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12:00 AM
4
Q: Is there a standard hierarchy when two supplemental books contradict each other?

NifusionThe spell, Energy Vortex, is found in: Complete Divine (p.164) as a 4th level Cleric/Druid spell (published May 2004) Spell Compendium (p.81) as a 3rd level Cleric/Druid spell (published Dec 2005) In both books, the spell does the exact same effect/range/damage (choice of acid/fire/electricity/...

 
...I wonder if one of the Magic Sword games would work with Trantor, that'd be cool.
 
12:50 AM
@BESW these are very interesting words
 
@AncientSwordRage 4e artifact mechanics were kinda cool.
 
@KorvinStarmast 4× figurine of wondrous power
@BESW I hardly played, despite much enthusiasm
 
In 4e, the elephant Figurine of Wondrous Power is an artifact, and artifacts are intelligent items with Opinions About Your Party. You're supposed to get one artifact every five to ten levels, and it sticks around with you for a couple levels before going away happy (leaving a reward) or angry (punishing you). Its attitude is tracked by its Concordance score, which goes up and down depending on what you and the artifact do together.
And powers the artifact gives you access to increase/improve or decrease/reduce depending on its Concordance score, too. So Tantron likes using his charge power, meeting other large creatures, and smashing things; he dislikes being summon indoors or underground, and taking friendly fire.
If you anger him too much he starts attacking allies whenever he's damaged. But if you make him really happy he can stay in elephant form indefinitely, and use Shadow Walk.
Artifacts were major story movers; having one dramatically changed what you could do, and provided new interesting priorities and values.
Your magic sword or archon's spellbook or whatever, has its own agenda and it's using the party as much as the party is using it.
 
1:06 AM
Was this rule... Optional? I don't remember it at all
 
It's the GM's choice when/whether/how to add an artifact to your game.
If you don't get an artifact, the players never have reason to interact with its ruleset.
 
I never read the DMG, which explains this gap of knowledge
 
But you could get an artifact very early in the game; since they're designed to only last a couple levels, artifacts themselves have recommended level ranges for the party to get them.
 
When I played we all started with equipment so... 🤷🏻‍♂️
 
I liked to drop artifacts about once every five levels.
 
1:09 AM
Never got to level up so we never got loot
 
Ah, that'd make it harder to get an artifact, yeah.
Though, 4e doesn't usually tie loot to leveling up.
Traditionally the GM is expected to scatter the loot bundles throughout the level, unless they're saving up for a dragon's hoard or something.
These days there are games entirely dedicated to the "your stuff has agendas too" concept.
Jun 6 '19 at 22:37, by BESW
Magic Swords is a two-page micro TTRPG. Play as enchanted weaponry and enact the perfect escape - if you don't blow everything up first. It's a silly and dramatic game for a different kind of sword and sworcery.
Jul 11 at 0:17, by BESW
Upcoming Kickstarter (13 Aug): Gun & Slinger by Nevyn Holmes is a game of mystery, hope, and finding your way in a world twisted by the forgotten child of a god that ate the sky.
 
@BESW that sounds pretty cool
@BESW yeah, I'm surprised items are only given every 5 levels though, especially if they're meant to be spread out
 
...no?
Artifacts are completely independent of the standard loot/item distribution system.
They tend to turn up in the fiction alongside a loot bundle, but mechanically they're totally separate things and follow their own rules for how you get them, just like they have their own rules for what you do with 'em once you have them.
Every level the GM distributes [party minus one] magic items of [party level plus one, plus two, plus three, etc] levels, plus enough gold to buy an item of the party's level.
 
1:26 AM
@BESW oh
 
The GM can also choose to give the party an artifact, if they choose, but the party can only have one artifact at a time and the artifact leaves of its own accord after a while.
 
I've played to much magic the gathering ... I had assumed artifacts === equipment. Things make more sense now.
 
> artifacts are intelligent items with Opinions About Your Party
 
@BESW my brain addled sleep thought that was off
 
 
1:40 AM
@BESW this but in reverse
 
 
1 hour later…
2:54 AM
I have a cute little cheery thing: so today (In my time zone) is my birthday, and one of my best friends organized a whole bunch of people to text me happy birthday throughout the day as a sweet surprise. Just goes to show there are some wonderful people in the world, especially since several of these people saw me absolutely murder the entire party last time we could have rpg club in person...
 
