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12:16 AM
[blink] Flat math is simulationist? Ten years ago people were claiming that 3.5's skill escalation was simulationist.
 
Yeah, I don't know.
 
Maybe "This math looks flat. What kind of paradigm is 5e's flat math designed to support?"
 
12:41 AM
That'd be asking for even deeper understanding than I currently request!
I'm really unsure as to why the question is unclear to some, or how to make it clearer.
 
12:59 AM
I can ask a more specific question, sure. "My epic fighter has +11 Athletics, and is being beaten by the village idiot with +5 Athletics, why am I not awesome at anything that does not involve killing?" Which is rather more mean to the system, and less interesting to me.
 
You're not even awesome at killing, just a little bit more competent
 
is pondering
Ok, the big change 1->20 in 5e isn't in to-hit or skills...it's in damage output
 
@Zachiel Well, no. You get class features to do with killing: hit points, extra attacks, etc. You can wipe out a village.
 
(and damage soaking)
the Rogue gets good at skills thanks to double prof...
The wizard gets to do cool things with high level spells beyond damage, so does the cleric.
 
Yeah, Rogue kind of sneaks past this "bounded accuracy" thing.
3
 
1:01 AM
The fighter gets more damage
(as do all the other classes)
@Magician literally
cuz +17 stealth....
 
-1
Q: Stop calling things "unclear" because you don't like the question

Wesley ObenshainIf you think the question is prone to opinions, then mark it as such. If you think the question is "too broad" then mark it as such. If that's your problem with it, use the proper mechanisms. But a question is not "unclear" just because you don't like what its asking. Vote it down and then delete...

 
Actually, what the fighter gets is either awesome stats or more feats
The fighter can sort of be good mediocre at a lot of things (Basic), or pretty good at a couple of things (Advanced)
 
Feats are optional and shouldn't, theoretically, impact the fundamental role high-level characters play in 5e.
 
@Magician yep, so your fighter will likely be sitting on several stats at 20
they get 7 ability score improvements
 
Sure. The fighter is more awesome at level 20 than they are at level 1. They don't appear to become a shining demigod of athletic prowess, though.
 
1:05 AM
definitely not
 
Which they were in past two editions I've played, and which I assumed to be the default meaning of being a level 20 character!
 
@Magician I wonder if another fighter archetype might give double prof to athletics...would be nice
 
I was under the impression that "this is a tricky bit of rules, is my understanding of it correct?" was a legitimate question.
 
@Magician I agree, I think it might be too big of a bite though. Perhaps narrowing the focus to just the fighter?
"Does bounded accuracy mean a L20 fighter can still lose a jumping contest to a L1 blacksmith?"
(though jumping is a bad example, becuase they have a class feature that improves jumping)
 
Yeah, the specifics can vary, especially as more class features and feats are introduced.
 
1:21 AM
but basically the question is "is a CR 1 monster still a threat at L20" roughly, right?
 
I don't want a question that can be voided with "well, if he took this feat he'd be awesome at that one thing you're asking about".
 
right
 
@waxeagle Not quite. I'm quite content believing high-level 5e characters are great at killing things. But that's a third of the game. I'm asking about non-combat skill interactions.
 
@Magician k
 
@BrianBallsun-Stanton FYI: When a question is closed, anyone writing an answer still has about four hours to post it, under the right conditions. (Source)
 
1:23 AM
"Can a L20 character consistently beat a L1 character at a (non-combat) contest of skill"?
 
stealth would be a good example, and use say a fighter in light armor
assume they took that as a skill
 
@waxeagle Except rogues would pop up as a counter-example, I can guarantee it.
 
actually, no, assume they get half prof and have a 20 in dex
@Magician right, explicitly exclude them as exceptional
"Can an Evil Mage find a L20 fighter?"
Essentially, the L20 fighter has a stealth of 8, and the CR1 Evil mage has a perception of +1...if my calculations are correct, the Evil Mage finds the fighter about 13% of the time
 
Aren't you comparing two people who're not actually expected to be that great at those things?
 
yes
Ok, Can a Goblin hide from a L20 cleric
that's a fairer fight
 
1:31 AM
If a 3e L20 fighter didn't put skill points into Stealth, they'd suck at it and would be found by L1 enemies, which does not diminish their shining demigod-ness.
 
darn, cleric can't take perception :(
The fighter can though, and can get 20 wis easily
Ok, Goblins are sneaky, CR 1/4 Goblin is +6 to stealth
A Fighter can get to a Max +11 perception
 
The reason I chose Athletics for the example was exactly because the fighter is meant to be the best at it, so we're comparing competence with competence.
 
