« first day (1483 days earlier)   

2:01 AM
it was dead today. I dont even have to scroll to get to my last message, let alone go to the transcript....
 
2:29 AM
[sigh] I have this horrible love/hate relationship with light-form games.
 
@BESW Oh?
 
I like prep, but I also like not having to do prep. I like being able to dash off a story in a single night, but I also like sprawling epic campaigns. I like the elegance of minimal systems, but I also like delving deep into well-designed crunch.
 
Is there a middle ground?
 
...Fate?
 
Does Fate really allow you to improv through games, though?
I mean, in some respects yes, but...
 
2:38 AM
@Emrakul What d'you mean by the phrase "improv through games"?
 
@doppelgreener That the GM doesn't come in with a set plan, but creates the world and its responses, characters, etc. on the fly
It's the extreme end of not having to do prep
 
Yes
My first game of Fate was no-prep. My second, I sat down and my characters and I spent some time talking about the world and our characters.
Then we made our characters, decided what we wanted to do for the first session, and launched into it, discovering things about our world on the fly.
We started from some basic agreed premises, like the fact the arcane was incurring on our world, and that they were there to handle it as part of a Hellsing-like organisation. Then I came up with a werewolf, we discovered that there was another organisation like ours but using the arcane to fight the arcane, and so on.
 
hello late night chat peeps
 
Good morning!
 
Good evening!
 
2:41 AM
This is the whole point of how I use the Tribute To The Dragon template.
 
yeah fate and DW are both systems you can 100 percent improv in
of course DW benefits when you actually spend some time planning working on fronts
 
We found out there's a neighbouring country called Schvitzvalt, capital Auchensviel, which is sort of an amalgamation of a few European countries plus Russia. It's cold and freezing but it has an annual Bratswurstag, aka the Sausage Fest, which everyone loves.
The players and I worked out a mission to head to a ruined but definitely haunted castle near Auchensviel, so the players are going to go have some fun at the sausage fest and then go hunt down whatever's in that castle.
When they do, we'll find out what it actually is.
 
@doppelgreener that just made me think of the super creepy fake european countries from Welcome to NightVale's Cecil's european backpacking trip during his college days
 
etc etc lots of improv, I didn't know a thing about any of this before the players and I started coming up with it during play.
@JoshuaAslanSmith I haven't listened to those episodes yet! That sounds like fun.
 
@doppelgreener Here's how my brain does RPG improv: It went "Everyone? Really?" and immediately started thinking about the vegan werewolves who spend every year plotting to replace the Bratswurstag sausages with certified-organic soy-based equivalents.
 
2:44 AM
Oh wait, I remember some of it. 8) Like where he'd wake up in a strange location with no memory of where he was?
@BESW Hahaha!
 
@BESW Somewhere in there you have a mental process I'd like to osmose...
 
@doppelgreener First, watch all three seasons of Big Wolf on Campus at least twice.
 
@BESW @_@ That's a solid week of study
 
In all seriousness, though, this is how it went: An absolute statement was made. I instinctively latched onto that, because a challenge to the perceived normal is a super-easy source of drama. Who would hate a Sausage Fest? The laziest answer is: straw vegans. Who are they aside from vegans? One of the only groups your synopsis identified was werewolves, and that's yet again a challenge to the perceived normal, so vegan werewolves it is!
What is their goal? To undermine the Sausage Fest. I could have them attack it outright, but subversive "discover the hidden plot" stories provide more var
Most of that wasn't actively conscious: my brain actually jumped straight from "Who hates Sausage Fest?" to "vegans;" "werewolf vegans are funny;" "vegan sausages are a good joke."
 
3:00 AM
XD
thank you :D
 
(And at the beginning I had to quash the desire to make the villains Tibetan monks, because of the only Dilbert comic strip gag I find genuinely hilarious.)
 
@BESW Which one is that?
 