3:26 AM
@ThomasMarkov I suspect the WotC perspective would be "the SRD is not a rules reference, so the renamed versions of stuff in it aren't relevant to questions about the 5e rules". Likewise, when stuff in the SRD is contradicted by the published books (e.g. the sword of sharpness does 14 extra damage on a nat. 20 per the DMG, vs. 4d6 extra damage in the SRD), only the DMG's text is relevant
(For reference on what the SRD actually is, if not a rules reference: "The Systems Reference Document (SRD) contains guidelines for publishing content under the Open-Gaming License (OGL).")
 
3:42 AM
@V2Blast You should write that in an answer.
 
@BardicWizard Happy birthday!
 
It’s imo a better answer than the one I received.
@BardicWizard whoa it’s my birthday in 17 minutes (local time)
 
4:26 AM
@ThomasMarkov happy birthday!!
 
5:20 AM
@ThomasMarkov Is there a mainsite question? I just assumed you were asking the chat :P
ah, found it:
0
Q: Are the spells Leomund's Tiny Hut and Tiny Hut considered the same spell for the purposes of combining magical effects?

Thomas MarkovThe Player's Handbook contains the spell Leomund's Tiny Hut, and the Basic Rules contains an SRD version of this spell called Tiny Hut. The descriptions of these spells are completely identical. The rules for combining magical effects say: The effects of different spells add together while the d...

 
 
2 hours later…
7:03 AM
posted an answer :P
 
1
Q: Are the spells Leomund's Tiny Hut and Tiny Hut considered the same spell for the purposes of combining magical effects?

Thomas MarkovThe Player's Handbook contains the spell Leomund's tiny hut (on p. 255), and the Basic Rules contains an SRD version of this spell called tiny hut. The descriptions of these spells are completely identical. The rules for combining magical effects say: The effects of different spells add together...

 
 
2 hours later…
9:00 AM
Morning all
Got a downvote on https://rpg.stackexchange.com/questions/174191/does-adding-multiple-skills-when-combining-creatures-cause-balance-issues

Is there anything that should be improved on the question?
 
@StuperUser I think someone may disagree with the premise
 
Aug 25 '16 at 22:19, by BESW
It's been my observation that one downvote means "Take a look at what you can polish or re-focus, but otherwise just accept it as noise."
 
@BESW agreed
 
Thank you. Yeah, without any more information from the downvoter I couldn't see an issue. It's a short question and I've framechallenged it myself in an answer. Yeah, it felt like a noise downvote, but didn't want to blithely carry on if it was a blindspot for me.
 
Always fine to check in with chat about these things! Thank you.
 
9:10 AM
@BESW I thought you said cat then and I still agree
 
Also true.
 
Also, someone's been bumping disarm questions
 
10:08 AM
@AncientSwordRage That would be @V2Blast realizing the tag got made and that I forgot to also go round and add it to the old questions :)
 
accurate :P
 
@Someone_Evil I want going to name names, but that seems right
 
@StuperUser not really tied to the downvote on the question, but you don't need to announce that you're challenging your premise to do it.
 
It sure helps it not get mistaken for a NAA though
 
Plus the structure of your answer seems to be a bit too short, and emphasizes the fact that you're challenging the premise over the actual main point of the answer (i.e. you're saying "I'm doing X because Y", where Y is the actual main point of your answer, and X is just sort of meta-commentary about what your answer is doing - but phrasing it that way seems to emphasize X over Y)
@Someone_Evil I suppose, but even in its current form I did wonder to myself whether/how it was addressing the issue (for both questions it was posted on :P)
 
10:15 AM
Well, the issue is they were trying to create an X suing method Y and ran into an issue. Frame challenge-y answer is to say "use method Z instead"
 
It's always helpful, frame challenge or not, to have a "this is the effect my suggestion creates and why I think that effect is the solution to your problem" section.
 
yep. (even when it's your own problem you're trying to solve :P)
It was just a matter of the answer(s) not completing the thought/filling in the gap
 
10:51 AM
@V2Blast @Someone_Evil I've added some more to one of the answers including some references to where in the DMG the relevant details are, so it feels like a good and useful answer to the specific issue of each NPC type and the process of creating monsters in general rpg.stackexchange.com/a/174223/3819
 
11:08 AM
Added some more references to what the balance issues should be.
It turns out the section of the DMG about creating and modifying NPCs/Monsters has a bunch of information that answers my questions about modifying a monster and is relevant to them! Who knew?!
 
