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1:00 PM
(See: Old Man Henderson.)
 
Ah, okay. I've seen the movie but I guess that reference didn't stick.
 
@KorvinStarmast supreme executive power derives from a mandate from the masses!
 
@BESW The thing about deadly dungeons was that making it through them was a heck of an accomplishment, and usually took a lot of wit, innovation, and sometimes luck. Lateral thinking was rewarded a lot when there were not as many rules. We use "rule of cool" before it had a name.
Strange women, distributing swords in aquatic ceremonies, is no basis for a system of government I still toss that around in our D&D games when I can fit it in during a quest.
 
I try and refer to all Nyads as Watery Tarts
 
@Erik This is already a step past what D&D started as. THe notion of GM as playing the antagonist is not central to the creation of D&D, though it is certainly central to all incarnations past 0e.
 
1:09 PM
Can I assume you've also been involved since the early days, @nitsua60?
 
@nitsua60 I wonder if that notion would be as prevalent if we were still calling it "Referee" instead of "Dungeon Master"
 
It might. I do notice that how you refer to "that one guy who isn't a player" has a big impact on perception. (And I usually refer to myself as Game Master within D&D as well, because I don't run dungeons all that much)
I also really love that in the * World games it's called "Master of Ceremonies", which gives a completely different vibe than that in other games.
 
@Erik WoD's Narrator was one of the best aspects of the system
 
I am sorry, that "what is an NPC" is a "read the book to me question" and while it has been answered, IMO it's the kind of question that needs "we don't prefer to handle read the book to me" questions.
 
@Erik It's "Game Master" in Dungeon World. MC is in Apocalypse World, I don't know about the rest
 
1:15 PM
@ACuriousMind It is also MC in Monsterhearts.
 
@Adam Referee is a good way to describe some early DM's. It's also a carry over from the neutral referee in table top war games.
 
Ah ok, I thought it was also MoC in DW. Shame they changed it to something closer to D&D in this case...
 
@KorvinStarmast And from Braunstein, the intermediary step between wargames and D&D.
 
@Erik I guess it's part of the homage
 
@doppelgreener In the military, we used the White Cell in war games, and Braunstein is an unconventional military war game/training module.
 
1:16 PM
Yeah, probably
 
Typical war games, exercise, had blue forces, orange forces, and the white cell.
 
i also don't understand this question and how the answer has +3 rpg.stackexchange.com/questions/98832/…
 
the "referee" is a single person White Cell.
 
@Erik I thought it was Storyteller?
Wait, no, I'm thinking of World of Darkness.
 
Yeah, that is the World * games, not the * World games. :D
 
1:20 PM
Yeah I think Storyteller is from World of Darkness, at least the few games I played
Heh. guess I should have said "Powered by the Apocalypse" games, but that's such a mouthful
 
It is from the people who thought it was a good decision to simultaneously have the Storyteller system and the (separate) Storytelling system.
 
@NautArch I think the +3 is that is a useful rationalization for some folks who think that's a good idea at their table. I don't particularly like the logic from a rules text analysis perspective, but I can see either interpretation (it isn't, since "improvised weapon is a particular thing) but I do like the rule of cool/rule of fun aspect of it. The next point is what is the DC / save for that jug to break when you use it as an improvised weapon?
 
Not to be confused with Savage Worlds, Hellas Worlds, or Dawn of Worlds.
 
Good morning
 
Dawn of Worlds. That's also good stuff.
 
1:22 PM
Good morning!
 
My coffee just kicked in.
 
@KorvinStarmast That's a very good point! If you do allow the use of improvised magical items to be magical then the flipside should be a risk of breakage. But it does seem that having to pile rules on rules to make something work suggests that maybe you shouldn't? :)
i'm still waiting for mine to get me started. On 2nd cup.
 
I think 5e Magic Items have Resistance to damage, so the jug should be semi-able to survive being used as a bludgeoning weapon.
 
@NautArch That's really "philosophy" dependent. This is a "if the rules don't say you can'tthen you can" deal. I am not that keen on "unless the rules say you can, you can't" approach.
@Erik I agree, tough to break, but it still might. A bad roll is still a thing ...
 
Yeah. Probably use the same DC as for a normal jug, except magical jugs have Advantage on the save
 
1:25 PM
@KorvinStarmast very true. If you haven't been able to tell so far, I tend to be a literalist :) But I also a lot of leeway during games to make them fun. It's a weird dichotomy.
 
@Erik yeah, looks like the better idea.
 
@KorvinStarmast why would a jug that's magic be harder to break than a jug that isn't magic? Isn't a jug a jug? Would you say that a sword becomes more durable once Magic Weapon has been cast on it?
 
