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12:56 AM
ermagerd finally home for the weekend
 
1:12 AM
\o/
 
I'm fucking sick of these ads...
Turns out the link didn't copy...
Anyway all the vote for 1 ads and clive palmer ads.
They're on almost every youtube video
 
1:28 AM
@Chris I want to go buy beer... but that means I have to get up
Should have picked some up on my way home :(
 
welp
can you solve your issue with programming?
private Wife wife;
wife.QuenchHusbandsThirst();
 
Not before 9pm when they stop selling alcolhol. Parts for a robot wouldn't arrive until tomorrow with super expensive shipping and laws that would allow a robot to buy alcohol on my behalf probably will never be passed.
 
would a robot be under-age?
unless it had a valid "made on" sticker?
 
you need to invent teleportation device then, should be easy task since there's a library for everything nowdays
just ask these guys, they should have a library for you to use: dailymail.co.uk/sciencetech/article-2643332/…
 
:P
 
1:35 AM
My wife just asked me to look at the website her place of work has to ask me how hard it would be to update their site since her boss was considering having her learn how. I determined the site was done in PHP but was made in Photoshop so it would just be a matter of updating HTML. Also it seems to have 4 pairs of <html> tags and the only doctype I saw was commented out. I told her to avoid any responsibility of that site as if her life depends on it.
 
I dunno if it'll happen in our lifetime eh, but
@SpartanDonut loooooool
 
lol
 
I have to assume adding a doctype broke the site
 
when you're just too good for an html tag
 
no, it was broken, adding the doctype just fixed it and showed it in it's true form
 
1:37 AM
heheh
my doctype is commented out
 
doctype is a relic
from when people wanted html to be xml
required for "legacy reasons" is required for stupid reasons
 
I remember that push
I'm probably pretty out of the loop these days though
 
<!DOCTYPE html> should be enough for everyone
 
indeed
 
@SethBattin I don't disagree but I'm very happy with what Lasse just said
The stupid long doctypes were just out of control
 
1:39 AM
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
 
I'm sure one day we'll be rid of it but for the time being it's kind of a necessary evil
 
/vomit
 
might be rid of doctype entirely with Spartan
 
That would be nice
So apparently my local grocery store is retarded at closes at 8pm
 
I don't do this with proper html pages but, with my old Chrome extension that was reallyh large, I'd just make my own tags and use css to say what display: to use it as
 
1:41 AM
wanna see something really horrible? well close your eyes if you don't: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN" "http://www.w3.org/TR/html4/frameset.dtd">
I still have the nightmares
 
Oh this is interesting
 
W3 checker validation and everything
 
The twitter icon goes to twitter.html which redirects to the actual twitter page
 
@SpartanDonut eh what?
 
someone should make a gif from that PTS dog meme gif that shows flashbacks of html framesets
 
1:44 AM
@Chris I got nothing. I'd say maybe they wanted to capture some data but The facebook icon links directly to facebook.
 
lol the gif is too much to onebox rs1img.memecdn.com/…
 
Especially considering Twitter.html is one of the only pages without a .php extension
 
@Lasse thank you lol, my eyeesss
 
Best part is my wife ditched me like 15 minutes ago. I'm just enjoying making fun of this site
 
ohhh right heh
 
1:47 AM
So... I think I have to drive 30 minutes for decent beer. I either need to get super motivated, settle for shit beer, or go without. Life is full of difficult decisions.
 
@Chris Making your own tags is (almost) totally legit these days. jonrimmer.github.io/are-we-componentized-yet
 
cool
@SpartanDonut driving for that sounds like a lot of effort, just for beer, but then I'm not much of a beer guy
 
I'm also out of good hard liquor
 
a firefox engineer pointed me at that website. but he was all sad because "google already promised it would offer complete support in two builds". lo and behold, it has come to pass
 
Though I could pay a fortune in a town only 7 minutes away as opposed to a reasonable price 30 minutes away.
@SethBattin where is a samples page? I want to know how to use this
Oh this site maybe - customelements.io
 
1:52 AM
yeah, i was just going to copy the links from that site
shadow dom is a totally crazy idea
seems open for rife abuse, but also allows awesomeness
 
If this is the future then sign me up.
And a syntax highlight tag! oh joy of joys
 
:)
the firefox guy's talk was titled "make your own blink tag"
 
@SpartanDonut that sounds excellent
hah
 
he also had pause/reverse/speedchange gif player
but i know that one has since broken
 
1/10 is 0.1 correct, So why would it be setting the value to 0 if it's of type float.
 
