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11:01 AM
@Pip 20 lines of code later ... oh jeez not another bug in unity ...
 
Pip
Basically yeah
 
DH.
"It's not a bug, it's a feature", better excuse ever
 
sometimes bugs do become features
like this one time I was messing around with render textures. Bugged the camera for the texture and got a pretty cool looking magnifying glass effect
 
Jon
Nice. One time I accidentally created a wormhole. I collapsed on itself and I have no idea how the fuck I did it.
 
wormholes are cool
 
Jon
11:07 AM
It was a soccer net with a hole, just turned into this portal thing.
We crossed over then it collapsed
 
do you mean in a game ? Or irl ? I'm confused :D
 
yeah, remember that kick in the nuts you took that day and nobody was there? it was jon with his wormhole in soccer net
 
Pip
Huh
I have three other people on board to work on this game (a designer, a sound artist, and Muffin as my model artist)
legit
 
Jon
Want a lead DEV?
 
Pip
das me
 
DH.
11:21 AM
Seems more promising than my project where I have no idea how to make sounds and music and yet I'm all alone in it
 
Pip
:(
I was formerly struggling to do art/audio
Much more fun to just work on features and leave the other stuff to other people
 
honestly I'd like to own all the masteries required
 
Jon
Yeah but much more satisfying to say you made it all yourself. And then make all the money yourself too.
 
DH.
Not to mention how someone that is good something will make far better stuff than programmer's one
 
but actually, if I try to make some sounds it could just be my fart
and if I try to go graphics.. please spare me
 
DH.
11:24 AM
With a few edits your fart could be the sound of a monster, that's a start
 
Pip
Yeah, I would love that too
But with this I'm having a lot more fun and I have a much larger chance of actually finishing/releasing/selling a game
 
user92578
Aight, investments have been made!
 
DH.
Wait until you start doing level design
Then your patience will be tested
 
Sie
First time I've woken up before 11AM in a long time.
It's 7:30 here atm.
 
Jon
So serious question.
Star on level complete?
 
Pip
11:30 AM
@DH. My designer is going to do a lot of that :P
 
Jon
You'd get 2 if you make par
 
Pip
@Sie I got up at 6:00 bro. Why 11?
@Jon yeah, that's not horrible
Up to you though
A lot of games do that
 
Sie
@MickLH What do you think the ETA on that multiplayer library is? I'm in no rush to implement it but just wondering.
 
DH.
The star stuff could be in a new game though
 
Pip
11:32 AM
@PearsonArtPhoto looking much better!
 
user92578
@PearsonArtPhoto THAT LOOKS AWESOME
 
Pip
I see you got the bitmasking working?
 
user92578
Oh man that is so fucking lovely
 
I'll put more clouds in eventually, but I wanted to see what you guys thought before I kept working on it.
What I ended up doing with bitmasking is barely worthy of the name...
 
Pip
I mean, it looks good
 
11:33 AM
Basically I wrote a shader that added some random noise to the position.
 
Sie
It looks pretty great.
 
Thanks:-)
I think what I'm going to end up doing is to have clouds moving in a couple of different bands, similar to how they actually move on Earth, but I'll have to see how that actually looks.
 
DH.
You mean, slower and faster ones?
 
Some will move from left to right, others right to left.
Depending on the latitude.
There's something in the back of my head that says it'll just look confusing, but...
I'll have to try it out probably to see how it looks.
 
DH.
TIL that clouds don't move to the same direction, and what is most surprising is how I have never noticed it before
 
11:37 AM
LOL.
Let me show off another thing I've been working on, and then I can explain a bit better.
 
DH.
Wind?
 
It's a bit hard to see zoomed out like this, but the arrows that are seen are the wind patterns.
Yep.
 
HOLY SHIT
This kinda looks... AWESOME
 
DH.
Cool dude
 
user92578
Really awesome, man it's nice to see your awesome progress
 
11:39 AM
There's a number of bands of wind that happen naturally.
I've made the colors that appear to indicate if they are blowing from the poles, or equators, a color mapping of sorts.
I want to have my clouds follow at least the east west directions of the wind movements.
 
