely negated his downvotes, and he'll probably reach 50 rep soon and be able to leave comments. :)
 
@JonathanHobbs I do overall think this system works very well. Part of the reason I joined rpg.se was to be part of this amazing example of reward and punishment as the twin pillars of justice and civilization.
 
Haha!
 
Sorry, I have a tendency to wax philosophical.
 
10:13 AM
Yeah, it does work very well. It works especially well on this site - the mods and users are courteous beyond what I've seen on other SE sites, and always take time to explain things to the users.
 
Anyway, thanks very much for helping me understand that situtation.
 
Probably in part because the activity is low enough they have plenty of time to take in doing so.
You're welcome :)
 
@JonathanHobbs I was in love when I saw a meta post about how to make new users with bad questions/answers still feel good about joining when you tell them they aren't doing it right.
 
The second is the one I saw.
 
10:17 AM
Yeah I am pretty impressed with that one too.
Though I only saw it just now when looking for it.
 
Honestly though, I find the FAQ low on crunch--or maybe just hard for me to find the crunch I'm looking for.
(Lots of stuff about what to ask, how to ask, how to behave, but not a lot up front about the system itself. I feel like there's a RAW/RAI moderator disagreement in the background or something.)
(Metaphorically speaking.)
 
Cat
Good morning/day all!
 
@Cat Evening, but who's counting? Hi!
 
Cat
:) I"m just up (too early) and waiting for the rest of the household to join me.
 
@BESW Yes there is a lot of absence of crunch, mainly because all but the first section of the FAQ is generic. This site gets to pick how its first section reads, but all the other sections are the same across every Stack Exchange site. Every site does things a little bit differently, so there isn't much generic crunch it could express without contradicting this site or that one.
 
10:29 AM
@Cat I was very intrigued by your time travel campaign question.
 
Cat
Thanks.
 
@JonathanHobbs Ahah. I've stuck to this little corner of SE so far.
 
Cat
It's probably the only "original" question I've asked since joining the SE
I was surprised I couldn't find any other time travel questions when I searched
 
@Cat Nothing wrong about that. I've been enjoying watching the questions from someone new to 4e come up the last few days and seeing how it makes us go back to the books to make sure that's a 'real' rule and not a house rule or an assumption.
I've messed around with time travel a little, but mostly only forward-moving so causality isn't much of a problem.
 
Cat
Yeah - the se does get you thinking
 
10:32 AM
I did have the party run into a defeated villain before they defeated him, which confused them terribly.
 
Cat
I like the whole notion of time travel, but it's difficult to execute without having people point out all the logical inconsistencies of your method
Which is why I wanted some answers from folks smarter than myself.
:)
 
@Cat My solution so far has been to only travel forward, and/or to blame the heavy Far Realm influence in this campaign.
(Far Realm is the 4e version of the Cthulhu mythos.)
 
Cat
Haven't played it
Anyway, I'm hoping to put the good answers to use soon - perhaps over the xmas holidays
Ive had trouble drawing my old gaming group back together again
 
Cthulhu mythos is a collection of books/games/films/etc about Terrible Unfathomable Beings from Beyond the Stars whose Very Existence is Anathema to Mankind and Knowledge of Them Will Drive You Mad.
 
Cat
Sounds dark, and fun
 
10:35 AM
@Cat I hear ya. I've gone through something like 15 players in three years due to schedule changes and leaving island and so forth. After March I'll be down to one.
I look forward to your FATE questions, if any, because I think that'll be our single-player system of choice.
 
Cat
yeah, I guess it's typical
It'll be fun to see which gaming system I get for xmas
I have left the decision to fate (not FATE)
that will determine how soon my FATE questions come
I gave pathfinder as another option
I know it's very non-gamer of me to be so random, but I just couldn't decide
They both have their appealing parts
 
@Cat The Stereotypical Gamer is mythical. You're a gamer, so it's a gamer thing to do.
 
Cat
lol, I suppose so
 
@Cat The author of the Cthulhu mythos (and all related) was fascinated with a particular idea: we are incredibly, mind-bogglingly puny creatures in an unfathomably large universe, and more insignificant than our language can suitably express. There are also things in this universe which we will never and can never quite understand no matter how hard we try.
So his writings often involve creatures that make us seem very small and insignificant and which are beyond our understanding.
 
Cat
Yeah, I like the idea
 
10:39 AM
They are horrific, and he is a masterful creator.
 
(I'm bouncing between FATE --probably Dresden Files as we both like the books-- or trying to solo 4e, or maybe Mouse Guard, or d20 modern SG-1... you get the idea.)
 
Cat
I wish I was more into horror
 
@JonathanHobbs Thank you, more eloquent than I could put it.
 
I am not into horror remotely, but it's fucking fascinating.
 
