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Ben
12:11 AM
So I had a bit of fun in my Friday game. We're playing a lvl 20 5e Game.
 
20??
 
Ben
Yeah. The GM said we all start at level 20. Just a bit of fun
The game is basically a resetting dungeon. Several Tiers of difficulty to explore, some reward with Loot, others with additonal boons/feats.
 
@Ben ohhh, how much time does take to make lvl 20 character sheet?
 
Ben
Well personally I had a bit of help with mine haha
 
Which class you are?
Any spell caster would take a lot of time to make
 
Ben
12:17 AM
Level 17 Barbarian/Level 3 Fighter
Path of the Storm Herald (from Xanathar's)/Champion
 
Oh
How much characters are?
 
Ben
Uhh, there's 9 of us in total, I believe. But our games are usually only about 3-5 players at once
 
Impressive
 
Ben
So this particular game, the "Boss Monster" that the GM came up with was actually just a series of curses, and it ended up in a PvP situation. It was very tense, and very exciting :D
It was me vs 4 other players - the Barbarian vs a Wizard, another Barb, a Rogue/Warlock, and a Cleric
They nearly knocked me down, until someone managed to shake off the curses that were affecting me. Got me down to 11 health from 265
 
PvP in D&D? That is weird
Ahh curses
 
Ben
12:22 AM
It can be fun, if done properly
 
265???
That is a lot
 
Ben
Honestly that is actually a little weaker than average for a level 20 Barb. Haha
 
Well, I don't know, I never reached level 5 so...
265 sounds like a lot
 
Ben
It does, but at the same time, enemies will hit you a lot harder too. I took a hit that was roughly 70 damage
 
@Ben That is a full Heal!
 
Ben
12:27 AM
Haha yep.
 
@Ben, some day I need to figure out a way to play in your game. Time zones are a bother ...
 
Ben
@KorvinStarmast Haha yeah. What timezone are you in?
 
That one shot with mike was a hoot. I am in Central time, same as Chicago and Dallas.
 
Quick question: What is an Ooze?
 
GMT +5 or +6 depending on if we have Daylight savings time going or not.
 
12:35 AM
I just found one
 
Black pudding, grey ooze, etc
Also a politician
 
Ben
@KorvinStarmast Ah yep. I'm AEST - We don't use DST
 
Melbourne?
 
Ben
@KorvinStarmast Brisbane time
 
12:37 AM
@KorvinStarmast They have imp shape, and they are in a pool of blood, which reduce our max HP
 
@EnderLook politicians? XD
 
I discover they are ooze asking to an actual imp... but I don't now what to do
Ok, thanks
 
Ben
Nov 28 '18 at 3:21, by Ben
@KorvinStarmast It was named after the plane that crashed there, carrying a strain of intelligent fungus called "politicia"
Relephant :P
 
heh, primordial slime ooze ...
 
Ben
12:47 AM
We have one politician, Bob Katter whom I am a strong believer is actually just a drone, and his hat is the one that is the "intelligence". You very rarely see him without his hat. Lol
 
Let's not talk about specific politicians here, please.
Remember that the Be Nice policy means being nice to people who aren't SE users too. Flawed as the policy is, I think that bit's pretty darn good.
 
Ben
That's fair.
He did throw $1.8mil at a new dam construction initiative after the flood.
 
@KorvinStarmast I have more one-shots in the works. Nothing ready yet though.
 
Ben
@MikeQ Sign me up as "interested" :D
 
hey there @KorvinStarmast
hey as well @nitsua60
 
Ben
1:04 AM
Also speaking of PvP, I heard a story where a bunch of new players got together, and after a few sessions, the DM turned the Barbarian PC on the other 4 players. After incapacitating 2 of them, and nearly doing so to the other PCs, the DM reversed the situation - allowing everyone to get back up again.
The party was only level 2, but the moral of the story was that the rest of the players were complaining about the Barbarian always running into combat "We always need to save you, or heal you, or revive you - stop running into combat!"
The DM used this to show the rest of the party this is what the barbarian does - and he does a damn good job of it!
They laid off after that. Lol
 
@MikeQ When you do, know that a willing participant is here ...
@Ben That's the old "role" in "role playing games" and people forgetting the barbarians' role ... :)
 
@Ben heheheheh.
@KorvinStarmast you about to chat some?
 