1:59 AM
because 1 is an int
 
This is bringing back the joy of the 90s. It's just like when you used to search sites for all the cool javascripts to add to your horribly awful website!
Now I just gotta go look for some cool web components
 
So what? @SethBattin
 
so if you start with an int and divide it by an int, you get an int
doesn't matter what type you assign it to
 
1 / 10 == floor(1.0 / 10.0) == floor(1.0 / 10) == floor(1 / 10.0)
 
of course, what language is in use matters a great deal
 
2:01 AM
(float)1/tilesetWidth
that works then?
 
it should, or just 1.0f/tilesetWidth
 
float theAnswer = (float)(int)((int)1/(int)10) // this is basically what's happening... which means theAnswer is 0
 
maybe? i'm fuzzy on cast associativeness
 
alright thankls
 
the vomit line got a star, but the link to the cool html stuff didn't? weird.
 
2:03 AM
(1 * 1f) / 10
 
@SethBattin some people like vomit. Most definitely weird.
 
Math.Pow(1, 1) / 10
I guess that would be a double... whatever, still should work
 
Math.RealDivision(1,10);
I do have some nasty skunky beer in the basement... Could always drink that and /vomit after the second one because it's so bad
Something tells me that won't have the desired effect though
 
you're making me want a drink now
 
me too
 
2:08 AM
Wooo!
Loads chunks a meshes!
 
@Chris I've had a long 3 days lol. Time to kick back and relax.
 
Finally fucking did it.
 
@Mutch95 nice, it's amazing what difference a float makes
 
@SpartanDonut if they've been really long then perhaps a drive would be wise
 
I know right
 
2:10 AM
is there more stuff about your project anywhere?
 
Now to fix my chunk loading when the camera moves as the framerate drops again
who me?
 
yah
 
@Chris Most of the stress comes from the 20 minutes it takes to drive away from downtown. I'm far to used to just hopping on and off the highway. After the 20 minutes though It't about another hour and ten to get home. Needless to say I'm sick of driving :P
OH
 
damn
 
Maybe you meant getting myself a drink would be wise! Yes...........
Or at least I can dream that's what you meant
 
2:11 AM
That works too
consume, be merry
 
@SethBattin: Haha no, I've only been working on it for about a week. It's a project I do want to stick to though
@Wardy Finally did it :D look up, frame rate stays at 60, until loading chunks that's the next think I need to work on
 
Alright. I'll be back later. If not I've been abducted by my wife and we're re-watching Game of Thrones before season 4 is out on DVD.
 
:)
 
2:37 AM
@Chris is the update live on steam?
 
not yet, few mins hopefully, getting distracted by another html page to update
plus kid just woke up and wants food lol
olay live now
 
@Chris do you see anything wrong with that?
 
Looks okay?
 
I'll give you a hint. I have two screens.
 
Resize the window?
I tried dual-screen last night and it doesn't seem to support full screen for both
but I could drag to resize the window as desired
 
2:45 AM
it auto launches in the center of the both monitors. you should launch it in the center of my monitor that I choose in the launcher
 
I have no control over how it launches sorry
 
you do though....
I just launched a unity thing i exported and it started on my main monitor windowed
yours is split across two monitors
@Chris I've never seen a game do that when playing windowed
 
MLM
@AttackingHobo It is your problem. Windows open where they were last closed. It is possible that location got messed up when Windows tried to save it.
 
@MLM nope. it recenters it self each time.
yup. exited from the games menu and it recentered itself again on both my monitors
so its split
@Chris imo sheild should protect you from spikes in the direction of the sheild
 
MLM
3:01 AM
It works fine for me. I just tested and even works with the vertical oriented dual monitors. The only problem was that when I had screen 2 above 1, and launched Tallowmere as "Display 1 (left)", it did launch in screen 2.
 
@MLM take a screen shot with one above another
@Chris you should also trap the mouse. With the mouse invisible its very easy to go outside the window accidentally and make the game lose focus.
 
MLM
@AttackingHobo . i.imgur.com/OCxlm0F.jpg
 
thats not windowed mode.
 
