@Jonathan well, kinda, you make toast on Tuesday, and it's 100% normal, but as you progress throught the week, it gets worse, until moday hits and there meteors falling from the sky and demons trying to eat you.
@gandalf3 basically it's about a model where I assign a keyboard key boolean to a variable. then I import that variable into a script and it won't change its state to True
just make a script call it something like keyboardtest put one key in it for example w_active = bge.logic.KX_INPUT_ACTIVE == bge.logic.keyboard.events(bge.events.WKEY) then put the module into the module folder and import it to any object's python controller with an always sensor
maybe you can add print(w_active) it will show you that it stays false
well that was a little messy: basically import the key variable to a script and you'll see that it wont change to True
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just make a separate module for the keyboard variable, put it in the module folder, go into blender game, put an always sensor on true with a python controller on a cube and then write a script for it which goes like import bge, keyboardmodule
*print(keyboardmodule.key)
and when you run it and press the key the console will show you it is still false
the problem seems to be that the boolean for the key is in a separate module and gets imported.