Try applying that to a real world profession. The old joke we had about the difference between the Air Force and the Navy was that in the Navy, if the regs didn't say you could not, then go ahead. And the USAF was more "unless the book says you can, then you can't." A bit of an oversimplification, but also some truth therein.
I am a firm believer in "tis better to ask forgiveness than permission" when confronted with a decision of uncertain provenance. Nowadays, as micro management grows, that attitude is getting slammed.
 
@Adam It's certainly what I'm thinking in this answer:
 
@KorvinStarmast as am I (with regard to ask forgiveness than permission).
 
1:27 PM
6
A: Why is the GM usually the driving force in RPG?

nitsua60Why? RSConley's answer comes close, but misses an important detail that, in my opinion, answers historically the central question: "why?" When Dave Arneson was invited to demonstrate Blackmoor to the Lake Geneva group, only Dave could make the trip from the Twin Cities. In the Twin Cities Dave'...

 
@Nautharch Because It's Magic.
 
brrrrr micro management. I come here to get away from that
 
(cc @KorvinStarmast -- now that you've read some more Kuntz maybe you've got an addendum for that answer?)
 
@Erik I am a terrible micromanager. Worst thing is i've had to do some of it recently and I hate it. But it's really because i've got a couple of people who simply can't manage themselves (although It hink one is dragging the other down)
if antyhing though, i tend to err on "not managing enough" which has it's own issues.
 
@Erik I've been playing since BECMI; older brothers had 0e stuff around, and their experience certainly colored my formative years. I, however, did not come to it through wargaming like @KorvinStarmast. That's a perspective that I believe is supremely-useful for context.
 
1:29 PM
My notional five dollars was a win. I bought two copies (overpriced for the length) and there is no question that Kuntz would agree with you. However, his monograph is a lot about systems design philosophy, systems theory, and game design paradigms. He seems to only cite history as a support for that.
 
@KorvinStarmast Where'd you get it? I'm curious, now.
 
I ordered direct from three line, which is located in Corsica France and the shipping was through a place in Nebraska. I am not sure I'd recommend it, but his full length book, for which this is a table setter, I am for sure going to get.
 
@NautArch unsure how to parse sentence; all micromanagers are terrible
 
He's been in the RPG industry for over 40 years. While his prose style is overblown and very academic, I think he knows whereof he speaks.
 
Anyone know anything about the open gaming license? I want to make a fully fledged d&d app but I don't want to step over any licensing stuff
 
1:32 PM
(@NautArch I kid. I empathise, that sounds difficult.)
 
@nitsua60 I am still digesting what I read last night and this morning. Maybe later tonight I'll look at your answer again and edit in a few bits from Kuntz to support your points.
 
@KorvinStarmast As an Australian I find this surname alarming.
@KorvinStarmast And now that I scrolled up to read the full name (Rob Kuntz) I find that entire name alarming.
 
@doppelgreener no, it's a weird issue. I provided the tools and processes for the team, but they can't seem to figure out how to use them individually or together to help prioritize their work. So I had to step in and assign tickets and priorities. Not a good use of my time or theirs. But i'm hoping that they first see how I'm doing it, then i'll explain how i've done it in hopes of transitioning them to managing themselves more.
 
@Skathix as far as I understand it, if something in the SRD, you can distribute it freely, base your own materials off of it, and in general use it for your own stuff. If it's not in the SRD, then it's a property of WoTC/D&D and you can't distribute it.
 
David Hasselhoff is starring in the short film It's No Game written by Benjamin, the artificial intelligence algorithm behind the weird pseudo-nonsense sci-fi short film Sunspring.
Sunspring was actually pretty good, so I'm looking forward to watching It's No Game.
 
1:40 PM
@doppelgreener @trogdor because Hoff.
 
@BESW That's The Hoff, to you (and everyone else)
 
One day I want a legitimate excuse to say "don't hastle The Hoff" out loud.
 
@doppelgreener Add it to the Amaterasu list.
 
@BESW what's this? (we have a list for this kind of thing?)
 
We're going to be rebuiilding the Amaterasu campaign, and that can/should include wishlists for the kind of things we can expect from future adventures.
 
1:44 PM
@BESW Ok! Does such a doc already exist, or should I make one?
 
You can make one.
And it's not like we haven't already blown up Elon Musk's android drone because he hung up on our Skype call and helped William Shatner fly an imaginary spaceship to the stars.
 
@KorvinStarmast Cool. I'll look forward to hearing about it. Maybe I'll wait for the full-on published version. I'm still only about halfway through Peterson =\
 
It seems quite reasonable that Weirdmageddon would give us an opportunity to stop something from hassling the Hoff.
 
@Skathix Aren't there two of them? Which one are you interested in?
 