Here's an idea: invert the clouds to be black so the player is actually looking at the shadows casted by the clouds on the surface
I think that would look cool
(er)
 
rambling stuff : bend the edges tiny a bit so that it looks like u r looking at surface of a sphere(earth)
 
user92578
Naw I like the nice theme the white clouds and the smooth colors create
 
Sie
Shit. I think I may actually have to write a custom ai bot. The bots I have been using have dynamic ai but are still pretty dumb. They rely primarily on way points to do anything meaningful.
 
I'll think about the clouds a bit.
 
Jon
11:44 AM
I know. Make them symbolic to the cloud.
 
All I'm doing right now is using the smoke effect from Unity, with a bit of working from the Particle System to randomize the speed and size a bit.
And orientation.
 
Sie
I need the ai bots to be able to find a way to a checkpoint on their own. Currently they just find the way point, draw a path, and wait for that path to be made available and won't take any other routes.
 
@Tyyppi_77 also likes to mindlessly disagree with everything I say to start conflict
 
user92578
How is my opinnion less valuable than yours?
 
Pip
It's not
 
11:45 AM
its not
 
DH.
The only thing I would change is opacity of the clouds, they could be annoying if it could have too many of them on the screen
 
Sie
It's too early in the morning for this shit.
 
user92578
But it is apparently mindless?
 
user92578
Also @ShaunWild I thought you ignored me.
 
I have ignored you
 
11:46 AM
I lowered it quite a bit, I might very well lower it even more.
 
@PearsonArtPhoto please lower the opacity and make them black TRUST ME
PLACE YOUR TRUST IN MEEEsssss
 
That just makes me more likely to completely ignore any advice you might have.
 
hahahahaha
Please I beg you
I'll pay you
 
Pip
Stop
 
user92578
BOLD EVERYTHING BECAUSE ONLY I AM RIGHT
 
11:47 AM
hahaha
 
Sie
@PearsonArtPhoto We know what is best for you!
/s
 
user92578
Looks like someone here is... searching for some info!
 
Jon
I think an ego battle is commencing.
 
I have no ego. I am a scrub Genji on Overwatch.
 
@Jon shut your gorb :P
 
11:49 AM
Making them black is actually difficult.
 
Jon
In GORB we trust.
 
Gorb Ackbar
inb4 flag
 
Jon
Yeah once you make them black they can't be changed back.
 
That's racist.
 
Never mind, I just have to use a different kind of shader.
 
Jon
11:50 AM
Not making the clouds black is pretty racist
 
Pip
Shaun please stop
 
@Jon I agree.
 
Can we stop with the flags and flaggable behaviour please?
 
Jon
Who the heck are you?
 
What's been flagged?
 
11:51 AM
@Jon The blue text means he's a moderator.
 
Jon
Still a valid question
 
Blue text = mod, italics = room owner, regular = nothing special
 
user92578
And all this because a bad outgiving of a suggestion got ignored
 
Jon
Also on mobile I see no blue
 
Pip
11:52 AM
Huh that's interesting
 
user92578
Really? There are no italics either
 
@Jon 30 Minute timeoutâ„¢
 
That's what it looks with black.
 
Pip
@PearsonArtPhoto that looks much more meh
 
More opaque
 
user92578
11:52 AM
@PearsonArtPhoto Is there something burning?
 
Less opaque*
 
I'm going to try a variety of color.
 
user92578
Is the world going to end?
 
Jon
Meh too dark
 
Make them less opaque
 
11:52 AM
Yeah, I don't like the black either, but now I've got a room full of people to back me up:-)
 
user92578
ARE WE ALL JUST GOING TO DIE
 
Sie
Yes.
 
STOP SHOUTING
 
user92578
@PearsonArtPhoto I back you up with white!
 
DH.
It's just pollution, relax
 
Pip
11:53 AM
Whoops Unity crashed
 
DH.
Soon it will become smog
 
@DH. it's shadows!
 
Sie
Mick probably won't though. I'm pretty sure he is a cyborg or a bot.
 
Jon
Call the game smoggies
 
Now I can say I tried it at least.
 
11:53 AM
you tried it wrong though
 
DH.
@ShaunWild It's jokes!
 
