@Pip Any idea what sort of time span you are usually running into this with? Mines usually only a day or two. It just kind o hangs... loads part of the way, and forever screws things up (or until I refresh).
DISCLAIMER: THERE IS A BIT OF CODE BECAUSE I ALREADY KNEW THE DIFFERENT QUESTIONS PEOPLE WOULD ASK
example:
"how did you make your shader attachments"
"what was your order of rendering to the texture"
so the only reason the definitions of functions are in here besides the "render" function is b...
@SpartanDonut Depends on how many recruiters he sent it to. If it was a lot (say, more than 10) and the non-hispanic name was chosen 90% of the time, it indicates a problem.
this is interesting, because recruiters can easily pass the blame. "employers want the american name, and I make money when they hire someone, so I choose the american name too."
I wonder if there are similar experiments with applying to companies directly
I highly doubt this is the case, but it would be really interesting if employers didn't discriminate that much, and because it's commonly believed that they do discriminate, recruiters discriminate "for their sake"
@IcyDefiance Some employers favor minorities so they can say "we're diverse guys!" I wonder if there are benefits (tax related or otherwise?) if you meet certain diversity requirements or something...
from what I've read, affirmative action means your employees should have roughly the same racial distribution as the surrounding area. if you don't have that distribution, it doesn't automatically mean charges for discrimination, but it can serve as grounds for an investigation.
so I wouldn't say there are benefits for doing that. instead there are potential punishments for not doing that.
the government has programs in place to give incentives to large companies who intentionally go out of their way to do business with minority owned or female owned business
the MonoGame assembly in the package right now uses SharpDX like you said. MonoGame repo seems to have linux specific solutions, which should give you the MonoGame.Framework assembly that you need
@MickLH, hm looking at those project files, i think they are actually for building addins for supporting XNA projects! So, it would have to be built on linux with monodevelop installed. Looking at their website, they don't seem to have made binaries for linux available, at least not for the latest version (3.2)!