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11:13 AM
@Chris what with the hate for kittens? why sacrifice them for a reward!?
 
@Mutch95 cuz originally I didn't plan on adding a handicap mode
so as punishment
it's an incentive not to kill any ;D
cuz who wants to kill a kitten, really
 
but they're not meowing
I killed all 9.
 
they mew when they snap in half
lol
 
Am I heartless?
 
maybe
 
11:16 AM
I didn't realise what I was doing I swear
 
for science
 
Oh wow!, nice
 
absolutely do not recommend lol
 
Haha does seem kinda weird
 
enemies can you see you further and it's just all very silly and disorienting
 
user92578
11:20 AM
so how did you do that? looks quite cool
 
it didn't want me to go proper full mode, but I dragged the window wider
 
Do you know anything about Uv's, I mean how can providing an array of vector2's add images to a mesh?
 
not that advanced no sorry
most I've done is dragged UVs around in Maya
 
oh haha, It's kinda confusing, I mean how does it get images from an array of Vector2's
Goes over the top of my head that's for sure
 
user92578
UVs tell "this part of the image goes to this part of the mesh"
 
11:25 AM
I love finding areas in 3D games where seams don't line up well at all, usually on smaller props or trees and ground, far away from a main path. and I just think of some modeller going, "fuck it it's good enough, nobody will care" lol
-
 
@Tyyppi_77 thanks for clearing that up, So I'll still need to provide a texture 2d.
 
hmm lemme edit it into one
for the one star
 
First world problems when it comes to getting a star. Having to edit your post into one so people know what the fuck you're actually talking about.
 
hahaha
 
I think tonight my goal it to make a functional class which makes meshes and also apply textures to the generated uv's
 
11:30 AM
sounds intense
 
Hopefully it'll increase the frame rate excessively, I mean 60k+ game objects just isn't right for a mobile game.
 
part of the trick too, if you can code it, is to only have as many objects as you need to have on the screen, and then just move them to their coordinates as the camera changes
 
I've been looking around for a similar solution, but I cant seem to find one
 
rather than having thousands of off-screen objects just sitting there, not being rendered sure, but still one object for every object required
 
Jon
make it
 
11:33 AM
Well If I generate the chunks as Meshes with the tiles textures on it it'd reduce from 62,500 Game Objects to 25.
 
Jon
think about changing levels of details as you zoom out
its all just an illlllluuusion
 
Well currently the camera only see's about 2-3 chunks on the screen
and if I render a range of 5 I can just increase the cameras view
 
Jon
ok, so you have a mesh.. how are you going to texture it for object types, and biomes and stuff?
its gonna get retarded
 
Well the chunks will only be terrain
Then I'll put houses ontop which arnt meshes
which will have about ehhh, 200 tiles maybe
maybe more
I could even go for the same process for houses and place the mesh over it
 
Jon
alright well make sure to post screenshots
 
11:37 AM
why are you interested ;)
 
Jon
i want to see what it is going to look like
 
visually appealing or the concept?
 
Jon
mainly just want to laugh at you
i just wanna see it dude
 
Wait seriously?
Have I fucked up? My idea won't work?
 
Jon
lol, you are the one who is going to make it work
with programming, anything is possible
 
11:40 AM
2 mins ago, by Jon
mainly just want to laugh at you
What did you mean by that?
 
Jon
 
well then
 
Are reviews bound to be out?
 
not yet
I hope next week I will reach out to press
ever since my steam page went live
it's like, suddenly i have a gamefaqs.com page created for me, sites are picking up my screenshots and the store listing, people are searching for keys, trading card sites are taking note
the amount of buzz from the internet is kind of crazy
 
11:49 AM
You must feel awesome :p
 
it's kind of crazy.
 
Do you enjoy it or not?
I know I would
Makes me happy when people enjoy what I,ve done
 
It's cool. maybe a little scary :D
 
Feels like I've actually accomplished something
Well that's what I think it'll feel like.
 
voices over the past year have been pretty positive eh, but happiness comes and goes
 
11:51 AM
Scary, why?
 
