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12:00 AM
3 am here maybe not the best time for a monad tutorial
2
 
I just realized that this kind of looks like an 80s space movie.
 
@Veritas no worries :)
 
alright then, later everyone and once again Techy thanks for the offer!
 
you're welcome, sounds like you got it anyway :)
 
Pip
12:24 AM
lol
 
12:59 AM
dang it's only 9 pm here...I still have like half of my day ahead of me
guess I'll waste it playing league
 
 
1 hour later…
2:13 AM
LoL
@Wardy thanks :)
 
2:47 AM
holy shit I just won a game after being down 12 kills to 2
and 3 turrets
 
:D
 
 
4 hours later…
6:31 AM
good afternoon
 
6:54 AM
@Jon 53.3% complete , 15 hours remaining ..
 
 
2 hours later…
user92578
lol
 
it starts off great
and then it's like
how does this access that again? and oh god i gotta change things up a bit, lets do it this way and wait nopppeee ah well stuff it
it runs! nobody will know
 
user92578
yeah
 
user92578
so much to do but nothing I want to do nor do I know how do I want to do that stuff
 
8:39 AM
like my interaction mechanic, you stand in front of an NPC, or stand next to a door, there's a collider trigger
and the hero class once per frame checks to see if it's standing in an interaction trigger
but now this wheel, I need to check if you're able to press the interact button without using a collider
 
user92578
I have pretty much a similar mechanic
 
so even in just typing this, realise I've probably made this harder for myself than I needed to lol
(added a few if/else checks against this non-interaction mechanic to spaghetti into the system lol
but yeah, a WeaponWheel, displaying 8 WeaponWheelSlots, which each can hold a WeaponWheelSlotItem
 
You should type out ideas and how you think you'll solve it in the chat more often.
Often it'll help you spot problems.
 
and you move the mouse or whatever and if you're over a Slot, equip the item you're hovering.
but now I'm adding an "Edit mode" so you can manually assign where you want your currently-equipped item to be located on the wheel
and so lots of temp placements as you move and hover around, swapping out, lots of if checks and yeah, it's complex but it's not, gets me thinking at least
yeah I like to type my thoughts out, even if I don't always post
 
user92578
9:14 AM
I guess I just gotta pick up a task and do it
 
that's the one
if it's a task worth doing, do it
if it's not worth doing, drop it
 
user92578
first I need a list of tasks that need to be done
 
don't always need a list...
play your game
decide what's missing or what you'd like to improve
 
user92578
well currently I'm pretty happy with the gameplay
 
user92578
but I have nothing else in the game
 
9:16 AM
make an ending
a goal
 
user92578
ah, that's a good one
 
then you reach the end, and your game is done :D
and then you can fill in everything else in between
 
user92578
hmm, so somekind of a boss
 
user92578
I wonder if I can draw anything suitable for a boss
 
user92578
maybe the boss could be just a really powerfull character
 
9:20 AM
give him a hat :d
 
user92578
definitely
 
user92578
he needs a name
 
user92578
gunvillain?
 
user92578
doctor something?
 
justin bieber??
 
user92578
9:24 AM
lol
 
user92578
two minutes of drawing and turns out that the final boss is a magician:
 
user92578
 
Monte Count or something
 
user92578
"Count GunVillain"
 
nice
 
9:27 AM
Villain doesn't sound that cool
which mother would name her son "villain"
 
user92578
maybe it's his villain name
 
Count Gunhat , guncloak etc..
 
user92578
Count BlackCape
 
but villlain name shouldn't have "villain" in it..
 
user92578
have you heard the name of my hero? :D
 
9:28 AM
@Tyyppi_77 yeah..the right name..
 
reminds of this guy from an old cartoon
 
I dint hear, i read :P
 
user92578
on the other hand, "GunHero" vs "GunVillain" could be really epic
 
user92578
or really lame
 
Snidely Whiplash or something was his name lol
get creative!!
 
