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2:00 PM
Elegy for a Dead World (that's a link) looks amazing.
2
 
2:20 PM
"DRM-Free"
that's not really something they need money for
that's just saying "pay us more, or we'll make it annoying"
 
what you described is called extortion
 
They ask for money to make a non-steam version
which requires a new way to distribute it, and stripping out some code
distribution will definitely cost money
 
so it's not just my opinion that it's criminal to threaten with DRM, it's an arguably valid interperetation of the law. that is if you could construe the DRM itself as cyber terrorism which I believe it does meet the criteria for as an unwanted application gaining unauthorized access to your system with the purpose of damaging your computer's music playback function unless you paid off the mafia.
 
What you just said in no way addresses anything I just said
Also I'm pretty sure you give explicit access to steam accessing your PC
 
Nor was it meant to
I am expressing my views on optional music DRM, not steam.
 
2:34 PM
I'm confused
 
I authorize steam, it's an application I want.
 
Lasse was talking about DRM for a game, you called it extortion, I responded, how did we go to music drm?
 
I was talking about DRM in general
Software meant for pure DRM enforcement is not useful to an end user is what it boils down to
 
TBH I'd be okay if they asked more money for putting it on steam, because that actually needs more work. Distribution is really cheap nowdays.
 
Well they would keep a higher part of the revenue themselves. But it will still involve creating a storefront and a download service, and making sure that it will be available for years to come
 
2:38 PM
I can't think of 1 example where DRM actually served it's intended purpose
 
I do appreciate steam validating licence keys for multiplayer servers because it keeps the cheaters out, but I don't appreciate them locking away anything client-side because I can just hack that anyways so why make my life harder? Money is why. textbook extortion.
 
mmo's / server based games where the game developer runs the server are easy to control there is literally no place for DRM in that situation
 
I think it's easy enough to argue that the server being in control is a form of DRM
 
yeah any "phone home" thing can be considered as DRM
 
I consider it a form of DRM if the server auto-kicks any duplicate or un-sold license keys
But I'm fine with that form of DRM, it's just the client side viruses that have no benefit to me.
 
2:43 PM
Ubisoft's DRM is the worst
"No internet connection? Sorry, you can't play this single-player game"
 
@MickLH that's my understanding of DRM ... some form of client based "virus like behaviour" in the code that often "phones home"
@Lasse that is exactly what i mean
 
I just want Ubisoft to ditch its own launcher after I start a game from Steam
 
either you have the licence and can play or you don't
 
Not all situations involving money and drm are necessarily extortion, I think they have every right to control who uses their servers
 
user92578
How do I add a parent element for few properties in a class that I XmlSerializer in C#?
 
2:45 PM
Ubisoft also checks it like every 5 mins, and if your connection is struggling it will kick you out of the single-player game if it can't get a response from the server
 
But trying to keep a single player game off the pirate bay is ridiculous.
 
i see no harm in deciding on what acccess / rights a person has when they connect to a server but forcing DRM on the client is just obscene from what I have seen
 
Like lasse is saying, it is horrible UX, and the pirates still don't have to deal with the inconvenience
Only the paid legit users get fucked
like usual with drm...
lol did we gangbang Roy's opinion hard enough yet?
 
@Tyyppi_77 for just the properties of an object?
I could be wrong but the most obvious route is to wrap them in another object
 
user92578
Is there no decorator for that?
 