I get my slumps
 
everyone does
like me with my driving.
 
scary cuz it's all new and somewhat unknown for me haha
 
only got my learners a little bit back, been out for 2 hours, month later oh lets go for a drive.
Gets yelled at because i made a mistake.
 
:P
 
11:52 AM
Hopefully you'll get use to it, It's one of the perks when distributing things to the public :p
 
indeed. Past year I've been reading a lot, including thoughts from other devs, in a way need to build a thick skin, to not get discouraged nor overwhelmed
cuz I do know popularity can hit people in the wrong way
imagine Notch
and the millions and millions of people playing
giving feedback
 
Yes, that is one skill you'll have to master
 
talking, sharing stories, it's like, faaarrr out lol
 
People pick other people apart for practically no reason.
 
trick I think is to not take it all too personally either
 
11:56 AM
But then again it really is personal
 
some will love, some will hate, ones and zeroes really, this or that. so prepare for any possible type of feedback and put each into its own basket
 
I mean it's not a team job you've made it yourself
Hey I'm happy if people even play my games haha
 
Definitely
 
I guess I can't say much though.
I haven't had any success
 
gamedev is interesting too cuz it's a bit more than just a painting, or a movie, or a piece of music. it's interactive
 
11:57 AM
probably because i haven't completed a single game.
 
keep chipping away at ideas
even take a giant break if you need to
prior to tallowmere, I didn't touch a piece of code for 3 months
forced myself to just do other things
 
Then I forget everything an loose interest ;p
 
well that's the thing, if you lose interest then you haven't really lost anything, you know?
 
I really want to stick to my current idea though because i feel I'd personally enjoy it
 
if anything you gained knowledge and experience about what you didn't find satisfactory about what you were trying to do in the first place
 
11:59 AM
I've got to admit that's a pretty good point
 
my umpteen folders of unfinished prototypes and small ideas... lol
sketch pads, really
 
hehe.
I find it interesting looking back at previous Ideas and work
 
yeah
 
I have this one game idea laying around like a 2d goat simulator but you're a giraffe on a rampage collecting potatoes
 
lol
 
12:01 PM
I could never draw the assets nor understand the concept of programming back then
I mean hey I'm still pretty incapable.
 
comes with time and practice
 
indeed
 
I also find gamedev really hard at times, because it's not like making a website or a GUI-based application dealing with real-world data for a practical purpose
 
I've got to admit when I first introduced myself with programming I thought I was going to make every program I used by myself
 
no, it's all about entertainment and fake numbers and artwork and things for fantasy
 
12:02 PM
from web browsers to paint to media player.
lol.
 
haha
 
i don't know what i was thinking back their
 
dreams are good
 
probably the time was endless and programming was like a walk in the park
 
gives ya something to strive for, til you pull yourself back down a little lol
 
12:04 PM
Trust me i don't want to strive for that :p
 
:P
 
I want to strive to actually make a dent in the public. Make something they enjoy.
 
also focus on what you'd enjoy
 
Something that'd make yourself proud saying hey i made this, and whoa all these people like it.
Yes my other aspect of that dream was to also do what i enjoy
 
if you enjoy something you've made, someone out there will enjoy it also
 
12:05 PM
Which I've came to the conclusion is game development
It's all just a matter of finding them
Alright, must be time to learn how to programmatically create meshes with multiple textures at runtime.
Sounds like a helluva task i've gotta admit
but i'll be happy to move on to another problem once this one is solved
 
I literally made my prototype good enough within 3 months, playable with menus and startgame->endgame->repeat functionality... and I was not aware of any indie-friendly shops to host my game on, so i made my own website and used a payment gateway. and I can't remember how I started selling copies, I think IndieDB was my first good sense of marketing?
and people bought copies, and I was ecstatic lol
aye good luck, it sounds like a large task
 
Hahaha, I fell i'll be the same one day ;p
I'll be back later to post progress for sure
 
:)
 
Jon
how to get to other side
 
can you be in the center of the 2 tile flat point?
 
12:17 PM
@Jon is that a trick question lol
that looks awesome though
 
Jon
center of 2 tile flat point?
 
