« first day (23 days earlier)      last day (116 days later) » 

11:01 PM
!help translate
 
@Prix Usage: !translate Kawaii -- Ruri can translate from Rōmaji to Kanji to English or Kanji to English the given text, in this case Kawaii! It uses Google Translate.
 
mmm "in", "once a day"
!help eightball
 
@Prix Usage: !eightball Is tomorrow Friday? -- Ask Ruri a yes or no question, and she shall predict your future!
 
!eightball Is tomorrow Friday?
 
@Prix NO!
 
11:09 PM
smart hum
!help something
 
maybe "ask me" instead of speaking of herself in third person?
 
mmm good point
!help help
 
I'm pretty much wasted for today, but if you suddenly have any revelations about that game's concept, be sure to write it down somewhere lest you forget
uh not sure how me being wasted is related to that, but it is!
 
@user1306322 I will most likely not have any right now what I am thinkering is how we should split things up and work as a team rather than what the theme would be since we are 3 programmers, and we will have to some how split and be able to work together on different portions of the code
so I guess I will have to look into MonoGame and XNA first to see a good way we can split up the work we will also need a Subversion so if you or @AsadaShino dun have an account I suggest you make one as it will be very handy to many things
 
Nani nani?
Ah
 
11:16 PM
once I get that defined or at least come up with an idea for that I will probably be looking at XNA itself and see what would be a good game concept to try out with it
 
An account where with what?
 
I really think we should first decide what exactly we're gonna be making before dividing yet non-existent work :p
@AsadaShino Subversion I think
 
Sure
I didn't think Subversion was a centralised versioning system, instead of selfhosted
 
I know nothing about that
 
Subversion is by Apache? Or at least hosted by Apache?
 
11:21 PM
Why not Git?
 
I thought so too
But does that not need a server as well?
Or was that synced between clients
 
@AsadaShino you can also get mmmm AnkhSvn which is a plugin for VS
and yes Subvesion is a SVN and is pretty good
 
Don't you need a server for it?
 
@AsadaShino mmm nope I don't think so
nope
its a hosted free service
 
Aha I see
 
11:24 PM
ok I've read some stuff on the internet real quick and people say better use Git instead of SVN
maybe even Mercurial, but not SVN
 
well I've used Subversion for year now and its great
if you have a valid point on why not use it I am all ears
 
I've read that it's been pretty bad all this time
but no details
ok what are we gonna need it for and what features do SVN, Mercurial and Git have besides that?
 
besides what?
SVN will be used to store the sources and centralize our pushes
 
besides what we're gonna be using them for
which is still I don't know what it is
 
we need a centralized place to keep the source along with what things we are changing or doing on it, and we will use it for that
and we will use just Subversion
sorry not sending the link early
that where you need to register at
@AsadaShino ^^ see link above
 
11:33 PM
I'm reading more in-depth stuff about differences between Git and Svn and it says you can't commit to Svn as much as you like without synchronizing all the data
with Git you can do whatever even without internet connection and then send all your changes once you're back home from work for example
 
I would in no way want something to push an update without even seeing what was changed and in this way if you try to push something after working offline you would get a warning yes
 
says here that branches are pretty weird and are very limited in Svn, while Git has them pretty straightforward and how they're supposed to be
 
Assembla uses Git like forks
 
I gotta say, I've already figured out how Git branches work, and if Svn has it worse somehow, I'm not in favor of Svn
assembla?
 
11 mins ago, by Prix
https://www.assembla.com/home
 
11:38 PM
a modification of subversion?
what is it exactly
 
I found it interesting how you didn't care about looking into other 2d engines but cares about arguing weather or not to use SVN vs GIT :)
 
it's just that you don't seem to be fixed on any particular game engine, while you're very much in favor of SVN and it makes me wonder why, when literally every developer I've known personally uses Git
Ruri no!
come back!
phew
 
I do have to go though. Sorry =/ I'll check it out in the morning
 
nope I just don't felt like arguing about the game engine since you had your mind alredy set without doubt
@AsadaShino np, doesn't look like we will get things going anytime soon anyway
 
also I wanna know what I'm gonna be installing on my pc and what exactly it's supposed to do before rushing in
 
11:43 PM
!help test
 
okies ^^
 
@Prix No usage reference with that command, use !help to see a list of available commands!
 
I don't have anything set, it's just what I've used and it seemed pretty nice with the Edit&Continue debugging capability
I was very surprised to find out that Unity didn't have anything like that for a very long time
 
"it's just that you don't seem to be fixed on any particular game engine" yes I am not because I never had the change or need to check available engines to see how they are code-wise or anything related ;)
 
most game engines are poorly supported from what I know
 
11:45 PM
@user1306322 Unity is its own framework with scripting capabilities which is completely different then creating your own game with c#
 
well, XNA is a framework too, technically
there's SpriteBatch which has its limitations
 
more like a library if you had to compare with Unity
 
well yea
it's just that I really don't know what to do with any of Unity's many tools
they're for 3D stuff
I've never done anything in 3D besides hats for TF2 and 3DSMax
 
you can use their tool for 2d game but the perspective is a lot different
 
when I made my Terraria clone, I made all the tools in-game
map, item and tile editors were all available only if you launched the game
it may not have been the best way, but it was my way and I had some fun with that
 
11:51 PM
Unity tools is a huge dependency unlike actually coding if we were to use XNA or anything
you will most likely notice it
 
I don't get what you mean
an example where something goes wrong with one but not the other?
 
To put it simple, placing a tree at a specific place
with Unity tool you would simple walk in select a place, drag'n'drop
that makes it a huge dependency to people that get accustomed to it, you could of course make a similar tool to that of Unity with c# and XNA and for a 2d isometric would most likely not be that difficult but you would have to make it from scratch
that is proof that Unity is a program that allows you for scripting conveniences
 
oh that
 
With XNA there are also other ways of doing that rather than having to make your own world building tool ofc
 
hmm there might be
I remember people asking questions on SO about using XNA's 3D object classes
never had any use for that myself
in the end the only thing I used in XNA was the SpriteBatch to draw the sprites on screen :P
could as well use anything
 
11:59 PM
well you have to draw the map textures, objects etc you could draw it along with textures if the map is static but if the game allows for the player breaking things you did actually need objects
 

« first day (23 days earlier)      last day (116 days later) »