Sure .. wanna come up discord?
 
Ben
And actually, I have asked about countering rage and it is not an easy thing to do... you gotta be prepared
 
Ben
1:28 AM
 
 
2 hours later…
Ben
@BESW Is that literal?
 
@Ben Yes.
 
Ben
Well then. Can't say they lied...
 
4:11 AM
I’m curious to read any opinions on the Al-Qadim #dnd setting from people of Middle Eastern descent. If you know of any such accounts, could you point me to them? I’ve had limited success. I'm not asking anyone to do homework, just if the thoughts are already out there. Thanks!
 
4:27 AM
We talked about that in chat back in 2017.
 
Ben
5:26 AM
Also - Potential balancing issue request.
I have recently been awarded with a new weapon - a Greastword of the Gods. Asked the GM for the stats and he said it deals 4d6 damage, but can only be wielded by large creatures.
So I do need to use a Potion of Growth in order to actually use it, meaning that I don't deal an additional d4 damage with it.
However, I'm a Barb/Fighter (champion) meaning that if I hit on a 19 or 20, I'm dealing 9d6 damage.
 
Try sending it back to Amazon with a note that it's the wrong size
 
Ben
@MikeQ Or on the other hand I could use a potion of growth (which I do regularly), so I can pull off stuff like "Angry Mooing" escalates to "ANGRY MOOING"
And more importantly, "Oh no... oh no!"

"ANGRY MOOING"
[14ft tall Minotaur burst through the brick wall]
Ok so I just clarified with the GM. Since my strength is currently at 25, and I am over 7ft tall, he's "Ok with calling the Minotaur 'Large', since it mainly refers to grappling and carry weight"
Hrrrrm
 
 
1 hour later…
6:46 AM
4d6 from the weapon, +4d6 from normal crit, +3d6 from brutal critical. that's 11d6.
 
Ben
7:08 AM
@MikeQ Wait... 3d6?
Where's the other 2d6 coming from there?
 
@Ben 17th level barbarian rolls 3 extra damage dice on a critical.
 
Ben
@MikeQ I may have to revisit that then. Lol.
In truth it's been a few weeks since I played 5e - I've had a lot of other stuff going on and my other games are Savage Worlds and Pathfinder
I have a lot of dice, but I'm not sure I have that many d6s haha
 
@ColinGross Thanks to your suggestion, I looked up the Ars Magica 4e book and read it over the weekend. I'm kinda impressed by a lot of things in there, but I don't think I'd enjoy playing it. The concept's quite wild though!
It made me want to write my own game about the life of a ridiculously power gothic wizard lörd.
 
Ben
7:27 AM
@kviiri Lörde*
Lol. Not actually correcting your spelling. Just adding extra "flair" to it haha
 
I get that :D
 
Ben
Also @V2Blast I assume you likely picked up on it, but the weapon itself is too big to be wielded by a medium creature, so I would (normally) have to use a potion of growth to actually wield it properly. Hence no additional d4 damage :)
 
7:48 AM
@Ben Because the sword grows from large to large?
 
@Ben yeah, makes sense
 
8:16 AM
We once played this playtest-limbo'd system, Here be Dragons, where the players take the roles of different kinds of dragons who reign --- subtly or otherwise --- over a large swathe of land that evolves over time
So it has a Microscopey feeling to it, with the world evolving
The dragons themselves are nigh-omnipotent, even when doing things that aren't their particular strength. The game does quite strongly push the point that you don't roll to see if you can do something because you're a fricken dragon. Only gods have a chance against you and even they can't take it easy with you.
Instead, you roll to see if you get something done before losing your patience and deciding it's not worth the effort. Or throwing a hissy-fit that destroys a civilization or three or whatevs :)
Anyway, I feel like merging concepts from that game with Ars Magica to make a game about wizards conducting their research and exercising their nigh-unbounded power on constantly fluctuating world of muggles
 
@kviiri oooh at least in concept I dig it
 
@trogdor I recommend you to check it out :) It's not the most fine-tuned system in existence (eternal playtest limbo...) but I think you can use it for inspiration for other game concept planning
 
8:33 AM
@kviiri Is it this?
 