@ThomasMarkov am I making sense with my comments here?
 
10
Q: Are creatures that are immune to disease affected by the harm spell?

PureferretThe harm spell, flavourfully, states it creates a virulent disease You unleash a virulent disease on a creature that you can see within range. It later calls out that Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes. But no wh...

 
> Your maximum HP is your maximum HP, you can’t have more than your maximum except by having temporary hitpoints in addition to your actual hitpoints.
this may sound dumb, but is there a source on this?
 
11:48 AM
> A creature's current hit points (usually just called hit points) can be any number from the creature's hit point maximum down to 0.
Morning friends
 
@ThomasMarkov Bor Da!
 
I just deleted my comments
 
@ThomasMarkov Likewise
 
@Pureferret theres a typo in your profile bio
I'm a recent graduate with a perchant for Java, Science, Coffee, and all sorts of Games!
Perchant (noun) a bird tied by the foot, to serve as decoy to other birds by its fluttering.
 
and repetitive! Java is another word for coffee :P
You do have a penchant for grammar, @ThomasMarkov
 
11:52 AM
@ThomasMarkov I will get to it one day
 
I've customized my profile around the stack network, so to change it I should change it everywhere individually or in bulk then re-customize
 
12:24 PM
It seems my question about tiny hut was somewhat polarizing.
its at +7/-5 right now
 
@Pureferret My brother and I are home brewing an artifact which more or less 'unlocks' powes as the players level up. (Granted, none of the current players are of the right class to use the higher powers, but who knows what the party will look like when the levels change? We have quite a bit of transition, and some players retire a PC and start another one...)
 
@KorvinStarmast Similar to the Vestiges of Divergence from EGtW?
 
They just stumbled across it in an introductory adventure, and have already been attacked by the cult that it originally belonged to. (Gave me a chance to try out the NPC Bloodhunter from Mercer's home brew. It was OK as an NPC)
@ThomasMarkov Not sure, I'll have to go and look that up.
 
> Typically, the advancement of a Vestige of Divergence echoes its wielder’s own journey of self-discovery, whether that involves triumph or failure. However, a Vestige of Divergence might evolve on its own during moments of duress or desperation for its wielder, granting additional aid in times of need. These moments of advancement are up to the Dungeon Master to identify and enforce, and might manifest in unexpected ways.
 
@Pureferret Ah, there's an easy ask from the DM. (Not!) I wonder if someone can craft those ... hmmmm....
 
12:29 PM
> A Vestige of Divergence typically remains dormant until its wielder achieves 9th level. It becomes awakened between levels 9 and 15, and achieves an exalted state between levels 16 and 20. Ultimately, though, this progression is determined by the Dungeon Master.
 
@ThomasMarkov Seems like standard Bakerian bloat; since I've not played in an Eberron campaign at those levels, I may be mistaken though.
 
You could just buy elephants. They're only 200 gp a pop (PHB 157)
6
 
@ThomasMarkov what my brother and I tried to do was unlock one ability at a time so that the item goes from uncommon, to rare, to very rare, to legendary, to artifact due to feature addition some what comensurate with tier of play. Not sure if we have achieved that, however, and we won't know until/if the game gets into Tier 3.
 
1:02 PM
@KorvinStarmast IIRC, that would be from the Wildemount book, referring to campaign-specific macguffins from the Critical Role show.
 
@MikeQ never heard of it :P
 
Whoa, I think an artificer with crossbow expert can use a shield and a handcrossbow and still get both crossbow attacks
 
Can't they just take repeating shot?
 