@Magician makes sense
 
Hey, Magician. Since my answer (that I started before anyone thought it was "unclear") got deleted, here's the concept...
If they did the same thing in every edition, it wouldn't be worth the paper its printed on.
 
Hey. I've had the chance to read your answer :)
 
1:34 AM
Anyway, I don't think you're at all wrong in your interpretation.
 
@WesleyObenshain Which, to me, would have far-reaching consequences in dealing with 5e and it would definitely be useful to be able to have this point of view ratified by the community and available for future reference.
 
@Magician Yes. i am fighting to defend you on that one in meta. If I could gain reputation faster I'd cast a vote, but we'll see how it goes.
 
@WesleyObenshain Which is appreciated.
 
Perhaps if you summarized your statement with the question: Do the flat-math mechanics mean that max-level characters are no longer demigods compared to starting chraacters?
 
IT might help if you phrase is more as a problem, than just a question.
Like, "How should I treat high level 5e characters differently from 4e or 3.5e characters, based on the "flat math" of 5e?"
 
1:45 AM
@WesleyObenshain Probably a good idea, I'll add something to that effect.
 
It seems like a bunch of the negative stuff on your Q is asking about what problem it's solving.
 
@DuckTapeAl It seems like this is asking for a deeper understanding of the system than the question in its current form. Given how hesitant the site is atm to field such questions, I'm not sure that's the best bet.
 
Yeah.
For what it's worth, I voted to reopen your question. I think it's totally valid in its current form.
 
I tend to differ on that.
We're not going to have a site full of "questions" that are really protests about whatever 5e changes someone doesn't like. Pretending to pose it as a question doesn't change that.
 
@mxyzplk It is not a "declaration of incredulity", it is a request to confirm my conclusions, as I find them significantly unexpected.
 
1:55 AM
"IS THIS REALLY DIFFERENT FROM SOME OTHER VERSION" is not helpful. If you have questions about 5e itself, ask them.
Then maybe you should read some other RPG sometime.
"I can't believe this is different from some previous version" is not a question it's a personal problem. We don't want any more of those questions.
 
@mxyzplk this isn't that
 
Also, I'm not assigning judgement to the matter at hand, I'm trying to figure out if my understanding of the rules and their implications is factual.
 
if you think it is, then you've grossly misread and misjudged it
 
It may have been like that at first, but at this point the Q is asking something clear and answerable.
 
Yes well, I'm not alone. Read 5e and ask questions about it, not based on assumptions from any other game.
That's all I have to say on the matter.
 
1:59 AM
@mxyzplk I think you're missing the point of the question (and I'm really not sure how). The difference in power level implies a thematic difference that is not in any way clarified at the moment (by the rules).
 
@mxyzplk are edition comparison questions suddenly invalid? Because we've got a lot of closing to do if they are
and that should go through meta, not fiat
 
user61230
2:30 AM
@dampes8n Just letting you know, I think you've unintentionally exposed quite a number of documents that aren't necessarily damaging, but probably shouldn't be out there.
 
user61230
I'd double-check the permissions on your web server if it isn't intentional.
 
2:47 AM
@WesleyObenshain Back in my 3.5 days I had a player who felt it was impossible to critically hit something more than five levels higher than yourself, and impossible to critically miss against something more than five levels below.
 
@BESW I actually implemented a 'fix' to the critical hit system that basically had that effect.
Instead of the normal critical hit rules, you crit if you get a hit that is 20 points higher than your opponents AC, and you crit fail if you get a number 20 points lower than your opponents AC.
 
At the time I disagreed heartily. Today I'm glad I no longer have to have an opinion.
 