@kviiri we just played "Triasic Park" and it was great in concept, but when we played it we found it was weighted towards failure,... like really heavily
 
I like looking as systems which use randomization for something other than pass/fail outcomes.
 
8:47 AM
@BESW Looks correct
@trogdor I've liked reading your after-game reports of it
It's a good illustration that you can't just reskin Lasers and Feelings, throw some wacky mechanics in and get a good game
 
It attributes Honey Heist, but it's like somewhere between Honey Heist and Lasers and Feelings and Cthulhu Dark, but with the least interesting interpretation of each.
It's got the Lasers & Feelings skill set but without the Laser Feelings tie mechanic. It borrows Honey Heist's narrative-driven skill control but without a hook for player agency to use it. And it uses Cthulhu Dark's sanity escalation but removes the slow build and the endgame tension.
 
Ben
9:36 AM
@MikeQ the sword wouldn't grow, I'd grow big enough to wield it. At least that's the idea lol
 
@kviiri did I post something like that here?
 
@trogdor I'm not sure if it was you or BESW but I gathered you were playing it together
 
ah yeah ok
that makes sense if he posted it
I do not remember doing that
I was wondering if my memory went away today too
XD
 
Actually seems like I was remembering doppelgreener
yesterday, by doppelgreener
So, Escape from Triassic Park, building on that conversation BESW shared from our group:

The Panic mechanic just needs to go away. It does nothing for the game, and it's not even clear what should happen when it makes you freak out.

The system needs fail-forward mechanics built in OR, more preferably, a resolution mechanic that has you always succeed but only roll to see how well you did, like Cthulhu Dark.
Starting from there
 
ah yep
we all three spoke to each other hitting I believe these same points
makes sense to share it here
so. Greener doesn't mention details it looks like
I only skimmed it, but Greener was playing a Galimimus, who has low dino and high escape, I ended up playing a T-Rex, who has the lowest possible escape and the highest possible dino
what ended up happening: Greener gets way more panic than me, then Greener can't get rid of it easily and ends up panicking a lot (it doesn't help that Galimimus has extra panic to begin with)
meanwhile my T-Rex is getting at least a little less panic to begin with, and about 5 out of every 6 rolls or so in which I am trying to reduce panic I manage it
so that' where Greener is coming from with the whole panic thing, keep in mind here, T-Rex is the best you can get, and I still was failing at least a few rolls
meanwhile everyone who doesn't get T-Rex is going to be stuck with a lot of useless panic that just robs agency
 
9:46 AM
yeah
 
and even the T-Rex players out there are still going to be stuck for half the game just stomping humans to remove panic
even if it's easy it gets old after a while
not because it wouldn't be fun to play a T-Rex stomping humans, but because if you ever want to do anything else the panic mechanic is,... a barrier
 
So yeah just to be clear I fully agree with everything @doppelgreener said about Triasic Park, I just wanted to provide a little context
As the T-REX in the game I still found some of the mechanics problematic, including every once in a while wanting to use escape for something and always failing those rolls
But it only gets worse from there for the other Dinosaurs
:/
 
10:16 AM
Yup, all of that.
 
Ben
What's the chance of getting 36 on d6s opposed to on d10s?
 
@Ben as in, on d6×6+d6-6?
 
Ben
Not sure of the math
I suppose I should mention the situation I'm wanting to use is using escalation dice. So it would require rolling successive 6s,in order to roll the next dice
So, effectively 6 successive 6s, as opposed to 3 successive 10s followed by a 6
 
Six successive 6's'll be just (1/6)⁶
 
Ben
Yeah
 
10:24 AM
Three 10s, then 6 or more is (1/10)³ * 1/2 (because 6 or more is half of the d10's range)
So it's 1/46656 vs 1/2000. d10 is clearly better
 
Huh! That's 0.0005, on the D6s it's 0.00002. Surprising.
My intuition was that bigger dice would make escalation much harder.
 
Ben
True, but the twist is the amount of escalation required is doubled
But the chance in still not quite half?
 