...possibly Eddie.
 
1:48 PM
@BESW Hahahaha yes
 
@doppel His first cousin is named Harry, I think. It's a German name. In German, the u comes out sounding like oo, so you hear it as Koontz.
 
@KorvinStarmast Phew. That's much better. I am also reading into that something about being able to Harry.
 
Perhaps the Hoff is being harried.
 
@doppelgreener As I spent a few years in a running club called the hash house Harriers, there are layers of meaning there.
@nitsua60 Peterson is next on my list of "must have" books. BUt right now, I am reading one about Crude Petroleum price volatility. It's a very interesting look at how petrol prices are likely to go wild again, which is likely not a good thing.
 
...maybe by Professor Flugelhoff. That'd make Raycia happy.
And Flugelhoff is probably the kind of guy you'd run into after Weirdmageddon.
 
1:54 PM
Greener: "I sure hope traffic coming home tonight isn't too bad."
ein Freund: "es regnet."
Greener: "bitte, don't hassle my Hoff."
@KorvinStarmast It's definitely worth reading, but it's a project. Like reading Goodwin, or maybe all 3 vol.s of Morris's Theodore Roosevelt stuff.
 
Are you referring to Goodwin the presidential historian?
I read Chernow's book on Alexander Hamilton, and while good it was a slog in some passages.
 
@KorvinStarmast Yeah. I like her, but I definitely need to tackle one of her books, not just read it =)
 
@NautArch Naut, 5e doesn't do weapon fatigue and repair, the way Diablo I, II, and III do it. Would you say that a sword becomes more durable once Magic Weapon has been cast on it? Once a weapons is magical for x purposes, it gets the benefit. So yeah, MAGIC does stuff like that.
Hi Josh, how are things?
 
2:18 PM
0
Q: What to do when the question as already been answered, but with a bad title?

Anne AunymeLet's say someone is wondering about something, do a quick search and find nothing relevant, so post his question. Then some people point out that the answer already exists on some other question (and they are right!), like in this question the OP wants to know about whether magic items count as ...

 
@KorvinStarmast Yeah, it's a weird thing about 5e. I tend to look at magical items as indestructible, otherwise they do crossover into the no-fun-zone. I'm just not sure I"d do the same with an item that was magic-ized via Magic Weapon (or elemental weapon, etc.)
 
@nitsua60 true. it's just difficult because of the entrenched nomenclature for people that have been around longer than that particular update
mornin
 
@DForck42 Sure, and it's not like we've exactly coalesced around a position like "let's be really intentional about calling them 'hold-votes' rather than 'close-votes' when we're thinking something's on-topic but needs clarification."
If that consensus ever emerged, then we could helpfully point each other to it to remind ourselves, and to publicize to the broader readership.
 
Heck, most of us have trouble not calling suspensions "bans."
 
@nitsua60 yeah, I'd almost rather the "on hold" process was different, tbh
 
2:26 PM
And that's not even a thing that was ever accurate.
 
but I dunno how it could be made different enough to differentiate from just beign closed
 
....an MC Hammer gif saying "STOP! Edit time." and "You can't answer this"?
 
@nitsua60 good point, I'll try to say on hold rather than VTC or Closing
 
Another Problem is that the term "VTC" is usually also accurate. You vote using the "close" button and the review queue is the "close votes" queue, even though more often then not the result is a hold.
 
Typography advice: > Avoid us­ing a hang­ing in­dent with­out a bul­let—your text block should not re­sem­ble Ok­la­homa.
 
2:32 PM
@nitsua60 I think, what I'd like to see, is a VTC option, and a "put on hold" option. the VTC option would close the question, which could then be reopened at a later date. the "put on hold" option would put the question on hold, and if the question gets a good edit (ie, some sort of metric to indicate that the question was actually edited), it could be open again.
if the question doesn't get an edit, then it ages into being closed
 
@DForck42 That sounds like you're changing what "closed" means.
 
@BESW Looks to me to be completely identical to the current system except we just split out holding and closing at every level
 
do we keep commenting on answers to help 'improve' them even though the question is closed?
I mean, if it's closed (especially as a dupe), should the answers be removed? Otherwise, now there are possibly incomplete answers to a question that's been answered.
 
Why would we vote to close instead of putting on hold in this system? Ideally nearly any question could be revamped and saved. Seems redundant.
 
i don't see the difference between them. in that system, we get:
a closed question can be reopened at a later date (if it earns being reopened)
an on hold question could be reopened at a later date (if it earns being reopened)
an on hold question eventually becomes closed
that's all the same as the current system
except that a question could start off closed under that new one
 
2:36 PM
@DForck42 That's largely what exists, except we (hoi polloi) don't have the authority to insta-close. Right now we do vote to hold (even though the clickable link says "close"), and a good edit puts it into the reopen queue.
The metric, of course being, "any edit=good edit"
 
@mxyzplk Agree with the "ideally" but I also think that "can be saved" is dependent upon question asker decision to stay engaged and keep improving/trying.
 