Wait no I know how to do it
 
Jon
well i show you in the gif
lol
 
oh really?
oh i know another method :3
shorter aswell I think
 
Jon
got some draw ordering bugs
probably just not refreshing at the right times
gonna fix it all up -- have a demo for you guys by this weekend hopefully :D
 
12:20 PM
Can't wait :D
 
user92578
I haven't gotten anything gamedev related done in like months
 
Jon
Where's your drive man?
 
user92578
no idea
 
Jon
heck, you were on track in releasing a pretty wicked game I wanted to play
then next thing you know, you fell off the radar
 
Aw ew. Have to add the tileset to the gameobject
so the uv's have the right coords
 
user92578
12:26 PM
yeah gunhero got finished as a prototype
 
Jon
prototyping is all the fun -- you just didn't want to do actual work :P
 
user92578
maybe i should make that game, but just much better
 
Jon
yes maybe you should :D
I was hoping to have the rotator pieces just work based on the position you wanted it to be in
But then I quickly realized that you need to be able to tell the game which block to push, otherwise you can't do the puzzles properly
 
@Tyyppi_77 how do mesh renderers get reference to the right texture with UV's?
 
user92578
uvs dont care what texture they belong
 
user92578
12:33 PM
in OpenGL you activate the correct texture before rendering
 
It's based off of 1 texture isn't it?
 
user92578
better system probably have some material stuff
 
That means i can't use the sprite mode multiple in unity to automatically split them up can 1. Darn i'll need to manually damn
 
Jon
12:48 PM
:)
 
user92578
the thing is that gunhero is essentially a bad broforce rip-off
 
broforce is awesome :p
 
user92578
yeah
 
user92578
i think i need to figure out an "unique" mechanic for gunhero
 
user92578
so either zombies or crafting :D
 
12:52 PM
Lets emphasise "unique" a little more :3
instead of fighting enemies. Why can't the playable characters be a neighbour hood team who are delusional and think they're saving the world fighting bad guys when really they are causing havoc to the city blowing things up killing innocent citizens
How could I possibly convert an int to a vector2D.
I'll need to make my own method obviously
 
user92578
that's not a thing
 
user92578
converting an int to a vector2
 
but how could I do it, I originally though diving the int by the x length then pulling the returned value apart say 12 / 10 is 1.2 so 1 is your y and 2 is your x
stupid idea though.
probably not even needed
I'll just figure their values out in a Vector2
 
user92578
so the first digit of the int becomes the x and the second the y?
 
Yes
That was my original idea
but it just complicates things
 
user92578
12:59 PM
yeah dont do that
 
I know I could turn int into a string and pull it apart
but fuck it, why bother time is precious and ideas like that are stupid.
 
user92578
that makes no sense
 
user92578
why use an int?
 
It's just I though I could make it easier for myself following how the tiles is split in unity :p
because I need to first divide the number by the length
Because the way they split the tileset in unity
it goes from left to right then when it reaches image length next row down
So I though if I provided the int I could split the number so I didn't have to count how many x's and y's the image is in
as unity already split it into 0 ~ 100 for example
 
user92578
tilesets usually work with int indices
 
1:03 PM
Just a silly thought, don't worry about it
no
shit
I may actually have to do that
wait no/
I'm just going to shut up.
I forget changing code is possible...
 
user92578
okay... now i need the really cool unique mechanic for the game
 
Well I gave you the cool idea :p
quirky and fun
Sure you could base mechanics around that ;)
 
Jon
or maybe you could hire mechanics
 
user92578
@Mutch95 seems a bit complicated :D
 
But it could be worth wile :D
as humorous games seem to be getting a lot of attention
I'm sure you could use your sense of humour and imagination to make something unbelievably fun
 
Jon
1:10 PM
Little Johnny
 
Wait, why don't sprites need to have a light to be lit up?
 
user92578
hmm, maybe a round-based shooter where there are a few different paths where the enemies come
 
user92578
and you defend a spot
 
user92578
like those zombie-round game thingys
 
user92578
but with the broforce-like gameplay and graphics
 
user92578
1:12 PM
and they're just enemy soldiers, not zombies
 
Balloons tower defence with multiple entry points to your base?
 