2:47 PM
But I'm not sure I understand correctly
I'm not sure
What's the purpose of this parent element?
 
user92578
Basicaly I'd like to wrap <JumpHeight>2</JumpHeight> and <JumpSpeed>2</JumpSpeed> into <Jump><Height>2</Height><Speed>2</Speed></Jump>
 
user92578
because that's how my game loads the data, and I don't like to mess with that stuff
 
<jump height="2" speed="2" />
 
user92578
no, with elements
 
Do you have a jump object?
 
user92578
2:49 PM
nope
 
user92578
they are ints
 
my understanding is that with xml you are saying "this is a child object" when you create a new element inside a parent
by making the value attributes of the element you are saying "these are its properties"
like in html
if you want to draw something new create a new element, if you want to alter / specify something on an element make it an attribute
makes for cleaner markup too :)
 
I use child elements when a property could have multiple values too
 
yeh but that also makes sense
 
Yeah I'm not sure what you want is available through the XmlSerializer attributes and it honestly seems a little counter intuitive. Why wouldn't you want the XML to match your object structure?
 
2:52 PM
because you are saying that this thing is a complex type
 
like <string lang="en">blah blah... 
 
You could certainly pull it off one way or another... but not as simply as you'd like I think
 
<dictionary type1="string" type2="string">
   <item key="foo" value="bar" />
</dictionary>
like that :)
 
user92578
okay, I guess I have to fiddle with my loaded in C++ anyways
 
@MickLH I only gave my opinion on the KS, not on general DRM
 
2:55 PM
lol no worries @RoyT. you're forgiven :)
 
Still not sure what I did to be forgiven from
 
nothing
I'm totally messing with you lol, are you alright? shit's not getting real or escalated quickly'ing right?
 
I'm ok :)
My thesis is what messing with me
*what is messing with me
 
lol good luck dude, I hate writing papers
I couldn't do that kind of stress, even private papers make me nervous to write. actually I guess it's kindof a problem I don't even answer on SO anymore
 
Almost done
Still tweaking the conclusion, not happy with it
 
user92578
3:49 PM
gtg, tomorrow!
 
@Lokkij Do you have a modern deck in Xmage?
 
@OutlawLemur I do! I'm really busy this weekend though.
 
Oh ok haha
 
In part because I'm attending my first real-life tournament
I'll ping you if I have time though
@OutlawLemur What deck(s) have you played so far?
 
4:07 PM
I'm playing a flying mill deck right now
 
Ah, interesting. Is it working out for you? I've found mill decks to be pretty suboptimal most of the time.
 
Well I'm playing other cards like Consuming Abberation that thrive off of the milling, so that ends up working pretty well... I don't mill extremely fast though
 
You'd probably beat my deck then - I'm playing UB Tezzeret, a control deck with some artifacts with Tezzeret, Agent of Bolas and Batterskull as my win conditions.
 
Huh interesting... yeah I'm not playing too many expensive price cards though because I'm just testing for my deck in real life... Otherwise I would probably not have a mill deck haha
 
4:17 PM
@OutlawLemur I usually do that too, but I'm too far off of owning a good modern deck, so I just play whatever's good and not ridiculously expensive, so I can work towards it IRL. I am the proud owner of a Batterskull in real life though. :D
 
Nice! I'm also trying to throw in some token generators into my deck to help with its low creature count, such as Lazav and Chronozoa
 
Ooh, Lazav is super fun
Are you playing versus other competitive modern decks?
 
I am going to in a bit... I love when this happens with lazav
 
Because the deck seems pretty slow; in modern, decks like Storm can consistently win turn 4 without any disruption. Even worse, you've helping them by throwing cards in their 'yard.
 
I like drafting... does XMage have support for that?
 
4:22 PM
Hahaha that's awesome
@SpartanDonut It does!
We should totally set up a GDSE XMage group if there's enough people
@OutlawLemur Who do you play against now? Friends?
 
Right now I'm just testing with my computer.... And my deck is pretty slow unfortunately, thinking about cutting some higher cost cards from it and adding in some Delver of Secrets
Lol I just had 2 43/43 Consuming Aberrations
 
Delver of Secrets is so strong it has entire decks built around it - good choice.
 
now i can't create foreign key relations on my new db
I can do it on the old db
 
Do you have Breaking // Entering in the deck? It's like Glimpse the Unthinkable but not $23.
 