@BESW Er, how'd they come to that conclusion?
 
And the first 20 explodes in both directions.
 
@Magician I don't recall exactly (it was eight years ago). Something about extreme level disparity representing trivial threat levels which the potential for lucky crits undermined.
They felt the David-and-Goliath scenario was inaccurate to the system's level-equals-power ethos?
 
2:54 AM
Ah, so they felt that should be the case, not that the rules said so, ok.
As for bounded accuracy and why epic fighters are epic at killing things and not much else, it really comes down to goblin dice yet again.
 
So many things do.
 
3:56 AM
So, there are two things that should be pointed out in the bounded accuracy question
One, damage scales very high even though accuracy does not.
Two, because of advantage being a bonus, there are things which it's possible for a level 20 char to do, which is impossible for a level 1 char to do. Mainly things with a DC higher than 30
 
You're right about damage, but the question is specifically about non-combat stuff.
 
Still, its important to point out that accuracy is just one way to be good at things not the only way
 
And even for high level characters, they're not going to have a reasonable chance of success for DC 30+ stuff. It's basically impossible to get a check value above 11.
 
A level 20 rogue will have a +17 to skill checks
 
Ah, right, well, rogues.
 
4:02 AM
Reasonable chance is infinilty higher than 0 chance
Unreasonable chance I mean
 
You should probably make an answer saying that, then. :)
 
A level 17 fighter doubles their prof bonus for athletic checks I think as well
I'm not in a condition to currently write a nice answer :)
But I guess I can start a stub
 
The only fighter thing to do with Athletics is Remarkable Athlete, which lets them get 1/2 their proficiency when they aren't proficient.
 
Ah, not in the basic rules then
I still don't know what you mean about being basically impossible to get a check value above 11
 
6 proficiency, 5 stat. At least in basic, there is very little that can add above that.
You're right about rogue, but I can't find anything else that adds above 11.
Tons of stuff that add advantage, not much that adds a bonus.
 
4:26 AM
Ah a check bonus, not value :)
Bless adds a +d4
 
On attacks and saves, not skills.
...I don't think I see the difference between those terms.
We use them interchangeably in my group.
 
Advantage does skew results upwards anydice.com/program/12e6
 
Bless doesn't add to ability checks?
 
Yes, but it doesn't increase your check bonus. My point is that it's pretty easy to get advantage, if you want to, but it's super hard to get bonuses.
 
But the important part is that things that were impossible becomes. Possible
 
4:29 AM
"Whenever a target makes an attack roll or a
saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw."
 
and guidance just gives advantage right?
 
I understand what you mean, I just don't think it's super relevant to the question. The question is referring to the fact that a level 20 character in 3e can beat a level 1 character every time, pretty much without fail, and in 5e that isn't the case. You're correct, I just don't think it's terribly relevant.
"Once before the spell
ends, the target can roll a d4 and add the number rolled
to one ability check of its choice."
Looks like Guidance does the trick.
And is a cantrip, so if you have it, any non-combat roll is going to have +1d4.
 
Knew it was there somewhere
 
ooh... Rogue with Guidance! Skillmonkey supreme!
 
I don't agree it's irrelevant. demigods are defined by doing the impossible
actually the more I think about it, the more I realize it's not all about skill checks. Capstone abilities also allow for the impossible
 
4:41 AM
@GMNoob That's not the focus of the conversation, I think. Yes, higher level characters have upper bounds which lower level creatures can't possibly attain--but the floor of their capacity hasn't raised all that much, and that's what's being focused on.
 
Except that he pretty clearly defines what he means by "demigods" in the question, and it's not that.
In 3e, a level 1 character who is pretty good at what they do has a bonus around 7. If they push themselves, they can have an 11. At level 20, they can easily have a 32 without much effort, and can probably get into the 50s if they try.
A level 1 character cannot beat a level 20 character in a straight skill check ever in 3e. In 5e, that's no longer the case.
And that's basically what the question is about.
All of the stuff that you've said is basically correct, but isn't what the question is asking about.
 
@JonathanHobbs I'm going to do a test run on Horror of Fang Rock as a Cthulhu Dark game today.
 
