Backed the Numenera Kickstarter because a) I realized I was the worst girlfriend and never got my boyfriend anything for his birthday and b) he was telling me about it and it sounds fun and something I could actually see myself DMing someday (because I always feel like D&D has SO MANY things to keep track of that it is overwhelming)
(And also I am a sucker for fancy rulebooks, even in PDF)
- Four Swords: Commonly known as a "Black Rupee", it causes a random amount of rupees to fly out of the wallet, which can then be picked up again, if you can manage. Note: This can actually be beneficial: if the Links are under the influence of Rupee Fever (all Links have full health), the amount dropped can be doubled if they are taken back.
@BESW So the game I was talking about yesterday, "Hargrove"; completely home-brew (well, very lightly based off DnD 3.5e), and he's been working on it for ~4 years. This game was his first ever "official" campaign game.
Looking for dinner movie suggestions. In the serious mood for something chill and cool and smooth, like a cold dark hearty beer after a good day at work, like Jack Johnson's music, like a misty full moon rising over a slumbering suburb.
Brick is a 2005 American neo-noir thriller film written and directed by Rian Johnson in his directorial debut, starring Joseph Gordon-Levitt. Brick was distributed by Focus Features, opening in New York and Los Angeles on April 7, 2006.
The film's narrative centers on a hardboiled detective story that takes place in a Californian suburb. Most of the main characters are high school students. The film draws heavily in plot, characterization, and dialogue from hardboiled classics, especially from Dashiell Hammett. The title refers to a block of heroin, compressed roughly to the size and shape of a...
It never ceases to amuse me, the kinds of things we can get out of in Exalted by our Abyssal crying. Except this time it was our Abyssal crying, one Lunar scolding the offending party for making him cry, another Lunar lecturing them, and our poor young Solar awkwardly trying to support us. Teamwork.
We had some teamwork last night: To escape an erupting volcano, our Ace pilot from another world turned out to have "borrowed" an Area 51 alien escape pod rocket--but it was designed for space, not for atmosphere. So once we were away from the volcano, the G-Man with wonderlust used his gravity gun to make the rocket hang in mid-air while the Inquisitive young dryad grew herself into stabilising rocket fins.
or more like... she can do it during that session... she won't be able to do it again until a while later... but now she has a thought put onto her: "I could do that then. Couldn't I do it now, again, if I can just remember how it works..?"
well, Haven has 13 core worlds and there is a loose collection of things for building custom worlds
Im trying to step away from Haven though, I spent a long time on it, then spent a long time on it playing with my exwife. While I want to finish out at least two books, the main guide and the book of planes, I want to explore other options for awhile
well, you need rule books to support rules, to know what the players are goingto have ccess to
one of those 4 sets of modules is a set of small castles. I liked the 5e inspiration stuff and built several magic items that support that rule
the modules Im doing are meant to be 'drop ins', stuff you can bring in anywhere, 4 castles, ranging from 1-4 level, 3-8, 7-12, 11-16 etc. a set based around a certain generic inn and some stories involving it and its owners... stuff like that, things that can be anywhere
The thing I hated the most about it is the high ACs, and the missing all around... if you ever decide to go balls to the wall and do a hack that has more attacks and spells actually landing, you'll be my hero
it uses nodes that modify spells and you pump elemental energy into them, so you 'build a matrix' then power it and trigger it
so, you have Elementalism, with say, 'fireball' a small ball of fire energy, and it does X damage based on your stats, you could use a 'split node and two targeting nodes' to turn it into two smaller fireballs, that you have to dodge each one
manacraft, is raw 'magic energy', its shaping and using the raw energy in your character or the world around you... its 'purple'
so, you get so many 'mana points' and if you want to throw a 'manabolt' you spend a small cost to use the spell and can put MP into it equal to your base attribute plus your skill and it by default, damages MP first
that would be instant or near instant
you can also "channel", and draw in extra energy each round, equal to your channeling skill for a number of rounds equal to your skill, so you can 'pump up' spells to be stronger