oh? i've had my struggles with that. it bloated up the repo something fierce.
each commit was re-entering all .blend files as though they were something new. It's been a while since i looked at git-lfs, but it seemed like it did the same.
@kimholder did you resolve your question on texture mapping and distortion on the Z axis? I was waiting for the blender institue's youtube channel to be back. You should watch Bartek Skorupa's video youtu.be/kAUmLcXhUj0?t=285
@gandalf3 I think it might be. A quick estimate shows a GTX 1080 would take about 1.02 × 10 ^ 22 years to brute force the entire ipv6 space encrypted using SHA-256.
@cegaton oh, that looks great. it'll have to wait for the morning now. I managed something that more or less works by using the normal input. But it isn't quite right, this might have the pointers i need to refine it. Thanks.
I actually need to add some analytics to blend exchange in order to guesstimate file hosting costs. I think If I have to buy storage it would be advisable to consider other options to google drive (namely, options that are actually designed for applications to use, rather than users). Groan.
TBH, its a much of a mutch. The one thing I do like about digital ocean is that they redesign their hosting panel on what feels like a weekly basis. That is quite refreshing because I've delt with sooo many hosting providers who are still rocking their original 2002 UI.
also, linode's panel is pretty retro, but they have a useable beta of a modern one, and at least it loads super fast (which is actually what I care about).
TBH, the most annoying thing is slow panels. 1and1 and Godaddy both have this problem, despite their "modern" UIs. Fortunately most VPS providers don't have this issue (moral of the story, shared hosting sucks).
watching one of those peertube videos in mexico is reeally slow right now, it's frozen more than it plays. so, once it finishes, i host sintel for whoever else in range watches it?
ok also, its running on a python controller, but it fires through the whole loop at the speed of my cpu, and not at the speed of the controller... the value strength fills too fast