I expect the check now;-)
 
Jon
You tried it wrong silly
 
Yup
Try it correctly and you can have a bank transfer of 1 british pound.
 
user92578
"Ruined"
 
Jon
11:54 AM
Wait you are a Brit?
 
Of course.
 
Jon
Cripes
 
Pip
@ShaunWild No, trying it "correctly" was not a factor
 
@Pip it was lol
 
Pip
8 mins ago, by Shaun Wild
@PearsonArtPhoto please lower the opacity and make them black TRUST ME
Nope that was the only requirement
 
11:55 AM
He didn't do the first part :/
 
Pip
Pay up or shut up
 
NEVER
 
Jon
Pay at the pump
 
Pip
Aaand now he's been muted
 
@Pip salt
 
11:56 AM
 
Jon
You would have to make the shadow follow the clouds
 
Jon
And be the same generated noise
 
I was about to say how about both.
 
That would be rather tricky...
 
11:57 AM
It depends where you want your "camera" to be viewing from
 
user92578
Yeah but that's what would have to happen
 
If you're using a particle generator you can just use the same seed?
 
Jon
Same texture
Don't generate twice
 
Same seed would result in the same textures
 
The clouds are just a slight accent, not really meant to be seen that much.
 
11:58 AM
bigger and more transparent
Maybe blur them a bit so they're "out of focus"
 
user92578
Basically if your clouds cast shadows the everything else will have to too
 
@Tyyppi_77 no
 
Jon
Do you ever work on your own game?
 
user92578
^
 
Me?
I have the creative ability of a newt. I can implement anything I'd like into a 2D game. I can just never think of what would make a game fun :/
 
user92578
12:05 PM
Damn, 1,19MB when Steam wants 1MB at max
 
I was on livecoding.tv on Sunday and I made a basic tile engine and then just stopped the stream :/
 
Dev Blog- Sea Trading Game. Biomes, Clouds, Bitmasking, and more! kd7uiy.com/2016/06/sea-trading-game-biomes-bitmasking.html
3
 
Nice
 
It's always nice when I think I'm not going to accomplish anything in a week and I actually accomplish a ton...
 
DH.
But... if you really are that good, why make a tile system again?
 
12:09 PM
@DH. elaborate?
 
DH.
Tile systems are basic, I don't know your age, but it's been years since I wrote my first, and I don't even save them when I prototype something because it's just a few hours to make it work
 
I'm 19 and I'm still unsure what you're asking me?
Are you saying I should do something other than a tile system?
 
user92578
I atleast don't see "why".
 
???
You guys are being confusing today!
 
user92578
Why spend time working on a tile system if you are so good at making things? Tile systems are really basic, so spending time on one seems like a waste of time to us.
 
DH.
12:14 PM
Tyyppi got my idea
 
There are a couple of things I can't get my head around
 
user92578
1,05MBs... coming closer
 
Non AA-Collision
And 3D
So tile based games are my favourite
Polygonal / NonAA Collision detection is soo hard lol
 
DH.
It's wiser to avoid them anyway (even though I don't know what you mean by NonAA, maybe pixelmask?), since it's better in performane to use multiple bounding boxes and circles
And yeah, 3D is a bit hard to get yourself into, first time I used OpenGL I had my mind blown up
 
user92578
Isn't non-AA just SAT?
 
12:22 PM
you can just do per-pixel collision checks
 
Per pixel
collission
Checks
 
user92578
Look into SAT (or simply google OOBs), that's actually really simple
 
user92578
Do you guys happen to know how I could remove a few frames from the end and the beginning of a gif without screwing up the transparency optimization?
 
REERENDER
Oh god.
It's quite sad how I automatically put caps lock on before typing anything starting with "RE" lol
 
user92578
I'm sad that I can't just my awesome promo gif
 
12:28 PM
*As he descended down from Heaven*
*An angel, @Tyyppi_77*
*Blessed us with his intellect and joy*
*And his new game, ______*
Does your game rhyme with joy
It should.
Can someone write a poem about me now? c:
 
user92578
I can't rhyme in english
 
the first word that I thought of was toy, and now boy
 
@Ali.S thank you aha
 
@ShaunWild Here I wrote you a haiku
There is this guy Shaun.
He is often annoying.
Why does he like Java?
 
