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2:00 PM
Ah. Not seen the 5th rules yet.
 
context is that the feat list came out today, so we're speculating on one of the big imbalances we've seen so far (TWF doesn't compete with Two Handed fighting at high levels)
 
Hasn't TWF always had issues competing with THF later on?
 
@Mourdos not entirely sure, it's usually been pretty feat intensive and had auxilary benefits to balance it
(at least in 4e it did, TWF was a cool feat tree)
 
Heavy weapon fighting, not two handed fighting :P
The questions about Monk Flurry of Fists, and TWF is always fun.
I wonder if Sharpshooter will stack with crossbow expert
 
On the subject of Flurry, one of my DMs decided that in his Pathfinder E6 game, Monks can flurry as a standard. Fun times coming.
 
2:07 PM
Cause the article makes it sound like the feats shouldn't need or don't stack.
 
@GMNoob well, considering that there is at least one set of "tree" type feats that won't always be true
 
@waxeagle What do you mean? Armor?
 
no, check that, though the intiate -> adept was there, but it's not
magic intiate, and then martial adept
so no mini wiz/cleric/druid dip
at least not in the way the playtest feats had
the October playtest had mini MC feats for wizzy, cleric and druid where you got a cantrip and a L1 spell, then L2 spells and then 3rd and then 4th if you had the feat spots to blow
 
Ah, that might be tied into the feat automagically
take a 2 spells, at level 5,10,15 you can cast them as a third,4,5th level spell
 
@GMNoob yeah, if the feats are intended to be bigger, they can scale a bit
 
2:15 PM
I'm just wondering how long it will be before I see someone try to run Gestalt 5th.
I wouldn't be surprised if it had already happened
 
I am surprised I didn't hear much about Gestalt 4e...
but then again they have hybrids and multiclass feats, so maybe that covered it well enough to peoples' satisfaction.
 
So, umm I just read this: ". Unfortunately, someone leaked the alpha PHB, so some people have managed to have a sneak peek, but I'm still going to refrain from saying anything specific just in case. "
 
@GMNoob I've heard these rumors too, haven't gone looking at this point
 
wait - hybrids in 4e often weren't worth it unless you had some kind of very specific build in mind that was worth the trade-off, so maybe that's why nobody got around to gestalt.
wasn't necessary or particularly worthwhile?
 
Warlock class preview:
 
2:20 PM
I never got involved in 4e. I made a character once I think. But the powers layout... just didn't like it.
 
@Mourdos I enjoyed it rather a lot. (And the fact that for once, all the classes were roughly equal.)
 
@JonathanHobbs It felt too restrained for me, and felt like they bolted RP onto D&D Minis.
Admittedly, this was with no experience of actually playing.
 
@Mourdos that is indeed a common complaint, but also yes, one that would form from not actually playing
 
@GMNoob so they max out at 5th level spells, and all their spell slots are the same level?
 
@JonathanHobbs Non of my friends at the time were interested in playing, so I never got round to trying it. They were all very happy with the flexibility and loopholes in 3.5.
 
2:24 PM
what they did do was develop a very well-crafted tactical combat system, and decided not to pretend it was about more than dungeon diving.
 
@waxeagle Your guess is as good as mine until I read the alpha handbook
 
that is, however, pretty alien to the previous editions of D&D
 
Both true.
 
@GMNoob just a bit of a weird layout
 
@BESW here ran D&D 3.5e for about a decade, then 4e for a couple of years, and has wonderful stories from both.
 
2:25 PM
Considering that one of the best games I ever had never got going, it says a lot. We basically designed 20th level gestalt characters and the person "GMing" would then ban elements of them. I think we got to about 7 pages of house rules before it just died out.
 
(though, both he and I have moved on from D&D to RPGs more suited to the kinds of games we play. He's digging into systems like Cthulhu Dark, and I'm running a game of Fate for my friends.)
 
Mostly over pizza. I think we were banned from referencing rules books.
 
@Mourdos Ouch :'(
 
It was great fun. I highly recommend trying it. Set a premise, and just see what people come up with.
We acknowledged after page 1 that the game was never going to actually run.
 
So the worst thing about reading an alpha book, is being unable to update answers on Rpg.se :P
 
2:27 PM
@Mourdos there is a rule of thumb BESW uses with his players:
> Anything you can break, the NPCs can break better. But they won't until you do.
 
@GMNoob heh :)
 
It makes a change. My long term GM hates spells beyond 3rd level. So only plays P6 these days. He wants to try running/playing other systems, but can't find people to join us on maptools.
 