Cat
Yeah. Mouseguard sounds really interesting as well, but it doesn't make my short list this year
 
10:40 AM
Pardon the French.
 
Cat
np
 
@Cat I appreciate horror; my players are really into it. Sadly I can't really do much with it as a DM. I lean toward sympathetic but still vile villains: understandable stuff.
 
Cat
I don't know, maybe Cthulu would be fun in the sense that you could experiment with madness
 
@BESW Is there any part of the 4e books that mentions the Far Realms, btw?
I've never heard of it.
 
Cat
But I'm more likely to start with more fantasy first
 
10:41 AM
(so I must have overlooked it)!
!)*
 
@Cat I ran across a Lord of the Rings mod for Mouse Guard that had you playing "Rangers of the North" (what Aragorn was at the start of the books).
@JonathanHobbs Moment, let me dig.
 
Cat
Isn't mouseguard about, um, mice?
Maybe I need to investigate it further
 
@Cat Yes. [grin] It's about mice who have established a precarious civilization holding back the wilderness and its animals, and the players are the brave few who defy their mousey natures to maintain that way of life for the others.
First off, two paragraphs on DMG 161 (deluxe ed, not sure if the #s are different there).
 
Cat
So, lord of the rings mice? I guess that falls into the unfathomable for me :P
Actually, if I'd known about it earlier, I probably would have chosen the system to play with my nephews
But I don't know how good a sell I could do to other adults for an rpg where you play mice
 
Thanks! :D
 
10:45 AM
Star Pact warlock content has tantalizing hints about it, with a couple of much more in-depth discussions in the magazine articles about them.
Still digging for exact references, please hold.
Manual of the Planes p30
Performing the Pact, Dragon 381 has a bit starting at the bottom of p32.
 
@BESW The regular DMG page 161 just has a _"And Beyond" section, a couple of paragraphs long after a description of the Feywild and the Shadowfell.
Oh boy an entire page in Manual of the Planes. :)
 
@JonathanHobbs Yeah, I said it was just two paragraphs. I'm getting you more content now. The Manual of the Planes cite is probably the most direct non-vague stuff I'll find.
 
Ah I missed that. ;o
Thanks!! :)
 
Hexblade: Star Pact, Dragon 393 p1.
 
There's a lot in PHB2 too. The Pisonics content links to the Far Realm quite significantly.
 
10:49 AM
(I think that page is wrong; it probably autoformatted when I downloaded the pdf.)
Strange Constellations, Dragon 403.
Yes, @somori is right. PHB3 p 4 discusses the first exposure of the Multiverse to the Far Realm via the shattering of the Living Gate, thus creating shardminds.
(So anything with shardmind lore is likely to have Far Realm stuff in it too.)
 
What's the Dragon book you're referring to?
Wow okay thanks O:
 
@JonathanHobbs That's the Dragon Magazine. You get access to all of them with a DDI subscription, searchable by article and downloadable as pdfs.
 
Dang, I'm not a subscriber yet
 
(Dragon Magazine and Dungeon Magazine, roughly for players and DMs respectively.)
All the crunch is uploaded to the Compendium (and thus to the Character Builder and Adventure Tools) between one and three months after the magazine comes out.
I also found a lot of Far Realm stuff in adventures. The Tear of Ioun three-part adventure (published in three consecutive Dungeon magazines) has a good bit.
 
Alright :)
 
10:55 AM
I would offer to summarize my findings, but a lot of it has melded into my headcanon for my particular version of the Points of Light setting.
 
I suppose I'll make do with the PHB2+3 and Manual of the Planes stuff until I subscribe!
Oh fair enough ;o
Are there any creatures that actually originate from the Far Realm?
 
Long story short: there's a place outside the multiverse that some curious gods broke into during the Dawn Wars. It's so unlike anything we can comprehend that it's physically and psychically corrupting to even think about. All aberrants in 4e are either from there, or influenced by it.
 
Wow okay gotcha
I saw Illithids mentioned, so are those from there?
 
Some of the stars and heavenly lights are, in fact, the eyes of baleful Far Realm gods staring hatefully down at us.
 
Oh nevermind, it just mentioned it in Manual of the Planes.
Wow! That is cool. :D
 
10:58 AM
My rule of thumb is that if it looks like a mutated version of a non-aberrant, it's influenced by the Far Realm.
If it has no terrestrial counterpart or template, it's from the Far Realm.
For example: long before 4e illithids were established to breed by producing slugs that they implant in humanoids' heads, which then hatch and take over and mutate the host much like that guy who turned into an Ood in Doctor Who.
 
Gross
But I can see how your rule of thumb is handy
 
MM3 has a planet as a level 35 solo boss. It was thrown out of the multiverse into the Far Realm at the dawn of time, and has become corrupted, twisted, and angry.
 
