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11:00 AM
Liquid Slug
 
euughh
Spider Slug, let's combine some nightmares
 
@jgallant Escargot Purée
 
anything purée is delicious
 
You know what
 
11:02 AM
a fast-moving slug with spider legs would be pretty hellish
 
Bug purée?
 
Mick, Chris, Jon, Bálint, Uri, John -> MucJJB
 
Are we a company now? :O
that looks really nice as a company name tho :P
 
BJCUMJ sounds better
 
MUCJJB video game name creator incorporated
 
11:04 AM
@jgallant uhhhuh
 
if only one of the jon's would drop out it would be way better
OK, I succumb i drop out
 
@jgallant No need to sacrifice yourself for us, I can drop out
if we're naming it BJCUMJ
 
i'm the gallant one, i'll drop out
 
damn, hard to argue with that
 
guys don't drop out just optimize
replace both with J*n
 
11:06 AM
BJ^2CUM
 
winning
why wasn't it always 2 wtf
just saying that's like a sign from the universe we need to do that gta-like
 
we should also focus on children educational games
 
yes, educational gta for children
 
BJ^2CUM proudly presents - Number Nabber Shape Grabber
 
That's wrong on so many levels... I LOVE IT!
 
11:08 AM
"Grab 'em where it counts!"
 
@ChrisMcFarland hahaha
 
shit it is already made
 
I think it should be stylized as BJ²CUM
 
i'm going to crowdsource the logo
 
11:09 AM
@jgallant damn straight been at this since before C64 era
 
I was gonna star that, then I though, nahhh I really don't want that to show up in the starred feed
 
i'm surprised the chan isn't on 1 hour lockdown
 
hahaha
hold on let me get popcorn and fire off some flags
 
I've been in this room for almost 2 years
and ohhhhhhh the flagging
it's like an ongoing joke
 
We should call josh and check his reaction
 
navmesh was updated in 5.6
 
I really should update unity for the next project
 
I noted for 2D there was a new Collider
 
yeah
it merges multiple colliders into 1
pretty pimp
 
11:13 AM
wonder if the performance is bad if the child colliders move every frame
 
they also have the Y position based sorting layer
the child colliders would be merged into one -- my guess is they all share the same rigidbody and collider collision checks
then you can swap back to children and it releases the group
 
9slice
 
mmm. might test things later if needed. could be good for bosses
 
you can now set 9 textures and resize
that is cool
 
11:15 AM
Ohh so no longer have to create 1 image and splice?
 
u dare me lelele
 
it uses 1 image and splits the textures into 9 automatically
 
that's not 5.6 new, that was 5.4 or something I thought?
 
DH.
Oh those 2D stuff is coming out on 5.6?
 
i didn't see it?
 
11:16 AM
I did it, good luck
 
You monster
 
and now the show of power.
 
lmfao @PearsonArtPhoto best time to enter with a blue name
 
@ChrisMcFarland how does it work?
 
@JohnHamilton how does it work? I haven't tried it yet
but it sounds like its child colliders get merged, and the edge radius will feather / increase padding all roundedly?
 
11:18 AM
@jgallant you're still alive right? I didn't actually flag anything I was just trolling you guys
 
@MickLH mick, you never change lol
 
@MickLH lies, you got him banned!
 
rip jon
 
Jon?
Jon?!!!
He's fucking dead. What have you done @PearsonArtPhoto? Is this why you won't speak????
 
Wow, I wasn't even paying attention, but to be pinged twice...
 
11:20 AM
We've done an unspeakable thing... We took him offline. gasp
 
DH.
You shouldn't blame him, he only did what you asked Mick
 
<racially charged comment>
 
#gamedevelopment
 
more like gaming and stagnation
 
where the code doesn't matter and the attacks are made up
 
11:22 AM
I'll see myself out
 
@JohnHamilton I will literally kill you.......on cs
 
DH.
rename the room to game procrastination
 
"Game Development & Procrastination"
6
 
DH.
Sounds better
 
cuz we don't actually develop games, right? it's just a myth
I'm just here for the flags
 
DH.
11:29 AM
We dev when we are not around here
 
:p
Alt-tabbing every time there's a new message is fun
it's like taking a micro break
 
The number of possible positions in your game world is probably only seventy-nine octillion two hundred twenty-eight septillion one hundred sixty-two sextillion five hundred fourteen quintillion two hundred sixty-four quadrillion three hundred thirty-seven trillion five hundred ninety-three billion five hundred forty-three million nine hundred fifty thousand three hundred thirty-six
 
that few? must be boring
 
using doubles doesn't help much either
btw that number has 96 prime factors which is a lot for a number that size, in fact the number is "maximally friable" or "maximally smooth" in number theory terms
 
11:45 AM
@ChrisMcFarland I think you have the order wrong.
 