9:30 AM
Your hero should be called "BieberBlaster"
 
user92578
I wonder if I'd be able to animate that cape
 
I stumbled upon a spambot that failed parsing it's spam. :P
Looks kinda funny :P
 
user92578
plot twist: the final boss is the brother of "GunHero", "GunVillain"
 
user92578
hence the similar names
 
metal gear solid -- Solid Snake vs Liquid Snake
 
user92578
9:32 AM
LOL
 
You need to add a guy that helps you in some levels: "GunBro"
 
actually people are used to stories with brothers being enemies. try a different plot twist..
@William'MindWorX'Mariager haha :D
 
Tried and true isn't a bad thing.
Trying to be too original can be a problem :)
 
family ties add to the drama
 
GunGirl -- Girlfriend of GunHero who gets kidnapped by GunVillain. Wow , a typical classical Indian movie ..
 
9:34 AM
I like it!
Reminds me of super meat boy though. :P The villain has a top hat too.
 
lol
 
user92578
and in the end scene GunGirl gives birth to a GunBaby, that is named GunHero Jr. and then I can start working on the sequel :D
 
there ya go
 
plot twist -- the father of gunBaby is Gunvillain..
 
user92578
I WAS JUST ABOUT TO SAY THAT! :D
 
user92578
9:38 AM
you guys don''t happen to have a waving cape reference gif bookmarked?
 
user92578
 
user92578
How in the world I'm a going to draw that
 
Very carefully.
 
are you developing a game for PC ?
 
user92578
yup
 
user92578
9:53 AM
First test (not too bad I think), and sorry about the speed, it's almost two times faster than the actual animation
 
user92578
user image
7
 
that looks so slick man
the parallax bg
good colours
the movement
:D
 
user92578
now what kind of a gun should he have?
 
user92578
@Chris thanks a lot :)
 
user92578
I'm thinking a small machine gun (SMG?)
 
user92578
9:57 AM
or two pistols
 
is it a contra type of game?
 
user92578
kinda
 
Assault Rifle
Maverick type
M4A1
 
user92578
But I'm thinking that he's too sophisticated for heavy guns like an assault rifle
 
heavy gun --> M249
anything will do as long as it has a cool fire rate
 
user92578
10:00 AM
wow you know your guns
 
this should be ideal..
 
user92578
yeah! exactly like that!
 
@Tyyppi_77 looks good
 
user92578
thanks!
 
thats an MP5 ,the gun in call of duty that i never use unless it is with me at the start of a mission (which I swap whenever I get the chance to)
 
10:05 AM
ah yes, the trusty mp5
 
G36C and M4A1 were the favourites.
@Tyyppi_77 looks awesome..
 
user92578
ty!
 
10:23 AM
@Tyyppi_77 what framework do you use?
 
user92578
SDL2
 
user92578
But I've built a great framework of my own on top of that, and nowadays I don't really use any SDL stuff in my everyday game code
 
@Tyyppi_77 I've decided to stay away of the things like "my own anything" if there is some good alternative to inventing your own wheel )
 
user92578
So I'm thinking about a boss fight, where the hero stands on the left side, and the villain shoots at him from the right, jumping up and down the platforms, and you have to avoid the bullets and wait for him to transition into a vunerable state
 
user92578
@JohnPoison Well the framework isn't something I planned doing, it's something that has come together as I've developed the game
 
user92578
10:28 AM
Basically it's wrappers and such over SDL stuff
 
user92578
 
@Tyyppi_77 Sure, It's natural thing
 
user92578
Something like that
 
10:51 AM
Good morning GDSE
 
user92578
Hey!
 
Good morning.
 
mornin
 
11:54 AM
allo
 
user image
7
still a bit to go but getting there
 
Nice
 
That looks awesome @Chris
 
12:09 PM
:D
 
@Chris Yeah, that looks really great.
I've always been a big fan of the wheel/radial menu.
 
Me too. I want to use that in an editor I am planning to make
grrr >_< delta time.. jittery movement :p
Should one normalize DT ? lol
 
user92578
12:25 PM
@Chris really cool
 
Pip
morning GDE
@Chris nice
 
user92578
morning @Pip!
 