But making contemporary Tibetan monks villains is tacky, at best.
 
lol
@besw why not batman mystic Tibetan ninjas?
 
Well, the other reason not to use Tibetan monks of any sort is that they don't have a clear place in my limited understanding of your setting's mythos--and werewolves do.
 
3:07 AM
hah thats a great point
 
Economy of world: if something exists which works, don't invent something new to do the same job.
 
oh man this song, preview of Beyond Earth's soundtrack love the orchestra with the synth
@BESW very true, stressed by my profs
 
It's something D&D teaches us not to do, because of its kitchen-sink-fantasy, gotta-write-all-the-expansion-books, you-can-do-anything context.
D&D has the exact opposite of setting design economy.
 
@BESW okay that was pretty funny
@BESW Tibetan monks likely won't fit. But some strange organisation of monks might crop up at some point.
 
just dont do anime evil catholic church
probably the most boring thing ever
 
3:13 AM
@doppelgreener In Big Wolf on Campus, there is an Evil Werewolf Syndicate, which is every Evil Wears Black Robes And Sits At A Board Room Table In A Castle With Tapestries And Torches trope ever all rolled into one.
 
I loved Big Wolf on Campus
 
@BESW oh man. that sounds great.
do they also have conversations about bureaucratic matters and how the clean-up crew hasn't been doing its job and then they get into an argument over whether Geoff would do a better job leading it and over whether to replace the current leader with him and it culminates in both the current leader of the clean-up crew and Geoff getting assassinated?
 
We didn't spend quite that much time with them (they show up for maybe five episodes out of three seasons?) but.... something like that, yes.
BWoC is mostly episodic, with occasional "previous villain returns" continuity.
The basic premise is: A high school jock gets bitten by a werewolf, but for reasons never explained he doesn't turn evil like most werewolves. A geeky goth classmate discovers his secret, they become Unlikely Friends and every week they have to save the town from a threat reminiscent of a famous horror/fantasy work.
It's pretty much a kid's primer on the most famous horror concepts and tropes, presented in a wry wink-to-the-camera comedy package that mostly keeps it from being truly terrifying... but only because we know it's a show, not because they pull their punches with the horror elements.
 
Are you suggesting they break the 4th wall occasionally by acknowledging the audience?
 
(And they do a good job of winding the horror references into the show's mythos: you never have to know the horror film/novel they're riffing on in order to "get it.")
@doppelgreener They sometimes do break the 4th wall, but more than that they have a lot of conventions which just... lean heavily on it.
 
3:26 AM
@BESW nice. ;) that sounds like a good way to keep it from being terrifying
that would be enough to keep a person from becoming too immersed
 
"Tommy! [Scenario of the week] reminds me of [classic film] with fading star [name here]."
"What happened?"
"It was supposed to revive his flagging career, but the film bombed and he retired soon after."
"In the movie, Merton. What happened in the movie?"
"Oh! [Describes how the monster was defeated, which they will then try to do themselves]."
 
nice xD
genre savvy sidekick too, I like it
 
Yeah, the werewolf (Tommy) is basically ignorant of the horror tropes he's facing every week, so the goth (Merton) is his guide to the fantasy world they now inhabit.
 
4:06 AM
@rpg.se So bored today...
 
 
1 hour later…
5:26 AM
@Miniman Acquire NetHack
Play and die \o/
Be accosted by security personnel when they inquire about this suspiciously named EXE on your computer!
2
 
@doppelgreener Yeah, I think I'd get 'what the hell are you doing' from random co-workers long before that became an issue
 
@Miniman aha, so you are bored at work, this is an even better challenge
 
@doppelgreener Yep, I don't think I'm capable of being bored with access to my videogame collection
 
5:44 AM
From personal experience I highly recommend having a project that you can devote some brainpower to during the day :)
(for me at the moment that's Fate Looms, and the Fate Hack & Slash experiment)
 
6:23 AM
@doppelgreener Looms as a noun, or verb? A weaving apparatus, or standing over threateningly?
 
