fine here -- although trying to figure out what should balance a strong fighting char, if social problems aren't it (and also finally getting a measure of engagement with my character's social flaws, for one)
Perhaps one element you're struggling with is defining balance?
"Balance" can mean many different things, but it's often treated as some kind of objective truth.
For some, balance can mean "story-breakingly competent in one area, provided they're crippled to uselessness in another area." For others, it might be "good at a few things and competent in many, but neither auto-win nor auto-fail in any."
in real life, someone might be an exceptional jiu-jitsu practitioner. this is a martial art which is extremely hard to deal with; masters of other martial arts have been crushed by jiu-jitsu practitioners. that person could also be a perfectly socially functional human being who's a good conversationalist, fun to spend time with, gentle with people, a good listener, knows all the good places in the city to hang out and get a meal or a drink, and so on.
this is a completely probable human being, and could also be a fun character to play, and i could make him right now and play him in our atomic robo fate game and we'd get along just fine.
he doesn't need any sort of balancing, because i don't foresee him creating any problems, overshadowing anyone, and so on.
This is partly because the ARRPG skill point/mode system has built-in safeguards to avoid hyper-competence across too wide a set of fields (something the FST talks about explicitly as a balance value).
yeah. even putting that aside, in atomic robo, he excels at combat and banter, but there are areas of expertise he doesn't cover, like science, vehicles, and so on. he's not inherently a master at everything the game is about, so nobody will feel overshadowed by this guy who is at least as good as they are at everything they can do.
he doesn't have any flaws with regards to his technical or scientific capabilities - he might be pretty competent on his computer at home and might've gotten an A+ in all his science classes through high school - he just won't be an expert on physics to the same degree as the guy who's spent his last 20 years studying environmentally friendly weaponry.
@BESW yes, this too. he can still be tripped up socially and physically. someone can get the best of him. he's very good, but there's no concept of him being unbeatable.
@Shalvenay yes, and that is a well-explored problem you need to deal with (and which is currently banned from this room, so let's not go into it)
in general the solution to balancing your character who auto-wins too often is to stop auto-winning. in this case, this comes from your approach to the game at a meta level, and no level of in-game handicaps is likely to make up for it. if it were an in-game trait, i'd try to diagnose the cause by reflecting on play, then take a look at my sheet, see the contributors, and think: "Hmm, maybe Babbage shouldn't have Attack +4 and Weapon:8."
but if it's how I am playing, then I need to change how I'm playing - no amount of changes to my character will fix how I play. Like, I could take this martial arts guy then find a way as a player to force every conflict into a physical one or a social one, i.e. his domains of power, but that would upset the dude whose area of power is neither of those things and instead doing science.
Right, we can't delve into specifics there too deeply here. But if your mode of play is overwhelming others by engineering the situation to suit whatever you're given -- if you're driven to find a way around any problem no matter what -- then giving your character problems won't help. You'll work around them.
Not that I really needed more anyway. :v I made the semi-mistake of ordering a large-sized Alpacasso recently. It's bigger than several of my dogs. What will I even do with this giant alpaca? Only time will tell.
i recall there are a lot of other events in scientific history where two people in two places relatively isolated from each other have nearly simultaneously come up with the same concept or found two different proofs for the same one
This is really inevitably going to put manned missions back on the table, by ramping up our understanding of the Solar System until we just have to go out ourselves because there's so much awesome stuff to poke at.
Knowing more about the nature and content of the SS means manned missions won't just be exploratory: they'll have very deliberate, actionable agendas to "go here, do this" rather than "go here, see if it's there."