Pip
gif looks nice @Tyyppi_77, good progress :D
 
user92578
thanks!
 
Jon
12:46 PM
awesome gifs
 
1:01 PM
I just found the +6 Blowgun of Lokkij's Execution. Hmm...
 
Pip
Hahahaha
 
1:32 PM
Ooh, they revamped the DCSS homepage. Much better; it even shows live games.
 
Pip
nice
 
Though the images for the live games appear to have no connection with what the character in the actual game is doing. :(
 
Pip
That's annoying, but it's still cool :D
 
True. :D
 
user92578
3:09 PM
You can now pick up weapons from dead enemies
 
user92578
really cool
 
user92578
3:23 PM
Now I need to think about adding more guns to the game
 
user92578
and possibly some kind of loot crates
 
user92578
currently I have: assault rifle (general machine gun), semi machine gun (light machine gun) and a minigun
 
bazooka and grenades
 
user92578
bazooka might be fun
 
user92578
also I might add more controllable stats to the guns, like bullet spread and damage
 
user92578
3:25 PM
currently I only can control the fire rate
 
@Tyyppi_77 laser )
 
I thought about that but not sure if it fits the theme
 
user92578
yeah...
 
otherwise through an alien plasma blaster as a reference :p
 
user92578
I'll put these down somewhere
 
3:30 PM
throw*
 
what about melee weapons?
 
user92578
hmm, I don't currently support those but it's a possibility
 
@Tyyppi_77 how do you edit levels?
 
user92578
I use Tiled
 
great app
 
user92578
3:33 PM
yeah
 
user92578
and has everything you need
 
Hey everyone
 
Hey!
 
user92578
Hey
 
I am a math student with an interest in Computer Graphics. What book do you suggest for the mathematical theory of computer graphics? For example, I've seen some notes on Physical Based Rendering and there is a ton of math (distributions, integrals (for lightining) etc . Suggestions?
 
user92578
3:39 PM
okay bullet damage is now controllable!
 
Pip
@Nickolas hm... I would actually suggest doing some research into the core OpenGL concepts and graphics cards in general. All they really are is the application of a TON of math. Sorry that I can't recommend a book; it's not my field.
 
Pip
cool
 
@Nickolas get a good linear algebra book
matrices are the biggest part of computer graphics
 
@Nickolas Game Engine Architecture
 
3:52 PM
is that the one from naughty dog?
 
yep
 
great book
 
It's the best book I've ever seen.
 
I am not sure if it applies for most indie developers though
the game development gems series is also great
 
@Veritas maybe you're right
 
3:55 PM
@Veritas I have good linear algebra books but I'm interested in the math background, I've read Math for 3D game programming and it contains mostly matrix transformations and is quite simple for me.
@JohnPoison thanks
 
@Nickolas there are a lot of complicated (for me) articles about physically based shading. BTW what about this pbrt.org ?
 
@JohnPoison I've downloaded the book but haven't read it yet, seems very interesting maybe Ill get it second hand
:)
 
well it's a great book so get to it when you have the time
 
@Nickolas Game Engine Architecture covers basics in terms of math, but It gives deep knowledge about how programs work at the low level, how to write efficient code for games and etc. If you're interested in programming it would be interesting for you
 
@JohnPoison Since I'm also interested in programming I'll definitely give it a try, due to my math background I would love to see how advanced math apply to computer graphics, thus the question for the book reccomendation
 
 
1 hour later…
5:21 PM
new site up
 
5:34 PM
Nice job
 
Joe
whack a mole! nice
 
5:53 PM
0
Q: What makes a game development tools question acceptable?

AnkoBackground: This recent question about Unity's machine identification was put on hold, while this question about installing Unreal Engine 4 survived the close-vote queue. Both have comments about whether to close them. (Links to further case studies would help.) Our site tour states that we acce...