@Adeptus Yes. Both. 8)
The aim is to make a system for playing Fate games online. There isn't really something for that at the moment AFAIK.
Currently I'm studying Ruby so that I can use it to build the server.
The name presents me with the opportunity to call the group and game you create for playing together along a storyline a loom.
I may not choose to take that opportunity in favour of just calling it a Game or a Group or some other more commonly used term.
(I may also find a more punchy name by the time the site's out too! Or I may be totally happy releasing it with this one.)
(* using Ruby to build the server may be a mistake. For now, it is a fun experiment. I may switch to something like C# and ASP.NET down the line depending on the needs of the system. Or IronRuby with ASP.NET and MVC6 or whatever they're up to at that point.)
 
7:15 AM
@okeefe Go here and scroll down to Ignored Tags, where you can input the name of a tag you wish to not view.
 
 
1 hour later…
8:33 AM
Morning all
 
8:58 AM
@Mourdos morning!
dammit
that armored kilt thing is one hell of a puzzle
mithral armor gets treated as one category lighter for various purposes
but it doesn't actually become lighter
a mithral breastplate is still medium, and requires medium proficiency, but is light for the purpose of all limitations imposed
specifically it's "one lighter than normal"
so when you add a kilt to it
normally a chain shirt is considered light, and becomes light
but what's the 'normally'? is it normally for that shirt, or for chain shirts in general?
if it's normally for chain shirts in general, then it's treated as lighter than normal chain shirts, i.e. light
if 'normally' is the chain shirt itself, then normally it's now considered medium, so the mithral kicks in and means it's considered light
i'd consider it to the first one, so it becomes treated as medium. but i don't know of a basis I can point to.
 
I would handle that one as order of precedent.
Mithral Breastplate is medium, and counts as light for anything but armor proficiency. Armored Kilt adds 1 weight category to the set, regardless of if it is mithral or not. Mithral doesn't apply when using the Armored Kilt in the alternative method. So Breastplate is heavy (medium for all but proficiency). Simples
If anything (and not RAW) I would require the kilt to be mithral to consider the overall armor to be mithral
 
9:23 AM
Sounds right.
So let's translate that:
Chain shirt is light, and counts as light for anything but armor proficiency. Armored kilt adds 1 weight category to the set, regardless of it is mithral or not. Mithral doesn't apply when using the armored kilt in the alternative method. So light armor is medium (light for all but proficiency). Simples.
@Mourdos kilt's mithralness doesn't factor into this matter though; it's just an accessory that modifies your armor.
 
Yep
 
Naturally it'd have to be mithral for you to say "all the things I am wearing are mithral" but that doesn't make much difference.
@Mourdos Do you want to answer with that?
 
The logic seems sound to me, but only as much as it is logical, not necessarily RAW-logical.
 
You already answers practically the same thing and he didn't like it.
He wants RAW and he wants logic.
 
Kilt raises the weight category, mithril doesn't lower it, it only lets it be treated as lower. Is that right?
 
9:25 AM
I'll answer it, see what happens.
 
@Mourdos Cool beans. I'd upvote it. It's worth exploring both cases.
 
@doppelgreener do you know of anything that treats armor as one category heavier?
 
@Mourdos not off hand :(
also, full mithral quote:
> Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty to all his attack rolls and skill checks that involve moving.
Emphasis added.
 
When you add a kilt to armor, do you require the proficiency of the heavier armor type?
Looks like it
 
Mithral doesn't make medium armor light. Medium armor made with mithral remains medium, hence the proficiency requirement. The limitations that come with medium armor just get eased.
> When you add an armored kilt to a suit of light armor, the set counts as medium armor. Likewise, a kilt and medium armor counts as heavy armor. Adding an armored kilt to heavy armor has no effect.
Since light armor "counts as medium armor" I'd say yes.
 

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