@PearsonArtPhoto change the name as you see fit then :)
 
LOL. I'm not going to, but...
 
First Jon... now our dreams! Will you stop at nothing?!
 
room topic changed to Procrastination and Game Development: Game development and other polite discussion. Game development conversations have priority. Please star responsibly. [game-design] [game-industry]
 
11:46 AM
room's due for a new coat of paint
 
room topic changed to Game Development: Game development and other polite discussion. Game development conversations have priority. Please star responsibly. [game-design] [game-industry]
I'll do it temporarily;-)
 
I went away for 40 minutes and this happened
 
that was extremely temporary
room topic changed to Procrastination and Game Development: Game development and other polite discussion. Game development conversations have priority. Please star responsibly. [game-design] [game-industry]
 
Could someone do a tl;dr
 
11:47 AM
I still see it as Proc&GD
so I'm happy
 
@Bálint we're procrastinating
and trying to make it official
 
Highly effective procrastination
 
@Bálint .. @MickLH killed @jgallant and we have realized we didn't actually develop games but procrastinate instead :o
 
Rep ProCrastaNaysh Yo
 
Amazing
How long will he be banned?
 
11:50 AM
35 mins ago, by MickLH
user image
Forever.
 
Rip Jon
Never forget
 
I personally banned him permanently because he was spending too much time here instead of on my discord
also, this (still) exists
39 mins ago, by jgallant
pretty pimp
 
so hes been gone for 39 minutes and all you are going nuts
talking about regulars being away
 
lmao
nothing better to talk about hahaha
 
Is he really banned or does he just stay silent?
 
11:55 AM
hes just afk
or playing
 
the message would be deleted if he got suspended lol
I didn't even flag it
 
Jon is essential in this chat, who would get himself banned if not him
 
or gasp doing something important?
 
Why is the pimp message inappropariate?
 
11:56 AM
@Bálint raises hand
 
user92578
you can also see if someone is banned from their profile
 
guys stop ruining the joke
 
I want to drop an N-bomb C-bomb hybrid thermonuclear language device for the diamonds and the glory
 
11:58 AM
Let's not speak about Jon. It'd be strange if he comes back and sees the messages
 
user92578
COOP clip patch, no other changes: youtu.be/fC0l0GBuwi4?t=44s
 
Too late, I've already tagged him
@Tyyppi_77 maybe a single player start screen at the start too? just a second of footage
 
user92578
yeah that's what I was suggested
 
user92578
feels weird to me to start with a menu but meh, if that's what you guys think is good
 
like, Enter from white screen in about 0.5 secs then 0.5 secs of animated start screen and pressing the button to go, just explode the whole screen then put in gameplay
maybe, I'm not sure, I'm not really good at these stuff :P
I generally just wing it
 
12:04 PM
no, don't start with a menu
 
wait what happened to jon ?
 
that would feel unpolished imo
 
@UriPopov We don't know
 
@Tyyppi_77 We are the Borg. Negotiation is irrelevant. You will be assimilated. Resistance is futile.
 
@UriPopov he dead
 
12:05 PM
@Uri Elämä - Kuolema for hero and boss?
 
Elama sounds really arabic dude
 
It's an arabic car, the e-lama
 
It's finnish
 
electronic llama
 
exactly
I think that was technically a race joke
 
12:07 PM
might actually be a good idea to have the bosses named after demi-gods from different mythologies
 
I'd expect Mick to be the only guy here to be banned on a technicality
 
i got banned once for a that's what she said joke and another time for posting dank memes
 
@JohnHamilton Eh I still have to push it a bit actually, though it has been more strict lately
A while back it seemed like a free for all
 
I once got banned to see what it is like
 
I lost a lot of respect though after we all starred the exact same message the exact same number of times and filled the board with pure OCD satisfaction and it got deleted by some brownnosing piece of shit though so I don't really give a fuck if I get banned or not
 
12:12 PM
I still have an image of that
 
Do you have one of Procrastination and Game Development?
 