@Ben More like 1/20, not 1/2
The obvious cases to adjust my intuition are (1) a really huge dice, which rolls higher than a low number nearly always, (2) a d35, which has a 1/35 chance to hit that mark, clearly much better than 1/2000, and (3) a d2, which has a high escalation chance, but does not add much, so still needs 18 escalations, and 2¹⁸ is a quarter of a million, so even worse than 46656.
 
A d1 would be good but you technically never reach a result
 
10:47 AM
Check out the math on Danger Patrol: Pocket Edition. It might have some dice-number gimmicks that could help.
For example, you roll lots of different kinds of dice at once, and high numbers help your successes but 1s create problems.
 
11:07 AM
@kviiri Well, yes, I guess that's part of where my false intuition came from.
 
11:41 AM
@trogdor You also mentioned the dinosaurs like the Velociraptor (who have 3 escape and 3 dino) also seem like they'd be quite unfortunate to play: you absolutely always have to roll only 3 dice for everything. (If my math is right, that's a 5/6 * 5/6 * 5/6 = 57% chance of failure; you will fail more than half your attempts to do anything.)
The problems in Escape from Triassic Park are so great, I suspect it had minimal playtesting, and none that didn't involve the designers present in the group.
 
Actually, the 3/3 dinos still have a +1d6 for certain circumstances feature.
Every dino has the capacity to roll at least 4d6, but for several of them it takes a lot of effort and the co-conspiracy of the GM.
 
@doppelgreener oh yeah I forgot I said that but yes
That's also something I'm concerned about regarding the game Mechanics
@BESW but that just goes back to the group needing to make up for the design of the game
 
Right.
And, well. Even when T-Rex was rolling 5d6 vs wall, he failed how many times? four?
 
@doppelgreener Yeah, it sounds really bad. To reiterate my perception based on your story...
3 hours ago, by kviiri
It's a good illustration that you can't just reskin Lasers and Feelings, throw some wacky mechanics in and get a good game
 
@BESW 3 or 4 times
 
11:49 AM
I think we're dissecting it not to trash a game that's obviously made as a silly bit of fun, but because it's a great lens into game design choices and we're all interested in getting better at understanding that.
 
@BESW yeah
The sad bit is that a lot of commercial, more serious game dev happens with a similar mindset
 
@BESW 3 or 4 times in a row while trying to deal with that walled off area
 
(to be fair to Triassic, I've no idea how long it has been out. For all I know it could still be in the works and we see a revision within a few weeks or somesuch!)
 
@kviiri Indeed, I can hardly say Triassic Park is unprofessional. [wry grin]
 
@kviiri The original post is from June 10, 2017
 
11:51 AM
@doppelgreener ...I guess it never got a revision then
 
Not that I'm aware of :)
(There's no follow-up in the #dinosaurs tag from the author's blog.)
 
Mostly they just added another 6 dinos.
 
@BESW And yeah I don't want to trash the game, but it is a heck of a learning opportunity to dismantle and analyse.
It's also an example of ludonarrative dissonance that is very clear to see and feel: both its presented story and the context of the films it's riffing off are not served by the mechanics, which instead explore an entirely different story.
Which makes it a good case study for learning about ludonarrative dissonance.
(hence why I go into how the game needs to be restructured with mechanisms like always succeeding to serve that narrative)
 
12:11 PM
Heh, feed popped out a post about playtesting
Quite apropos
 
I thought so too :)
 
...Since when is Chaosium a small publisher?
If I had to compare White Wolf and Chaosium, I'd say the "bigger" publisher would be the one that didn't shut down in all but name for half a decade. Twice.
 
So we're throwing around ideas for an Ars Magica of our own. I'd like to maintain some sense of wizards having a special knack for some sort of magic, but not massive skill blocks nor strict definitions. My first idea was color, since that's flexible, gives a good rough picture of the mage's nature and is already used in a variety of fiction
 
Going for a Lantern Corps sort of thing?
 
I guess? I'm not that good with comic books :P
 
12:23 PM
Each of the Lantern Corps is a different color, associated with a different emotion that drives their powers: courage, rage, love, etc.
 