As used in one of his answers as to how to prevent Gate abuse
 
Hah
We had a similar social contract in a cliche game.
You will not shoot the villain while he is monologuing.
I do remember the time that 3 kobolds trapped 5 4th level PCs.
 
@waxeagle I'm getting really gitty reading these feats.
 
2:30 PM
@Mourdos Hahaha. This happened once in a Basic D&D game I got to play. I didn't get to attend the last sessions, so I learned the conclusion from my friend who did: the entire thing was creeping through some old castle to find the necromancer doing his evil stuff in there. They open a door, suddenly find him in a room surrounded by potions and so on.
> Necromancer: "Aha! I have been expecting --"
Rogue: I throw my dagger at him! [rolls damage]
DM: He dies. You win!
 
Haha
 
@GMNoob man, August can't get here soon enough
 
now it is probably high time I go fall asleep.
Goodnight y'all!
 
@JonathanHobbs Was in a game of M&M run by a friend. Setting: Mutants distrusted and require "registration". So we both built steath characters. I buult a wind god, a friend a shadowman. Both could turn into elements. Got a strange message telling us we were hunted, to turn up somewhere.
cya
 
I'm kvelling here! "You are proficient with improvised weapons."
 
2:32 PM
Both turned up, failed to spot each other. Snuck in. " You see a body on the ground, he.. " together: "We leave"
A minute later the police turn up. Characters never met, go seperate ways.
waves goodbye campaign
 
@waxeagle significant (well not really but kinda) changes between the warlock of the alpha book and the warlock from the revealed phb , so I'm going to get less excited now and pretend it doesn't exist, except for random things.
@waxeagle Yep.
 
@GMNoob sounds like a good plan
 
2:54 PM
So, warlords are part of fighters
 
@waxeagle I recall the factotum class from Dungeonscape (I think that was the book) had a few wizard spells as spell-like abilities, with one of a certain spell level and a few of the next spell level down or lower, chosen each morning, no spellbook needed.
So that's one way of handling it, potentially.
(Sans the 'chosen each morning' bit.)
 
@Metool yeah, we'll see what we get there. There's a handful of mechanics they can pick from, I hope they keep the total number of mechanics fairly low though
(as in, few casting systems)
 
@waxeagle Basically, it's you can cast x spells at y level, you also get cantrips , and invocations.
 
@GMNoob makes sense. So I can learn Fireball, but when I cast it as a 20th level character, its a 5th level spell
 
@waxeagle Yep, though they have their own unique spell list
 
3:06 PM
@GMNoob makes sense. Do they have a prep list?
 
And they have a special ability that allows them to pick a spell, and cast it at 6/7/8/9th level
No, they have a set list of known spells that they pick and can replace at each level
 
@Mourdos That's quite a few houserules.
 
@Metool Hmm?
 
Do you see the grey arrows next to select messages in chat?
They point you back to the line being replied to.
 
Excellent. Cheers.
@Metool Testing
 
3:11 PM
But yes, I don't think I have nearly as many houserules in play.
 
That was mostly just for fun.
 
... How much of that was bans?
 
Pretty much all of it
But the game was finding things that were overpowered. The character creation was the game.
 
Ah...
 
3:13 PM
Standard house rules for games I play in (which is mostly P6) is that all knowledge skills are class skills and that everyone gets +2 skill points per level which are for knowledge only
Monks can flurry as a standard action is one we are trying out.
 
Does that save it?
 
Don't know. Trying a ZAM with that rule soon.
 
Ah, alright.
 
But it certainly keeps it mobile.
Also, I had never really paid attention to the fact that deflection bonuses get added to CMD
 
I forget, do dodge bonuses?
 
3:16 PM
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
 
Ah, good.
 
Mostly came up because one of the other players was looking at a Flowing Monk of the Iron Mountain
 
Actually, good thing to check. The way I read the Double-chain Kama was that its effectivly a free action to switch from long to short and visa versa
Since its a double weapon that you can let go of one end to make a reach. And you can retrieve either dropped one as a free.
A friend of mine is involved in the ponyfinder project.
He does the marketing, last I heard.
Goes by the moniker of Selerik?
That page is overly green.
 
guten morgen
 
3:19 PM
Morning
Ah, I didn't realise Selerik was co-writing.
 
So, this is ironic.
 
Huh. Neat.
@GMNoob ?
 
There is no feat that actually gives meaning to the light status of the hand crossbow
 
No TWF with it?
 
