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20:00
@Mast These are hilarious
1
A: datediff and dateadd anomaly

HABODateDiff counts boundary crossings while DateAdd does straightforward arithmetic. For example, the first query would count 12 boundaries between 00:59 and 12:01, and would thus exclude that difference, but the second query would count it as being within 12 hours. This makes the second query 'rig...

Answer ^^^^^
Nice one
20:16
in The Bridge, Jun 28 '11 at 13:39, by Mana
Wipqozn's law of gravitation. Every topic on The Bridge, must, inevitably, eventually return to Minecraft and TF2.
^^ Made me LOL.
(also, happy Monkurday all)
Erm... Unsuccessful attempt to combine Monking and Saturday
Well, SO came through for me.... thanks all ;-)
Now I understand my mistake.... which, FYI I copied from an SE Employee... so, I am trying to figure out whether there's a bug in the site-wide curator badges.
SQL can be so fickle sometimes
hmmmm all the time.
@rolfl Make it a meta post.
Sometimes problems can look very difficult and be very easy to solve. But you won't know it till after you've found the solution.
Nahhh... I am on regular chat terms with the SE devs in the mod channels... so I have pinged him
Also, I don't know if there is a bug, all I know is that there may be one.
20:29
@rolfl Ain't that the truth.
20:39
@rolfl that's what I know all the time!
Sounds like a rumsfield thing.
@SimonAndréForsberg Same here.
But, after a couple thousand downloads and no crashes, I'm pretty sure there are no fatal bugs in my released app.
(Hit Enter instead of Shift.)
"There are known knowns" is a phrase from a response United States Secretary of Defense Donald Rumsfeld gave to a question at a U.S. Department of Defense (DoD) news briefing in February 2002 about the lack of evidence linking the government of Iraq with the supply of weapons of mass destruction to terrorist groups. Rumsfeld stated: Reports that say that something hasn't happened are always interesting to me, because as we know, there are known knowns; there are things we know we know. We also know there are known unknowns; that is to say we know there are some things we do not know. But there...
@Hosch250 Are you sure? ^_^
No, not sure, just pretty sure.
20:41
@rolfl I thought it was Churchfield... (Churchill)
Churchill?
Churchfield? You mean Churchill?
That one
I'm not good with names
Sir, you are drunk..... best burn ever
@rolfl Haven't had a beer since, ehm
2 days?
20:44
Braddock: "Winston, you are drunk, and what's more you are disgustingly drunk. "
Churchill: "Bessie, my dear, you are ugly, and what's more, you are disgustingly ugly. But tomorrow I shall be sober and you will still be disgustingly ugly."
2
since you have code that works but would like to improve it it seems that code review would be a better place for this: codereview.stackexchange.comIanAuld 14 secs ago
@rolfl Sounds like a program in Shakespeare.
I don't know how that language works...
I don't understand this at the moment, Groovy...
I'm never sure where the line between SO and code review (and programmers, and superuser...) is. If others agree I don't mind moving it. — Rick Teachey 55 secs ago
Just submitted my final assignment!
School is OVER!!!
3
21:03
@Hosch250 Learn OneNote?
Does anyone here know understand Ruby?
Understand, sure
6
Q: Battleship Challenge: Naval Build-up

FlambinoThe community challenge for this month says: Everyone has played Battleship. Let's implement the logic that sinks one. But that presumes that there's something to sink. We can't have the armada turn its guns on itself out of boredom. So I figured I'd write something that could randomly pla...

He's pulling some awesome magic in his ship placement and I still don't understand it.
Yup, that one ha my +1
Mine too, it's perfect.
21:09
Flambino is the Submarine CRitter (not a battleship) - he's a regular that answers regularly, with amazingly good answers, yet, noone sees him... he's always there, hiding under the surface... ready to torpedo any zombie
Not in chat, not in meta, yet he's there.... lurking, and sniping.
We need more such users.
@rolfl Yea, he makes very awesome answers as well as good questions.
@Mast Some?
I challenge you to find any that are not.
There, fixed it
yup
21:12
1
Q: Battleship strategy evaluation framework

EdwardIn preparation for the May 2015 Community Challenge, I decided to build a Battleship strategy tester. Implementing an ocean First, there is an underlying Ocean class that represents both the 10x10 grid that is the playing field. It has an internal representation for both the grid and for the...