So each wizard'd have a specific color, and be stronger with spells that invoke their color somehow. A red mage could have an easier time conjuring fire or enchanting blood to clot, while a blue mage would be good with things of the sky or the sea. A black mage could harness darkness, death, fear or somesuch (the association can be conceptual)
 
Or you could go for the DFAE concept and tie specific magical themes to specific approaches.
 
I think that's quite close to the intended effect already, but I'm a bit uneasy having the main defining factor of the wizard's speciality be reliant on just a single sense. The abstractness pleases me, but it comes to bite me in the butt if I want it to be understandable to someone who can't see or perceive color.
@BESW What's DFAE?
 
Dresden Files Accelerated.
 
Ah
Can you give an example?
 
12:29 PM
Well, DFAE itself is actually kinda... complex and messy... for this, so I'll talk about an interesting thing the playtest did which they dropped for the final text.
 
@kviiri "Rats, it's a peaceful lagoon." "But you're a blue mage right? You should have no trouble with this." "Yeah, but this water's just really clear."
 
You take a stunt that says "I'm specializing in [magical theme, like fire or foresight or telekinesis] and I use it [approach, like Hastily or with Guile or with Flair]."
So you can use fire magic, but only Hastily. If you want to use it with Focus, you're out of luck.
 
@doppelgreener Blue mages are the best at blues
 
Hehehehe
 
You can take another stunt to pick another theme/approach pairing, or to add more approaches to an existing theme.
 
12:32 PM
@BESW yeah I mean, they weren't trying to make a game that they were making people pay for or thinking too hard about the mechanics, I don't want to just trash on the game for having flaws, but we've been pointing those flaws out so I wanted to put my two cents in
 
Crypt of the Necrodancer has an awesome Chess-themed boss, with a blues BGM, called "Deep Blues". One of my favorites
 
@doppelgreener yeah I have to double agree on that point
@kviiri oh man, one of those games that I would love if it weren't for the timing element
which I know, it's a major element of the game
XD
 
@kviiri I love that one.
@trogdor There's an alternative character with no rhythm behaviour.
 
I have been playing Invisible Inc a little bit though
I love it so far
@doppelgreener huh really?
see I didn't know that
maybe there is hope I will play it after all
 
Bard moves freely with no beat. Enemies move when they do, only when they do.
 
12:35 PM
interesting
 
He's one of the alternative characters, and he's unlocked from the start.
 
Cool
I assume all the others use that mechanic though
 
All the others use Cadence's default mechanic so you'll only need the monk anyway :P
 
@trogdor It's quite awesome
@trogdor There's one character that moves at double time :-)
Kills my wrists
 
@kviiri I actually really like the look of it, the art style, the character/monster designs, and the music
But that one shared mechanic,... I just know it would annoy me
 
12:42 PM
The last character of the story mode moves normally but suffers damage when missing a beat. And has only one hit point, and can't find weapons. They do get a free Potion (essentially a single-use extra life) as a small compensation for their other disabilities
 
Jeez
Hard mode
 
@trogdor I was referring to Invisible there :)
 
Oh
 
@trogdor Did you get the DLC too? (Contingency plan or whatever it was called)
 
@kviiri yes
@kviiri wait so what do you mean by missing a beat if not in Necrodancer?
 
12:44 PM
@trogdor Oh, that part was about Necrodancer :)
 
Oh
Oh I see
 
...well
pretty much everything except "It's quite awesome" was
 
Ah
Lol ok
That's the only part I didn't get confused by
 
I kinda like the way Invisible: Inc works
 
Yeah, I like it so far
 
12:45 PM
You complete assignments and get rewarded with swag you can use for the final mission. Better stats, better gear, better programs
 
However,... Not reloading guns in-between missions is annoying
And I wish I knew it worked that way before picking two guys with guns I thought would synergize with each other and wasting all their ammo on the first mission
@kviiri first run I got all the way to the final mission with 4 operatives not including Monster
I still died big time
My one complaint there is, I think I got a really bad map at the end with tight corridors with lots of guards
I didn't have much room to actually,... Hide
 
@trogdor Yeah. Map generation can really screw you over
It's not too common to actually get a really unworkable map but... it happens
 
It hasn't happened often but when it does it hits hard
It's probably only screwed me over twice
 
Later in the game you can often salvage those situations with stealth gear
The most important trick in Invisible to know is that you want to leave guards undisturbed as often as you can. A guard stunned will start hunting for your agents when they wake up, and they won't stop.
 