@nitsua60 does it get put into the reopen queue? I thought the op had to nominate it for reopening?
 
@mxyzplk is your avatar from the 80s d&d cartoon?
 
As of now, "hold" and "close" are a purely semantic difference. I'm assuming that if you're instituting a new mechanic to apply one label or the other, you're giving each label a different mechanical purpose as well.
 
@DForck42 No, it's automatic. An edit within some number of days to a held question enqueues it.
 
2:37 PM
@mxyzplk there are always questions that just don't fit on sites (rpg might not get a lot of them, but there are def a few on movies, for example)
 
[rummages]
 
@nitsua60 rum mages?
 
@DForck42 That's what delete is for.
 
So my rogue character went from former member of the/an Assassin's Guild to current active member of a state-sanctioned spy/assassin organization.
 
@nitsua60 ahh, didn't know that part of the process. guess it works like what I said already then, mostly
 
2:38 PM
@NautArch Pirate, mage, multiclass?
 
@DForck42 para. 2:
113
A: What is a "closed" or “on hold” question?

Justin StandardWhat does it mean for a question to be closed? When a question is closed, no additional answers may be posted to it, although the question and existing answers can still be edited (by users with edit privileges or by suggested edit) and voted upon, and will continue to count for badges. The aske...

 
@KorvinStarmast A Rum Mage being a type of spellcaster found in pirate crews sounds amazing...
 
@BESW those have to be closed first though
 
@Yuuki so just a murderer and no longer a murder hobo
 
@DForck42 Nooo.
 
2:39 PM
@doppelgreener yes, it gives me a nice idea for a char ... Captain Jack sparrow might need a fortune teller and a drink supplier ...
 
@JoshuaAslanSmith A state-sanctioned murderer, the distinction is important.
 
It's actually a little problematic, IMO, since any edit enqueues it, but only the first one. So when there's a question that needs real work and someone comes along to do a small typos-cleanup or retag, it gets enqueued for reopening. And since the changes were minor people (correctly) vote to keep it closed. Then OP comes along and makes fixes, but it doesn't get auto-enqueued.
 
@DForck42 Specifically, the OP doesn't nominate it for reopening -- anyone capable of casting reopen votes can cast one, which puts it in the reopen queue. If the OP can cast reopen votes, they can do this with their own question. If they cannot cast reopen votes, they cannot do this.
 
@nitsua60 That's odd.
 
@Yuuki depends on the state, I was just joking about you losing the pure murder hobo status
 
2:40 PM
@JoshuaAslanSmith Ah, but what if I'm a state-sanctioned murderhobo?
 
I like to remind people that the original Assassin was by definition Neutral in alignment. (It's just business, or like 007, licensed to kill)
 
> Users with reputation ≥ 20k (more precisely, the trusted-user privilege; 4k on beta sites) are not subject to the 48-hour waiting period for deleting closed questions with a score of −3 or lower. They may also delete answers of score −1 or lower. It takes three votes to delete an answer. (source)
 
In any case, trying to parley this character as Lawful Good is going to be fun.
 
@Yuuki I mean I could see that happening in some kind of dark setting
you just wander around killing people to control the population numbers or something
 
@BESW afaik, a question can only be deleted by the community if it's been closed, unless a mod deletes it
 
2:41 PM
@Yuuki Depending on how his targets are selected, LG assassin is plausible. Who assigns the missions?
 
Ugh, I really dislike the shorter range on shortbows. Is there any way I could increase it?
 
@Yuuki get gud?
 
hey so Im thinking of running a Dungeon World game taking place in Ravenloft, anyone have any suggestions for materials/resources I should refer to? (obviously I guess the most recent ravenloft rework or the original book)
2
 
Hmm, you're right. I was seeing "answer" and not noticing it.
 
@KorvinStarmast I haven't really fleshed it out with the DM, but I'm going to argue that contracts are handed out by the organization but employees are allowed to refuse contracts.
Well, not refuse per say since contracts wouldn't be assigned.
 
2:43 PM
@Yuuki Hmm, that slides away from lawful ...
 
@BESW :-D
 
@Yuuki If you take the sharpshooter feat, you don't get disadvantage from attacking at long rage, effectively increasing your range.
 
@Yuuki that is a fairly common thing to happen (see piracy vs state sanctioned 'piracy')
 
Kinda like a job board for assassins.
 
It's almost 1am. I should sleep.
 