@waxeagle hmm looks nice need to read it now
 
3:22 PM
TWF is for melee fighting, oddly.
 
in basic correct there is nothing that works off of light ranged weapons
 
There is a feat which allows you to use a bonus action to shoot with the hand crossbow, but that's true regardless of if it says light or not
 
same for starter
 
I remember a zombie game. TWF holy hand crossbows.
Doom in tiny packages
Oh wait, nm, repeating crossbows
 
I mean they basically ahve to make it work
because
 
3:23 PM
How is 5e shaping up anyway?
 
It looks like they send everyone down an archtype path?
 
So yes, you can get an extra attack with a hand crossbow, but the "light" property isn't what allows you to do it.
 
@mourdos a super complicated question, ask me again after PHB, DMG, and MM have all hit
 
@Mourdos solidly old school, but with some of the good stuff from 4e included
jury is still way out though
 
3:24 PM
Will do. Sounds like fun though.
 
because each book is supposed to add complexity to the game or at least the option(s) for complexity
 
When is it expected to be publicly playable?
 
@Mourdos now
 
@Mourdos With the PHB you get choices of that archtype path.
 
Oh dear. GURPS all over again.
 
3:24 PM
its vey not like gurps, having playe dgurps 4e
 
Next time on 5e, how to build a boat: get your degree in engineering
 
it will never ever be like gurps
 
I kid.
 
Like the fighter right now just gives you the Champion option. the PHB gives you the Eldritch Knight and BattleMaster option
 
@Metool So, what do you think of Ponyfinder?
@GMNoob I'll have to look into trying it out then
 
3:26 PM
BattleMaster lets you pick 3-5 maneuvers from a list of about 10. So even battle master will be very different based on your build
 
How is the balance so far?
 
@Mourdos Depends where you look :P
 
I keep getting accused by my DM of wizard privilege in 3.5/Path discussions
 
damagewise fighters and rogues can keep up with magic users
 
3:27 PM
@Mourdos I think it provides a decent base for me to play with. Only on session 2, though, so can't speak to balance.
 
but in terms of utility rogues are 2nd best to magic users and fighters the least helpful
 
@Mourdos What's that?
 
@JoshuaAslanSmith I'm really curious how this works out over the course of an "adventure day" dammit!
 
@Mourdos at L1, pretty good, at higher levels...well Wizards and clerics get a lot of complexity (and damage if they choose to use it), where as rogues get bigger single strikes and fighters get lots of attacks..it's not really balanced at high levels, but that's probably Ok
there are mechanics out there to keep Clerics and wizards from fully outshining their martial counterparts
 
Wizard privileged? Its where I complain about something being difficult when talking about a magic user build.
 
3:28 PM
@JoshuaAslanSmith BattleMaster fighters get some neat utility powers
 
And my DM points out that non magic users can't even do that
 
I look forward to the other fighter paths in detail
im just saying champion is very very meh
 
@GMNoob We need some understanding about what average encounters look like (how many rounds)
 
@waxeagle 2 :P
 
I wish that ToB had had more support.
 
3:29 PM
@GMNoob that's not my experience at L1 play so far (at least with the prebuilts)
 
@Mourdos Have you heard of Path of War, by chance?
 
I have not.
 
@waxeagle Really?
 
Pathfinder ToB?
 
Ah. Our friendly neighbourhood Lord_Gareth is writing for the project. It's ToB for Pathfinder, yeah.
 
3:29 PM
@GMNoob the encounter in the cave with the 6 Gobbos took somewhere around 5 rounds
with 4 Pcs
 
Ah, third party. Never going to fly :-(
 
(both fighters, the wizzy and the cleric)
 
Smack your group for not considering DSP more core than Paizo.
[cough]
 
I think I'm about to get (and need) a history lesson?
 
Mostly it's just that Paizo doesn't... quite... care.
 
3:31 PM
@waxeagle Cause of them hiding?
Maybe I misscounted, but I thought in the podcast it was 3 rounds.
 
@Metool ?
 
@GMNoob more because of the PCs dropping
 
Martial characters get to have nice things! And then eat nerfs.
 
the fighters both dropped :)
 
Magic-users get to have nicer things!
 
3:32 PM
@waxeagle Aha!
 
Wizard privilege indeed.
 
It looks like from the adventure building guidelines, that you won't have more than 6-8 mobs in any given fight
unless you pile on the very very low crs
 
Dreamscarred Press is doing a lot of things right with their psionics expansion, meanwhile.
 
