I couldn't believe they only gave him 4 games and a subscription! For being such a detective! Kinda stingy, unless the 4 games have like 80+ hours of gameplay each (not including side missions + DLC), in which case, those 4 games might take him longer than he's been alive
what does the first decimate do again? I don't get it...is it necessary to make the cube or is it just to get rid of the non-manifold double faces? Meaning, is it necessary constructively or is it just aesthetic?
ok, now I'm just a bit lost on why the first screw makes 3 separate vertices spaced apart...I see the 3 steps, but why does it make them like 3 line segments...
no, I just made it this morning while I was reminiscing about how confused I was when I first started asking questions here about the alpha overlay node
I think I need to play with the screw modifier to see how it works so I can see how it'd do that to the point
but right now, I think my brain is indeed fried...but thanks for the tutorials Gandalf! Super neat!
I'm new to blender and have been playing with the rigid body simulations. I noticed that collision is not very accurate, which is okay usually, but in this instance, it makes objects fly through each other:
This simulation moved the plane upwards smashing a cylinder into pieces. Note that ther...
I have a question about the material types in the game-engine.
e.g.:
http://www.blender.org/documentation/blender_python_api_2_66_4/bge.types.KX_PolyProxy.html#bge.types.KX_PolyProxy.material
When is the material a BlenderMaterial object and when a PoylgonMaterial object? What are the internal ...
I wonder if there is a specific range of effects that can be created with a modifier? It would seem so. Hence, theoretically, one could generate an Effect Map, similar to this one here
This is the Possibility Map for the Reaction-Diffusion equation. Click on any one area and it shows you details of what textures/effects/possibilities are achievable and what their settings are to reproduce it.
Independent of the legal aspect of reusing models within games, is there a way to extract models from 3D games?
Background of this question:
I want to learn more about low-poly modeling. Although there are tutorials out there, I come across some superb models in games and I wonder: is it a high ...
I use Photoshops Surface Blur to reduce the noise, but it operates only on 2D
Isn't there a way to blur in Blender, but also smarter then PS maybe using some extended info that Blender has?
I found http://mattebb.com/weblog/surface-blur/ , but the sample link is broken and quite old
Any idea h...
I've a mesh that have few connected components, there is a way to have a unique connected component out of it.
More specifically I've a cube on which I put a text using boolean operator, however although the mesh is now one, the letters are not connected with the face, there is an easy way to do...