It's not raised much but it is raised above an important threshold
 
4:56 AM
That (describing the threshold and justifying its importance) might be a great answer!
 
Only 200 points left! I'm getting pretty excited.
 
For the record: I have no reason to think bounded accuracy doesn't work for combat - I have not run any statistical analysis but hope authors have. Levels grant not just increase in attack bonus but hp, extra attacks, etc which all add up. While an epic PC can fight a goblin and a goblin might scratch them, there's no risk of an epic PC losing to a goblin. The disconnect of an epic PC losing to a goblin in a contest of skill is due to the habitual misapplication of goblin dice by the system.
 
@Magician You're basically correct there. There is no real way that a level 20 fighter is going to lose to a level 1 goblin, bounded accuracy or not. The biggest problem with trying to run a statistical analysis of anything in 5e is that stats generally won't show you how the game will actually run.
In 4e, that would work, since you're in the combat-as-sport kind of game.
In the 5e combat-as-war paradigm, it's less useful.
I've been playing 5e for a couple months now, and it seems like the big thing you get from leveling is more HP, more damage, and more versatility.
 
Well, yeah, we're comparing spherical adventurers in vacuum, I agree that it's largely theoretical.
 
And not so much in the phenomenal cosmic power sense.
 
5:04 AM
@DuckTapeAl Right. Thing is, in 4e you didn't get the phenomenal cosmic power either, at least not mechanically. While your numbers grew, that was a fairly abstract growth. However, the ethos of the system still suggested that you became a demigod, and thus flavor was independent of mechanics.
Which is an easy way for the system to go "yup, math doesn't work in these edge cases, but it doesn't need to, don't let epic characters fight goblins."
 
True. But that means that you lose out on the ability for goblins to fight epic characters.
 
5e, however, explicitly wants epic characters to be able to fight goblins, hence the comparisons.
 
Neither is better, or correct, they're just different.
 
@BESW Sure! :D
 
Got my regular crew over today.
 
5:07 AM
Honestly, I wish they could have two game lines going at once, a combat-as-sport 4e type game and a combat-as-war simulationist game like 5e.
 
I'm not passing judgment here, I don't actually think one is better than another, I'm trying to figure out if the ethos of goblins having a chance against PCs in contests of skill is the intended outcome.
If it is, there's suddenly a very... uneasy fact that epic PCs are exceptionally good at one thing and one thing only: killing.
Which is fine in 4e as it's a combat system, but troubling in a game claiming to be about more than that.
 
@BESW It's a miracle!
 
They're still exceptionally good, it's just the definition of "exceptionally good" has changed.
 
It creates a world where an epic character can wipe out a village, but may not always outthink its smartest kid.
 
Also, any check that really matters is going to have advantage.
 
5:10 AM
Which, actually, means that epic characters are villains of the story.
3
@DuckTapeAl Advantage is equally easy (or hard) to obtain for both contestants.
 
Except that at high level, you have way more ways to get it.
 
@DuckTapeAl Looking at fighter, like what? Rogues are special as they're skill monkeys.
 
It actually gets much easier to get advantage and negate disadvantage as you gain levels.
The fighter doesn't have specific class features (in basic) that grant him advantage on skills, but it's not just about what the one character can do.
 
goblins don't get prof bonus to skill checks
 
@GMNoob Actually, what's with that? One of the monsters they've previewed had proficiency bonuses, others didn't.
 
5:14 AM
And it's not just about being able to pass the one skill check, it's about being able to pass the other ancillary skill checks that you can use to gain advantage or impose disadvantage on the important roll.
If you're just looking at a single number vs. a single number in a vaccuum, it looks weird. In play, it really doesn't work like that.
 
depends on weapon and cr
Which monster didn't get a prof bonus on an attack?
 
@DuckTapeAl So what you're saying is, an epic character needs to put a lot of groundwork into winning against a 1st level character? Because that's a valid interpretation of the system and, again, I'm not saying it's wrong in any way, just different from my understanding of what high level meant in previous editions.
@GMNoob Not talking about attacks, skill checks. Ogres had skills, I think? Can't recall.
 
perception maybe?
 