12:33 PM
hahahahaahah
I love it
 
<3
 
DH.
Man, if Mick thinks you're annoying, better review your behavior
 
There is a young fellow named Mick.
He likes to spend most of his time being a ____.
Hail Java.
 
Sie
Hey Mick.
 
@Sie probably a couple days
 
12:34 PM
I think that doesn't respect haiku metric
 
Pip
@PearsonArtPhoto "I'm still playing with the clods in particular, I have a few things in mind, will see how they work out." should probably be "I'm still playing with the clouds in particular. I have a few things in mind, we'll see how they work out.
 
Sie
@MickLH Ok.
 
Haiku's are not allowed to rhyme?
 
@Sie Unless you want something to experiment with immediately, I was gonna re-work it to be way easier to use from C#
 
I think they can, but each verse must be of a specic syllable number
cant remember exactly something like 4-5-4
 
Pip
12:36 PM
5-7-5
 
Game Development chat is very dim.
Pip and Sie need to lighten up.
Tyyppi and Leggy like C.
 
Sie
@MickLH It's no rush. Currently I am trying to make my ai bots slightly less retarded and give the illusion that they are smart.
 
Is that a haiku
 
ah yeah, thx pip
 
user92578
 
user92578
12:36 PM
Box art thumbnail
 
Sie
@ShaunWild Who are you anyway?
 
Pip
Nice!
 
user92578
Not as good as the original one but I think this is as good as I can do
 
Pip
np Leggy
 
@Tyyppi_77 I like it.
 
12:37 PM
OG haikus need to feature a color and a season if I'm not mistaken
 
@Tyyppi_77 what's the € symbol inside the cage? :)
 
I like red.
Autumn is red.
Red.
It's a padlock
I think @UriPopov
 
@ShaunWild you don't like rhymes very much? do you?
 
user92578
@Leggy7 What?
 
@Tyyppi_77 @UriPopov It's a padlock??
 
DH.
12:38 PM
@Leggy7 I think that's a big lock
 
Sie
It's a padlock but I can see some confusing it as a euro.
 
A human sized padlock lol
 
Hahaha
 
ah yeah, of course, it is partially clipped?
 
user92578
Yeah it goes behind a bar
 
user92578
12:38 PM
Otherwise it would be a bad lock
 
Hahahaa
 
Pip
lol
 
@Tyyppi_77 is he having double machine gun now?
 
DH.
The first time I saw it I thought that it was a toilet, because it's white, but then I looked twice and noticed it were a lock
 
:)
 
user92578
12:39 PM
@Ali.S Yup, double bullets on that gun
 
it feels like the bullets diverge..
 
@Tyyppi_77 are there any other weapons?
@Tyyppi_77 Can you add flamethrowers?
 
user92578
I have a flame thrower
 
@Tyyppi_77 show meee
 
Sie
He has you on ignore iirc.
 
12:40 PM
@Tyyppi_77 doesn't have me on ignore
 
user92578
 
Sie
Man... I don't want to have to make new AI bots. I'm probably just going to extend these old ones. I would post the code but I'm pretty sure I'd be violating some kind of copyright.
 
user92578
Can't upload anything cooler because of imgur's size limit
 
@Sie AI for what?
I love coding AI.
 
Sie
@ShaunWild It's a bot that is built to solve puzzles that is assisted by the player.
 
user92578
12:42 PM
Wrong guy
 
Sie
@Tyyppi_77 gifyu.com
 
Pip
@Chris Unity has been crashing :/
 
user92578
Shaun can't see that shit, I need to use imgur
 
Pip
Betas ftw
 
@Tyyppi_77 Looking out for me <3
 
user92578
12:43 PM
Wouldn't make a lot of sense to show you something on a thing you can't see
 
I'm on 5.5.0a1 and only had 2 crashes. One was my fault I think
 
user92578
 
Sie
Why Imgur though? gifyu is nice but beware they will compress it and may add some artifacts depending on the size.
 
user92578
@Sie Shaun can't see anything else than what's directly uploaded here trough the upload button!
 
