@DampeS8N In that case I would recommend looking into drop dead studios. At least their Spheres of Power product. I have the pre order which gets me early access and it is not even done yet but it is awesome. There are still some minor balance issues but those will be ironed out I am sure. The product is meant for Pathfinder but is backward compatible with 3.5 as well.
My friends and I are due at some point (whenever schedules allow) to enter a researcher's lair, but I'm not sure what to make the adventure about. It's a Fate adventure, and it doesn't have to be fighting, and I'd particularly like this one to be not about fighting.
The researcher himself is absent, he's been turned into a werewolf - he had an accident with a serum he was developing to allow other people to turn into werewolves without some of the negative side-effects. The campaign focuses on some PCs in a Hellsing-type organisation: arcane stuff is rare in the world, and often dangerous, and they exist to keep it under control.
Most of the time, they do that through stamping out presence of the arcane.
The researcher, however, belongs to another organisation. His organisation uses the arcane in order to combat it: they fight fire with fire, so to speak.
In my mind, at the moment, the lair's a partially-underground castle/keep that's recently suffered an earthquake. He had a few imposing creatures locked up who've generally either escaped their cells or been killed in the quake.
@Aaron The party's a mechanic who's very clever with his machinery, a Cleric who's basically gone through some reality-wrenching Lovecraftian kind of experience we've yet to learn about (he's seen too much for one lifetime), and an assassin who serves both the Gatekeepers of Tartarus (their organisation) and the government.
@Aaron Not sure! It could be a mix. He probably has captives his organisation's captured who fell prey to some transfiguration, as well as original creatures. He likely had some werewolves locked up, and there is an actual werewolf pack who hates him and has either freed them or is going to free them.
There will probably be a Grootslang present, slithering around the hallways, which they will absolutely have to not fight because if they fight it they will die. They're also going to find some unidentifiable decomposing remains of something huge beneath a large amount of collapsed rock.
Few ideas: - one of the monsters that escaped is literally unfightable, directly. Something like Hulk level invunerability to damage. You can show that off with him like walking through explosions or some such, so the party knows that attacking him is pointless -- except perhaps as a delay. Then they party needs to either spend all there time evading this brute, so never stay in one place too long, or work out a clever trap to get him back in.
You could say he completed a curative serum and they need to use it to cure the few ex human creatures. That would involve capturing the ex humans one at a time and using the serum. To make sure that they can't keep it for later put some notes nearby that state that the serum will loose it potency quickly.
@Oxinabox Yes! I'd love to use the Grootslang, or something like that, to give them something they have to evade and could possibly re-trap. The Grootslang in particular is a fearsome predator - it's extremely clever and a powerful hunter. In the African creation myth, the Gods created it in early times when they still were working out how to create life, and they considered it a horrible mistake, so they split it into the Elephant and the Snake.
(but one Grootslang survived, and from it all living Grootslang are descended)
(how did a Grootslang have children on its own? Who knows, it's a creation myth)
- at first it appears that the researchers lovery (if new and not fully trained) assistant is still around -- possibly cornered by a monster, or trapped in a seperate area. who can be join with the party as a NPC and feed them some information. Twist is that the assistant is infact a shapeshifting monster that escaped.
@waxeagle In their last adventure, they actually discovered the resesearcher - and a couple of his colleagues from his organisation. He was stuck as a werewolf and animal-minded, and attacking a small town. They agreed to head in with the organisation to his lair and try to find his notes so he could be changed back into a regular person.
Okay this is awesome. I'm gonna compile some stuff so far, let me know if I missed something: - Incredibly powerful creature they have to evade and can trap again to get it out of the picture. - Ex-humans locked up who they could free and cure. - An apparatus they could fiddle with to disastrous effect in the lab. - The notes and a lycanthropy cure in his lab. - A self-destruction mechanism they could end up activating at some point, and they can try to escape or try to deactivate the mechanism and preserve the place.