 
@SpartanDonut thanks, todders. :)
@Joe :)
 
Joe
hows it going today everybody
 
I made that long ago, but it's still pretty fun if you're looking for a pure reflex challenge
not great for me; pneumonia again, didn't sleep last night
 
Joe
throw that on mobile
 
needs adjustment for mobile
 
Joe
5:57 PM
seems like a perfect game for the platform
 
it's too fast to have your finger covering up parts of the board
but I'll probably make a version some time that addresses that issue
 
Joe
hmm... you could make a "mini map" idk if that works?
 
still have to make Lane Blaster, Cognizer, Crystal Shuffle and Match-M
lots and lots of protos to get made into full games
Cognizer is probably next. we'll see
With LowDown actually going out the door soon, my motivation will probably pick up.
though I still have to write the store text and get screenshots together and stuff
after that, I hit the submit button :)
 
Joe
nice man do it
 
well i better try to get some sleep
will talk later ;)
 
Joe
6:03 PM
hagn
man animated pixel art is really setting the bar high... contemplates scope cut
 
6:41 PM
animating pixel art. not even once.
 
 
1 hour later…
8:08 PM
hey guys
@Almo did you get my messages ?
 
I got them, and I downloaded the zip, and looked at how some of that worked
thanks
 
I stripped it right back so you could just see the code that was needed for the page
i also used the correct html 5 tags instead of legacy tags
 
heh yeah
html 5
 
well your doctype suggested that it was html5 but you didn't use anything that was html5
so it was basically just a html 4 transitional page
 
right
 
8:12 PM
I don't really know what browsers you wanted to support so I figured lets just get it showing what you wanted first
worry about browser specifics when you were happy with it
 
yeah :)
 
most of the time a simple broswer specific css class or shim can fix it
I would look in to using modernizr
it essentially looks at the browser and sees things like versions and feature support then adds a class for each one to the html tag
then you can simply put in styles like this in your css ...
html.ie8 section { ... stuff for ie 8 ... }
its pretty cool :)
 
:)
 
shout if you need any more help with it though ... this is what I normally do (day job) the game programming thing is just my hobby
 
ok thanks :)
 
8:18 PM
here's my latest problem
that's the "chunks" of my planet laid out
i generated this in 8 chunks (as you can see) but the chunks shouldn't be in this order (they arent when on the meshes)
 
looks cool
 
it would be if i could get the right textures on the right portions of the planet
look at the top middle pair
they line up ... but are supposed to be rendering on opposite corner meshes of the planet sphere
 
it's quite funny, searching for "sword art offline" will only give results about "sword art offline" but google doesn't warn about it's correction
 
should it ?
google isn't a smart engine
it doesn't understand data it just knows how to index it
 
it's seems bing doesn't have this issue, at least most of it's results contain the word offline
 
8:35 PM
probably because there's some cortana behind bing :)
google and google now aren't that integrated
 
they are for me
I am still interested to check out cortana though
 
@OMGtechy huh ? they aren't full stop ... everyone gets the same stuff on the cloud
 
I get content related to what I've been doing recently on my google account
 
I get the impression that googles search tech is basically just used as a source of informaiton for google now
 
If I search a person, it pulls their contact information off my google account
 
8:38 PM
with cortana / bing I get the feeling that neural networking is the core guts of a single platform
 
it predicts where I live and work based upon googles location data
 
if that makes sense
 
there is a lot of google behind google now :P
 
I read somewhere that the guys behind siri created cortana too
 
have you tried cortana yet?
 