@doppelgreener It's actually a fairly common theme throughout human innovation, not just in science.
i for one plan to bring my proposal for an intercontinental ship railgun to the UN sometime this year, only i am concerned that the paperclipped set of cocktail napkin doodles may be considered somewhat brief
stellata becoming druidic is going to be a natural development of her abilities and senses. she's already intuitively intimately connected with the natural world around her, and probably feels her best walking on living soil.
however, it's also possible that it'll become a natural development of her ambitions. i know and she knows there's places that the natural world is being destroyed, like the amazon rainforest's logging. but if stuff is becoming endangered in general, she might start to feel she has something to fight for - a world of fauna that can't fight for themselves as easily, at least, not against invasive species and the humans who move much faster than them.
however this would carry her in the direction of potentially annoying character traits, so i would want a sensible way for walking that line. she won't be someone who flinches if you step on a daisy, but she might just quietly encourage growth in the places she goes to.
When I logged in today hoping to see new answers, I was surprised when I found that my question was on hold. The notice has flagged it as too broad. There was one comment suggesting that system-agnostic is an inappropriate tag, but that is it.
To the six users who put my question on hold, what...
my friends recently moved out of a house that was a total wreck
then the real estate agent sent them a big repair bill with all sorts of problems which would've eaten up most of their deposit
they replied back saying: the house was in terrible shape when we got there, prove based on the entry report that we did it.
... turns out someone hadn't followed up on the paperwork properly and there was no entry report completed. if there was, it still would've listed the house as being in a mostly irrecoverable state in the beginning.
they got out just paying for some water bills and that was it.
(also i dunno about there but in Australia, if you can't agree with your home's property manager over what portion of the bond should be refunded, you can fill out a bond form yourself, and if the property manager disagrees some processes get followed. probably the house being made poorly is going to put things on your side.)
in my own previous tenancy the owner got some gardeners and cleaners in, and from the itemised bill it looks like they did proper cleanup which we didn't have the time to do but the gardeners and cleaners also did a bunch of work which improved the house beyond what it was like when we started the tenancy. we worked it out and split things 50/50 rather than 0/100 (which seemed relatively fair, going off the cleaning descriptions).
So 5e is going to release later in the fall, theres this big level 1-10 adventure using the final playtest ruleset with a bunch of the world lore built in that they decide to release a gen con exclusive
no word on an eventual digital release
months go by
PHB comes out
then in late decemeber they release the adventure via drivethrurpg
Many RPGs provide a detailed game system for combat, which determines the limitations of various characters and provides a metaphysics in which equally 'powerful' characters-- characters who are equally 'good at combat'-- can be differentiated from each other.
No system I am aware of provides a ...
@JoshuaAslanSmith Oh, it's thedarkwanderer. As in, should know better. I noticed the "I would like an overview" at the end, but man alive, the number of games that do what they're looking for is a mountain.
@JoshuaAslanSmith Is it? I knew they were going to keep it going "as long as it's feasible". I wasn't sure how long that would actually be, so good on 'em for that.
@JoshuaAslanSmith I don't think a game-rec can be pulled out of there though. I sense a lack of further requirements, which would make narrowing it clunky and artificial. SE might be an excellent hammer, but this need a wrench and a forum is an excellent wrench. "I want a game that does non-combat stuff awesome" is something a forum will excel at.
@JoshuaAslanSmith users can lump it. I don't like trying to accommodate the impulse to use SE for all things. I do think it's awesome and I understand the impulse, but that impulse is bad for the site.
While on the topic of game optimization... have you guys ever tried competitive player vs. player campaigns in D&D? Or is D&D better suited to cooperative games where the players work togetehr to beat up on the bad guys?
@RobertF The last two take a lot of player skill though, and it's completely unlike the skills needed in grid-based games like D&D though. Oh, and TRoS is OOP. For its in-print successor you might look at Blade of the Iron Throne.
What about a scavenger hunt type D&D campaign, where teams are racing to collect the most treasure? Suppose there would have to be rules curtailing players simply murdering each other at the start of the game for the quick win. Maybe they start out in different villages.
I can see a tournie style game would work where there's no interaction between teams. Yea, things get complicated once you introduce PvP options. The other option is have one player or team running the bad guys based in the dungeon while the other team plays the dungeon delvers.