2:43 PM
s'alright, I went to the privileges list to double check myself
 
ttfn
 
@Yuuki or is this more like a number of missions are posted and you sign up for various ones?
 
@BESW gnight
 
@Yuuki @Adam fun fact: If you keep the disadvantage and have lucky, you can turn those long range shots into SuperLucky shots where you get your choice of 3 dice.
 
But only once per rest, right?
 
2:45 PM
@BESW night.
 
@NautArch Well, I am a halfling so I get Lucky. But don't you have to take the lesser roll if you have disadvantage?
 
@Yuuki The Lucky feat, not the halfling ability
 
@NautArch If you have disadvantage and use lucky, wouldn't your choices be limited to the die you roll for the feat, or the lower of the two you rolled for disadvantage
It doesn't negate disadvantage. The result of the first roll was the lower of the two dice.
 
> How does the Lucky feat interact with advantage and disadvantage? The Lucky feat lets you spend a luck point; roll an extra d20 for an attack roll, ability check, or saving throw; and then choose which d20 to use. This is true no matter how many d20s are in the mix.
> For example, if you have disadvantage on your attack roll, you could spend a luck point, roll a third d20, and then decide which of the three dice to use. You still have disadvantage, since the feat doesn’t say it gets rid of it, but you do get to pick the die.
 
But you don't get to choose whether or not to have disadvantage from Sharpshooter. You don't have it due to long range.
 
2:47 PM
@Yuuki Reference?
 
And of course, Sage Advice, so I know I might stoke a bit of a fervent discussion on Crawford.
 
So lucky turns disadvantage into super advantage
that's so stupid
 
@Adam Yes, yes it is.
I houserule that one away, toward the interpretation you first voiced.
 
I have such an urge to houserule that away, because my gut reaction is that is just plain dumb
 
I mean, you still have disadvantage so anything that procs off of just having disadvantage also procs.
 
2:48 PM
@Adam well, it is and it isn't. WHen you're lucky, it's even more meaningful during those times when you need it. But yeah, I hear ya.
 
(I.e. resolve the disadvantage first, then consider whether to confer Lucky on that result.)
 
How much of a limited resource is "lucky"?
 
@godskook 3/LR
 
Long rest?
 
yes
 
2:50 PM
That's basically 8 hours, right?
 
Long rest is 8 hours, so you've basically got 3 times to use it during your adventuring day.
 
@nitsua60 I don't mind it working on that, because that's plenty lucky. It turns a crap roll into a better roll. It makes a bad situation, even the worst of situations, passable. I don't feel it should turn a bad situation into a crit fisher.
 
One could also see Lucky as "man, I really need this". and when you're at disadvantage, you really need it, so you use it then to greatest effect.
@Adam but that's kind of the feat. You're Lucky! You turn a meh situation to potentially a better one and bad situation into a good one.
 
Sharpshooter lets me avoid disadvantage on long-range shots but the range for a shortbow is still 320 feet.
 
@Adam I don't mind that interpretation. It's just that it's such a counterintuitive reading of the rules that it seems to always slow down play. (I GM a bunch of AL where I can't rule that away, but have to explain it and pull out references probably every other week.)
 
2:52 PM
That's like maybe one or two blocks.
Probably one.
 
@Yuuki Right, but how often does your GM start encounters at >300' range?
 
If you're a sniper, the goal is to not let the GM "start" encounters :P
 
It's definitely campaign-/setting/-table-dependent.
 
@nitsua60 I wouldn't know, but I feel like a sharpshooting assassin would have a longer range.
Just for their assassination missions.
 
@NautArch My interpretation does the same thing. I just don't feel it proper to say "You are blind, deaf, grappled, covered in mayonnaise, and terrified...so you get 3 chances to succeed because derp"
 
2:54 PM
@Yuuki Flavor/narrative? I'm with you. Actual-play? Eh.
 
@Adam Well, the oil component of the mayo might make you slippery enough to escape the grapple.
@nitsua60 Yeah, I don't imagine I'm going to be doing a lot of extreme long range shots in actual group-ish combat.
 
@Adam I am amused that "covered in mayonnaise" is a D&D 5e condition
 
@doppelgreener "Covered in Appendix A" is also a 5e condition.
 
My point is that if that situation came up, it doesn't sound fun to me. It sounds like just a crack in the rules that the devs are okay with people exploiting to the DM's chagrin.
 
@nitsua60 Is it terminal?
 
2:57 PM
@doppelgreener No, you still have to get through deities and simple stats, then the crappy index.
=)
 
And then the players look at me with puppy dog eyes and sadness about not being able to use their feats the way they thought, so I crack and let them do it anyway, even though I hate it. If I ever have kids, they're going to walk all over me...
 
