Next, there was a
niche game with great potential. This game was first launched in 2005. It had, since then, been shut down, and relaunched a while after. I joined a few months after the open beta of the relaunch had ended. The game itself had potential, but it suffered from a low population and a very
very steep learning curve. It was - at that time - nearly entirely player-driven, as opposed to being a classic MMO.