Pip
Don't you just love null pointer exceptions inside of Unity?
 
user92578
12:43 PM
I already said this
 
user92578
1 min ago, by Tyyppi_77
Shaun can't see that shit, I need to use imgur
 
Pip
@UriPopov I'm on 5.4b22
 
Sie
Oh. Must be a block or something. It works fine for me...
Also that is an old and ugly level that needs updates.
 
user92578
@Sie Exactly, it's a block that only allows stack.imgur
 
Sie
It looks so gross now that I see that gif.
 
12:45 PM
@Pip dude 5.5.0a1 has a BUILD IN TILE MAP SYSTEM
and sprite masking(finally).
 
Sie
Imgur has been going down the drain lately. Especially on mobile.
 
Pip
Cool, not that I'll be using that for this project
3D ftw
 
we cant afford a 3d artist atm X_X
 
@Sie dat skybox tho
 
user92578
it's a paper world, that's his thing
 
12:46 PM
It still looks funny lol
In a good way
 
Sie
It needs work. Especially the fugly developer art.
The vertex gun looks like a mustard bottle and has some shit glued onto it.
 
@sie hey don't hate on yourself
It looks great
 
Sie
Well I like the levels just not the weapon/tool models. I mainly whipped those up in Blender so I could tell what I was holding when testing.
 
Pip
So the question is do I downgrade to 5.3 or continue and just keep restarting Unity
 
Sie
Anyway. I would swap to RainAI if the documentation weren't so terrible. A* might work but that looks very complicated.
 
Pip
12:51 PM
Yo Sie are you working in Unity?
I have a Unity-targeted A* implementation for 2D on Github
 
Sie
Ya I'm working in Unity.
 
Sie
How hard would it be to implement in a 3D game do you think?
 
unity has built in path finding?
 
Pip
Easy I think
 
12:53 PM
@Pip could be a virus dude.
 
Sie
@ShaunWild It does but it's not very good.
 
Pip
Sup Almo
 
not much
 
Jon
It does for 3d
 
@Sie depends on what game.
 
Jon
12:54 PM
Nav mesh not work for 2d
 
there are many 3d games that would be easy to implement in unity, many that would be hard.
 
Sie
12 mins ago, by Sie
@ShaunWild It's a bot that is built to solve puzzles that is assisted by the player.
That is what I'm going for.
 
too vague for me to have any idea if that will be easy or hard, beyond that AI is really hard to get right
 
I love making AI.
Generally my favourite part of game dev.
 
DH.
The main problem @Sie is that your game can be a mess with all the distorted meshes
 
Sie
12:56 PM
@Almo Basically the AI needs to be able to do the following: Follow a set path, avoid obstacles, re-route if the path is changed, and work around/with other ai bots.
 
DH.
I would stick to NavMesh for now
 
user92578
Would you guys mind giving me some feedback on the written description of the game that will be displayed below the trailer and the screenshots?
 
Rhyme is not used in Japanese because they have many many fewer possible word endings than we do, so stuff is more likely to rhyme even if htey don't want it to. So they kind of ignore it.
 
Sie
@DH. That is why I've been using Breadcrumbs AI. It requires no navmesh and it works well. However the developer has stopped working on it and the features are either limited or outright half-baked.
 
Pip
That implementation that I linked uses a form of breadcrumbs for pathfinding
 
12:58 PM
"You are the hero this evil-filled world needs."
 
Pip
it's totally ripped off of Jon
 
that's clearer sentence structure
 
Pip
Also, swords
 
Sie
@Almo The most generic description for an action game possible.
 
user92578
@Almo Thanks, things like that are exactly what I'm looking for
 
user92578
12:58 PM
@Sie That's just the last sentence of the intro paragraph
 
"with the most beautiful pixel art graphics." should be "with beautiful pixel art graphics"
 
Sie
"Look uh... evil overlord... magic crystal for your abilities! kill"
 
"In a world where all women are trapped in cages and padlocks are euros, WE NEED YOU GUNHERO"
 
Too much advice @Almo, go easy on him
 
Your mission is to get through them "your mission is to get through the levels" "them" was a pronoun without clear antecedent
 

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