@Someone_Evil Yeah, that's how. repeating shot eliminates the need of a free hand to reload. So you can have a shield and handcrossbow and get multiple attacks.
 
1:18 PM
Ah both as in Action+BA, I assumed they'd also be getting Extra Attack (which the battle smith does)
 
@MikeQ Ah, so it wasn't Eberron? Well, Matt M is bloaty ... and bloat is easy to do in home brew.
 
@KorvinStarmast Welp, seen 3 character sheets so far...no 10' pole.
they'r enot going to find the entrance :(
 
@NautArch What? Going into a Gygaxian dungeon with no 10' pole? I wonder of Mage Hand will suffice for a lot of that poking and prodding ... we'll see, I guess. We didn't have cantrips in the auld daze ...
 
@KorvinStarmast I've told them to include it and still no one puti it on their sheet.
Mage hand will work for some things...but not all.
 
@NautArch You can lead the kids to books, but some of them will try to eat the books ...
My granddaughter is just beginning to enjoy being read to by my daughter, however, she also tries to grab the corner of the book and chew on it. (She's 11 months old)
We get to see that action thanks to face time sessions ...
 
1:25 PM
board books are the best for that!
 
I don't miss teething ...
 
definitely don't miss that
 
But I will soon be old enough that I may revert to drooling again ... 😛
 
@KorvinStarmast My daughter finally quit eating books.
 
@ThomasMarkov Glad to hear that; does that mean she just graduated from college? 😁😆
 
1:28 PM
haha no shes 17 months.
 
Not sure if you have seen the movie adaptation of The Name of the Rose - that will scare anyone off of eating the corners of book pages ...
 
@KorvinStarmast ha! phenomenal movie and book.
 
Yeah, quite the masterpiece
 
She really loves this Noah's Ark book (Amazon link). She will sit for tens of minutes flipping the flaps on this one.
 
1:41 PM
@KorvinStarmast Gave them another reminder :P
 
@NautArch How do you store a 10' poll?
 
@ThomasMarkov carry it? One player is smart and getting a collapsible pole
for one of their common items
 
That's nice. We break ours into pieces and have the druid cast mending when we need it to be 10' long.
 
oh, it's just common. I'm letting them buy it.
one guy playing a tabaxi warlock said "I can cast jump at will and have a climb speed, i don't need a pole"
okeydoke!
 
can you jam the poll into the ground then use your climb speed to stand on top of it?
 
1:49 PM
@ThomasMarkov acrobatics check!
 
@ThomasMarkov That's actually a pretty clever idea...
Not sure what advantage you can cheese out of that but it is clever
 
If there was someone with a backstory involving a circus, i'd allow performance :)
 
"Well my whole family was in the circus. Then they all died in a murder disguised as a freak accident. I trained hard for years to get revenge. This rich guy adopted me and trained me..."
So I climb up the pole?
 
roll that d20!
 
d20
 
1:54 PM
16
 
you make it with flourish.
 
woohoo!
 
@Rubiksmoose combine with a single immovable rod for an infinite ladder.
 
You find a location to firmly plant the pole and swing yourself up to the top, balancing on one foot on the end.
 
@NautArch Here's what that looks like. (Kinda NSFW? - shirtless guy in a primetime network TV show)
Also RIP Sam Lloyd :(
 
1:58 PM
NVM still wouldnt work with immovable rod
 
I do love the immovable rod. One of my favorite items to get or give.
 
@Rubiksmoose likewise
 
Just open ended enough to allow for some awesome creativity, but also almost no way to break the game with a reasonable DM.
 
@Rubiksmoose for a given definition of break the game
 
indeed lol
 
2:04 PM
@Rubiksmoose My personal favorite use is whipping it out when you get swallowed by a big creature.
Where you going buddy? NOWHERE
 
Brilliant :)
 
@ThomasMarkov thats exactly where my mind went too
 
@ThomasMarkov Excuse me while I whip this out?
 
@NautArch can you activate items with a whip?
I kow that's not what we're talking about, but I prefer this topic
 
@AncientSwordRage not a mel brooks fan?
It's just a proclamation for being named sheriff. sheesh.
 