I had stealth gear on two people in that final mission,... But it only saved those two people
And of course it runs out fast so they were surrounded by guards when it did anyway
 
12:51 PM
Yeah. Sometimes you can get by with trickery... use the stealth gear guys to lure the guards away
But even that's not always enough
 
@kviiri that's what I've been building on the is latest run
Ko as few guards as possible
And when I do I have an agent who starts with a paralysis injection
So they stay down longer
 
Yea
In some maps, it's also feasible to just keep dragging a guard around for a while
 
I've done that too
 
To take advantage of pinning. Although with two agents only, it's probably not worth it
 
But,... It kinda sucks
It was kinda ok the one time I had four guys though
It's not like you absolutely need all four of them at all times
Most of the time anyway
Unless the map screwed you a little with 50 doors to check out
To be fair sometimes the maps do the opposite and stick a few guards in unnecessary dead end rooms they don't leave XD
I like that
 
12:58 PM
Yea
 
hey there @user7126710, welcome to the RPG.SE lair :)
 
Back in the 1990's, I played this Finnish isometric shooty game called Assault Trooper. It had the coolest feature ever that you could destroy walls
Sometimes I wish Invisible Inc had that too
Explosives could create proper holes one could walk through but normal guns could create holes large enough for shooting through, too
 
@kviiri I think that would be great too, maybe limit the number of times you could do it per mission or something like that so it doesn't get out of hand, but it would really fix those stages that do make things way harder than they should be
I mean,... I'm playing on the easiest difficulty still and it's definitely hard enough without the,... anomalous maps
 
1:24 PM
it could be an uncommon but not rare drop or something
or an augment that you can only use on a long cooldown
 
Yeah
 
1:38 PM
Another thing I dislike is that site list missions aren't usually worth it
although you get a lot of cash from those too
 
2:13 PM
@kviiri ah the ones that unlock other missions?
I've done a couple and been disappointed each time
I wanted to get a match between a big key and a money vault but it Never seems to happen
 
@trogdor Yeah. Almost always just better to keep doing the ones you have.... you get more available with time anyway
 
I get a key and then,... It's for the wrong corporate vault
 
THEORETICALLY you can get assignment types you want if you take the site list missions, but I don't think even it guarantees anything
@trogdor Huh... I don't recall there being this kind of a mechanic. All keys are, afaik, compatible with each other
 
You get a choice of 4
You sure? Because I didn't try the key
I did assume that if I went to the available vaults it would not work because they were from a different Corp
Maybe it's a little easier than I thought
Still, I could do that without a site list mission if that's the case
 
Sounds like a first person shooter cross between Monaco and Shadowrun
 
2:18 PM
@trogdor Pretty sure... I've never noticed the key not working
 
It's actually turn based stealth XD
Mk
@kviiri must just be me assuming then
 
Monaco is stealth too, so at least that's right! And the setting's pretty shadowrunny, with cyberpunk corps ruling the world
 
Like I said, I didn't try any keys yet
 
@trogdor You can actually spend keys in two different types of missions: in vaults, where you get some extra credits, and in cybernetics labs, where you can access a special implant drill
 
Ah
 
2:20 PM
The locked implant drill allows you to remove an existing implant as an alternative to installing a new, usually better-than-average one
 
Ooooh
I saw one of those before but couldn't get to it
I did two implant missions so far
Both actually on my newest current run
I'm glad I tried them because they rule
Augs are great
 
Morning!
 
@Rubiksmoose Avast matey
 
How arrrr ye?
 
In a metaphysical sense? Or in tabletop context?
 
2:34 PM
Either?
 
In that case, I'll have to meditate on my answer
 
@trogdor They are! And they're free (when acquired during augment missions) :)
 
2:51 PM
@MikeQ how's the metaphysics of your table top? Any recent changes in aura you want to address? dice rolling the wrong way? water running uphill?... yes... yes... I see. Your table top might be haunted.
 