Today (elsewhere) in the Stack: a brief and minor edit war is occurring over whether or not to omit the s from the possessive 's for a particular name, and whether to link to something one way or another way.
(I accidentally started it being the first editor. Oops.)
 
@doppelgreener And you want a diamond....
 
@nitsua60 Yes. So that I can wage many more edit wars, for the glory of Pelor.
 
Wake up, sheeple!
@doppelgreener I'd disagree, but I also work for the radiant light of Pelor cutting through the gloom... What's a Ftr 1/Cl X to do?
 
3:06 PM
@doppelgreener And then revolutions can start to bring down the tyranny of doppelgreener's edits
 
@Adam The Secret Editarchy will reign forever! You can't stop all of us!
 
@doppelgreener Oh, we can stop you. It'll take the concerted effort of a half dozen or more, but we can do it. Now if you and SSD team up....
=)
=|
=\
 
@NautArch Yep, Venger.
 
(I'd just like to make it very clear there is no Secret Editarchy. Of the many secret and nefarious organisations I cannot be proven to be a member of, this is not one of them.)
 
@doppelgreener That's exactly what a member of the Secret Editarchy would say.
 
3:15 PM
@mxyzplk love it. blast from the past :)
 
@doppelgreener I'm pretty sure that is exactly what a member of the Secret Editarchy would say
 
Also, the abbreviation would be SE. Coincidence?
 
That's exactly what a member of the ExpertSexchange would say.
 
@ACuriousMind [sweats and fidgets]
 
3:35 PM
it's a VTC type of morning
 
Ugh, I really need to find a group that isn't an hour away.
Especially when it's an hour away and they start right when I leave from work to drive there.
 
@Yuuki that's...not nice.
 
@Yuuki ;_;
 
@NautArch To be fair, I'm a newcomer and they've had this campaign for awhile.
 
still though. if you're part of it, you're part of it.
 
3:39 PM
I tried finding a Saturday group but they were kinda full.
And I don't really have a comics/games shop closer by that does D&D.
 
@Yuuki I hear ya. I don't absolutely my love group, but they're all i've got without going online.
 
I'm considering spinning up a campaign of my own.
But I don't think I have enough experience with 5e to jump into DMing.
 
@Yuuki based on our conversations here...I wouldn't worry about it :)
 
@Yuuki Go for it anyway! I have faith in you!
 
Maybe I'll run one of the campaign books just get some more experience with a little crutch.
 
3:50 PM
@Yuuki That sounds like a perfectly reasonable thing to do when starting out. My group is currently going through Storm King's Thunder, and it has been pretty fun so far, so I would recommend that one. (We haven't done any of the other 5e adventure paths so I don't know how it compares to them)
 
@Yuuki @BESW got his start in D&D by DMing a game, and then many other games, and almost totally just DMed for the next decade. He's still our group's default GM in fact.
 
I have a sneaking suspicion that I might have more "fun" DMing than PCing, but I'm really hesitant to actually do it.
 
You may also have fun GMing for non-D&D systems. I know I have more fun running some games than others.
 
@Yuuki I love it, but I also really love playing PCs. It's a different type of love and I'm not sure I can see I love one more than the other.
 
4:38 PM
GMing is always tricky the first time. You are going to get a few things wrong, just accept it. You will discover that you probably do a few things particularly well. It takes time and practice to hone your skills and present an effective, enjoyable story for your table.
 
And no matter what you do, you will have crippling feelings that you should've done more and that nobody is having any fun...Or maybe that's just me.
And then you have to tell yourself not to think that way and everything gets better :)
 
@MadMAxJr The thing that's hardest to understand (and I'm not even sure I'm doing this right) is that you're not making a campaign for you. YOu're making a campaign for the players. And understanding what the players like takes time.
 
That's a little bit social anxiety, a little bit 'Oh god am I doing it right?'
@NautArch At my table I make it clear it's a shared experience. I have a story laid out. Your characters have a place in it. If at any point in the story you feel completely handcuffed to my story, it's not going well. If the entire campaign derails because you have a personal story that pulls us off the main focus for too long, that's also not going well.
There's a fine balance to follow. Like a video game RPG where you have your overall quest and a blinking marker on the other side of the map, 'Eventually deal with the big bad. Maybe find help first'
Your players should be free to stir up their own side quest affairs. 'That alchemist vendor is fishy, I'm going to look into his connections'
I usually run pre-written adventures as they give a solid foundation to work with. But knowing when and how to improvise is an important skill that takes time to develop.
 
@MadMAxJr I guess I really mean to say, your story shouldn't necessarily be on a rail. The players are gonig to do things you don't expect - and if you can't integrate that into the story, then it takes some fun out of it for the players.
 