2:12 PM
@NautArch I am, but I'm a little rusty
 
2:45 PM
@NautArch "So, we are really going pole vaulting in the Tomb of Horrors, really!"
 
@KorvinStarmast Party is still pretty combat focused in design. ANy encounters should be dealt with swiftly.
 
@Rubiksmoose "And then, I started pole dancing and that's how I ended up on America's Got Talent !"
@NautArch Wait, is the sheriff near? heads off to bake a pie
 
^this guy blazing saddles
 
3:00 PM
@NautArch This looks like a job for Poley, the animated 10 foot pole DMPC
 
@MikeQ If that ever comes up, they're fighting Clippy
 
3:23 PM
my leomund's tiny hut question got 1k views in 18 hours
Ah, hot network question hit it.
 
One of my players added a magic item to their DNdbeyond build and now we can't figure out where it's from.
 
Does it have a name?
 
Platinum Tower Shield
 
Sounds quite valuable.
Is it made entirely of platinum?
 
dunno, can't find it :)
 
3:29 PM
its not in homebrew...
 
and i can't find it just searching the interwebs
 
that means your player created a homebrew item and it isnt public.
 
He didn't, though.
I trust him
 
Ah, one of your players created it and that shares it with everyone in your campaign.
 
ohhoho!
 
3:31 PM
everyone in the campaign will have it show up in the item lists.
 
It's on stackizen campaign!
so one of those created it!
but wait, shouldn't I see it?
if it's in my campaign?
 
I expect the following question I want to ask on the exchange to be closed, so I'm gonna field it here to see if there's a good way to ask this.
 
I can see it from my stackizen character only.
 
What exactly was the 5e Bonus Action Spell rule designed to curb?
What were the designers afraid of?
 
@Axoren lichdom?
 
GcL
3:34 PM
^ That's correct. They were worried about liches
2
 
@NautArch "Hey Billy, how come your mom lets you craft two phylacteries?"
 
@ThomasMarkov Can you click on it to get the 'page'?
 
GcL
I expect the bonus spell rule was designed so the wizard class wouldn't be so damned quadratic as in previous editions.
 
The origin of that meme is actually kind of a horrifying follow-up, because the next line is "Because they're skinless!"
 
3:35 PM
@NautArch Doesnt seem like it.
 
so weird
 
GcL
You start letting wizards get multiple spells in a round and things get magically ugly in a hurry.
 
@GcL The Wizard class has VERY little access to Bonus Action spells, if at all.
 
Are any of your players also in stackizen?
 
I think they get Magic Stone?
 
3:36 PM
@ThomasMarkov yeah
 
Dragon's Breath
Expeditious Retreat
Far Step
Magic Weapon
Misty Step
and Shadow Blade
The thing I can see being more likely is Sorcerers' Quicken Metamagic
But then why make it a general rule against all spellcasters?
The class most affected is Cleric who can't cast Cure Wounds and Sanctuary in the same turn, for example.
 
GcL
There aren't that many bonus action spells in the first place regardless of what class you are.
 
There's like 35
But many of them find themselves on common spell kits
 
GcL
That's about right for 6 per casting class.
 
A Fiend Warlock cannot cast Hex and Scorching Ray in the same turn. This is an instance that came up at our table last week.
You also can't cast Counterspell against a Counterspell countering any Bonus Action spell you cast.
Because you cast a Bonus Action spell on your turn, so you can't cast any other spells except Action-speed Cantrips
But Action Surge is hunky dory.
 
GcL
3:43 PM
I think action surge is the only way to get two non-cantrip casts in a round, no?
 
@KorvinStarmast XD
 
@Axoren seems like it was a hard problem they couldn't solve
 
@GcL Cast Fireball, get Counterspelled, Counterspell that Counterspell, Action Surge: Fireball. Three spells in one turn.
 
GcL
3:59 PM
Can you use your reaction while casting a spell of your own?
Oh.yeah... shield is the use case that actually comes up.
 