user92578
but side-viewed gameplay
 
user92578
and it's just you (and maybe your pal) shooting the enemies
 
Which you continually upgrade
 
user92578
so no auto-shooters, you manually shoot stuff
 
user92578
1:14 PM
but some turrets might be nice
 
Could be a potential IOS game
 
user92578
and barriers and stuff
 
Jon
you should be able to shoot alligators
 
yeah a base you progressively upgrade
 
Jon
and the alligators should all be procedurally generated
 
1:14 PM
@jon I know what game you're referring to.
Or maybe I think I do and you're being completely serious
 
Jon
You are the pilot of a helicopter. You need to kill people, then suck out their blood with your helicopter attachment. The blood is used to put out building fires, in order to save other people. The fires spread after a short time so you need to act quickly. Once you put out all the fires you advance to the next level.
 
user92578
so am I making gunhero again? or some alligator stuff?
 
VR Porn. You'll be a millionaire in no time.
except your target audience will be quite queer
 
Jon
i can just imagine the emails
 
That base defence zombie game sounds fun
especially with local multiplayer
If it had enough content sure me and my gf would play it together
 
user92578
1:19 PM
okay, so gunhero remake it is
 
user92578
i wonder if i should make it for real this time
 
user92578
do a GDD and all that jazz
 
Jon
i don't do gdd
but I do small sketches and take notes and stuff
i'll break it down when I need to
 
user92578
gdd could help me get stuff done
 
GDD?
 
user92578
1:21 PM
instead of "what to do next", i'd just get to the next point
 
user92578
Game design document
 
Like you right out everything needed before working on it?
 
user92578
yeah
 
I write a general design idea
then extended on it when I come up with good idea I think are worthwile
 
Jon
1:23 PM
if you scope it out like that you can really tell how long it is going to take you too
 
user92578
someone needs to create a dark theme for ms word
 
user92578
my eyes are burning
 
Jon
use libreoffice
 
their is isn't their ?
 
user92578
libreoffice doesn't have cool dark themes
 
user92578
1:24 PM
I just want a metro-dark-theme
 
Jon
 
user92578
like in VS
 
haha
 
Jon
your documents would all be white on black though, lol
 
user92578
yeah, the paper can be white
 
Jon
1:26 PM
you know what would be cool for a VR game
IF it could detect when your eyes are closed
have enemies that only move when you close your eyes
 
user92578
like they call this "dark grey"
 
user92578
 
user92578
dark my ***
 
you know you can swear right.
who's going to be offended?
a 6 year old?
 
user92578
i just hadn't used any *s for a while
 
user92578
1:28 PM
also adds a bit of mystery to the thing
 
user92578
@Jon where did you find this?
 
Jon
define this
 
user92578
the image
 
Tyyppi: What other swear word with 3 characters there than ass :p?
 
Jon
17
Q: A Dark Theme for Windows 8

Alireza NooriIs there any way for me to use Windows 8 in a dark environment? For a long time I had headaches that I couldn't fid their cause. Now, I'm using a dark visual style for my Windows 7 and since then, I haven't have any problems. Now I want to use Windows 8 release preview but I cannot find any way t...

 
user92578
1:29 PM
ah
 
user92578
well there's always fck
 
their is for mac ;)
 
user92578
and cnt
 
but that's not fair
 
user92578
dck
 
1:30 PM
because it's not spelt correctly
haha
 
user92578
:O
 
could be Bae
 
user92578
bold is double *
 
ahit you realised haha
 
user92578
asd
 
1:31 PM
thanks
 
user92578
oh you can bold and cursive
 
user92578
didn't know dat
 
oh my
 
Italics you mean?
 
user92578
yeah
 
Jon
1:34 PM
t̳͚̻̹̬̭̼̖̖̲͈͇͍̰̰̜͌ͪͤ͌ͥ̽̈́͊ͫͧ̓̄̀͠͞ȩ̹͔̉͆ͫͮ̒̄͒ͦ̏̑ͩ͂̆̀͂́͘͢ͅș̴̘̘̩ͭͤͮ̽̊͂̆̂͗ͫ̄̿ͧ͋̐͋̋̓̀‌​̺̯̜͍̻̰̻̣͓͖̟͕̼̠ͅt̶̢͙͖̻͙̤̖̗̘͖̬̣̟̜͋͑̀́͐̅͑̿͌͐ͭ́̕ͅ
 
And you officially fucked up the GameDevelopment chat.
Great job @Jon you deserve a star.
 
