@BESW I have nothing against the principle of 3D printing. I think it's an important technology that enables simple low-unit-count manufacturing of complex items. I hate, however, how the term is so trendy that it's mentioned even when there's nothing 3D printing enabled in that situation.
@eimyr It's a TV show revolving (!) around a huge wheel of fortune and solving hangman-like word puzzles. One could guess consonants for free, but guessing a vowel would cost some points (so vowels were "bought").
Or at least that's how it worked in the Finnish version - the format is international though.
Out of curiosity, do any of you people here use wish lists when playing RPGs? The traditional approach is known to be that the GM decides the content, but we've been doing some little experimentation with the players suggesting content for the GM to incorporate.
Lines of veils is for a different purpose though, I mean wishing for stuff you'd like to see. For example, if there's been a calmer period in the campaign, focusing much on investigation or social interactions, I might wish for "mass battle" for my gunlugger.
Or when we were roleplaying awakening dragons, I wished for a scene detailing the first ships, because I was a marine dragon.
I've actually gotten complaints after a single game. They were very polite, but I feel people tend to swallow up minor points of criticism so easily that it felt like a rather serious deal - and rightly so. Read it up on Botch blog when it's posted :P
at sesh #5 pre-game rituals I said "people, I get it, you want to be careful. You take time to discuss, that's cool and shows you're invested. But there is 7 subplots you might want to explore instead. Also, if you spring a trap or something, if you don't discuss you are still considered appropriately prepared and I won't TPK because you didn't consider all possibilities. And if I want you in a trap, it doesn't matter how much you discuss."
It worked like a charm and they burned through remaining 80% of the main plot in 3 sessions.
but I wonder what would happen if you made a soft move, the one with foreshadowing an impending hard move, going "You fight the goblins and kill a few, but you quickly realise that slaying them all will take much longer than you expected and give bandits time to escape even if you do. The bandits shout a few words in Orcish and the goblins start encircling you. Party rogue, you see what's happening best, what do you do?"
Yeah, that's along the lines of what I should've done. But it didn't occur to me back then.
I host one-offs for new roleplayers every now and then, they take certain cues surprisingly well. Like "yeah it looks like a perfectly ordinary house. Even too ordinary. Like, it looks so unsuspicious that it's got to be a set-up" makes them go all Leeroy Jenkins on the house.
Establish PC's goal in the battle
Never forget that the battle has a purpose but your PC's motivation might be different. Are they fighting to help win the battle to save a city? Are they forced to fight and want to survive together? Are they protecting an NPC friend who will fight no matter wha...
Say, the general ordered retinue cavalry to bolster right flank. The messenger was delayed on his way and now the general sends one of his HQ guard captain to go there and organise ranks until delayed cavalry arrives. Would you rather be the general or that captain?
Very strange. In the advantaged case, by hand I get (5, 42, 11)->3 (like you do), but I get (20, 2.5, 3)->25, not the 27 you do. The program gets (5, 42, 11)->9, (20, 2.5, 3)->33. Which seems off, but look at that code (the second one I sent): it's so simple, where would the error be? Lunch break's over, and I'm playing IRL tonight, so I won't have a chance to look at it again until tomorrow =\
After many discussions with an experienced GM, I know one thing : players don't have absolute control over their familiars and animal companions, they can be unhappy and may refuse to follow orders from an abusive or careless master.
There is a thing we're both unsure of : familiars and animal c...
They singled the reverse relationship which is what got me thinking the worst. Honestly, I feel like an imp would be down for being treated favorably by a holy man instead of constant poking and prodding by fellow pitchfork-wielding hellions.
I haven't read Salvatore, so I'm not familiar with the story or mythos
> Fight in the Shade. You can Cleverly attack by telekinetically flinging dozens of loose objects at one target. The defender gets +4 to defend against this chaotic barrage. Then, until your next action, if anyone moves into or through the zone you were attacking, you attack them without rolling and produce a Great (+4) result.
I'm pretty sure 3.5e can't do what you're asking for in any effective way, though.
At least, not reliably and replicatibly without massive GM fiat.