user92578
that's easy
 
user92578
 
btw I still don't understand how the dotted lines are decided in the chat
 
hax
 
12:16 PM
oh I have one, I was asking if he had one
@MickLH really though, how are those decided, not time not number of messages not succession of messages, they just sort of feel random
 
user92578
it marks the spot where SE assumes you've read
 
I thought it had someth- ^
 
ahh gotcha
 
too bad it's always fucking wrong and useless lol
 
12:19 PM
yeah it doesn't work as well as it should
 
user92578
yup
 
I'm glad you think that I just send messages blindly without even reading anyone else, Stack Exchange.
 
anyway, I should just stop noticing it then
 
user92578
anyways, here's code for a queen movement on a chess board and wonderwall: gamedev.stackexchange.com/a/139065/35344
 
@MickLH what do you mean? That's how we always send messages, isn't it?
 
12:20 PM
@JohnHamilton What? I can't hear you
I'm talking too loud, can you speak up?
 
@MickLH Shhh you'll wake Jon
okay the wine is kicking in, I should slowly depart
 
user92578
hey was the volume on the newer trailer clip better or do I still need to turn the music down?
 
I still can't tell whether those are actually sfx or just parts of music
 
user92578
k
 
that boing sound, man
gotta change it eh
really isn't fitting imo
 
user92578
12:24 PM
happy sound for happy shield points
 
you gotta put in a super realistic "hup!" for jumping to make a nice contrast with everything else
 
Needs more broforce in sfx
 
time for zelda and bed, laters!
 
@ChrisMcFarland peace
 
1:04 PM
guys does anyone here know if it is ok to use zelda sprites and sounds and pokemon ?
 
Sure, nintendo is famous for their tolerant stance on using their assets
 
i only plan on making as much money as possible
 
1:27 PM
so the one downfall of using text mesh pro -- is that your kerning is going to be whack
And you then have to adjust every single instance of two characters that are not kerned properly.
Luckily you can also import this kerning data into another project for a font you already tuned in the past.
i don't get how the white bar moves, but the idea is cool
 
user92578
seems like it's just static motion
 
user92578
yeah idea is definitely cool
 
user92578
2:27 PM
FUCK ME
 
user92578
I've had two tracks of the same music playing in the trailers
 
user92578
no fucking wonder it's too loud
 
Woops...
 
what an iiiiiiidiot
 
@jgallant You should delete that message, it could be interpreted as offensive
 
DH.
2:42 PM
We all are aware that some stuff we post are susceptible to the flag spammers
 
@Bálint do you have any idea not how to fetch LAST_INSERT_ID() ? i tried getInt("id") but thats results as bad column
 
Are you sure id is an int? Can you show me your table setup?
 
You likited your id to 255? Or is it just how long it can be?
 
@yahoo5000 You're not specifying a name in your query, you need SELECT LAST_INSERT_ID() AS [Id]
@Bálint that's size I think, not max
 
2:52 PM
yea thats is how long it can be
Kevin i was loooking at the samples on google and SO it was just SELECT LAST_INSERT_ID() . but i will try your way
 
@yahoo5000 another option would be to not get it by id but by column number
i.e. (probably) getInt(0)
 
"MySQL_Prepared_ResultSet::getInt: invalid value of 'columnIndex'"
 
Try getInt(1)
The 0th column doesn't exist
 
hehe
 
i have tried 1 will try with 0 and then SELECT AS id
yea i was thinking that way too
if 0 even exist
 
2:54 PM
0-based is the only proper way to do things >:(
looking at you lua
 
Lua is shitty, even as a script language
 
0 didt work and 1 i have already tried
 
What api are you using?
What code samples are you following?
 
i am not following any samples now , yesterday i was looking at how to INSERT and select last inserted row id at the same query its seems its not possible so i split into two queries and now trying to fetch last insert id after query success
i am using C++ mysql connector
 
Isn't there a way to dump the contents of a resultset?
 