Correction: level 30.
I've spent a lot of time gathering up all the little crumbs I can find about the Far Realm; it figures as a major player in my current campaign.
Being that it's Points of Light, and how that setting is deliberately vague and contradictory to give DMs a better feeling that we can make our own worlds, I haven't take it all seriously. But I like knowing what's there.
 
"All-Around Vision: Enemies can't gain combat advantage by flanking Allabar."
Flanking a planet
 
11:03 AM
I have even formulated my own 'reasoning' for the Far Realm's actions.
@JonathanHobbs Yeah, I liked that.
There's a sidebar about how to actually run a fight against a planet. It is.... less than helpful.
The Far Realm fluff is full of weird little things: like that illithids and aboleths are mortal enemies and fight on sight.
I figure that as the DM of a Far Realm campaign I should have at least a vague explanation in my own head for why it acts the way it does; something that could actually drive a mortal mad if they knew it, preferably.
Canon: the Far Realm appears to be trying to get into the multiverse and destroy it/corrupt it. Psionic powers are the multiverse's defense against this; it even says somewhere that the number of spontaneous psionic powers in an area seems to relate to Far Realm activity.
I took that and the womb/organs image of the Far Realm in the Manual of the Planes and decided that it's analogous to an infection: psionics is like white blood cells attacking an invader.
But to make it horrifying, I imagined that it's actually the opposite: the multiverse is a tiny speck of order and physical laws in the vast limitless madness of the Far Realm, and the FR's attacks are also like immune system responses.
 
:DDDD
I like that canon a lot
 
Our immune system has three basic responses to invaders: break it down, encapsulate it, or render it harmless.
You can thus see all aberrant action in this light. Why are so many mundane creatures getting corrupted into aberrant forms? Rendering harmless. Why do some aberrants attack nearly everything on sight or seem to destroy the physical laws? Breaking it down.
You can probably argue that there are Far Realm agents working to rebuild the Living Gate to encapsulate us too; perhaps the Living Gate was made by the Far Realm.
 
This might have occurred to you, but going through that canon, there could have been countless other specks, too, and this is just routine for the Far Realm now (though not necessarily for its inhabitants, who may be completely oblivious) - just breaking down the "infection" of stability. Some of the Far Realm's inhabitants could have been the survivors of such universes (if you could really call them survivors)
 
This helps explain why different Far Realm things do different things and sometimes come into conflict: they each have a different immune system function.
@JonathanHobbs I'd thought of the general idea, but I hadn't thought of the survivor thing. loves
 
Aw shucks. :)
 
11:16 AM
When I threw the party into the Far Realm for one encounter, I switched from square grids to a hex map.
 
Oh fuck yes xD
Holy cow that is pretty good
 
Next time, I'm going to make them use 3.5 movement rules.
 
You are a clever GM.
 
@JonathanHobbs [blush] Thanks.
My players inspire me to great heights.
 
Also you mentioned losing players regularly: you could take your game to Roll20.net and run it online; that way location and schedules won't be as much of an issue. I have trouble just pinning down regular times for D&D with my local friends, so we're taking our next campaign online in order to be able to do it in the evenings or whenever.
You probably have a positive feedback loop with your players being inspired by you in turn, and then back again ;)
 
11:18 AM
I'll look into it, but I'm on Guam.
Makes time schedules sorta rough.
@JonathanHobbs It took me long enough to figure out this group (it's very different from my last one), but the switch from 3.5 to 4e made things click for them.
 
Wow! You're north of me. :)
I haven't heard of that place before.
 
@JonathanHobbs That must be uncommon.
@JonathanHobbs Most people who know about Guam know of our military role in WWII or our role as a Spanish stop on the trade routes.
 
Ah, that is why it sounds familiar, as if it is significant enough I should remember it somehow, but don't. I've heard of Guam in connection with the war.
 
And in the 90s there was a very unflattering and inaccurate but widely distributed article about our invasive snakes.
 
I haven't heard of that one. I was born in the 90s, so I wouldn't have had a chance to hear about it.
Or in 90, to be specific.
 
11:24 AM
America gets a little nervous when Guam comes up. We're an unincorporated territory, which means I'm a US citizen but can't vote outside local elections (and the Congress, for which I can vote for one non-voting member, can dissolve our local government at its whim).
This hasn't happened yet, but basically we're we're a militarily strategic location and our status means we can't say much about whatever the military wants.
Still! Great little tourist island, tropical paradise with more species of fish than all the Hawaiian islands, reefs, caves, waterfalls, rivers, beaches, grasslands, forests, a lovely, generous local culture with great artery-hardening culinary traditions influenced by the Spanish...
We have the world's largest grossing K-Mart, one of the strongest earthquakes in the last fifty years (with no casualties), and the weather is between 70F and 95F all year.
[/pitch]
What part of Oz are you in? A friend of mine just visited from... Perth, I think.
 