I'm also playing Phantasm which gets great a few turns in
 
4:27 PM
Mind Funeral is pretty great as well.
 
@Lokkij No that's great though!
 
Ooh, also try Visions of Beyond and a couple Treasure Cruises!
 
@Lokkij There's too many good cards!!!!:(
 
Damn I should get back to working on this project. Good luck with the deck! :)
 
Thanks:)
 
4:38 PM
space bending game
 
I just discovered this random MtG card generator. It produces some ridiculous results, but also some awesome cards.
 
Saturdays saturdays it's a saturday today
 
Saturdays saturdays why are saturdays so short
 
Jon
saturdays just fly by
 
Not for me, work today so it'll be slow
 
Jon
5:21 PM
i work too
lol, its my day off to work on my game
 
Saturday Saturday, already flew by for me :(
Sunday Sunday, it is.
 
I think its impossible for me to not burn my mouth on pizza
 
Jon
eat it cold.
I just bought Hyrule Warriors for my son's 7th bday
 
How is it? I imagine its actually more fun to play than it looks
 
Jon
5:37 PM
haven't played it yet
or
just moves significantly faster .. meh.. first one looks better
 
@Jon This one.
 
Jon
#2?
 
5:52 PM
No, the first one.
 
Jon
cool thanks
I thnk I need to move away from this for a while now, lol
need to work in the night cycles with the backgrounds now
also need to serialize those trees.. ugh
 
first + second, I vote; I liked how the sun wnet behind the mountain.
 
Jon
6:07 PM
sun will eventually go behind the mountains regardless though :)
 
looks great Jon
 
Jon
I should make the sun go between the mountains, lol
that would be funny
 
Haha
 
Jon
Thanks man.. I'm done with this for now :)
I can't take bad feedback right now lol
 
Needs more lensflares! :P
 
Jon
6:09 PM
hehehe, i actually experimented with one
 
Man, Elegy for a Lost World's art looks amazing. If only I could find some good wallpapers...
 
Ok I just spend 10 min mucking about in Photoshop trying to make an ugly exagurated lens flare
.. just cant get it to work :P
 
Jon
why?
 
For lolz
 
Jon
 
6:24 PM
And because I'm trying to lern moere photoshop
Thats the best I could do
 
Jon
heh
 
Actually got the tree to block the lensflare
Then realised lens flares are in the lens, thus not blocked by stuff :(
 
Jon
I don't know how hard it would be for me to pull that off.
 
Just additive blend a series of sprites along a vector from sun to screen center
I guess
 
@RoyT. That looks pretty good actually
The beams are a bit much.
 
6:28 PM
its what's on the Wiki page for lens flare :P
 
Thats a lot more work :P
 
Jon
would be the better way to go about .. since you would want to move it with your camera panning
that is an insane technique
like.. look at what he is doing.. jesus christ
 
7:22 PM
 
@Jon you have the layer further in the background moving up faster than the one closer (dark blue)
 
@MickLH so watch dogs at 3, skyrim at 1, and everything EA makes at 5
maybe 4 for EA
yeah, definitely 4
 
Jon
@Almo hmm
you are right
 
:)
it's looking cool though
just these little details :)
 
Jon
i know why too... the horizontal is the reverse of the vertical
Those little details are important
 
7:27 PM
they are!
@IcyDefiance game?
i quit playing the labrat games i was playing
 
already? shit I just got out of bed 10 minutes ago. slept for 11 hours. XD
 
hahaha ok
I'm just doing one game for now
we can play later if you want
 
I would join you, but I doubt I would do well. Still half asleep.
so yeah, let's play later
 
hahah no prob
:)
 
Jon
damn @Almo you got me to work on the parallax again you bastadr
 
7:32 PM
hahha sorry man!
I'm a real stickler for the little shit
 
Jon
i was here chilling with a drink with my girl
and then i get pinged
 
some game devs I've worked with hate that about me, others love it. :)
 
Jon
and now i'm in code
because of you
but i love you though
 
ahah
 
Jon
i fixed it, looks a lot better
keep pointing that shit out to me
 
7:37 PM
will do :)
 
Jon
i worked on it so long I have no idea what the heck i am looking at
 
hahaha
 
Jon
had to inverse the formula for vertical
not fast enough i think
definately not fast enough
 
the mountains should be moving down slower than the foreground, not faster
 
New router is up and running!
 