To win more than 3/4ths of the time, yeah. That's basically correct.
The level 20 character will win most of the time, but will need to put in some effort to win every time.
 
Why do you consider an 80% chance of success to be 'requires a lot of ground work'?
I don't remember creatures having a prof bonus to skills
But I didn't look very carefully
 
5:21 AM
@GMNoob 77% chance of winning without groundwork. With advantage that improves, but I don't know if it's fair to say the low-level contestant won't ever get an advantage themselves.
 
With advantage, a level 20 character has an ~87% chance to beat a level 1 character.
 
@GMNoob Here nothics have skills, others don't.
 
What mechanic are you using? Cause if you are talking about beating you should be using contests right?
 
You're basically right, @Magician. The game is much flatter than earlier editions. However, it's a lot wider, and it means that you can have interesting encounters with characters that aren't the same level as you.
Anyway, I need to sleep.
PEace.
 
G'night!
 
5:24 AM
Nothics have skills but not prof bonuses
It's flatter but not flat
 
@GMNoob ...there's a difference? Because they clearly add +2 to a stat, except for Insight which adds +4 because magic.
 
Yes, those numbers are static
Though maybe they do have prof bonus, and the insight is double prof bonus
Hard to tell
I would not be surprised to discover the nothic is intended as a social encounter rather than combat
 
I'm surprised others aren't.
 
Why? The default for monsters is combat , isn't it?
 
It certainly is in 4e with its combat-as-sport ethos. But 5e with its return to the combat-as-war ethos emphasizes the possibility of overcoming monsters via guile. If you can talk your way past an ogre, awesome. If you can bargain with the hobgoblins, sweet. If you can sneak up onto the orcs, go you.
It certainly doesn't help that cause to label some monsters as "social" while others as "combat".
Overall, I'm just confused as to why nothics get skills while no one else does, what's so special about nothics?
 
5:36 AM
[Blink[
Three monsters, one doesn't even have a mouth...
Only skills with bonuses are listed. Which skill do you want the ogre to be using and proficient in?
'no one else' is a pretty loaded term. And it's powers are all focused on social interactions
Oh misread that , ok not all
So it's more social then attack, kind of monster
 
5:57 AM
"Combat-as-sport" is a sad thing in a way... What's the point of sneaking and clever cunning plans if the characters are essentially the best at killing them in direct combat?
 
6:11 AM
Going to wrap up my DnD adventure today... and hopefully never master that again!
 
@kviiri Never game master, or never excel in knowledge?
 
Game master. I have a good eye for detail so I pretty much excelled in knowledge after the second session already...
 
What didn't you enjoy?
 
The system as a whole, really. Somewhat paradoxically, even though I have a good memory for tons of rules and such, I really don't want all that.
Too much bookkeeping, combat feels tedious, action feels somewhat forced...
 
6:26 AM
You prefer a more "rules light" system?
 
Yeah. Also, as a lesser point, I'm not very into high fantasy.
 
Which DND were you playing?
btw, does anyone know if 4e and 3e have a "tiers of play" guideline online anywhere?
 
4e
 
Ah, sounded like you were dming 3e
 
A sound description of character classes in 5e: "At level 20 a Cleric can call on direct divine intervention without error, a Rogue can have amazing luck, automatically getting a 37 on an ability check, Fighters can jump further than is otherwise possible, and wizards have access to amazing spells."
I fully agree with it, and find it rather sad for fighters. Which is not at all new to 5e...
 
6:33 AM
I managed to keep interested in DnD until I was invited to an Apocalypse World party.
 
@kviiri True, there's not much point to that in 4e. It's all about heroically meeting your opponent head on.
 
@Magician it's only true in the Basic game.
Also, I left out combat which is where the fighter is like speedy gonzaleous
 
You probably guess how big an impact Apocalypse World has had on me, based on how much I've praised it here during the past week or so :P
 
6:56 AM
heh
 
I printed the 38 page basic playbook on my parents' cheapo inkjet printer. Screwed up the two-sided printing, as usual. The character sheets turned out fine though, and that's the most important thing.
 
hmm... "Dungeon World's text is released under the Creative Commons Attribution 3.0 Unported License" but it's not free to download?
 