@ColinGross I which case I fully recommend flipping the table over and using the bottom.
 
@Rubiksmoose (╯°□°)╯︵ ┻━┻
 
3:12 PM
Exactly!
Now everyone needs to ask some interesting 5e questions please.
Or Masks, but I daren't hope for that.
 
"Why are Tieflings?"
 
:| lol
 
@Xirema Everybody asks "why are tieflings" but nobody asks "how are tieflings".
:(
 
@Rubiksmoose Aren't you tired of 5e questions yet? How many interesting do you estimate haven't been asked yet?
 
@ColinGross Nope not tired of them at all really. I like any questions honestly.
 
3:22 PM
@Rubiksmoose Even the homebrew ones? Even the walls of text about edgelords being balanced AND edgy enough?
 
It is always surprising to me when a really interesting question comes up and I wonder how it hadn't come up before. It is a testament to the amount of details and interactions in the game that weird and confusing things are constantly getting churned up.
@ColinGross Well those I can certainly do without lol
 
You can dig up all the session 0 posts about talking with your players about decisions and explaining why you're doing things such a way as a DM.
The good ol' "go get 'em, tiger" pep talk for new DMs.
I feel like referencing the session 0 and spells do what they say they do posts should be a macro.
 
3:41 PM
hah. Not a bad idea to have some copy pasta for that.
 
 
2 hours later…
5:19 PM
Can we get some dupe votes on this if people agree?
(I jumped the gun and VTC as unclear otherwise I'd close it myself)
 
@ColinGross Currently in self-imposed DM exile, and on a spirit quest to learn better DM skills via observation and example. Meanwhile still brainstorming possible one-shot / short campaign ideas.
 
@V2Blast what do you think of that linked Q? I know you also have dat sweet sweet dupe hammer.
 
I voted as unclear because I figure it's more useful to figure out what they're actually asking before making it a duplicate
 
5:36 PM
fair enough!
Anyone here see the Oscar nominated short films? We have a theater near me that plays them all back to back.
 
6:20 PM
@Rubiksmoose I VTC'd as a duplicate, but the banner says "closed for being unclear"...
#WorkingAsIntended
 
hahaha
 
There were more votes for unclear though, so it makes sense.
It's just weird that it lists my name in the banner alongside everyone else.
 
Yeah. I think if someone had dupehammered it it would actually change the close reason.
Hopefully OP will come back sometime and explain what they are actually asking
@Xirema oh btw I might consider dropping your answer reaction answer into the old reaction question possibly. I think it is very good so it might be worth it if you think it is.
 
I'm sure a mod can fix it
the OP said that question matches anyhow
 
Yup. I'll throw down a flag so a mod can change it over.
boy my typing ability has a serious case of the Mondays today lol
 
6:33 PM
mo flags mo mods
 
@Rubiksmoose I think only the part about the Ready Action is new information, based on what's already in the old question. I have no problem though if you think it's good enough to move over. My answer might need to be updated to consider Bonus Actions though, even though I don't think there's much to that part.
 
@Xirema Hmmm yeah I think SSDs answer is pretty good and says pretty much what you do. I think I might like yours oh so slightly better though. I think it is borderline honestly. I would certainly give it an up vote personally.
 
@Rubiksmoose Eh. I've already hit the daily rep cap anyways. XD
That question about subdividing the price of a Sling Bullet keeps getting more attention.
 
hah! I wondered actually.
Yeah that question/answers attracted impressive attention and still it.
 
 
1 hour later…
7:49 PM
btw, you about @nitsua60?
 
8:28 PM
@kviiri yeah if I had to pay for them in the mission specifically for getting them it wouldn't be as good
 
@trogdor One useful tactic, btw, is to use the dark red zone of the guards' LOS to attract them to wherever you want them
Can be a convenient way to distract a nasty guard without permanently alerting them (they resume patrols if they see nothing out of the ordinary)
If they see multiple movements within their dark red area, they chase the last. This is also convenient
 
8:54 PM
yeah I have used that before
a couple times I literally needed to because of the stage layout
 
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