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00:00 - 20:0020:00 - 23:00

00:25
I just discovered I'm 1 rep point away from getting the privilege to post pictures in chat! SO CLOSE!
:D
0
Q: What is Ambient Occlusion?

Thom Blair IIIWhat is Ambient Occlusion and what are some of it's uses? I see it is used in creating what might be called "shadow catchers" in the following node tree setup:

@ThomBlairIII There ye goes
HOT DOG! THanks! I wonder when it'll kick in??
How'd you do it?
A few minutes mebbe
@ThomBlairIII hmm?
Oh, I see, you +1'd my question...thanks!
Did you see that superbowl add about the car engeineers getting their wings?
00:35
The 100 rep privilege is to create chat rooms. blender.stackexchange.com/help/privileges
Yh I saw it.
I feel like I'm about to have my wings sprout!
XD
Yeah, but I also saw that 100 is also an unlisted priv for the upload images in chat button
I would write an answer but I'm so lazy atm plus I have a test I need to go prepare for.
No prob, it was just for that last rep point...I can go read the wiki...
thanks tho
00:36
Oh yes, true
> What other new privileges in chat do I get?
> At 100 reputation you also get access to the "Upload image" button in chat.
thanks @vader!
I only have two more rep rewards missing. To be honest, the last good one I got was at 1000 rep: editing question without them needing to be approved
the quote is from one of the best render engine in the world
@iKlsR when is your next nap?
@Vader when using blockquotes, include le link
3 or so hours
You could be quoting anyone, Obama probably wrote that
should I really link to it? its not about blender or cycles
> Ambient occlusion is an approximation of global illumination that emulates the complex interactions between the diffuse inter-reflections of objects. While not physically accurate (for that use full global illumination)
00:43
@iKlsR how do you figure that?
@Vader As long as it's relevant
okay dokey
@Vader There is no attribution so it could be anyone
Heck, the most upvoted answer on this site links to an about.com article. ;)
37
A: How can I make sharp geometric 3d models look more realistic?

iKlsRFor one, you can use bevelling. Forgetting to bevel or chamfer edges is one of the most common errors committed by beginning 3D artists. There are almost no razor sharp edges in nature, and even most man-made objects have a slight roundness where two opposing surfaces meet. Beveling hel...

00:44
how should I link it? link the "per definitio" part?
yh, thats what I do
done
anyway, about.com not a reputable source of info
ooh, 3 more votes on that for the guru badge.. X.x
there you go, only 2 now
:3
anyways, off to study. Night fellers.
o/
00:46
guess what? speaking of Obama, when I was doing genealogy research on our family, I found out that Obama is actually related to me:
https://www.facebook.com/photo.php?fbid=10202117619203317&set=a.4310100432050.2179842.1273030005&type=3&theater
night!
@ThomBlairIII I am afriad this does not count
its just to much of a stretch
well, yeah, it's like TOTALLY a very distant relationship, but technically he's still related. then again, you and I are probably as related as he and I are...
I was stunned to discover that any white person from europe has Charlemagne as a direct ancestor, as well as Cleopatra, according to National Geographic.
I doubt it, the egyptians had a tendency to make stuff up
like what?
who created what
00:50
I was also stunned to find out that there were several Cleopatras...
They did not give proper credit
well, yes, they did have a complex set of divinities
Are you a devout Christian?
Praise the lord jesus, amen
no, I am not religious
oh, well then what did you mean by who created what & proper credit?
as in the architects
there were some that created way too much for what was possible
00:55
really? I don't know about that...tell me more
where'd you learn about it?
hold I am updating my answer @gandalf3 has joined the race
me too
;)
yeah, both answers helped a lot...they should allow multiple answers to be accepted
@gandalf3 that is one long edit you are writing up
It is :)
well, it's mostly me rendering images though..
01:07
I could be a dick and edit it now, I think there is a bug where your current edit would get nuked if I do that
edit mine?
nuked?
wow, I'm learning more and more about it! thanks!
:)
@gandalf3 Yeah, I saw a thing on some meta about this
@ThomBlairIII I don't get it?
I just didn't understand what exactly "nuked" would mean for an answer
the I'm learning more and more is about all the new info you both are putting up about AO
btw, I just posted a new question....
http://blender.stackexchange.com/questions/7819/what-is-the-logic-to-having-an-axis-labeled-z-and-also-having-z-refer-to-distanc
I seem to remember another question like that, but I can't find it
01:22
0
Q: What is the logic to having an axis labeled Z and also having Z refer to distance from the camera?

Thom Blair IIIWhat is the logic to having an axis labeled Z and also having Z refer to distance from the camera? It seems like an easy way to confuse people. Is this due to the conjunction of two different lexicons, one from geometry where they have a Z axis and one from photography?

here's another one that's been bugging me:
http://blender.stackexchange.com/questions/7821/is-there-a-way-to-stop-blender-from-performing-an-action-once-started
0
Q: Is there a way to stop Blender from performing an action once started?

