If you want to talk to him about illogic, feel free. I'm going to start by focusing on the fundamental "player collaboration" thing where he shouldn't decide to have an antagonistic relationship with your PC unless he's made sure you're okay with it.
Working on a brainstorming document for my players. I think they need some guidance on exactly what parameters they should determine for the setting, so I'm hoping these questions will help... onedrive.live.com/…
I know once I get them rolling they will keep rolling, like a boulder down a hill. :P I just have to get them started.
@BESW I think that if I bring this up, I will first be focusing on asking him whay exactly he has decided on this
I will reserve pointing out that he seems to be thinking this through illogically if I really don't like his answer
I already mentioned to him that I don't mind a relatively antagonistic relationship between our characters as long as he isn't literally trying to kill me
And Ben actually chimed in that killing other party members is not going to fly with people
It is slightly ironic after we had Leela kill the Doctor once, but I think the point was still carried across well enough
@BESW Our player is also new to RPGs. She's a writer, though, and I think she might be more character-driven than collaboration-driven. But I'm not too worried, and we'll cross that bridge when we get to it.
@lisardggY Yeah. I'd monitor the situation. Writing and RPing are different animals, and people don't always realize that (this is especially pertinent if your RP medium is the written word). But as long as she can grasp the concepts of OOC/IC separation and the need to work with the other players, cross-species tension can be fun. It just might require some special attention to answer the question, "if she hates humans, why is she working with these ones?"
My group and I have fun placing adversarial characters in situations where they must work together or tolerate each other to survive or get what they want, which is fun, but only if you have the right player buy-in. You want a trajectory in which they do indeed tolerate each other long enough to get through the ordeal (and maybe even come to a real understanding), not kill each other. Unless your players have fun with that, too. :P
@BESW Heh, my boyfriend and I do that too. In fact, I think when we first started RPing with each other (well before we were dating), that's what we were doing.
@lisardggY Oh yes, I'm sure she will, too. And heh, always a good catalyst.
I just,... I don't understand why his character, who is someone who genetically modified himself to gain regeneration and within-humanoid/human-shapechanging would feel he needed to kill a mutant for being a mutant
Milestones are opportunities to modify your character; after each session you can change something about your character sheet, which includes the ability to modify any non-high-concept aspect.
Gotcha. So, tell your GM the kind of story you're hoping to have--IE, one which focuses on his disgrace?
You can also force this yourself by, say, compelling your high concept to create thematic complications.
"Because I'm a disgraced ex-cop, and we're at a high society event, it makes sense for our host to have recently married the man who got me kicked off the force. This goes horribly wrong when he decides to humiliate me further."
Especially since our schedule will be erratic in the coming months, since two of the players and (to a lesser extent) the GM are making a feature film.