You need both hands free if they both use somatic components
 
GcL
When someone is holding an attack to hit caster. Actually, I don't think think that's come up in a long time, so it might have been a 3.5 thing.
 
@Axoren so should some spell casting classes get action surge but only for spells? More at 11
@GcL sounds like a good question
 
GcL
Nah. It's unlikely to come up and I dont think 5e has the interrupt spell as it's being cast rules.
 
@AncientSwordRage No, it's balanced by the fact that you have to dip Fighter. However, some casters should be able to cast two spells if one of them is naturally a bonus action
 
4:03 PM
@Axoren that would be nice
 
Counterspell happens while you're casting Fireball, so if you use the same hand to Counterspell that Counterspell, you can't be casting Fireball.
In fact, you wouldn't be able to even try to use the same hand, because Somatic Components require you to have the hand free in the first place
 
> Can you cast a reaction spell on your turn? You sure can! Here’s a common way for it to happen: Cornelius the wizard is casting fireball on his turn, and his foe casts counterspell on him. Cornelius also has counterspell prepared, so he uses his reaction to cast it and break his foe’s counterspell before it can stop fireball.
Directly out of Sage Advice.
Or should I say...OBJECTION!
 
GcL
You can auto-identify spells being cast that you also have prepared?
I usually allow a reaction to use arcana to identify a spell.
 
@GcL Reaction is common. I usually only auto-ID spells for players if they've seen that caster cast it before. Or casters from the same order.
@ThomasMarkov What's the objection?
 
GcL
So the 2nd time they counterspell the character, they can identify the counterspell for free and use their own. Seems fair.
@Axoren Can casters from the same order use each other's spell books without having to recopy the spells to their own?
 
4:14 PM
@GcL Not all casters from the same order are Wizards.
But in many cases, how they cast is similar while how they memorize and scribe may be different.
 
GcL
Do wizards and druids from the same order cast fireball in the same way?
 
Like how students take notes, but learn the same topics the same way in school.
Different sources, different lessons.
 
GcL
Eh.... you'd be surprised at they myriad of ways students, even in the same class, learn stuff. Sure they get the same answers on the exam... but they definitely get there in a completely different way.
 
Wizards pick spells out of the Weave.
Druids are bestowed spells divinely.
When a wizard teaches another wizard a spell, they're showing them where that same spell is in the weave.
@GcL That's the difference in the scribing and memorizing. But the spell is the answer on the test, not the method of getting it.
 
GcL
@Axoren It seems like that rationale would mean all fireballs spells are the same. 1+1=fireball. Once you've seen one you can auto-identify it always?
 
4:19 PM
The signature Fireball bead is the same, but by the time you see that, it's not worth identifying; the spell has been successfully cast.
What you're really wondering is if you can identify the somatic components and verbal salad a caster is making before the spell finishes.
 
GcL
Gotcha. So druid and wizard from same order have same verbal salad?
 
If they can even be from the same order.
Then why not? But they get their spells from different sources.
 
GcL
I dunno. I thought order was something from your campaigns.
 
It's a vague concept. Same wizard school, same druid circle, same Church, etc.
 
GcL
subclass or specialization?
 
4:22 PM
While one Wizard teaches the gang signs to cast Fireball to another Wizard, they're gonna look the same. However, many different independent wizards can learn Fireball by throwing different bat-guano covered gang signs.
@GcL Personal affiliation. Wizards of Hogwarts cast differently than Wizards of Pigpimple.
 
GcL
Okay. So that is something campaign specific then.
So can druids and wizards be in the same order?
 
I can't think of a way that makes sense for it.
 
GcL
Edge case averted then.
 
Wizards can't teach Druids spells and Wizards can't learn Druid spells.
 
GcL
Never have to worry about druid and wizard fireballs being the same.
 
4:24 PM
Unless maybe there's some overlap and the Druid can scribe a scroll?
Can Druids even cast Fireball?
I know Fire Druids used to be able to in 3.5/PF
 
GcL
Druids get some weird spells added to their class list depending on which circle they pick.
 
Wildfire Druid is a UA, so they did release it
Just not official official yet
 
GcL
Sure... lightning bolt or haste or whatever usually is a wizard spell.
 
