« first day (1125 days earlier)      last day (3166 days later) » 

00:07
@TARDISMaker see you on the other side
user208519
hi
hi
@root whats up
i thought you were someone else. :P
user208519
i'm waiting for blender to finish compiling.. is this room only for people who wait for their renders to finish :p ?
this is a room for the entire world
user208519
oh okay
00:13
our description is quite misleading
@root ¿what do you make in blender?
user208519
@ARadish nothing special , just learning how to use it
which would you like me to say next; "Everyoneś special," or "wow. Thats too bad, call me when you make something special"
jk
@root how long you been learning?
user208519
@ARadish 2 years i think
user208519
btw @ARadish is there a quicker way to @ someone instead of typing the whole username?
youǘe been doing it longer than i have, lol
@root @ then the first letter, and then tab
or, when responding to a certain person, you can click the little reply thing at the far left of the message
user208519
00:20
ok thanks
                                                                                                                             right over here »»»
user208519
@ARadish test
user208519
yup got it
@root yup. :D
or [@]>[A]>[TAB]
iḿ animating pixel sprites.
user208519
that's really nice
00:23
lol ty
he look so small and cute on the browser page
user208519
do you make those for a professional project or just for fun ?
a project just for fun.
iḿ working on it with some other people from this chat room
theyŕe around here somewhere. >.>
here are all the ones iǘe made so far.
weǘe done project like this in the past, they never get very far, but they are pretty fun
user208519
they look good, i mean i can't make something like this
yeah you can. that program free online and really easy to use
user208519
what program , you don't mean blender lol
00:33
that too, but i meant this: piskelapp.com
blender is really great tho
my favorite
user208519
i agree
thanks for the website
@ARadish Almost there
00:51
@ARadish drugs
lots of drugs
01:05
@iKlsR mhm
btw sloths are too cute to cart drugs
don't judge me
really????
i'm judging you
i love sloths btw
they are so chill and smug
sloths are awesome
3
their expressions, lol
01:07
XD
@TARDISMaker @someonewithpc when that starts, if we still doing our game, ima gonna take a long break. XD
 
2 hours later…
03:23
\o/
04:15
/o\
oC
dang. how do i do "A" if /o\ is M?
05:09
This is a generic message that has been generated on the Arch Linux operating system.
(@gandalf3 ^^ :D)
06:06
i need better ideas for the underground themed game
@TARDISMaker :D
06:23
I'm having some issues with git...
It's having trouble with the certificates
 
14 hours later…
20:06
14 hrs ? let me break that :D
I been really productive since school ended
@TheMuffinCoder Looks nice!
The topology on that one is not that good, though
ssshhh no one needs to know :P
lol as long as it's low poly it was good enough for me :D
+ I blame the bevel modifier :P
Yeah, bevel breaks everything
20:58
Anyone know of a way to add a cube with a button (in my case, a mouse button, as I have 7 spare.)
You'd need to add an operator for it
Before resorting to that, I'll check for some people have already made, because then I don't have too. :P
Oh
21:23
Yay!
I can use git now!
@Lukaash I think it's possible
First do a shift A and add a cube
Then pull down the info header
You'll see the python command there
@TARDISMaker Yeah, did that, got the python command but for some reason that didn't work, buuuuuuuuut
Making just a simple mesh.primitive_add_cube
Didn't work at what point?
Renames it to "Add Cube"
Still doesn't work though...
maybe add the parentheses after it?
Probably just screwed up something stupidly.
21:25
(probably won't do anything...)
Nope
I think I've got the correct command, perhaps Button 5 doesn't work to greatly.
Well Shift + Ctrl + Alt + Q doesn't work either...
22:23
hi
how r u?
Fine, you?
purty good
What do we need for the game?
22:25
em. focus
22:41
DCP needs to be finished
I'll see if I can do that later
(I've been essentially fighting arch to get it to a point where it's usable)
@TARDISMaker Anything I could do?
Well, what kind of thing do you want to do?
How much do you want to work with the actual engine?
idk
However much is needed..?
22:43
Well, we need the doors to be rigged up
I think there was an element that was a platform that moved with gravity (but it's only effected by gravity, other things don't effect it's movement except for standard stopping collisions)
@someonewithpc We have sprites, but we don't have a system for making them actually work
So like a system for saying once you're inside this, you're done with the level
The entry one doesn't really need anything
Ok..
I'm guessing we do a scene per level?
Yeah
We still need to figure out how to setup the assets
For importing and such
Isn't the player tied to the scene?
22:46
Yeah
Which isn't a good thing (imo)
Yeah, that's no good
Do you want to look into how to do linking correctly?
I guess...
so that it can be in the scene as if it was a native node, but still have all it's data linked to a different scene?
22:47
I'll need to figure out how godot works'
yeah
Probably a good thing to know anyway
Since we're building it in godot :P
I need to go now
I'll be back in a few hours
 
1 hour later…
23:48
cya
hi*
ops, wrong channel

« first day (1125 days earlier)      last day (3166 days later) »