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12:00 AM
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Q: Why shouldn't my players be able to buy the magic items they want?

DuckTapealIn every game that I've played or ran, the players have been able to easily buy or craft any magic item that they could pay for. There have been some limitations, primarily based on city size, but in general I've always been able to either purchase outright or easily craft any item in the book, ...

 
12:59 AM
Hey, is anyone here? I just had a question closed, and I really don't know how I can make it better.
 
Heya
that was an interesting close. I think you need to give more details of your assumptions...
so instead of phrasing it "why shouldn't" go ... "In a setting with these characteristics, what [mechanical|setting] asepcts are changed by restricting magic item purchases? Is this a good idea?"
mmm, or you could somehow entice better "good subjective" answers of "What pitfalls are there of allowing unlimited amgic item purchases?"
(And oh gods, some of the stories I can tell you)
 
Okay. I'll try that.
Thanks!
 
1:51 AM
1
Q: Does Weapon Finnesse affect Combat Maneuvers?

YogoZunoIf a character has the Weapon Finnesse feat, and is wielding an appropriate weapon, is the Combat Maneuver bonus changed to include the Dex bonus, or not? How about for Combat Maneuver Defense - would you include the Dex bonus twice, or does it stay unchanged?

 

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