@rolfl I find cimmanon to also look like such a user. Never or very rarely see him/her here, but see there answers all the time
Their*
I regularly inspect the "users" pages like this one: codereview.stackexchange.com/…
and i am often surprized by the usernames I do not recognize.... people who just keep ticking on stealth mode.
Like this:
Who knew ^^^^
@rolfl - not the tag I frequent the most
@SimonAndréForsberg That's probably why he/she manages to stay stealthy
21:17
that's an interesting profile picture
@rolfl I wonder if this barcode leads to anything (and what it leads to, if anything)
It's nice at least that Code Review is more than just the people in chat.
2
That ^^^^
@jonrsharpe makes sense. Thanks for the feedback. I guess this is more of a code review Q. — Rick Teachey 8 secs ago
@simon TS (on phone)
21:19
I still worry that it is not more than it should be, but I look at other sites, like programmers, and their 'core chat' group is smaller than ours.
their core as a whole is quite small too
From what I have seen, Code Review has one of the biggest chat rooms on the chat.stackexchange.com domain.
I mean... just look at our stars...
3
Stop saying starrable things!
@SimonAndréForsberg Yeah, and people keep starring things too
Out of interest, compare the front screen of 'quarter' users:
very similar
21:34
@SimonAndréForsberg Yes.
@Hosch250 Good, now you can implement Battleship!
@SimonAndréForsberg Huh?
19
A: May 2015 Community Challenge

Mat's MugBattleShip! Resubmission from weekend-challenge #3; simple and fun :-) Everyone has played Battleship. Let's implement the logic that sinks one. Ship has multiple "hit points" located at contiguous (x,y) coordinates, horizontally or vertically. Ship is sunken when all "hit points" ...

Learn OneNote is the name of my app, and I have a ton of work to do to get the next release out.
I thought Learn OneNote was your school assignment, and that that was finished
21:36
No.
That was an essay on MIS.
Unfortunately, I'm an ITM major, not a CS major.
I want to do CS though, not ITM.
I might implement Battleship though, later in the month.
21:50
Currently writing my BS version, it's trickier than I thought
They always are.
Might be because I'm writing it in a language I'm not familiar with though
They always are...
@Mast for a short while there I thought BS were short for "Brainfuck"... I don't know how I was thinking.
@Mast I'm doing the same thing (at least for my client), the great thing for me is that I really like my language :)
@SimonAndréForsberg There's kind of the incentive that I have to learn this language, so it's a good excuse for extra practice. Otherwise I'd have written it in Python
But there's no fun in writing stuff you already understand.
22:02
@Mast what language is it?
@Mast sure there is, if you're making them awesome!
@SimonAndréForsberg NodeJS (asynchronous JS)
ah
planning on making a server as well?
@SimonAndréForsberg That's the easy part...
the only place from where I know NodeJS is as a server-based thing
lol, yeah, right, you were not a front-end guy
I'm not a back-end guy either, but I'm currently working with Node to make hardware accessible from the internet
Internet of Things stuff
I'm a hardware guy, I write in whatever language necessary to get it working
Even if I have no experience with said language whatsoever, it just takes longer in that case
22:12
@Mast "Create a Battleship game for Atari 2600"
5
0
Q: Generating realistic terrain data - Part 2

Ethan BierleinI've made a "heightmap" terrain generator similar to my previous one, except this one has some improvements, and some new features. The way this one works is similar to my last one, but slightly different, so I'll run through it again. First, a list of NoneTypes is generated with a set width a...

@Phrancis Best part is for an Atari game, it doesn't even have to work
They shipped whatever crap they could find
Have fun with BASIC :D
@Mast IKR
@Phrancis My first game was in BASIC
Roullette
Atari was Ok, but then the NES came out and I was like OMG the graphics are so much better #80sKids
22:32
OK, creating a new solution to see if I can't figure IoC out on a simpler project.
23:17
0
Q: Recursive Sudoku Solver

MattDs17I just finished up a program which takes a byte[9][9] as input and recursively does a DFS to find any solutions (including multiple solutions). I'm pretty happy with it and it works pretty quickly as far as I can tell. I'm mainly looking for advice on the algorithm I used and its efficiency, as w...

0
Q: Find the Max Number in List After M Operations Between Indices a and b

Matthew HogganGiven the problem: You are provided a list of N elements all initialized to 0, and a list of M operations. Where each m in M consists of 3 elements a, b, and k. For each m in M add k to all indices in the range [a, b]. At the end of all M operations add print out the max. I have two impleme...

23:59
RELOAD!

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