So maybe the solution then wouldn't be to nuke comment threads, but rather just hide them altogether, and people who consider them noise can ignore them.
I mean, the chat room has what major differences from comments? 1. it's on a differnet page, i.e. not visible on the original post. 2. you can thread responses.
@tchrist I don't think you should take this all out on @KitFox . She didn't invent this crap. And there's no need to blow this thing out of proportions: we are just in disagreement, that's all. It's just a website.
@Mr.ShinyandNew安宇 I suggested exactly this about a year ago. People didn't seem enthusiastic.
@Mr.ShinyandNew安宇 Exactly. That's why I suggested an in-line (expandable) chat at the bottom of the comments.
well, don't be alarmed. All touch-screen devices are shite for playing first-person-shooters. You need a mouse, or some other rapid-input device. and you need to be able to easily do several things at once (move, aim, shoot, change weapons, reload, jump, duck, etc)
so far that kind of game is way beyond current touch-screens unless you also prop it up on something and add an external controller
and I'm unconvinced about the notion of playing an FPS with a typical game system controller. The mouse is just too fast. too good.
well, you don't have to enjoy it to understand that if you slow down the game so that a person can meaningfully react on a touch-screen, you no longer have the same game.
@Cerberus I find most RPGs just boring. No action, and so much tedious repetition. Go here, and you must frobulate the frobulator in order to collect a plot coupon. bring the coupon to some dude in a faraway place in order to advance.
@Mr.ShinyandNew安宇 Those bits are boring, yes. A good RPG should have zero run-and-fetch missions, and either turn-based or highly varied combat.
And the advances should not be "OMG now I am allowed to spend another skill point on dexterity! Now my chances of opening chests within 5 minutes are increased by 7.3 percent!".
@Cerberus Well, I like my combat to be "first person" and my game to have a story and some element of decision-making. A perfect example of this would be Bioshock, where you can upgrade your character in-game and your actions can change the story of the game.
Another example is Jedi Academy, where your actions at certain points are either dark-side or light-side and if you choose dark-side then the game gets significantly harder because your allies abandon you.
That is, many games that are mainly RPGs have tons of shooting combat, and many games that are mainly shooters have lots of RPG elements, like story decisions, advancement, collecting.
@Cerberus I dunno. it's fun. Also nostalgic. But there is something about a good FPS that is essentially amusing to play. Some FPSes are simply not fun. Like Daikatana. That game was just annoying from the get-go, despite its technical abilities.
I also hate bashing my sword on some dude again and again. A few well-times strokes should be enough. I like real-time combat if there is an element of observation and timing, and various techniques.
@Cerberus Well, what is "varied combat"? Some FPSes have swords and other close-range weapons, some have magic, some have guns, some have other things like trip-mines or traps....
@Cerberus Well, there is something somewhat terrifying about being swarmed by monsters and feeling the "shit- I don't have enough shotgun shells for this" feeling.
@Cerberus Well, there are different enemies and some require different approaches. At least, in most modern games.
In Half-Life (1998), some enemies can only be killed by manipulating the environment, i.e. flooding an area, or setting off an electrical discharge, or something.
Then later on, as you acquire bigger weapons, you achieve the potential of killing them outright.
How do you feel about combat where you have to observe the enemy well, and hack your sword at just the right angle to break his Giant Swoop of Doom, then deal out a heavy blow as he is recovering?
@Cerberus Sure, that's fine. That happens in some FPSes too. However, that's usually so contrived as to seem silly. Why not just blast him with everything you have?
@Cerberus There are combos. In Bioshock you can do the "electric-bolt/lead pipe" combo which stuns the opponent so that you can dispatch him with your lead pipe. or wrench or whatever it was.
@Robusto "You know, The Two Towers is a little dull. I mean loooong. We didn't need that much description about the forest, because it's pretty much the same forest all the way."
@Cerberus I dunno. the whole "this enemy is completely invulnerable except for one precise weak spot which you must discover and then repeatedly exploit" is pretty lame.