MLM
*note: When 1 above 2 vertically, the tallowmere settings lined up
@AttackingHobo Launches in the center of the desired screen when windowed
 
@AttackingHobo hmm. I am looking at this right now to analyse. The shield sprite goes in front of the sprites. Shield does not block or restrict movement. Shield sprite goes behind enemy sprites (just for comparison atm). I'm running through my head how the layer ordering might affect other things, because your shield going on top of the spikes looks like you're going to get hit, but moving the spikes overlapping the shield might look dumb, considering how much of the shield would be out of view
@AttackingHobo lemme investigate
 
3:09 AM
sheild over spikes would work. like its covering it and protecting the player
@MLM idk why its doing it for me. maybe cause I have different sizes screens. or because I have a laptop with nvidia and intel video cards?
 
 
MLM
@AttackingHobo I have different res and size screens and I am on a laptop
AMD A8 apu
 
different res screens
@Chris make him get pushed away from the spikes I think
 
that would be a lot of extra collider work to involve, if you're squished in with an enemy and you raise your shield, who's gonna go where?
not keen
 
dont allow raising sheild if already squished
but if I run into a spike with my shield out I expect to not take damage
 
3:14 AM
@Chris you teleport with katana?
 
@Mutch95 yep
 
hahaha feel like a ninja so much!
Havent sacrificed any kittens this round so proud
Must admit coins on spikes are anoying
@Chris maybe you could implement a crouch and when you crouch on spikes you don't get hurt
but when crouching you cant attack
 
spikes on floor only happens in the one room
 
full of thos machine things that fly
 
yea
 
3:21 AM
@Chris tallowmere opens split on both monitors no matter what monitor I choose.
 
Katana is so OP no joke haha!
 
MLM
@Mutch95 Good luck
 
With?
 
3:24 AM
@MLM don't spoil it!
 
huuh D:
Punishments?
 
@Chris cool. please implement that. :)
 
@Mutch95 keep using the katana, you'll see ;)
 
dAhhh D:
 
@AttackingHobo yeah the DLL thing looks like a possibility, lemme try it out
 
3:26 AM
@Chris I will pester you with all the glitches I find. Cause I don't want your game to be good, I want your game to be fucking awesome.
 
Pestering is good, do mind that I might not budge on everything though
 
I' currently saving tallowmere
bahahaa
the cat ate the key xD
 
@Chris you will find that things that I ask are very reasonable
 
I just killed my biggies D:
 
RIP
 
3:31 AM
Nothing has happened from using the katana
?
 
keep going
 
Does my mouse break from repetitive use or something?
 
lol
 
I just defeated jazz in 10 seconds with a katana
 
3:40 AM
I'm at room 20 and nothings happened
What's meant to happen chris?
 
@Mutch95 what do you mean by nothing's happened?
 
You say using the katana does something?
 
lol
you'll know when it happens
 
I'M EXCITED
how long does it take
 
an onrunning commentary on what happens in the game make it less interesting for those of us who haven't gotten that far yet
 
3:46 AM
Sorry I'll shut up
 
@AttackingHobo window mouselock feels good, thank you
 
4:12 AM
Comcast Is Changing Customers' Names To "Whore" And "Dummy" consumerist.com/2015/01/30/…
lol
one of those titles where you first have to check whether it's the onion or not
 
4:44 AM
@SpartanDonut how's the beer?
 
5:20 AM
@AttackingHobo Your window-in-the-middle thing must be a random Unity bug :( Testing using the launcher, it honours my screen choice correctly. Tried up and down screens, left and right swapping, no difference, works for me, never appears in the middle
Are you able to select your monitor?
 
MLM
5:35 AM
@Chris The only issue I had was the options were backwards when I had my secondary screen above primary.
 
yeah, and still says Left or Right regardless
just how it is
 
MLM
Left, Right was fine, it is just that the Display X doesn't match. Overall that is fine as well.
 
ahhh yep yep
 
5:56 AM
Got this stuck in my head:
 
 
1 hour later…
7:11 AM
ohhh hail storm
 
 
7 hours later…
user92578
1:43 PM
So I'd like to implement a "weapon" system similar to the one in Spelunky
 
user92578
The items can be picked up, but when they are dropped, they interact with the environment
 
user92578
So I can't decide if I should make the weapon an entity, add that to the level, and when the player picks it up, let the player set it's position based on the player location
 
user92578
or if I should create some different "item" class for that, and then add some custom stuff to the level for the items
 
user92578
the first one would introduce coupling, but I don't really see how I could avoid it
 
user92578
and by interacting with the environment i mean that they can be dropped -> gravity applies to them
 
Jon
2:32 PM
cool
i had to redesign my rotator block completely
was shitty on touch
i got a pretty good plan B right now... i sat there and thought about it for a good hour
 
Pip
morning GDSE
@Jon did it work out?
 