Thom Blair IIIFor example, sometimes I accidentally switch to Material view for objects instead of Textured and since my computer is very slow, it takes WAY too long until I can do anything again. So, I'd like to be able to hit a key and have Blender stop trying to display Material view.

wow, thanks a lot guys, I've learned a lot today, plus gotten my rep over 100 so now I can post pictures in chat! Thanks for all your help!
night!
@gandalf3 you should link your answer, not the thread
yeah
the accepted answer is wrong
ikr
But still, it's the question that is related.
well would you link it if it had no answers?
No
But it has 8 ;)
okay
i gtg, it's getting late
o/
01:45
o/
 
2 hours later…
03:26
0
Q: pointInsideFrustum not working correctly

jtcramerI've been working with bge and specifically the KX_Camera class to check if points are within the viewing frustum, but even when points are clearly in the camera frustum, it returns false. I'm aware of the issue where the projection matrix of the KX_Camera object are not updated on the first logi...

 
1 hour later…
04:27
0
Q: Is there a way to make comments in the node editor?

Thom Blair IIII'd like to have a node like the Frame node but one that can have lots of text, not just a header. I've looked and it looks like there isn't any such capability so far, so I was wondering how easy it would be for someone to create a custom Comment node as an add-on or script (I don't know the dif...

0
Q: Can I make a custom node from a group and have that available in other projects?

Thom Blair IIII've found some neat combinations of nodes to create certain effects, so I'd like to make them a group and then have that node available on my list of available nodes, even when I reload the startup file. How would I do that?

04:39
0
Q: How do I install a python script in OS X 10.6.8?

Thom Blair IIII've seen scripts I'd like to use, but I'm unfamiliar with making system files like the .blend file visible in OS X and then editing them. So, is there an easy way to install them manually? Even more ideally, is it easy for anyone else to make an addon for installing scripts? It seems like some...

05:01
Aww Yeah! Got My Picture Upload Button!!!
sittin' pretty
 
1 hour later…
06:17
0
Q: Invisible UI Elements

Dave JarvisBackground Had Blender 2.66 (with cycles) installed in /opt/blender. Removed the installation. Installed using apt-get install blender. Problem The widgets are missing: I tried using other Blender builds. They all are missing the widgets. Environment Running Xubuntu Linux 12.04. $ uname ...

 
3 hours later…
09:15
0
Q: pinned vertices do no stay pinned when animating a cloth

user2389I have created a cape and pinned the vertices I wanted to stay stationery however when I go to animate it they unpin and repel themselves from the armor they are supposed to be near. I turned down the repel and collision distance down as far as possible and it still occurs. Any ideas?

 
3 hours later…
12:40
@gandalf3 Thanks for pointing me to the node libraries on Blend Swap...I hadn't seen that site before & it looks really good!
13:20
#totallybummed #crashedonopen
has anybody gotten it to work on a mac?
maybe I don't have all the dependencies:
http://www.makehuman.org/doc/node/install_makehuman.html
...trying that now...
13:46
@ThomBlairIII I see you are having fun with the image posting.
Also I never used make human
YEAH! I love graphics!
:D
have you tried makehuman yet?
oh...
I'm trying to install all of it now...
are you going to try it?
no, I have no need for it
what do you use? poser?
none of the sort
none? you just make your own models?
13:53
if I have to
do you just stick to non-organic things like machines?
do you know about how to install PyOpenGL on a Mac?
It doesn't come with an installer and I'm not familiar with installing things by hand
14:07
no idea
oh well. their documentation assumes I know what I'm doing with python, but alas...
@gandalf3 @iKlsr I'm trying to install PyOpenGL on my Mac but their install instructions assume I know how to use python, which I don't. Do you have any idea how to do this:

Most users of PyOpenGL should use pip to install PyOpenGL automatically. It can be installed either to the system Python or a Virtualenv:
$ pip install PyOpenGL PyOpenGL_accelerate

(from http://pyopengl.sourceforge.net/documentation/installation.html)
@charlesL do you know how to install PyOpenGL?
0
Q: UV Mapping behaves very weirdly

user2814I was trying to texture a car, but then I realized that some faces dont have their UV map applied. I cant really explain what's happening. It looks like that there are two kinds of groups; when I select the entire model and apply a UV Map to it only one of the groups of faces actually uses it. Th...

 
3 hours later…
17:34
0
Q: How to make shift drag even slower?

VaderIn blender you can use shift when moving something, this will reduce the amount it is moved giving you finer control. Is there a way to make the shift drag slower than it already is?

