@NoviceInDisguise it is kind of like user blender.stackexchange.com/users/9718/beavoru, who asks a lot of questions on whatever he is working on. Only this guy does not know the SE system, or blender.
Per suggestions and discussions, those that should definitely be off-topic are:
1. Requests for tutorials and lengthy HOW-TO's1
Can anyone make a tutorial on doing X?
How can I animate a short film in Blender?
2. Package or software comparison questions
Which is better for doing X, Max or ...
I'd say we shouldn't just close any question with the word 'hardware' or 'gpu' in it, but rather based on what the question is about. e.g. "Is this GPU better than this GPU?" is more about hardware/GPUs than blender. However "Why is this GPU better for cycles than this GPU?" seems more about blender.
@David Do you have a suggestion? I'm thinking about a resource question which is maintained as hardware develops. Perhaps with a timeline so users could see what performance gain they could expect on investing for a new GC
@David I think we should know the minimum req.s for blender and post them in a question, then whenever someone asks about hardware we can refer them there.
Custom close reasons have been live for a while now. We currently have 2 of the (3) given in use but a recent surge in questions being closed has prompted the need for a few more that are more tailored to address specific questions/close reasons instead of writing up why it is off-topic everytime...
I see it is really hard too define the limits of scope, when I tried to compile on windows I failed and knew someone here knows how to do it. When I spend some money for a new graphics card and it was a flop someone knew it.
@stacker We won't abandon them completely but keep in mind we are a Q&A site, not a discussion forum with countless back and forth to resolve issues.
@David selection-tools is good, @gandalf3 argued long and hard for that one. You select in all areas of Blender, it's not confined to the viewport, how many areas do you use the knife tool or the spin tool?
@iKlsR I was active for a couple of years on SO I know this, just trying to find a possible solution, like canonical resource question, or at least tag-wiki.
I'd say modeling is about workflow, techniques, and modeling-tools is about technical aspects like how to do something specific (e.g. 90° joint), how a tool works, etc.
I'd say modeling is about workflow, techniques, and modeling-tools is about technical aspects like how to do something specific (e.g. 90° joint), how a tool works, etc.
This question appears to be off-topic because it is a bug report and not an actual question. These should be reported to Blender's tracker instead.
Emphasis mine
We usually close questions which were asked buggy behavior as bug reports, regardless of whether or not the question was not phra...