Jon
I̞̠͔̭̳͕̰̳͐̑̒ͣ̚ ̜̱͔̲̳̤̝̙̙̜̲̭̞ͤ̽ͦ̓́̀͋͗̈́̾̑ͮ̔̄̂ͣ͐ͮ̚A̜̬̭̳̞̜̠͙̾̃ͪͦ͗̄͊̑͊̍̋̋̿̅M̖͈̜̗̫̰͕̖̲̰͇͛̒͒ͫͅͅ ͔͖̣͉̬̳̝͖̻̪̺͇̞̩̒̆̓̓̿̏͛ͭ̌̅̿̚R̭̝̲̰̳̫̞͖ͧ͛͑ͥͧ́̀̍́̅Ȏ̻͇̰̭̖̼̰̮͎̠̠͓̰͉̣̪̳̀̏ͬ́̑͐ͧ̀̅ͮ͆̑ͪ̂̅̚‌​͖̱B͔̝͔̪̯͇͚̳̙̠̖̳̠̻͈̙͖ͬͩ̄̑͗ͨ̅̃͊̾̀ͅͅO̼͍̣̳ͪ͌̌̇̉͗ͮ̆̓ͩͅṪ̜͙̯͚̭̮̬̤̫̥͍̥̰ͯ̊̅̇ͤ̉̈ͧ̀͒ͧ̒̚ͅ
 
how do you make them cover the whole page lol
 
Jon
Ṣ̱͉̩̩ͭͣ̉̅̃̇̾̃̂I̗͕̪̽̄L̯̰̫ͭ͛L͖̱͓̯̩̗͈͗̓̍̅̀̓́ͨY̩̣̞͓̮ͩͩ̉̿ͧ̒̍̚ ̜̬ͧ̊ͫ̓ͧ͆͋H̩̮̩̱̲̙̣̬̓̅̍U͇̞͔̰̽̔ͧ̄ͩ̈́̓ͪM̤̟͍̾̈́̒̇ͦ̓ͬA͖̠̠ͤͨN͍͗̔̑͛̂͗̚
D̷̯̦̱̙̘ì̯͎͓g̝̟̟̙i͚̦ṯi͏̬̯͇̜̦̼̳z̥̰͚͖͇e͕͇r͉̼̝͉̩̣̬ ͙̦̪̟I̦͉͕m͜p̨̠͉͉ro̖̼̺̣̗̹v͍̗̳́i̹̱̖̝͍ņ̟̞̻̮ǵ̹̲͓̞͔̘̤.̧̮
H̲̮͍̠̼e̳̜̥̳̬͚̫l̲̰͕̦̫̝lo͕.͔̪̤̠
I am D̺͉arẏ̊͋ͭͨ̃l
 
blrh
 
Jon
1:43 PM
 
Stahp
lol what?
 
Jon
Data-Analysing Robot Youth Lifeform
 
ok.
 
Jon
 
I don't want to be part of this era you're presenting lol. I like the current one
 
Jon
1:48 PM
 
second guy from the right though...
 
I think I'm finally ready to code my mesh generator
Wrote up all these notes...
 
Jon
do it
 
It's 12.
fuck it, it's friday
 
Pip
2:11 PM
@Chris what's in the Tallowmere update?
 
Anyone on?
does adding a mesh filter automatically add a mesh renderer
?
 
Pip
2:26 PM
Idk, sorry
@Chris also, I suggest lowering the time between the "You Died" and the stats coming up.
 
I'll just add it and see the result
 
Pip
My little bro says "it seems like a cool game" :D
 
2:41 PM
implemented it
in 30 minutes
time to squash some bugs
apparently i don't have enough triangles for the amount of verts
or vice versa
Which I do
 
2:57 PM
nope. Thats correct i have the right amount of triangles
 
Pip
what's the problem then?
 
Failed setting triangles. Some indices are referencing out of bounds vertices.
that's the error
 

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