so it's not just my opinion that it's criminal to threaten with DRM, it's an arguably valid interperetation of the law. that is if you could construe the DRM itself as cyber terrorism which I believe it does meet the criteria for as an unwanted application gaining unauthorized access to your system with the purpose of damaging your computer's music playback function unless you paid off the mafia.
Well they would keep a higher part of the revenue themselves. But it will still involve creating a storefront and a download service, and making sure that it will be available for years to come
I do appreciate steam validating licence keys for multiplayer servers because it keeps the cheaters out, but I don't appreciate them locking away anything client-side because I can just hack that anyways so why make my life harder? Money is why. textbook extortion.
Ubisoft also checks it like every 5 mins, and if your connection is struggling it will kick you out of the single-player game if it can't get a response from the server
i see no harm in deciding on what acccess / rights a person has when they connect to a server but forcing DRM on the client is just obscene from what I have seen
Yeah I'm not sure what you want is available through the XmlSerializer attributes and it honestly seems a little counter intuitive. Why wouldn't you want the XML to match your object structure?
I couldn't do that kind of stress, even private papers make me nervous to write. actually I guess it's kindof a problem I don't even answer on SO anymore
Well I'm playing other cards like Consuming Abberation that thrive off of the milling, so that ends up working pretty well... I don't mill extremely fast though
You'd probably beat my deck then - I'm playing UB Tezzeret, a control deck with some artifacts with Tezzeret, Agent of Bolas and Batterskull as my win conditions.
Huh interesting... yeah I'm not playing too many expensive price cards though because I'm just testing for my deck in real life... Otherwise I would probably not have a mill deck haha
@OutlawLemur I usually do that too, but I'm too far off of owning a good modern deck, so I just play whatever's good and not ridiculously expensive, so I can work towards it IRL. I am the proud owner of a Batterskull in real life though. :D
Because the deck seems pretty slow; in modern, decks like Storm can consistently win turn 4 without any disruption. Even worse, you've helping them by throwing cards in their 'yard.
Right now I'm just testing with my computer.... And my deck is pretty slow unfortunately, thinking about cutting some higher cost cards from it and adding in some Delver of Secrets
Must resist temptation. I need to finish my thesis tomorrow morning (just have to re-read it for typos and order the appendix now. Textually its all done :D )
Also, I can't make games, all I can do is make tech
Gamedesign, mechanics, art, sound, all can't do :P
I want to work on my game engine again, but I can't really move forward unless I backpedal a bit and plan things better, and I really hate planning. I just want to code.
I should just write out the whole structure of this thing before touching the code again.
Because I've been working with game technology for over ten years, I answer a lot of questions on this part of stack overflow, and came here once to discuss stuff. I kinda stayed after that. Nice place to be after #XNA on efnet went kinda dead.
I worked professional on games for a year in total I think. A short stint with Nixxes (working on Tomb Raider) and a while at Abbey Games (engine for R.E.I.S. which will come out in 6 months or so)
Windows 10 doesn't like my Xbox 360 wireless controller drivers, refused to boot after mucking round. System Restore deleted a bunch of setup stuff I downloaded. I am over this crappy OS lol, even if it is just a tech preview, gives me a good glimpse of its future, back to 7 I go