The subject of railroading is always an issue.
If my players get too far off tangent, I'll let them know that I really don't have anything tied to the story for what they're doing.
 
4:46 PM
definitely interested in seeing answers to this: rpg.stackexchange.com/questions/98850/…
 
And if they continue to pursue their tangent across several sessions, once I have resorted to, "Look, I'm not interested in playing referee to what is now your own improv adventure, this table is now more in your control than mine." Ideally I consider my table functional when the GM and players are working together toward a common story goal and prevent skew from being too much in one or the others favor.
This is also why I am looking forward to running Tales From the Loop. It specifically allows GMs to setup some scenes and players have to setup others.
 
@MadMAxJr Absolutely! But there's skewing to their own adventures and skewing to getting to your destination/next major element differently.
 
@MadMAxJr I love playing referee to others' wild wanderings. Ironically, I have a group that has straight-up told me that I need to give them more direct quests to follow.
 
The case I'm referencing is one player turning my table into his personal fanfiction.
 
@MadMAxJr Yeah, it's only great if it's all the group. One hijacker is no fun.
 
4:48 PM
I am all for creativity, but when you rob the rest of the table of any significant input other than your own, I draw the line.
Also if your party just decides to randomly fork in the road and go to middle of nowhere town, don't expect full rich descriptions from me. --;
I did pick up a neat little deck of cards to help with my NPC improv skills. 'Short Order Heroes'. Flip over a few cards and they're all random personality quirks/features.
Helps define a persona in seconds.
 
@MadMAxJr Yeah. “You have a wild, madcap plan — as a group — to take this in a completely unexpected direction? Great, I can referee that. Oh wait, you just decided to wander into Mapblank Blanktown, and now you're here you have no plan and demand to be entertained? I'll get back to you on that…”
 
@SevenSidedDie Quickly followed by "No, there are no magic shops here."
 
@NautArch Me too. I have the stirrings of something in my mind, but no time right now to work it out
 
@SevenSidedDie I usually pull out my dusty old copy of AEG Ultimate Toolbox for this.
It's a book of nothing but d20 tables of random descriptors.
Also d20 tables of random dungeon map tiles, completely random monster tables (with no consideration for level, only what might live in said region)
 
@MadMAxJr Oh yeah, that's a good book. (That's one way to implement the “I'll get back to you…”)
 
4:54 PM
@Adam I honestly don't know much about the history of the tarrasque, but their answer does seem legit in terms of making it not a problem. That, and i always think of SCP-682 (for those that read SCP)
 
THE ALCHEMIST LAB IS (roll) DUSTY and (roll) MADE OF STONE and (roll) FULL OF LIZARD BATS.
 
I should look at tracking down a copy of the Ultimate Toolbox.
 
@NautArch Well, it depends. Their solution would require 1600 magic longbows since the tarrasque is completely immune to non-magical weapon damage
 
I'm not sure if it's in print.... drivethrurpg might have a PDF copy.
I haven't seen AEG 3rd party books in ages
 
4:59 PM
If magic weapons are a rare commodity, or if spellcasters who can cast magic weapon are in short supply, you are pretty much screwed
 
@Adam or just have it take longer with fewer magic longbows. But given that a +1 magic bow simply an uncommon item, that doesn't seem totally far-fetched.
 
Hey, my sword is 100% homeopathic magic. It's just as good. Just give it time.
 
@MadMAxJr Did you name it Airborne?
 
@NautArch It's enough of a hurdle that it isn't totally far fetched either that there just won't be that many magic longbows available
 
@Adam or enough magical arrows from regular longbows. But again, fewer men/weapons and more time is still an option here. And if those are sharpshooters, you've got a potential +10 on each attack to further quicken the pace.
although thtat AC 25 is going to be tough to hit. That may be the greatest factor.
 
5:04 PM
@NautArch the point I'm trying to make is that your setting matters. If your world is high magic and every guy in the city guard is a hero, then the tarrasque is nothing. If magic is extraordinarily rare, or everyone besides the PCs is an idiot, then a tarrasque is a huge problem.
 
@Adam Very true. But even if it's just a few PCs, the issue of flying out of it's range and just pelting it seems like a legit option. ALl it takes is time.
 
@NautArch Indeed. It's a concern that I've read about before. I haven't looked into this, but I imagine that tarrasques used to have some ridiculous damage threshold, so even that strategy could take forever to work
 
700 HP :) but again, that's a time issue, not a threat issue. I keep trying to come up wtih something...and failing. It doesn't help that the tarrasque has an INT of 3.
 
@NautArch but an int save of +5 for what that's worth. There is a rather interesting answer to that question now. I think it's rather complete.
 
@Adam huh? it does? I see -4 in my MM.
 
