I like prep, but I also like not having to do prep. I like being able to dash off a story in a single night, but I also like sprawling epic campaigns. I like the elegance of minimal systems, but I also like delving deep into well-designed crunch.
My first game of Fate was no-prep. My second, I sat down and my characters and I spent some time talking about the world and our characters.
Then we made our characters, decided what we wanted to do for the first session, and launched into it, discovering things about our world on the fly.
We started from some basic agreed premises, like the fact the arcane was incurring on our world, and that they were there to handle it as part of a Hellsing-like organisation. Then I came up with a werewolf, we discovered that there was another organisation like ours but using the arcane to fight the arcane, and so on.
We found out there's a neighbouring country called Schvitzvalt, capital Auchensviel, which is sort of an amalgamation of a few European countries plus Russia. It's cold and freezing but it has an annual Bratswurstag, aka the Sausage Fest, which everyone loves.
The players and I worked out a mission to head to a ruined but definitely haunted castle near Auchensviel, so the players are going to go have some fun at the sausage fest and then go hunt down whatever's in that castle.
@doppelgreener Here's how my brain does RPG improv: It went "Everyone? Really?" and immediately started thinking about the vegan werewolves who spend every year plotting to replace the Bratswurstag sausages with certified-organic soy-based equivalents.
In all seriousness, though, this is how it went: An absolute statement was made. I instinctively latched onto that, because a challenge to the perceived normal is a super-easy source of drama. Who would hate a Sausage Fest? The laziest answer is: straw vegans. Who are they aside from vegans? One of the only groups your synopsis identified was werewolves, and that's yet again a challenge to the perceived normal, so vegan werewolves it is! What is their goal? To undermine the Sausage Fest. I could have them attack it outright, but subversive "discover the hidden plot" stories provide more var…
Most of that wasn't actively conscious: my brain actually jumped straight from "Who hates Sausage Fest?" to "vegans;" "werewolf vegans are funny;" "vegan sausages are a good joke."
@doppelgreener In Big Wolf on Campus, there is an Evil Werewolf Syndicate, which is every Evil Wears Black Robes And Sits At A Board Room Table In A Castle With Tapestries And Torches trope ever all rolled into one.
do they also have conversations about bureaucratic matters and how the clean-up crew hasn't been doing its job and then they get into an argument over whether Geoff would do a better job leading it and over whether to replace the current leader with him and it culminates in both the current leader of the clean-up crew and Geoff getting assassinated?
We didn't spend quite that much time with them (they show up for maybe five episodes out of three seasons?) but.... something like that, yes.
BWoC is mostly episodic, with occasional "previous villain returns" continuity.
The basic premise is: A high school jock gets bitten by a werewolf, but for reasons never explained he doesn't turn evil like most werewolves. A geeky goth classmate discovers his secret, they become Unlikely Friends and every week they have to save the town from a threat reminiscent of a famous horror/fantasy work.
It's pretty much a kid's primer on the most famous horror concepts and tropes, presented in a wry wink-to-the-camera comedy package that mostly keeps it from being truly terrifying... but only because we know it's a show, not because they pull their punches with the horror elements.
"Tommy! [Scenario of the week] reminds me of [classic film] with fading star [name here]." "What happened?" "It was supposed to revive his flagging career, but the film bombed and he retired soon after." "In the movie, Merton. What happened in the movie?" "Oh! [Describes how the monster was defeated, which they will then try to do themselves]."
The aim is to make a system for playing Fate games online. There isn't really something for that at the moment AFAIK.
Currently I'm studying Ruby so that I can use it to build the server.
The name presents me with the opportunity to call the group and game you create for playing together along a storyline a loom.
I may not choose to take that opportunity in favour of just calling it a Game or a Group or some other more commonly used term.
(I may also find a more punchy name by the time the site's out too! Or I may be totally happy releasing it with this one.)
(* using Ruby to build the server may be a mistake. For now, it is a fun experiment. I may switch to something like C# and ASP.NET down the line depending on the needs of the system. Or IronRuby with ASP.NET and MVC6 or whatever they're up to at that point.)
Mithral Breastplate is medium, and counts as light for anything but armor proficiency. Armored Kilt adds 1 weight category to the set, regardless of if it is mithral or not. Mithral doesn't apply when using the Armored Kilt in the alternative method. So Breastplate is heavy (medium for all but proficiency). Simples
If anything (and not RAW) I would require the kilt to be mithral to consider the overall armor to be mithral
Chain shirt is light, and counts as light for anything but armor proficiency. Armored kilt adds 1 weight category to the set, regardless of it is mithral or not. Mithral doesn't apply when using the armored kilt in the alternative method. So light armor is medium (light for all but proficiency). Simples.
@Mourdos kilt's mithralness doesn't factor into this matter though; it's just an accessory that modifies your armor.
> Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty to all his attack rolls and skill checks that involve moving.