I guess you're still not obliged to hand out the work for free yourself after licensing it? :P
 
@Adeptus It's free online.
 
7:25 AM
whenever these discussions about power level and epicness come up I can't help think about Captain America vs X-men
 
I don't really know anything about Captain America. Does he fight communism?
 
He used to :)
All I know is from the movies
Which when I watch I'm reminded of the importance of an iconic magic item
And how versatile they can be
 
I think the big three of Superman, Batman and Spider-man are the only superheroes I really knew of as a kid. Those three and MacGyver.
 
As a kid captain America was always about bumerang shields
All about, not always about
 
Also my mental image of Batman is based on the 60's live-action TV series, starring Adam West
I wish they'd make THAT into a video game, instead of milking the grim 'n' dark reboot!
 
7:37 AM
Ha!
Some days you just can't get rid of a bomb
 
They were re-running that series in the early 90's. Me and my brother used to watch it a lot.
Lunch at twelve, swimming in the lake at one, Batman at two.
 
Same here
Do you know what line I'm refering to?
It's from the movie, not the tv show
 
Yeah, I watched a "best of" video in YouTube a few days ago and the "bomb" was in there I think.
Adam West got typecast pretty badly, I think he didn't get a single "serious" role after the series!
Only campy ones - but then again, what's wrong with camp!
 
You have to see the full scene if you haven't. youtube.com/watch?v=jNfvFkj1H10
but ofcourse I can't find the whole scene.. they cut it short :)
 
That scene is utterly hilarious.
 
7:52 AM
The movie is hillarious
my friend and I were laughing so hard, my wife thought we had gotten high or something.
but my search skills are failing me.
 
 
1 hour later…
9:11 AM
@Magician in 4e, when people look at DPR do they include encounter and daily powers?
 
That would depend on the particular person, wouldn't it? :P
 
@GMNoob It's a complicated issue. It's much easier to calculate at-will damage - less variables.
 
Also it yields a pessimistic result, which is usually preferable to an optimistic one.
 
But I think ignoring encounter powers leads to underestimating actual DPR by a significant amount.
 
@Magician When comparing classes, did people tend to ignore it for simplicity sake, or include it in some way?
 
9:15 AM
Still, as long as the DPR is measured in the same way for every character, and characters fall within the desired brackets of DPR as compared to average monster health at that level, it's all good.
@GMNoob I believe it's mostly ignored, yeah. There's DPR calculation, and a nova round calculation.
 
@Magician And that worked as long as everyone only had the same number of dailys , right?
 
@GMNoob No, it worked for all levels. In practice, at higher levels DPR would be greater, as you won't use at-wills much at all, you'd have enough of encounter and daily powers to use them each fight. But the relative DPR between different characters would mostly be accurate.
 
I meant the nova round calculation, sorry.
 
So if my at-will DPR is 50, I kill a level 30 monster with average 200 hp (very approximate numbers here) in 4 rounds, which puts me in the 'average' column. Strikers take 2 rounds, defenders 8.
@GMNoob Nova is as much as you can manage and depends on each build. It assumes action point and any other buff you can get.
 
@Magician Aha!
 
9:24 AM
Hm, I wonder if I should make my characters' Apocalypse World a scorching Fallout-style desert or a snowy wasteland still enduring the aftereffects of a nuclear winter.
 
@GMNoob In practice, I might kill a monster of my level in 3 rounds due to encounter powers and buffs and whatnot, but the at-will DPR simply tells me I'm not too far off the desired damage output.
@kviiri Doesn't have to be any kind of nuclear thing! Though it can, of course.
 
@kviiri Both!
 
I really need to actually play some 4e so that I can follow these discussions with greater understanding.
 
@Magician Nukes did play a part in my version of the Apocalypse, although they probably weren't the sole cause.
 
9:26 AM
@GMNoob Oh wow!
 
Make it ash based :P
Pic still works!
 
Of course that'd be only the climate when the game starts. If it's the late days of nuclear winter, it will get warmer. Also players can migrate for warmer/colder climates.
 
