@MartinEnder If you play more Subnautica, I recommend installing some quality-of-life mods. I didn't use any mods until I almost completed the game and wished I had.
More Quick Slots, Running with Tools, Better Scanner Blips, Custom Beacons
Depending on how annoying you find the crafting, there's also stuff to make it easier and more automatic, but the ones I listed there are the ones I consider pretty much pure UI improvements.
@NathanMerrill I think a large part of the difficulty of SpaceChem comes from the tiny reactors. It means you often have to optimise a solution (in terms of size) before you can even try out whether it works. In OM you can just build really big to begin with and then optimise once you've got a working solution.
@xnor ah thanks. I was wondering whether the game would have a built-in way to give you more quick slots later. Really weird decision to limit it to 5.
Do you know if there's a mod that pauses the game while you're looking at the tablet thing (or a good reason not to use such a mod)? It feels like an unnecessary realism feature that makes me skim all the scanner entries where I'd rather take the time to read them normally because the world building seems really cool.
@MartinEnder I find globalization amusing. One of your favorite albums is from a band from the US, and one of my favorite albums is from a band in Europe.
Ack, I couldn't get into the Arkham series, but I think that's because it holds true for most open-world games that I play -- I get disconnected from the game because it's more like a collection of mini-games than a narrative I can follow.
Nah, it's amazing. It's actually the closest any MV has come to scratching the Hollow Knight itch for me.
(That "nah" refers to Axiom Verge :D)
There's a video on youtube comparing ESA and AV quite well, but I think it has spoilers for both, so don't watch it if you want to play ESA (which you should).
Yeah, especially if you don't play it immediately after Hollow Knight it should tick most of the boxes. And it genuinely has the best implementation of a very common MV upgrade trope.
I actually think the only thing that Hollow Knight genuinely does better is that its lore is absolutely unparalleled, but ESA's is still better than pretty much any other MV's I've played (and I guess HK is prettier, but that's a matter of taste on one hand, and on the other ESA actually uses its minimalist art style incredibly effectively).
But other than that: tight combat mechanics that reward evasion? check. Memorable and varied boss fights that require you to learn the boss's patterns and survive instead of face tanking? check. A sensible world map where the placement of biomes isn't arbitrary? check. Lots of optional, interesting and tough post-game content? check.
I'd say HK is a little bigger, but not by much. And the great world layout really helps with immersion and a sense of discovery. So I'd actually say equally good if you don't care about the lore.