Yeah, Land Druids get that, I'm pretty sure
At least the cool ones do. 😎
I'd have to say that if a Druid scribes a scroll, they've essentially done all the work towards "wizardifying" the spell, so if a wizard learned it from a Druid-made scroll, it would be the same expression of it.
 
> many different independent wizards can learn Fireball by throwing different bat-guano covered gang signs.
 
4:32 PM
> Components: V, S, M (a tiny ball of bat guano and sulfur)
I'll never get over the fact that the wizard carries a bag of poo with him everywhere.
And stops at a general store for refills every time you're in town.
 
GcL
4:46 PM
I didn't think those components were consumed.
 
They're a negligible-cost component, so as long as you have a focus or spell component pouch, it doesn't matter if you consume them or not.
However, I advise against consuming bat guano.
 
@Axoren And not just carrying it with them, they stick their fingers in bat poo every day (that they want to cast Fireball).
 
To be fair, Wizards should just constantly be effervescing various hazardous chemicals. I'm pretty sure all that crap mixing around in their spell component pouch would at least make Mustard Gas.
At least
So, their handshakes feeling sticky is the LEAST of your worries.
 
5:03 PM
@Axoren I'm aware they have bat pooop as a component, just never visualised them as gangsigns
13
Q: How to make spell components relevant again?

AshterothiThe spell components mechanic has always seemed a bit ham-fistedly handled in D&D since 2nd edition. What should be an interesting way of defining a wizard generally becomes "I have my pouch" and eventually becomes "I have the feat that means I don't need the pouch". At the same time, forcing a...

 
@AncientSwordRage I never thought talking about a Wizard's hood would be ambiguous.
 
5:21 PM
@AncientSwordRage I like to imagine it like them doing the Naruto jutsu hand signs.
BAM! fireball to yo face
 
@RevenantBacon I wish there was a benefit to two-handing a spell like that.
Extra oomf.
 
This is when you cast it with quickened spell
 
Use both hands to cast a spell. Deals bonus damage to Uchihas.
 
I remember there was a sign language rap battle video out there.
Can't find it now.
 
5:31 PM
That sounds dope
 
@RevenantBacon it is
 
 
1 hour later…
7:08 PM
You think my question about leomunds tiny hut merits the intellectual property tag?
Since the justification for the correct ruling relies on Wizard's concern for copyright/IP law?
 
@ThomasMarkov but it just adds context right? It doesn't change it from a yes to a no...?
Although if I was interested in intellectual property, I would be more interested in this question
On balance I think it merits it
 
IP concerns are exactly the reason for concluding that you cant stack tiny hut on lemound's tiny hut.
 
3
Q: What happens when you heal someone who is under the effects of Feign Death in response to Harm?

PureferretHere is a hypothetical scenario: Have Harm Cast on a player character(reducing the maximum hit points) Cast Feign Death on the player character, suppressing (not removing) the effects of the disease (not healing, but restoring the maximum hit points they have) Heal them (now that their maximum h...

 
@HotRPGQuestions turns out cheesing is hard
 
7:40 PM
The IP tag is for “questions related to copyright, trademark, and/or patent law as it applies to the publication and distribution of tabletop RPGs.” This is just a niche rules question, not an IP law question.
 
So a tag only applies when the question directly concern it, not when the answers do?
 
tags describe the question, they don't describe the answers
another guiding principle would be to ask: is a person who's interested in intellectual property law going to have a good answer to that question, or be interested in its results for the purposes of learning about intellectual property law? the answer in both cases here is no
(though V2 goes on a long tangent about a connected issue)
 
@AncientSwordRage @doppelgreener See here
 
i see that, but with the answer coming down to "it's the same spell, based on the basic way the rules work and the actual purpose of the SRD" this isn't really about navigating IP law at all
 
@doppelgreener this is true
@ThomasMarkov I'm not actually interested in IP law, so I'm not the best barometer
Tagometer?
 