Wow that is weird (as is the rest of US politics). I looked at your island from Google Maps, too. Just a bird's eye, but it looks quite nice. :)
I'm from Queensland.
Brisbane city region.
 
I've heard good things about it.
You probably have no idea if it is or not, but I'm thinking it's one of the places with BESS (Baha'i Education in State Schools).
That'd be the most context I have for the area, unfortunately. I'm not nearly the global citizen I'd like to be.
 
Apaprently it is! I live somewhat near an area that has or had a BESS school.
I haven't heard of that before today though. We're just... an Australian state that is large and has a bunch of people crammed into one of its corners.
There is plenty more reason to know about Sydney, Canberra, Melbourne or Perth.
 
@JonathanHobbs Cool. I'm working with the efforts to do neighborhood stuff along the same lines here.
 
Alright, that's cool. :)
 
11:38 AM
I was very good 'online friends' with a guy from Western Australia some years ago. Much further north though, I think.
 
I know almost nothing about it, but you're working with some neighbourhood efforts, so I like the sound of that ;o
Further north than Perth?
 
Sorry, misspoke. The guy was from north Queensland.
(I'm cleaning up from dinner simultaneously)
 
Oh okay! There are some smaller cities up north
(though I don't know if that's even accurate to say, since the Brisbane city itself is actually rather small)
 
I want to say Cairns.
He said it was the Australian equivalent of the Bible Belt, but I suspect he may have been biased.
 
There is Toowoomba and some others, but Cairns is one of the northern QLD cities.
And that sounds weird. Maybe it has a lot of religious people, but we don't have anything like the religion in the US here.
US religion is a very unique beast.
 
11:43 AM
@JonathanHobbs That is an excellent way to put it.
[he said, living on a US-owned Catholic island]
 
Blast, I was hoping you would've been away from all that.
 
....It's very Spanish Catholicism?
 
@BESW Which is bizarre - given that it's one of the few major states without an Establishment.
 
I have no idea what that is like.
 
Actually I had a lovely time at my Catholic high school. They were loving and tolerant and let me hand out candy on the Baha'i days of gift-giving and charity.
@somori I'm reasonably sure that's one reason it gets wild sometimes.
 
11:46 AM
That is lovely. A friend of mine went to a Catholic high school and said it probably turns people atheist. :I
 
@JonathanHobbs Alas.
 
So it is refreshing to hear something like that.
Are you Baha'i?
 
@JonathanHobbs I am.
 
That is super. I heard about Baha'i back in high school and have always had some respect for it, though I have never once met someone with any connection to it.
 
I consider it my responsibility to tell people about the Baha'i Faith, but the laws are very clear that if anyone tells me they don't want to talk about it, I should give them that courtesy and change the subject.
...if there were badges for derailing the rpg chat, I'd have at least five by now.
 
11:49 AM
That is one of the things I respect about it quite a bit actually!
There are at least a couple of times I've glanced to the top right to make sure there wasn't anything in there about what we should be talking about.
 
I took @somori into another chat once to keep talking about entirely off-topic stuff, but that was more flame-war-y stuff.
 
@BESW Well, potentially flame-warry stuff.
 
@somori It was about the nature and definition of religion, faith, and philosophy as it pertains to governmental oversight. In any forum but this, I'd debate that 'potentially' rather strenuously.
 
@BESW Hehe, 'potentially' in that case meant that it could have been flamey, but wasn't.
 
@somori because we bailed!
@JonathanHobbs My mother's traveled to Brisbane several times in the last few years to attend conferences about the learning that's been going on regarding how to give local communities agency in their own spiritual development. It's a thing we're learning how to do around the world, and a lot of great experiences are coming out of Australia.
 
11:54 AM
@BESW I thought it was because we were both polite and respectful - and not emotionally bound to one result or another.
 
And I hope to go to Sydney someday to visit the temple there.
@somori Sure, be all complimenty.
http://info.bahai.org/article-1-6-7-1.html
[second one down; I've only been to the one in the US]
I must say again that I've been impressed by this forum. I've only seen one thing that might have become a flame war. It didn't, and I got called the classiest insult ever so that's a double win.
 
Wow, the New Delhi one is beautiful. So they all have a similar structure, with an outer ring and central elevated dome?
Is there any particular reason for that?
Haha! What was the insult?
 
All of the temples have 9 sides and the calligraphic form of the Greatest Holy Name of God at the apex of the ceiling. After that it's left to the community to determine its structure. The vision is that eventually there'll be one in every town, but we're just now reaching the point where countries, rather than continents, are building them.
@JonathanHobbs I was called a Shmoo.
 

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