5:13 PM
Page 350 I dont have my MM on me right now
 
@Adam You're right...didn't see that piece on saving throws. I guess it's just an INT ability check that it has -4 on.
it seems like the proper answer to this question is "It used to be. So grandfathered beliefs are grandfathered."
 
How fast can people with Fly move?
 
@Yuuki 60'
 
hello again folks
 
@JoshuaAslanSmith howdy
 
5:18 PM
So I guess the Tarrasque can't overtake them since its maximum movement speed is 60' (40 base plus 20 from legendary action).
 
@Yuuki and it can't get off the ground
 
The tarrasque in sci-fi form:
 
@NautArch Well, it's Gargantuan. I have no idea how tall that is.
And how long its reach is.
 
It's attacks reach anywhere from 10-20 ft
 
@Yuuki says it's 50 feet tall with a 10' reach.
oh,no @adam is right
reach is anywhere between 10,15, or 20 depending on the attack
but either way, 140' up is out of it's ability to do either jack or squat about you.
 
5:21 PM
Huh. I always pictured the Tarrasque as a Kaiju-sized monster.
 
@Yuuki A scaly biped, the tarra sq ue is fifty f ee t tall and
seventy feet long, weighing hundr eds of tons . It ca r ries
itself like a bird of pr ey, l eaning forward a nd using its
powerful lashing tail for balanc e
 
Put it this way, if you stick the tarrasque against the party such that the party is well rested and has the environment to exploit all of the weaknesses of the monster, then they are going to kill it easily. Every monster works that way
 
wat?
Of all the account logins that I imagined WotC would use, Twitch was perhaps the last one on my list.
 
owned by same folks, i believe? This came up when it was launched recently.
 
Twitch recently acquired Curse so it's not like I have any idea what's going on anymore.
It's more like Twitch is popping up in a lot of places that I didn't expect them. Namely outside Twitch.
Guess that's what happens when you get acquired by Amazon.
 
5:26 PM
yeah its because of corporate ownership unbrellas
I mean its strange but no different than using your facebook account
wotc sidesteps having to handle/worry about user account security
 
i still don't like the answer to that Tarrasque question. but i think i'm the only one.
 
just an internal userid linked with your twitch account id
 
@NautArch You raise some good points on the question. Perhaps people are blinded because they don't want something as awesome as "a living engine of destruction" to be no more threatening than a goblin. I know I have that feeling
 
@Adam as do I, but i'm also a realist :) the answer just uses too much from other editions with no real answer.
i feel like ther eprobably is an answer, and a way to use the tarrasque in 5e without this workaround, ut i don't know what it is...yet?
 
@NautArch And I'm an idealist :p
Buff it yourself to make it less weak to flying, or fight it in a cave. That's what pops to the top of my head
 
5:37 PM
chart to determine which class you should play in 5e: lucidchart.com/pages/flowcharts/…
 
@DForck42 heh. saw that last week (i think?) Definitely a neat tool for the uninitiated.
 
@NautArch :-D
 
@DForck42 although it clearly doesn't like valor bards.
 
I think I want to try to play a character that pretends to be another class.
Like Gandalf.
 
worst thing about tick season? Thinking that there are always ticks on me.
 
5:44 PM
In 3.5, I've always wanted to play a Faux-Bard Marshal or a Faux-Faux-Wizard.
 
@godskook A wizard who pretends to be another class pretending to be a wizard?
 
A Wizard who pretends to be a Sorcerer who pretends to be a Wizard.
 
"I know who I am. I'm the dude playin' the dude, disguised as another dude!"
3
 
Using Geomancer and the tattoo'ed spellbook for his actual spells, and a spellbook full of gibberish for his fake spellbook.
 
That seems like a long walk for a joke.
 
5:47 PM
A fake book and a well-stored spellbook is a long walk?
 
@Karelzarath I feel like I have the most fun when I pursue something complicated for a small joke.
 
Also, the Faux-Faux-Wizard wasn't a joke as much as a serious concept for a paranoid and crazy-prepared spellcaster.
With the most hilarious of descriptions.
 
Like I remember trying to get flying, a hat of disguise, and numerous illusion spells on my dwarven cleric of Sarenrae so I could make an anime-style magical girl who defeats his enemies with the power of friendship.
 
The Faux-Bard Marshal, in case it matters, is just a Marshal with +skill-bonus auras. And walk around helping people move silently by talking to them.
 
@Yuuki wouldn't that just be leadership?
 
5:53 PM
@DForck42 I used Flame Strike and Searing Light.
Friendship through overwhelming firepower.
6
 
@Yuuki lol
 
preparing to be downvoted for my tarrasque answer. but i didn't feel it was right to go after @guildsbounty without supplying my own.
 

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