Which bugs me... I'm starting to really like the playtest monsters more lol.
 
Magic and "Magic"
I remember once having a long argument with someone who insisted that psionics was not magic. I was discussing sword vs sorcery in terms of human and 'superhuman'
 
3:35 PM
Oh, that's a fun argument.
 
I told him psionics fell under sorcery in that scenario and he lost it.
 
Yes, I just read a book with "mental magic" that didn't work at all the same way as normal magic
 
@GMNoob Trying not to TPK them I found it made sense to target the characters with the higher AC...forget that the bow fighter is sitting on a measly 15 while the dwarf cleric has a 16
there was also a lot of whiffing which kinda sucked
 
1 point makes that much difference?
 
@mourdous bounded system, to hit modifiers, especially for monsters are quite low
 
3:37 PM
Standard 5% isn't it?
 
Even with a +2, does getting hit 7 out of 20 times matter greatly when compared with 8 out of 20?
 
@Mourdos it doesn't make a lot of difference...but over the course of an adventure, 5 encounter, at about 20 attacks per encounter, is 20 HP, enough to kill 2 characters
check that, 35 HP, kills 3-4 characters
 
I always forget how adorable single digit numbers are.
for HP that is
 
3:40 PM
@Mourdos yeah, coming from 4th it was a bit of wake up. I used average monster damage the whole night instead of rolling it too...which might have been a mistake
 
You forgot to use 3d6 instead of d20 as well :P
 
oh and my players wised way up. I let them extended after the goblin encounter and they reprepped spells. Wizard grabbed sleep this time. Made a huge difference in the finale
 
Never actually played 4e
I do remember running an eventually failed game of 3.5 where the players wised up fast
 
4e was extremely balanced
 
We asked for players experienced in tactics.
 
3:41 PM
only a few classes out of 30 something (like 3 or 4) are actually bad
 
And then threw 10 zombies, 3 wolf zombies and a zombie horse at them. 6 1st level PCs
In a fog cloud
Best first encounter
Undead had life sense
 
it assumes a certain level of character optimization and you need to follow the item drop progression for characters as well but it makes for combat as balanced as a wargame or boardgame
 
We repeated the encounter later on, 4 of them, level 2 at that time. Did so much better, not just because they were level 2, but because the realised that it was a bad idea to have the two fighters 30 feet away where they couldn't see them. They formed a circle and used their mounts as cover
I might play a game, if I can find a UK friendly one over maptools or rool20 or such
Though I'm much more psyked for Only War
Poor Bob.
 
got to run
 
3:57 PM
@Mourdos wrong edition, that's a 5e question
 
I should really read tags before I answer things.
Yeah, just deleted
My bad
 
cool, was gonna comment, but knew you were here :)
 
How long does it take for a delete to disappear
 
@Mourdos it won't for you, it'll just be pink
 
Ah.
Too overeager :-)
 
3:58 PM
folks with <10k won't see it
 
After I answered I looked at who asked. I went "Why would wax be asking that?"
 
@Mourdos heh :)
I try not to ask stuff I can easily answer myself, which makes things like the current 5e contest hard for me
and I'm not sure my big conundrum right now is askeable
 
I'll have to read the 5e stuff to get an understanding ofi t
 
(namely, how do I organize things in the starter so I don't miss big things like I did in the first session, and "how can I be a less wooden GM")
 
I think people always miss things the first time they use a new system, and for many games afterwards.
The best way I can think of to explain it to others, once you know it, is flow diagrams. The Pathfinder grapples ones are really useful.
0
Q: i need help with making a were tyrannosaurus in pathfinder for a player

lady blighthello i am a fairly new DM and i recently got some of my friends to start a campaign with me as DM using pathfinder. One of the player has been really try hard to make it enjoyable adventure as well as helping others get into the role playing. Anyway another player showed him a were-crocodile and...

"I'm a fairly new DM"
The problem with were creatures in pathfinder is that pathfinder sticks up two finger at LA
The only solution I know of in this kind of situation is to drop them to a lower xp track
and maybe use the animal compaion rules for t-rex to start with
 
4:13 PM
btw if you haven't seen it yet, WOTC finally put out the Starter character sheets in PDF form: media.wizards.com/downloads/dnd/StarterSet_Characters.pdf
 
4:39 PM
@ waxeagle read the module twice, or three times
 
@GMNoob oh I know that.. this was partially failure to prepare
 
Damn you lag not letting me edit my answer :(
So I was thinking the free hand would restrict shield usage, but mages can't use shields anyways
 
@GMNoob clerics can
 
5:01 PM
Do clerics have somatic spells?
 