Jon
7:51 PM
stay here posting a new gif soon, lol
gonna get this right
 
basically the farther away things are, the slower they move, in all directions
 
Anyone want to play some xmage?
 
If I hadn't just started league with my brother for the first time in a week or so I'd say yes
 
Jon
if i wasn't so damn busy i'd say yes :P
 
Ok then maybe some other time haha
 
8:02 PM
@MickLH what crazy shit is that? Another Zoey ranter made that? :P
 
@Almo love
@RoyT. haha I just saw it online and laughed and had to share
 
Haha crazy man
So many peeps playing LoL here, any dota 2 peeps?
Btw anyone know this website? Too bad its no longer updated igetyourfail.blogspot.se
 
Jon
should the back layer be moving faster here?
 
nope, farther away means it moves slower
 
Jon
does that look right ?
 
8:13 PM
Doesn't look right to me
 
Jon
it doesn't
the back layer should move down faster than the frontmost mountain layer
right?
 
Shouldn't up-down be inverted
 
Jon
everytime i post a gif someone says something then I try and it fails.. lol
 
If you go down the closest object will eclipse further objects earlier
 
Jon
right.. the back mountains need to receed down behind the front mountains
 
8:17 PM
@Jon man you make me want to start a new project
3
Must resist temptation. I need to finish my thesis tomorrow morning (just have to re-read it for typos and order the appendix now. Textually its all done :D )
Also, I can't make games, all I can do is make tech
Gamedesign, mechanics, art, sound, all can't do :P
 
Jon
hahaha
 
@Jon if the front layer moves 20 pix, middle should move 10 and the one in back 5 (for example)
 
Jon
 
looks like the light blue in thebackgroung is still moving up faster than the dark blue one
 
Jon
ok, what bout now?
 
8:22 PM
i think that looks better
gotta go for now
:)
 
Jon
love ya
for your critiques
@Almo I have to interpolate the movements based on the camera displacement, and other variables.
 
fun
 
Jon
For example, the horizontal parallax is clamped to the x-axis, whereas the vertical is not
 
right
 
Jon
so i have to calculate horizontal differently
I had a better implementation with linear clamping
BUT, that messed up with camera zoom.. it would zoom from the topleft of the camera
So had to abandon that approach.
need to be able to zoom gracefully, otherwise the whole gaming experience dies
ok back to relaxing.. frig off @Almo :P
 
Jon
8:39 PM
man I just tweaked it again, and it looks friggen good
Thanks again dudes -- now I put parallax aside, DONE! Moving to lighting. Thanks.
 
9:17 PM
Is there a way to convert a string to an enum in C#?
I think I found it: Enum.Parse
 
Jon
yep
 
I want to work on my game engine again, but I can't really move forward unless I backpedal a bit and plan things better, and I really hate planning. I just want to code.
I should just write out the whole structure of this thing before touching the code again.
meh, guess I'll just play skyrim instead
 
9:33 PM
@Jon what kind of lighting?
@IcyDefiance haha I know that feeling
 
Jon
the lighting is tile based.. runs through a shader.. pretty efficient
I just need to make the backgrounds and sun, and moon , and other things to alter the shadow map and make it look nice
change the color of the background, when nightfall hits
 
Ah I see
 
Jon
well.. the shadowmap is 1px per tile
I just stretch the image overtop the scene.
it supports point lights, and alpha blending, so it is pretty decent.. wrote it myself
 
@Jon still here i see.
 