Morning Pip
 
hello gents
not saying morning because it's 3pm here at UTC+1
 
Pip
lol
It's 9:45 here
 
@jrsala It's morning in UGT :P
 
2:44 PM
20th century technologies make intercontinental salutations awkward like that.
 
Jeez, links are really hard to detect without that userstyle.
Especially in your own messages.
 
@Lokkij Thank god for UGT then :D
 
:D
 
any friend from unity engine??
I have question regarding unity
Above question represent my problem clearly
 
@Siddharth I think your problem is that you're using SetPosition, and not letting the physics system do the movement by using a velocity
 
2:52 PM
velocity not work for me
if you want then I can send you apk
 
From the docs on MovePosition:
> It is recommended that you use this for relatively small distance movements only.
Have you made sure that's the case?
 
I move my track slightly only
and car move only left and right
 
user92578
why wont velocity work?
 
I wish the adobe debug launcher wouldn't completely freeze whenever an exception occurs.
 
Jon
@Pip seems to be working out up to now
Just a slight change in plans really
 
Pip
3:02 PM
cool
 
Jon
its actually way better in terms of usability now
 
I also check with velocity code
Now I have modified my code
you see in edit sectio n
 
What's the problem with the velocity code? The object doesn't move?
 
Jon
what is -1 * 1
@Siddharth
 
track moves correctly
 
Jon
3:05 PM
also, what is -1 * -1
 
Oh haha right
 
U have written -1 because I want to move downside
sorry I have
 
Why not use Vector.down then?
 
Jon
just leave the jitter in, and make the road dirt
 
okay I can use that but it didn't causing any problem here
 
3:10 PM
Ooh, new multiplayer features coming in Unity 5. Awesome.
 
Pip
cool
 
any idea about my problem?
 
user92578
why can't you use velocity?
 
if you see my updated code then you can see , I tried with velocity also
 
user92578
still jittery?
 
3:17 PM
yes
if you want then I can send you apk
 
user92578
nah
 
user92578
how about doing that in a method that you can apply delta time from
 
I can't able to understand your thought
 
Jon
new mechanic roughed in
works way better on my phone now
 
user92578
looks good @Jon
 
Pip
3:21 PM
coolcool
 
user92578
3:38 PM
Crawling!
 
user92578
 
user92578
with a horrible, horrible crawling sprite animation
 
user92578
(not shown)
 
Pip
nice
what framework is that?
 
user92578
Mine
 
user92578
3:41 PM
built ontop of SDL2
 
user92578
i need a name for the framework
 
user92578
something cool
 
Pip
3:58 PM
noice
 
4:48 PM
Hello! Is there a way to find the parametric-ray to triangle intersection just with basic arithmetic without division? I can so find wether an intersection occurs or not by scalar triple product, but I also need the parameter t on the ray corresponding to the intersection.
 
Well yeah one you have the ray-triangle intersection cofnirmed
compute the intersection point (or line in very few cases) with equations:
ax + by + c*z + d = 0
is the equation of the plane in which the triangle is located
that is to say (a b c).p + d = 0
where p = (x y z) and the "." is dot product
and you know that point p is also on the ray
so you have another two equations
all three equations give you a matrix to find an inverse of
or rather, well, just a system of 3 linear equations to solve
Oh shit, I'm mistaken, we're not trying to find just the point of intersection
we're trying to find its "t" on the ray
so instead of using the two equations that define the line where the ray is,
 
yes?
 
maybe just solve for t by writing that the point P of intersection satisfies the parametric equation in addition to that of the plane of the triangle
could that work?
my fundamental maths days are long past
the system would look like:
A + t*D = P
P.(a b c) + d = 0
with A origin of the ray, D direction of the ray
(a b c) and d defining the plane in which the triangle is
Is that sufficient to find t ?
Doesn't look like it
 
indeed
 
It looks like you have to find P entirely (x, y and z)
 
4:58 PM
perhaps we use a parametric equation of the plane as well
 
and then
by inverting a matrix
using the parametric equation of the ray
Ah idk
How would it help?
 

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