@BESW I learned it the hard way, from a long string of terrible gamemasters who were hostile, entitled, holier-than-thou, insane, or obsessed. Eventually I decided that maybe I should try putting fun before any other interests.
It's for Interaction purposes.
So, our ability here reads thusly:
Brain Drain (Su): You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet. The target receives a Will save to negate the effect and immediately knows the source of this harmful ...
Fun fact that is applicable to all game design, including GMing: In general, players feel entitled. They want an awesome, huge world with tons of content, but they don't necessarily appreciate what that huge amount of content means for the designer.
1 of my friend did gm for a different system and did help GM for encounters and that totally improved him as a player but he was the 1 person that read the source book for dark sun so my most problematic players remained my most problematic
I think its also this huge problem where I want to tell sort of serious stories and I think 4e can handle that, its just that my players cant
they want their games to be munchkin and D&D tropes (they were tainted despite never playing a pen and paper before 4e simply by popular culture)
Mmm. Sometimes you've just gotta realise that your favourite play style isn't something the rest of the group is going to buy into. And then figure out if there's a play style everyone can enjoy even if it's not your favourite, or if you need to find another group so you aren't dragging them down (and vice versa).
It's useless. Our community finds it useless.
It doesn't have pros or cons worth going into apart from this one. Nobody seems to care much about this tag or its use beyond arguing about whether it should exist and in what form. It's not useful for searching or filtering, and evidently nobody car...
I wonder what I will think of it later, but for now I think I'm hitting the mark with the kind of thing I want to say.
@waxeagle @BESW and also @petex (because why not?). I know at least some of you to be familiar with The Rules Of Hidden Club, where it says "An enemy can spend a Minor Action to roll Perception". A guy I know who's DMing 4e tells me the manual says that actively using perception is a standard action. Was there some errata? Is it a PC/NPC difference? Should this question hit the main site?
Ok, this is PHB: no action required — either you notice something or you don't. Your DM usually uses your passive perception check result. If you want to use the skill actively, you need to take a standard action or spend 1 minute listening or searching, depending on the task.
1 question has both verisimilitude and realism, and for each of these tags there's 1 more question with only that one without the other.
To me, both of these tags actually look like "internal-consistency", so we could rename both of them, in order to prevent someone to think incorrectly they ins...
There was a question about a week ago that I hesitated to answer - it was a Pathfinder question, and already had several answers. But I decided to answer anyway, despite being less rules-savvy then others, because I still had a different aspect to contribute.
And it ended up being upvoted and accepted, so I'm glad I did. You can contribute even in the face of outstanding excellence in others. :)
@Joshua Yeah, if you don't think the other user's edit was correct, you are at leisure to revert it. However, if they're an experienced user, you might consider asking them why they chose to make the edit.
I was wondering what is the point to roll behind a screen as a GM?
If nobody can see the roll then I could claim that i rolled any number I require, right?
If I would have to show the roll, then why would I roll behind the screen in the first place.
I do like the idea that nobody hides the rol...
When I visit SO or Workplace.SE, I see the voting as a feedback what to improve. I can see that when I put work into my post and have knowledge on the subject I get positive votes, when I make mistakes or are hasty, I get negative votes. Workplace.SE, as a more adult-oriented site has way better ...
Historically, this site accepts these questions both cast as system-agnostic and system-dependent. As it was unclear which the user wanted, and the text didn't imply a particular system, the users went with the system-agnostic approach.
Also, it feels like the OP really doesn't want a 4e-only answer. You might feel that a system-agnostic question is listish and thus closeworthy, but it feels like you're changing the OP's intent when you retag it.
@ducktapeal Except when you say "fantasy rpg" I really read it as d20 and d20 inspired systems. That question when answered using fate has a completely different answer
"You should only ask practical, answerable questions based on actual problems that you face. Chatty, open-ended questions diminish the usefulness of our site and push other questions off the front page."
"every answer is equally valid: “What’s your favorite ______?”"
The reason I feel like the question is just fine as it is, is that every answer (system agnostic or not) has basically said the same thing. No one has tried to give a list of how every system deals with secret rolls.
Everyone is saying "Roll behind the screen to keep information secret from your players, when it would be appropriate to do so."
@JoshuaAslanSmith I disagree. "system agnostic" means that answers are universal, like "because you want to keep statistics of enemies secret", or "for opposed rolls". That doesn't make them equally valid, only equally applicable to (many) games.
I ready a ranged attack. The condition is "whenever that enemy (who is now a long distance from me) gets at exactly this distance". Then I pass, enemy's turn. He comes closer and I get to do the readied action. Can I say "now" and activate the triggered true strike before the actual attack takes place, so to benefit from the attack bonus?
While going through some of the gm questions (which I've previously taken issue with), I've noticed that we tend to have a catch-all tag for gamemastery questions: gm-techniques. In my efforts to clean up the gm tag, it's come to my attention that really all I'm doing is, for the most part, retag...
I guess what it comes down to is that I need to be a bit more supportive of the players as a whole? In the sense that I've been trying to pass off too much descriptive control to the players when they clearly don't want it.
Or, since a lot of them are new, aren't necessarily prepared to handle it properly. Which, of course, causes things to stray from the path a bit.
That's true. What surprises me is that I actually think I was past that point.
If the mettle of an RPG is an alloy, then new players weaken the alloy through inexperience. It will still work, under careful conditions, but becomes far less flexible than it would be under experienced hands.
Interestingly, I've found that players brand-new to the RPG experience are more likely to feel free to contribute to the world-building.
It's only after they've been firmly told that the world is already built and their contributions are wrong that they clam up and start asking before making any kind of contribution at all, including about their own character.
That's true. But the list also does imply that if you select a random Victorian-era woman off the street, they are overwhelmingly likely to be a servant, a miller/dressmaker, in cotton manufacturing, bathing, or a teacher.