8:41 PM
I have it on my phone
 
any good? :)
 
the current version is dumb as shit ... basically about as smart as google now / siri
ok with simple stuff like "whats the weather" or "call X"
I want smarter though ... stuff like ... "i'm going to san fran on the 15th for 3 days, make sure I have everything I need ... build a list and attach to my calendar"
anyhting beyond about 5 words will lose the current gen of personal assistants
 
that's what cortana is advertised as being able to do, shame
 
apparently cortana should be getting a massive update around autumn time which should be able to add a more human feel to her
 
unless it's due an upgrade soon and that's what they're advertising maybe...
aha seems so
 
8:44 PM
That's what i'm really waiting on
apparently microsoft have been quoted in the news as saying stuff like "it will likely take google / apple 6 to 12 months to catch us up"
 
9:00 PM
Shesh.. What a terrible method I just created xD
this.startGame = function () {
	  	setTimeout(function(){
	  	setTimeout(function(){
	  	  start_countdown_sprite.setTexture( textures["countdown_2"] );
	  	  setTimeout(function(){
	  	    start_countdown_sprite.setTexture( textures["countdown_3"] );
	  	    setTimeout(function(){
	  	    	start_countdown_sprite.position.x = 5000;
	  	    	is_paused = false;
	  	    }, 1000);
	      }, 1000);
	    }, 1000);
	  }, 1000);
	};
 
Wow
I... I'd create a simple chaining thing just to fix that
I think you can justify that
 
xD
I think I will leave it. As a memento
 
@OliverSchöning :o
 
"a moment of shame" I will call it :p
 
@Wardy @OMGtechy I've never actually used any of those (though my phone is lumia 920) but then again, checking all the comparisons, it seems cortana is a bit smarter than others
 
9:03 PM
@Ali.S I agree ... when she understands you
her voice recog aint great though ... atm
 
I mean those which were published on youtube...
 
@OliverSchöning evil man!
 
only comparing voice recognition, it seems google now is far ahead
 
yeh ... that's my thought too
 
@Wardy I know. It's awwful!
 
9:04 PM
@OliverSchöning you should be shot on sight for damaging our eyes with such dreadful code
 
but it's just google being too good, I mean cortana seems to be acceptable too...
 
Hahahahaha. I am truly sorry @Wardy . It's shameful to say the least. So many better ways to write that
 
I get the feeling microsoft are thining that cortana's autumn update will be a game changer
@OliverSchöning as long as I'm not expected to ever maintain that I guess I can suffer with just seeing it
still ... evil, evil man!
 
@Wardy I SWEAR that is the only callback hell in my code. I really do. I just felt like doing something dumb :p
 
haha
sounds like denial right there
 
9:07 PM
Haha!
Well. I can't see other places I even use setTimeout :p
The good news is. This is the first game I am actually gonna finish making :p
 
:D
 
well it is js ... that suggests there's some reasonable hell in there at least once every 100 lines or so :)
 
Ok.. I have to change that code. its to awful to look at. Ill leave it in a comment
 
brb ... gonna have a crack at a win 10 install
 
@Wardy hohoho :p
 
9:12 PM
@OliverSchöning ROFL
horrified by your own creation
 
haha!
I like making this game. My gf is doing the graphics haha :p good times
I suck at graphics ;_; ...
 
9:36 PM
So sad... I just realized that... sniff I missed Pi Day... I was looking forward to that day all year but got distracted this week with League Of Legends
 
10:06 PM
ok that wasn't too bad
fairly painless
figured it was time I started messing with win 10
meh still don't like IE
back to chrome I go
 
I don't think Spartan is in the previews yet right?
 
don't look like it
im guessing that means within 2 weeks
 
It may not be everyone's cup of tea, but I think Having Lots Of Sex With Men In Video Games: Part One is pretty funny. (also it obviously contains somewhat NSFW text)
 
that's better ... a real browser :)
right then ... priorities ... VS and unity
wow thats cool
I was just thinking "where the hell do I get VS ... i have a key but no iso"
due to my nas dying last month
great that ms just give the iso away like this :)
 
ok thats messed up
 
I laughed
 
me tooo.... :D
 
10:58 PM
-2
Q: Calculate rotation of object based on 3 positions

user3484356Repost of problem on the Unity forums: http://forum.unity3d.com/threads/calculate-rotation-of-object-based-on-3-positions.310001/

seriously whats with some people !!!
 
Joe
11:51 PM
@Ali.S my reaction...
volume was waaaay too loud
 
Hey crab man
 
Joe
whats up earl
 

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