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11:32 PM
@Novian Is that really abuse? Large weapons often are just a damage dice step away from a regular weapon. For instance...
Short sword: 1d6 damage, 2lb.
Longsword: 1d8 damage, 4lb.
Large short sword: 1d8 damage, 4lb (Large 2x weight multiplier).
Then 1d8 upgrades to 2d6, so a Large longsword is just a greatsword.
(and in the case of short sword -> longsword, longsword is a one-handed weapon so the large short sword is just a bad idea)
 
@JonathanHobbs There are special exceptions in 3.5 that can make it abusable.
 
Bear in mind though, Large weapons also have a grip for larger hands, hence probably why it needs to be two-handed.
@BESW I suppose there has to be.
 
Like using the Monkey Grip feat to get access to even larger weapons.
In 4e, the typical 'abuse' is to use a bugbear and a combination of feats/features to turn a 1d12 weapon into 2d6 and make it as brutal as possible
Brutal 2 on a 2d6 weapon = minimum damage is 6.
We've got one in my current campaign. He's got hot pink fur with a white rogue-stripe across his head (he channelled a Far Realm artifact for far too long; originally he was brown).
 
"The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all."
And before that: "A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative -2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn’t proficient with the weapon a -4 nonproficiency penalty also applies."
 
@JonathanHobbs It's pretty punishing, but 3.5 is a little less fanatic about its attack/defense progression.
 
11:44 PM
I suppose you could take Monkey Grip to make Large weapon into a one-handed weapon, and then justify that as being able to use a Huge weapon as a two-handed weapon. Depending on interpretation, you either take a -2 or -4 to hit.
But Monkey Grip doesn't say that suddenly makes you able to wield Huge weapons.
 
@JonathanHobbs Monkey Grip is very strangely worded.
 
It is. I guess this is a situation in which RAW is irrelevant and groups are free to interpret what should happen.
 
There's a weapon enchant that lets you do something similar, so between Monkey Grip, the enchant, and a least one other feature you can easily run around with something that makes a FF Buster Sword look small.
(I think there's a racial feature/feat or something. can't recall.)
 
I see. Dang.
Welp. I suppose I'd let one of my players do that if it was fun, and it wasn't going to make them absurdly powerful compared to everyone else (or absurdly hopeless due to cumulative hit penalties)
Deals 8d10 damage on a melee basic attack; only lands one hit in five sessions
 
In my experience, the best part is asking them how they're taking the sword with them through the 2.5' hole that leads to the next cavern.
(This is why they have to then invest in the scabbard that contains an extradimensional space.)
@JonathanHobbs Yup, that's the main problem.
 
11:51 PM
Haha! That is a good question.
 
To my knowledge 4e doesn't let you get past one size category larger, and that's basically only a bugbear thing.
 
I remember a DM once mentioning he'd, say, lead his players to a hoard of thousands of silver pieces. His players would say "We take them!" and he'd respond: "How?" - they had nothing to carry it in. Attention to detail like that is kinda nice.
Yeah I haven't seen anything like Monkey Grip in 4e.
But that is more likely just because I haven't seen it.
 
@JonathanHobbs As an addendum, I was once in a campaign where the party had several large bags of holding for exactly that purpose. Halfway through stuffing a dragon's hoard into our bags, we discovered that at least 1/3 of the coins were actually hoard scarabs.
Hoard scarabs are insanely scary, especially to a part like ours that didn't have much AoE. Think the scarabs from The Mummy.
So after we beat a hasty retreat, we sat there staring at our bags of lethal loot and wondering how long it would take before the scarabs suffocated.
 
lol!
I would be concerned about the odds of one of them poking its mandibles at the bag.
 
That was also a concern.
Happily, hoard scarabs spend most of their lives dormant and looking exactly like gold coins.
 
11:56 PM
Then again, I just realised... throwing a bag of holding full of coins (or rocks) at an enemy, and having some means to cut it open or turn it inside out...
Or a bag of oil?
 
You'd have to turn it inside out.
Puncturing a BoH from inside or outside causes it to cease being a portal to an extradimensional space and is simply an empty bag.
(With a hole in it.)
I combined this strategy with planar travel to create an impenetrable fortress for one of my epic 3.5 PCs.
However! An unseen servant or similar spell with specific instructions regarding carrying, positioning, and then opening a bag....
 

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