2:58 PM
Done tnx for help guys
mysql.PstmtQuery("SELECT LAST_INSERT_ID() AS id");
				mysql.ExecutePstmtQuery();
				if (mysql.ResultSet()->next())
				{
					Packet p(Player_CreateCharacter);
					p.AppendInt32(mysql.ResultSet()->getInt("id"));
this seems to be working
Also what do you think is better , use mutex so data wont get bad , or as some game people do once you register you have to login , in that way i would not by worrying about last id
 
user92578
3:32 PM
Very pleased with this one:
 
user92578
I'm a little sad that I didn't get the ending as a thumbnail option
 
its seems so easy there :D or its just because you playing ? :D
 
user92578
probably just me playing
 
3:57 PM
i think you can upload a custom thumnail
 
user92578
yeah if I give youtube my phone number
 
t
 
they more than likely already have it
 
user92578
4:12 PM
rly?
 
user4704
I mean, it's Google.
 
user92578
True
 
DH.
4:27 PM
You make the game look easy on that video lol
Some of those levels I probably died a few times to complete
 
user92578
There are certain levels that I die a lot in too in my play throughs
 
user92578
mainly in desert
 
DH.
Some "accidents" happens too in the snow area with the rocket launcher dudes
 
user92578
really? In most of my play throughs they never even get to take a shot
 
DH.
Sometimes they end up shooting because they saw me before I could get to them, and it becomes a cat and mouse to hit their missile lol
 
user92578
4:35 PM
that's cool
 
best deal for car rental from expedia.ca $262 CAD,
exact same car rental from carrentals.com: $104 USD -> $140 CAD
the best part?
 
DH.
Yeah, I like the challenge of some parts of your game
 
user92578
@StephaneHockenhull I don't get it
 
I love those market manipulation things...
@Tyyppi_77 "An Expedia, Inc. Company"
 
user92578
ohh now I get it
 
4:37 PM
It's the same web rental company
I wonder if we could do the same for video games...
Release the exact same game under 3 brands under 3 prices & stuff....
Well, I guess it's what XB1, PS4, Steam, GoG actually is..
 
user92578
or just tweak the price for a certain area
 
user92578
live in Norway? well you can surely afford to pay twice the price than anywhere else
 
user4704
I mean, that makes sense for some things.
 
user4704
For cars, you need to repair them and put gas in them.
 
user4704
If obtaining those things is more expensive in Norway, it would make sense to need to raise the rate for renting the car (and thus implicitly incurring the overhead of repair and refueling)
 
user4704
4:42 PM
But I do agree it doesn't make as much sense for other things that aren't impacted in similar ways
 
user4704
Like software.
 
user92578
oh yeah that's a good point
 
Except both price were for rentals at the same location for the same dates, on sites by the same company.
 
user4704
Sure, I'm talking in general.
 
user4704
Your example still seems weird and is probably mostly a case of the two places not being able to (or not willing to) communicate and agree on stuff.
 
4:45 PM
It's like going on Steam's website instead of the client and having prices double :P
I think it's they're cashing in on people who can't be bothered to look around.
Expedia is mainly for trips but also do car rentals at the same time (convenience)
 
DH.
@UriPopov Name her Hel
 
Come to think of it, there aren't that many game dev panels where people talk about setting proper price points for their games...
 
DH.
AAA game devs should start doing it, because it's really retarded why some games at launch cost so much, but one month later it's already 30% off
 
user4704
Makes sense to me.
 
user4704
Also remember not every developer is control of either pricing or discounts (or the timeline thereof)
 
DH.
4:52 PM
Doesn't make much sense to me why the price drops so fast after the launch
Seems like we are paying just to be the first people to play it, not paying for the game itself
 
@DH. Same reason the 2016 model costs less than what is exactly mechanically the same car marked 2017
 
user4704
It's about needing to recoup costs, mainly.
 
people ready to pay for it
And then you lower for the people who are not ready to pay that much.
 
user4704
There's a lot of factors that go into it; usually you set an initial price based on projections of how much the thing will move in the first month or so (which is where most purchases happen) and also on market tier you're aiming for.
 
user4704
People can be psychologically opposed to purchasing a game you want to fit into the "AAA" market for less than the expected "AAA" price, for example.
 
4:55 PM
yep
 
user4704
Purchases drop significantly after the first month (or sometimes less).
 
"$20? Where's the catch? Is it really that shit that they need to price it down?"
 
user4704
Many "AAA" games haven't recouped at that point, because many of them cost so much they can't possibly.
 
user4704
So after the initial hype and marketing push where you can sell at full price, you have to resort to other tactics you have available. At this point the game's experience is fairly known and documented.
 
user4704
Dropping the price can encourage more sales, primarily from people who have seen the reviews and let's plays at this point and decided "not quite for me..."
 
4:58 PM
i'd buy steep if the price wasn't so steep
 

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