7:46 PM
the only catch is when it comes to homebrew or third party products that called it this because they had to, but that's also not about IP law, that's about pointing out that it's still the same spell
 
 
1 hour later…
8:55 PM
6
Q: Thirsting Blade question about number of attacks

CyanicIf you have a weapon in each hand and Extra Attack, neither light, you can use Extra Attack to attack with each of them on your main action. But, if you have Thirsting Blade, and no Extra Attack, can you attack once with the non-Pact weapon, and then make another attack with your Pact Weapon, or ...

 
@ThomasMarkov No, IP concerns are indirectly the reason why tiny hut is a thing at all. The reason for concluding you can't stack them is that you should be using only one version of the rules at a time to run the game, and that version will call the spell either tiny hut or Leomund's tiny hut, not both.
 
 
1 hour later…
10:07 PM
(Note: Sara's work is independent, and NOT a follow-through on Perkins' claim that Wizards will be improving its disability rep.)
The Wanderhome Kickstarter has passed $104k of its $18k goal.
 
10:42 PM
lol
 
Quinn Murphy wrote a twitter thread 'being able to tell the difference between your preferences and design 'rules'."
Dee Pennyway wrote a twitter thread about how Eberron inspired the Sun Children in Mnemonic.
Questin' Crunch by Gourmelee Games is a rules supplement for the Quest Role Playing Game. It focuses on adding mechanics for tactical combat, long-term play and character growth, and just enough crunch. It's like adding potato chips to a burger.
We Are All Love Blaseball is a game jam to create tabletop roleplaying games that expands on the cultural event that is Blaseball.
Kitsuba wrote a twitter thread about "the backstreet boys rules of writing" which would also be good prompts for character creation.
John R. Harness reposted the entries to the 2018 #ExquisiteGame jam in which designers created "expansions" to a non-existent, never-released sci-fi rpg.
The TTRPG Safety Toolkit has its own Twitter account now.
Orion D. Black wrote a twitter thread reminding people that "If trpg wants to expand outside of its small fan/consumer base, you've got to stop making Actual Plays and start making SHOWS."
WTF Studio is sharing their WTF Pamphlet RPG Template files for Affinity Publisher, along with the pamphlet location/mini-adventure "My Minister's Was The Biggest Pyramid."
Lucha Libris wrote a twitter thread showing "how I emulated Quest's "house style" for laying out my own custom content, using only Google Docs, with no professional design experience."
(What's So Cool About) Mighty Thews? by Monkey's Paw Games is a Sword & Sandals RPG for 2 or more players. One player takes the role of the Chronicler and portrays an ancient world full of wonder and peril, and the others take on the role of Players and create Heroes who explore that world and experience that wonder and peril. Made for the What Is So Cool About Jam.
Nevyn wrote a twitter thread about intraparty mechanics and GUN&SLINGER.
Planarian wrote a twitter thread micro-reviewing bird-themed TTRPGs.
BOLT RPG Crafting Hack by Cas is a set of weapon and armor crafting rules for the BOLT RPG Engine by Ajey Pandey.
Stay Behind Me! by Lexi the Fae is a set of expanded rules for the BOLT RPG (Version 0.2.5) by Ajey Pandey. These rules are designed to make shields feel like something you actively use during a fight in order to defend yourself and others, rather than a piece of armour that gives you a passive defense bonus, and are best used in campaigns that feature tactical combat.
Viditya Voleti updated Space Goblins! with its finalized ruleset. The next update will be the final layout.
 
11:12 PM
Dungeons of the Dungeons by The Dev Team is a one-page dungeon diving game inspired by Pasión de las Pasiones. Choose from a variety of classes and get an adventurer going in minutes. The Dev Team wrote a twitter thread about "some of the design behind the game and why people should be looking at Pasión de las Pasiones."
Ajey Pandey wrote a twitter thread outlining a very personal idea for a Wanderhome playbook: the Bureaucrat.
...okay I think I'm caught up.
The Ultraviolet Grasslands and the Black City by WTF Studio is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of ‘heroes’ into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.
 
11:49 PM
Last two days of Kickstarter: Jiangshi: Blood in the Banquet Hall by Wet Ink Games. An RPG of Chinese immigrants running the family restaurant by day, and dealing with the hauntings of Jiangshi by night!
 

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