@GMNoob not sure
 
Is it worth an edit to correct grammar? Like this person has no capital letters at all.
 
@GMNoob yes
@Aaron always
 
@waxeagle Thought so but wanted to check.
It is the were Trex question
 
gotcha
 
5:08 PM
Which spells have somatic? All or just a few ?
 
@GMNoob a good chunk
7 of the first level cleric spells
 
Are you thinking that free hand doesn't really mean free hand?
And just means things like in manacles?
 
@GMNoob I was mostly wondering if there was an imposable condition that made Somatic mean something more than simply being a "no weapon and spells" req
 
ah right, you can sheath then cast
 
So I assume that the cleric has to actually sheath their warhammer to cast S spells...
(they're wielding a shield too)
but it says "free use" that doesn't necessarily mean empty...does it?
it probably does
 
5:17 PM
I assumed it meant one free empty
Not in manacles, and not holding an item
 
@GMNoob yeah, I expect it does....it's just the cleric is going to spend a lot of time doing "I sheath my weapon and cast X"
meaning they don't have a weapon in hand every other turn to take an opportunity attack..
(the primary attack cantrip in the starter, Sacred Flame, is somatic)
 
I need to double check, but I think the eldritch knight specifically has an ability to let you cast somatic with a weapon
 
makes sense, and there was a feat our there to do so as well
 
Mage slayer is funny in what it does
Sort of highlights ways to stop mages
Nope I was remembering wrong
Now I'm confused :)
 
yeah...
I'm honestly not sure if the hand has to be "free" or just "moveable"
M spells also require a free hand (can be same as free hand for S)
hmmmm
that lends credence to "empty" hand
 
5:31 PM
Aha it's the war caster feat
Right, must be a free hand
No weapon or shield
Holding a weapon or shield in each hand does not prevent you from performing the somatic component of spellsl
But now i don't get how clerics and eldritch knights work :)
It's weird that rangers are the hardest to multiclass but are otherwise a weak low level class
And at this point I think all classes are magical :)
Well have a magic option.
 
 
1 hour later…
6:44 PM
@GMNoob yeah, that's what I'm getting at. these are classes designed to be "sword and board" but have to gain a free hand somehow...
 
@JonathanHobbs Six years in 3.5, two in 4e.
 
Well sword and board is one build option
It's possible they are meant to give up their defense for increased offense
 
 
3 hours later…
9:29 PM
I must admit I appreciate how the users are cracking down on answers to questions that are rolling inevitably toward closing.
Also, I'm going to take that comment block of mine and edit it into something more pro-forma.
 
 
2 hours later…
11:15 PM
@BESW: not my type of humorism, but... bahà'ì got mentioned
mpfh, wrong accents.
 
@Zachiel Oh, yeah, one of the NSA members showed us that during lunch break last weekend.
@Zachiel I appreciate the effort.
 
@BESW No Such Agency?
 
@Zachiel National Spiritual Assembly, the administrative body for the Mariana Islands.
 
;)
It would be cool if, in a fictional world, your faith was a cover for the USA counter-intelligence...
 
@Zachiel Iran's accused us of that.
 
11:19 PM
@BESW Not on the basis of the acronym, I hope
 
@Zachiel No, it goes a lot further back than that.
 
(That's also why I said "in a fictional world". When it happens in the real world, nothing goes like it could in the hands of a good author)
 
Aye.
 
11:30 PM
@Magician Shots fired?
 
@BESW Just a bit.
It's a good question, I think.
 
Good one, but there's always been problems in that field
Sometimes you just look at who has the better modifier (arm-wrestlers in D&D 3.x)
 
mmm, 3d6
 
@Zachiel Aye, but that's no excuse for not trying to get it right in yet another edition. I'm sure they've thought of that at some point.
We've already seen a response of "Wait, my skill will only grow by +6 throughout my career? Ew!" in the comments. I'm wondering if that shift from +5 to +11 is indicative of the actual change in the skill, or just a number that goes up a bit, and the GM is meant to flavor the qualitative change.
 
And I'm prestty sure it's not solvable within the d20 system (or most other systems based on dice, by the way)
 
11:39 PM
In which case that'd be a valid answer: represent awesomeness through flavor, don't let high-level characters directly compete with low-level characters, this makes sense despite flat math because of reasons.
 

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