Jon
pretty much always here
unless i'm behind a proxy that doesn't let me connect
i was gonna setup a bounce server from my home pc for that... but mehhhh
 
9:46 PM
I meant Roy T. - :/
 
Jon
LOL
 
Have you started writing that devlog yet @Jon?
 
Jon
i got a post on trees
lol... but yah no have no time for it
too busy writing code @Lokkij
 
Haha fair enough
 
Jon
Ideally, i'd like to have a social media guy doing that stuff for me
I just don' thave the time for it
 
9:48 PM
I've been playing some core exiles - @Jon
 
Jon
I could rough out the technical details, then he just makes it look nice for the interwebs :)
what is core exiles?
 
The Lead Game Dev had eye surgery recently because he had to sit at computers for 9 years straight :C
He had to code and he still can't see his kids nor wife
 
Jon
ouch.
 
He sent a mass mail saying if he don't have a good year, he is going to let the game fall.
 
@Jon the super far background shouldn't really move at all noticably
same for the clouds
they should move very slightly
 
Jon
9:50 PM
@AttackingHobo Yeah I was thinking of putting them almost static
1px per like 1000px
 
Thats no good when a game dev just lets the game loose on its own.
 
Man these conversations with PsychO are so funny when you can't see what he's saying.
"What is core exiles?"
<blocked message>
"Ouch."
 
yeah that would give depth
 
@7Blue_Beast7 yeah still here
 
Jon
I just wanna put parallax aside for a bit... sick of it.. heh
at least its going the right direction now, and makes the perspective look nicer
 
9:51 PM
@RoyT. So any goals in your life?
 
Eh, thats a weird question out of the blue? Why are you interested?
 
@RoyT. Well why are you here then?
 
Because I've been working with game technology for over ten years, I answer a lot of questions on this part of stack overflow, and came here once to discuss stuff. I kinda stayed after that. Nice place to be after #XNA on efnet went kinda dead.
 
@RoyT. So then your goal is?
 
Enough interesting stuff going on, without being overloaded by info
 
Jon
9:54 PM
whoa.. i had no idea @RoyT.
I now respect you a lot more as a game developer :D
 
@Jon there are plenty of game devs that work in the field for so darn long
 
aye, that's cool
 
Well, I start next month on a a new job. Gamifying fitness to help elderly stroke victims recover. (Using the Kinect) kinda cool.
 
Jon
ohwow. nice
 
good on ya
 
9:55 PM
@7Blue_Beast7 @Jon, I have been hobbying for 10 years, not working.
 
@RoyT. What!!????
Oh....
Okay. Sorry, I thought you were trying to make Elderly stroke... - confused
 
I worked professional on games for a year in total I think. A short stint with Nixxes (working on Tomb Raider) and a while at Abbey Games (engine for R.E.I.S. which will come out in 6 months or so)
Hahaha that would be kinda unethical
 
Jon
helping make the world a better place, by killing off the old to lower the global population
help fun my kick starter.
 
@7Blue_Beast7 I'm still curious about your sudden interest. Since we never really talked or something :).
 
@RoyT. You know what we all need to think about
 
Jon
9:58 PM
we should all do magic mushrooms, then come in here and brainstorm
 
Windows 10 doesn't like my Xbox 360 wireless controller drivers, refused to boot after mucking round. System Restore deleted a bunch of setup stuff I downloaded. I am over this crappy OS lol, even if it is just a tech preview, gives me a good glimpse of its future, back to 7 I go
 
@RoyT. Well my dad has been working with computers for like.... so long I can't keep count
He now has me interested but I decided gami development would be perfect for me :D
 
Jon
i'm getting my son interested in it too
 
Its when I play a game I start thinking about how they make objects and such work. Although those thoughts could be wrong but I am learning.
 
Jon
wrote a game with him in it and he was freaking out lol
 
9:59 PM
@Jon haha I did the same with my 12 year younger brother :D
 

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