@kviiri Do a google image search for 'Arizona desert snow storm' for more
 
@kviiri Is it going to be a long-term campaign, then?
 
It very much depends how much of your game is based around managing resources.
 
9:27 AM
@Magician As long-term as my players want.
 
I was playing in a game set in the dead of winter, we got bogged down with the GMs obsession over how many blankets we took, how we arranged travel for the old on an hourly basis.
 
@Mourdos Gameplay itself, not very much. If a player gets political power or followers, they'll be abstracted away into a few lieutenant NPCs who will manage the mess and backstab when appropriate.
@Mourdos Oh heavens, nothing like that at all.
 
Good :-)
 
I guess the big impact would be whether the main scarcity would be fuels for heating or water for drinking.
 
Scorching hot weather during the day, burried alive snow storms at night.
 
9:29 AM
What kind of system are you using for the game?
 
@Mourdos Apocalypse World (similar to Dungeon World)
 
Never heard of it unfortunatly.
 
@Mourdos Nothing a google search and free pdf download can't fix :P
 
It's a rules-light, narration-oriented system. Everything is resolved with a 2d6 + bonus roll, where "bonus" is most often a stat maxing at 3, although occasionally it's some resource spent.
 
I'm about to start play in a desert based game of pathfinder. All the playes have resistance to cold and fire, so we just bypassed the main survival element.
 
9:32 AM
Six or less means a "miss" - that'll either fail the action or succeed with a cost attached. 7-9 is a soft hit, meaning a partial success or a success with a small cost attached. 10 or more means a total success, with no cost or only a small cost attached.
 
Sounds like it has slightly more variance than Fate at least
Cool. What is combat like?
 
There are two systems for that. One's the "optional battle moves" that uses similar rolls for actions like "Stay the fuck down" and "Provide covering fire" etc.
On the other hand, the rules stress out that these rules are indeed optional and if the GM doesn't like them the players can stick to the normal moves like "seize by force" to resolve violent encounters.
Each weapon has a harm rating, for example 2-harm for a 9mm pistol and 4-harm for a handheld grenade launcher. All attacks deal the harm rating's worth of damage, minus the target's armor (unless the attack is armor piercing).
Players have six points of harm. The first two points heal automatically over time, the third needs medical attention to heal and beyond that the harm will need medical attention to not get worse over time.

NPC's, on the other hand, have no such luck - they typically die or get incapacitated at 2 or 3 harm, at the GM's discretion.
@Mourdos You can get the free "mini-playbook" online: apocalypse-world.com/AW-basicplaybooks-legal.pdf
That's pretty much all you need to play the game. There is a "full" playbook as well, explaining some of the moves in greater depth.
 
@kviiri I was looking at that, it doesn't make too much sense to. I got the whole folded sheets thing.
I'll take a look when I'm not in work
 
Oh yes, it's meant to be printed and handed out to players.
It also has some repetition because some of the most important rules for a particular character class are repeated in the class's sheet.
After DnD I find it particularly refreshing that this game doesn't even WANT me to keep track of money and ammo. There's "barter" for money - 1-barter is how much you need to live for a month if you're a miser.
 
Reminds me of exalted's resources, or d20modern's wealth mecahnic.
mechanic*
 
9:50 AM
I like wealth being somewhat abstract. I don't like tracking the cost of every single goblet of ale my character chugs with their millions.
The GM can just say "Ok, you've drank for a while, that's going to be about one barter's worth of ale now." or "Your gas tank is getting empty, refill it for one barter at Lou's or find some fuel yourself."
 
5e tangent: A friend has just pointed out that a free hand fighter's reversal appears to allow you to make the attacker hit himself.
Seems reasonable. Though either that is some cheap fuel or some expensive beer.
 
Not really - I assume living in a post-apocalyptic wasteland would skew some prizes significantly.
Since most of the people would be dead, there'd be plenty of bridges to live under. I guess the 1-barter for living costs of a month would be mostly food and water, not shelter.
Meanwhile, producing beer would require some dedicated facilities and grain that would probably ramp up its cost a bit.
 

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