@ThomBlairIII If you choose to do it that way then you need pip. You need to run the easy_install.py script and it will setup pip for you
You then run pip install package_name
Also, I would recommend using python 2.7 and not 3
17:58
@ThomBlairIII like @iKlsR said, you need pip to do that.
If you have macports or brew installed you can use port install pip or brew install pip
18:36
@gandalf3 ALT does nothing for me.
I want the slow drag to be even slower
@Vader What are you testing it on?
It only seems to work in a few places.. :(
dragging vert in the viewport
I think alt works for like the slider with numbers
@Vader Only some though (from a basic test)
@gandalf3 weird
19:08
@iKlsR Is it possible to edit our existing close reason messages?
The bug report one still has that outdated link :/
I got a raspberry pi in the mail :)
probably not going to run blender on it though :P
19:23
There should be a renderfarm somewhere made up of 1000 pi's ;)
that would be awesome
Hey guys! :)
hi
@charlesL @iKlsr thanks for the tips on installing pip...I think I actually managed to install it somehow by following a tutorial on the net somewhere, but when I was installing some of the dependencies, I saw a bunch of "warning" messages, but it still installed. What does that mean? How would I know if it's properly installed?
@vader Hey! How's it going?
@ThomBlairIII don't worry about the warnings. If there really is an issue, it'll throw an error.
19:34
@ThomBlairIII maybe ask on the linux and unix SE or if you are on a mac ask on the Apple SE
Oh, cool! that might mean that I've got two of the 4 installed then!
Ok, thanks Vader
Charles, did you try makehuman?
@ThomBlairIII nope
I do all my stuff manually.
Not interested?
(other than trees)
Really? Wow, I was so eager for a nice easy & quick way to make some realistic looking human figures.
19:37
@ThomBlairIII The problem with generating them is you don't really have enough control imo
I'm not so much of a modeler as a concept kind of guy, like maybe a script/storyline or VFX kind of thing
I prefer just sculpting on top of a basemesh.
I suck at sculpting
Oh, well idk but the makehuman advertisement made it look like there was a huge amount of control
Yeah, sculpting is very hard, a lot like fine art in real life, like clay sculpting or something...very hard
Sure, but it doesn't allow you to create cartoon characters I don't think.
19:38
the only good thing is that in digital, you can Undo!
Oh, you like cartoon characters? I've never experimented with the toon shaders
I have no experience with toons at all
did you make your avatar?
not in blender
I made it in inkscape
(and got the hat off the internet and pasted it on in gimp)
Neat! Is it/he/she part of some other larger work or just a stand alone?
Kind of reminds me of Lemmings...have you ever seen that game?
@ThomBlairIII it was an art style for a game idea that never came to fruition.
It looks cool
But I kept the character design
@ThomBlairIII thanks :)
19:41
Ah hah, yes, I know that feeling
Do you have more art?
@ThomBlairIII what kind?
3D or 2D?
I have another avatar here: youtube.com/user/officialninjacharlie
(the ninja logo)
Any kind really...I don't think I've seen any of your art yet
that's the one I use on twitter and youtube.
Here's my (rather outdated) portfolio: behance.net/ninjacharliestudio
this is neat...you've already got your art being used by people...very nice!
yeah
not any of the 3D stuff, but the rest of it is.
19:47
you definitely have a good knack for getting the cartoon & low polygon art to look realistic and well made
nicely done
thank you :)
are you playing portal 2 now?
I loved that game!
nope, I'm playing the first portal game atm
but I plan on playing portal 2 in the future once I'm done with portal :)
I haven't watched the videos yet you made...
Oh yeah, the first one is good too, but I started with the 2nd one so I did them backwards. you like the first one?
yeah, it's fun :D
19:50
yeah, I really like the puzzles they have, although I could have done without all the negative ambience etc
the second one is more light hearted, not so glum
yep
the puzzles aren't too hard
but they're still fun
and the humor is great
that's good...some of them in the second one had me stumped for quite a while, but I still made it through ok
yeah, there should be more games with humor in them
btw, did you guys see the Comment node script CodemanX made for me last night?
It works really well, even though it's a bit of a workaround
it's so you can leave comments in your node trees, like you do in programming
@ThomBlairIII Yep :) Too bad word wrapping isn't supported :(
I thought you would...did you like it? I sure did, but maybe it's not so needed for more experienced blender users
http://blender.stackexchange.com/questions/7825/is-there-a-way-to-make-comments-in-the-node-editor
Yeah, that would be great!
Hey Gandalf, do you have any of your art around?
19:56
@ThomBlairIII huh
I used to have some stuff in blender showcase (it's a chat room), but it doesn't seem to exist anymore..?
that's interesting
oh, did you try makehuman?
oh...
@ThomBlairIII Me? I installed it, but I have you find a good use for it..
I have pretty self explanatory node trees usually.
19:57
@Gandalf3 yes, did you try makehuman?
Are you on windows or mac?
@ThomBlairIII Linux ;)
Oh...well does it look good? Maybe you should say no so I won't feel bad if I can't use it
they said it might be only 64bit and I only have 32bit
It sure looked cool though
But anyway Gandalf, do you have any art nearby?
surely you must have some backups somewhere
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